#What Makes a Good Base?

1 messages · Page 1 of 1 (latest)

distant shale
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Base building is one of the key pillars in Core Keeper, and everyone has their own style and preferences when it comes to design. Some like 'em quaint and cosy, others prefer to create an entire estate! We want to know what you think makes a good base. From the biome you build in to the choice of materials, decorative items, colours, and more.

I'm all about cosy bases with a few dedicated rooms, and I love building in the Meadow. I don't enjoy bases that are just one open-plan space where everything goes, I prefer a bedroom, a crafting room, a kitchen, a little living area, etc. Oh, and I like to have a little garden that's purely decorative (no digging up the Tulips, please).

My favourite paintbrush is the green one because it makes the frog painting and I like the way the rug looks too. I'm probably more inclined to go for form over function with my bases, though I do prefer to have one central base with all my utilities and storage rather than having loads dotted around the map. I think, with the new ||Waypoint system|| coming at 1.0, that it'll be a lot easier to just have one base and explore out from there JingleJamCookie

Over to you, Explorers. Tell us your base-building preferences!

rain karma
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I love a blend of form and function! I only built bases at the Core solely because of the Recall Idols always having me around there.

It’ll be interesting to see how ||Waypoints|| might change my main base location preference!

dire saffron
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My ideal base is an industrial complex, with a colony for inhabitants.

I want a place to store materials, process components, and buy/sell items to further my goals.

digital heron
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I think that there is no 'bad base', every base is unique and it depend on what you like and what you wanna go for. But the most important to me is the theme. If you manage to create a base that gives an impression of something, like fire, ice, spooky, modern... then your base is a good base.

Now what's inside of it depends on yourself, some people like having everything close to them, to make crafting easier for example, or some people like big wide open bases.

pale steeple
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so im going to go over what makes a good functional base and what makes a good looking base. for a base that is purely ment to be functional ideally you would want it near a ore boulder or two with a drilling set up that auto smelts it and then places it in a chest for use you would also want a wood farm and food farm as well as a cattle pen or two you would also want it near the core or have a minecart track to get to the core fast|| (i have seen people use these big teleport gates in videos i have not unlocked those yet so we ignore them) || and you would also want minecart tracks to get to all the boss summoning rune thingys and have a place for your shop keeper NPC's near your crafting and storage and of course have a place to hatch any new pet eggs you find. as well as haveing plenty of access to tons of crafting ingredients. now for a good looking base this can be anywhere as long as you make it look like it belongs there if its in the dirt biome make it look super earthy and cavey like its less of a house and more like a small cave that someone is just chilling in if its in the stone biome you can ether make it look like a mineing outpost or a sort of underground castle if its in the clay biome you can do a lot of things to many to list here. and you can make your own custom biomes or change up another biome to how you like it! theres so much to do in this game theres no good or bad base!

prisma sluice
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I like semi-open and well lit when I build. I like having a distinct area for each thing (crafting, cooking, storage, etc) but I tend to not completely enclose every area. That being said, my OG base that I started all the way back in the demo days, has tons of open space.....its possible my storage "room" would mildly traumatize Birdie heh.

blissful shard
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we tend to go for a mash of function and form ... I have plenty of screenshots shared in #1083711105009991720 of various sections of our homeworld base ... I would say, we do have distinctive area's (a cattle room, a wood farm, a crafting area, an ore forge, bedrooms, crop farm, mob farm, fishing lakes)
... and we make things functional, with compact designs, and THEN make them look good with decorations etc

This also however is from playing with 4 people. All wanting different things from the game.
I like to make things 'work' easily, my boys like to go out and gather/fight stuff, the less time they spend at base the better for them, so we have these "drop off" points that I'm slowly feeding into auto-sorters .. .. but my daughter just likes to stay at home making things look 'pretty'. Most of our base aesthetics come from her, as she goes around planting trees, painting stuff, changing walls/floors/rugs/adding decorations

But that's the main base ... I'm trying to think of the outlier bases though.. those are designed for the particular area they are at, for example our remote base near Ivy, has beds and a chest with our anti-poison gear. A simple open plan box-room with a portal and a door.

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I feel this is based entirely on the player ... from watching countless people play on twitch I have seen everything from minimalistic to extravagant ... from industrial factorio monsters (nothing exists without reason) to the chaos of 'it's where we built it first and it's never moved since

I have seen people with moats and organised defences in the desert to open-plan no walls in the sea!

I think.. as long you are happy with the design and the game is playable from your base, for you, then it is ""a good base""

sullen tide
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I prefer mine to be easily expendable with the addition of new updates and to have most of the farmable resources really accessible (wood, enemies, etc) it should look nice of course but I make out look nice through simplicity and I don’t put decoration like furniture in.

hazy narwhal
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So I've had two big main worlds over my time, one with my friends and one solo world. My friend world, we had a range of different designs as we changed based on updates. The Core was the main base area as it was the safest area and it was very much function over design, there was no style. We eventually upgraded the base to have "natural light" and this was pre roofing gadget, so using Azeos beam 😅 and we organised everything into a nice little room, we had chests organised etc. However lighting update happened and we blasted our eyes every time we came to the Core, so we opted for personal bases in other biomes with just the essentials and a portal/railway connection.
My solo world is my design world. I have one main base at the Core and that's where everything is. All the essentials and a Portal, plus a connection to my farms and that's all I really need. I really love using the printable Christmas lights, they are my favourite decorative pieces and painting them orange gives a nice warm vibe to any space.
So TLDR: I've had two different types of bases, one functional and one more cozy. Cozy is more my style with a natural vibe splashed in but the functional one wasn't half bad.
(If you want a photo of how we got blasted, let me know 😎)

chrome cloud
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I'm a bit on the OCD side, so I spend a lot of time trying to make very functional and organized bases, which I think really helps with navigating the base and having a better look to it. I like decorating to a degree, but I always drive myself insane when I realize my bases always turn into little grid boxes with minimal and symmetrical design, thanks OCD lol.

hallow canyon
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food, storage, and crafting

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and npc housing ig

inland rover
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There's not really a "good base".
As long as you feel comfortable in your base and you're happy, that's all that matters :>

south wraith
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Stile, you have to have a stile to work with to make a good bace. The stile doesn't matter but having one is essential

tiny cosmos
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I think the best kind of base is the one that's fun to run around. It can be practical, a glorified warehouse, a series of rooms with no crafting benches to speak of, or a sprawling mob farm with a railway for scooping up loot. It just has to be easy to get from place to place without a portal.