#I followed the wiki, but I'm still
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if you're running from steamcmd the Steam Relay service takes care of finding the server for you
whatever dir you installed the game in should have a "GameID.txt" file in it
if it's not there then the server isn't starting correctly and you need to kill the process
there should be a log you can read in the same dir
I had to alter the _launch.sh script
when I ran it initially it would throw a sig fault on this line
DISPLAY=:99 LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$installdir/./linux64/" \ "$exepath" -batchmode -logfile CoreKeeperServerLog.txt "$@" &
oh i got this too
it might be the same problem I had too
then i change LD_LIBRARY_PATH to myserverfolder/linux64/
that path is looking for the "steamclient.so" file
so change it to the parent dir of that file
yes i did
does it still fail?
you should be good
are you hosting it locally or on a services like Gportal?
yea show me
mine has the same message about that plugin and people can join mine
I checked a diff of our log files and didn't see anything really different
did you open these ports on your router/firewall?
TCP local port 27015 (default): SRCDS Rcon port UDP local port 27015 (default): gameplay traffic
192.168.10.23 is my server's local ip
I was able to open minecraft server before
with port 25565
I think you've done everything I would have done at this point lol
if I were in your situation I would blow the server away and start fresh
maybe try Arch?
there's a significant piece of the wiki devoted to that distro
I'd say if Arch doesn't work there's some network piece you're missing
can you ping out from your ubuntu server?
like to google.com
or 8.8.8.8
i know it's a dumb question but still lol
it definitely sounds like a network related issue
I wish the gameid thing was an option and not the only way
it makes troubleshooting difficult
yes another game i just need to run the server, then give my friend ip and port
hmm... maybe my server missing some network package needed