#basic logic gates

1 messages · Page 1 of 1 (latest)

misty field
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just for future reference to anyone in this community

empty iron
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Should I trim down the image?

misty field
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Up to you, i kinda saved this just for future use for myself and others

empty iron
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with & without labels

golden shoal
golden shoal
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smaller latches
way less stable, especially the one on the left, which might not reset

empty iron
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Omg I was literally just looking for this last night

empty iron
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i tried using the latches and they seem kinda buggy :/

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very cool you were able to figure out a way though, even if unreliable

golden shoal
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can i see ur attempts

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might be able to come up with something 🤔

empty iron
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(rotated and mirrored it)

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theres a chance that when activated itll start flickering back and forth

golden shoal
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ye i noticed as well

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adding a delay gate helps but now its delayed

empty iron
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honestly i dont think theres a way due to the simple fact we cant stop and allow electricity to flow

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hopefully with the bug fixes of the animal update, circuitry will have less bugs

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perhaps then your design would work

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and anyways, preferably we would want one output with two pressure plate imputs

golden shoal
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try this latch with a toggle instead of reset instead :o

empty iron
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you did it and didnt even realise

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remove the RIGHT pressure plate

golden shoal
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the left is just a toggle

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the right plate is the latch input

empty iron
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the design you made swaps it between on and off with a pressure plate imput

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isnt that what weve been wanting/

golden shoal
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for an input S, i want it to stay on after S is 1
for an input R, i want it to be off after R is 1
but now R just toggles it

empty iron
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?

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i dont know most of the more technical terms tbh

golden shoal
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i want there to be 1 input that keeps the circuit on no matter how many times its pressed
and another input that turns the circuit off if its already on

empty iron
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ahhhh

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i can work on that

golden shoal
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toggle is useful too
and this is basically a carbon copy of what @unborn shell posted

empty iron
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@unborn shell and @golden shoal can I add this version of the toggle to the basic logic gates list?

golden shoal
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should be fine
the signal pulse bit is abusing the game mechanics anyway

empty iron
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just wanna ask ye both since ye helped refine it

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(you two basically did all of it and i did none tbh lol)

golden shoal
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you should add the funny timer abuse too

empty iron
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the pressure plate connected to logic circuit with two logic sticks?

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(the bottom half of the toggle)

golden shoal
empty iron
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seems like the signal decays

golden shoal
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yee

empty iron
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not infinite(?)

golden shoal
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could be used to count 4 seconds

empty iron
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will say though, a decay signal is cool

golden shoal
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not sure how practical

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ye could be a capacitor too :P

empty iron
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imma keep working on the toggle for now

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you can test that though

golden shoal
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here funny clock

empty iron
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gonna yoink that rq lol

golden shoal
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i wonder if this could be used as a pseudo random signal generator

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nah it just follows a pattern :(

unborn shell
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@empty iron I would also add the one-tick pulse limiter (rising-edge detector) to the basic logic gates list as well, as that is needed to make most types of flip-flops

empty iron
unborn shell
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yes

empty iron
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so add:
1-tick pulse limiter
Toggle

unborn shell
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sure

empty iron
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any other ideas?

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(and btw if i add them. they wont be in the labelled version as i dont wanna re-do the text)

golden shoal
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can pin it?

empty iron
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pretty sure only mods can

unborn shell
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I was about to say, the latches stod posted are technically S-R flip-flops rather than just "latches"

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in case you wanted to label them

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but yeah, do whatever you want

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it is 1:30 here btw, so I'm going back to sleep

empty iron
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guten nacht

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hey stod

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got the forever on part done

golden shoal
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nice nice

empty iron
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did it

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just has lil bug

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once fix that then we got it

golden shoal
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here

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left is R, right is S

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moderately stable (i havent found any flickering yet)

empty iron
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im stress testing lol

golden shoal
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tyty

empty iron
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nothng yet

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what time is it for u

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as if its not too late you could hop on my world

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btw i got a design that is slower but works

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its much less efficient

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and not compact at all

golden shoal
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17:50

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also funny how if the S signal dies just before setting, the R input just turns into a toggle

empty iron
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wanna hop on my world?

golden shoal
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sure

empty iron
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nWaL77EW97ShZn

golden shoal
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ty

empty iron
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i was grabbing a paintbrush

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heres why

golden shoal
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oh

empty iron
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yall good lol

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this way on is on the left

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idk why but that feels better that on on the left

golden shoal
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well its called SR so ig S being on the left is better ig

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🤔

empty iron
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¯_(ツ)_/¯

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light can be moved

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still works just fine

golden shoal
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feels like it should be smaller

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ima try again

empty iron
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you can join again and work together

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nWaL77EW97ShZn

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and if youd like we could probably do a call via discord to not need the in game chat

golden shoal
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maybe not vc :P

empty iron
golden shoal
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3 wide variant

golden shoal
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blinking signal since so many people want it

unborn shell
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D-Latch; lever on the left is the data line, pressure plate on the right is the clock/enable line. While the clock line is ON, the output (light bulb) will match the data line (ON if data is ON, OFF if data is OFF). While the clock line is OFF, the output will match whatever the data line WAS right before the clock line turned OFF (essentially preserving the state of the data line).

unborn shell
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S/R-latch; pressure plate on the right is the set line, pressure plate on the left is the reset line. When the set line turns ON, the output will turn ON and remain ON until the reset line turns ON. This was already posted a few times in this thread, but was a little hard to identify.

unborn shell
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Slightly less compact, but 3-wide TILEABLE design of a T-Flip-Flop; pressure plate at the bottom is the toggle line. On a rising edge of the toggle line (when the toggle line transitions from OFF to ON), the output will toggle its state (if the output is ON, it will turn OFF; if it is OFF, it will turn ON).
Tileable in this case means that you can put these directly side by side and have them touch without them interfering with each other