#basic logic gates
1 messages · Page 1 of 1 (latest)
Should I trim down the image?
Up to you, i kinda saved this just for future use for myself and others
latch
smaller latches
way less stable, especially the one on the left, which might not reset
Omg I was literally just looking for this last night
i tried using the latches and they seem kinda buggy :/
very cool you were able to figure out a way though, even if unreliable
(rotated and mirrored it)
theres a chance that when activated itll start flickering back and forth
honestly i dont think theres a way due to the simple fact we cant stop and allow electricity to flow
hopefully with the bug fixes of the animal update, circuitry will have less bugs
perhaps then your design would work
and anyways, preferably we would want one output with two pressure plate imputs
the design you made swaps it between on and off with a pressure plate imput
isnt that what weve been wanting/
for an input S, i want it to stay on after S is 1
for an input R, i want it to be off after R is 1
but now R just toggles it
i want there to be 1 input that keeps the circuit on no matter how many times its pressed
and another input that turns the circuit off if its already on
toggle is useful too
and this is basically a carbon copy of what @unborn shell posted
(this one #⚡-circuitry message)
@unborn shell and @golden shoal can I add this version of the toggle to the basic logic gates list?
should be fine
the signal pulse bit is abusing the game mechanics anyway
just wanna ask ye both since ye helped refine it
(you two basically did all of it and i did none tbh lol)
you should add the funny timer abuse too
the pressure plate connected to logic circuit with two logic sticks?
(the bottom half of the toggle)
seems like the signal decays
yee
not infinite(?)
could be used to count 4 seconds
will say though, a decay signal is cool
gonna yoink that rq lol
i wonder if this could be used as a pseudo random signal generator
nah it just follows a pattern :(
@empty iron I would also add the one-tick pulse limiter (rising-edge detector) to the basic logic gates list as well, as that is needed to make most types of flip-flops
this?
yes
so add:
1-tick pulse limiter
Toggle
sure
any other ideas?
(and btw if i add them. they wont be in the labelled version as i dont wanna re-do the text)
can pin it?
pretty sure only mods can
@unborn shell
I was about to say, the latches stod posted are technically S-R flip-flops rather than just "latches"
in case you wanted to label them
but yeah, do whatever you want
it is 1:30 here btw, so I'm going back to sleep
nice nice
here
left is R, right is S
moderately stable (i havent found any flickering yet)
im stress testing lol
tyty
nothng yet
what time is it for u
as if its not too late you could hop on my world
btw i got a design that is slower but works
its much less efficient
and not compact at all
17:50
also funny how if the S signal dies just before setting, the R input just turns into a toggle
wanna hop on my world?
sure
nWaL77EW97ShZn
ty
oh
yall good lol
this way on is on the left
idk why but that feels better that on on the left
you can join again and work together
nWaL77EW97ShZn
and if youd like we could probably do a call via discord to not need the in game chat
maybe not vc :P
up to u
blinking signal since so many people want it
D-Latch; lever on the left is the data line, pressure plate on the right is the clock/enable line. While the clock line is ON, the output (light bulb) will match the data line (ON if data is ON, OFF if data is OFF). While the clock line is OFF, the output will match whatever the data line WAS right before the clock line turned OFF (essentially preserving the state of the data line).
3-wide version of the design, but with a catch: while the clock/enable line is ON, the output will turn on once the data line turns ON, even if the data line then turns OFF while the clock/enable line is ON, the output will not turn off until there is a falling edge on the clock/enable line (the output will not turn off until the clock/enable line transitions from ON to OFF)
S/R-latch; pressure plate on the right is the set line, pressure plate on the left is the reset line. When the set line turns ON, the output will turn ON and remain ON until the reset line turns ON. This was already posted a few times in this thread, but was a little hard to identify.
3-wide version of the design, but with a catch: the output will still turn ON when the set line turns ON, but the output will remain ON until there is a falling edge on the reset line (the output will remain ON until the reset line transitions from ON to OFF)
Slightly less compact, but 3-wide TILEABLE design of a T-Flip-Flop; pressure plate at the bottom is the toggle line. On a rising edge of the toggle line (when the toggle line transitions from OFF to ON), the output will toggle its state (if the output is ON, it will turn OFF; if it is OFF, it will turn ON).
Tileable in this case means that you can put these directly side by side and have them touch without them interfering with each other