#MIF Bug fixes
1 messages · Page 1 of 1 (latest)
I wouldn't mind working to fix all these issues though; do you want to hop on a world together to discuss things over voice chat?
I'm Japanese and I'm not very good at English, so I might be a little slow in communicating, but is that okay?
100% okay. Are you living in japan?
thank you. yes, i living in japan.
hmmm, almost 12 hour time difference
I am supposed to be working, but if you want, we can hop on voice chat now for a little bit
ok, lets talk
@hollow osprey Regarding the improvements to MIF4.0, it was difficult for me to fix bugs because the two robot arms share the same operating pulse.
So I created a faster version based on your MIF3.0. The item sorting speed is about half that of MIF4.0 because the clock input to the loading arm is half the base clock, but no problems occurred even when I restarted the world.
The switch is placed in place of the power supply, so please replace it with a power supply when actually creating it.
is the arm on the right half-cycled?
That's the arm on the far left. This is the loading arm.
I'll try it out once I get off work
I haven't finished building it yet; what was the bug?
There is an issue where different items are loaded into chests when reloading a world.
I think this bug is caused by the input signal of the loading arm being longer than expected, so I think it can be fixed with an edge detection circuit. I'm working on a fixed version now, so please wait a while.
I've created a fixed version. I restarted the world twice, but the bug did not occur.
I solved it by limiting the signal to the loading arm to only 1 tick.
I forgot to mention that there is a direct wiring panel hidden under the base on the bottom left, which is setup for diagonal wiring.
why not normal wire?