#Mold base
1 messages · Page 1 of 1 (latest)
I love the style, but could be bigger
Yes, that's what I'll add in version 2.0 .
MOLD
The base looks nice, you should increase the moldy area.
- if you have the time & resources, it would be cool if you make different layers for the base.
First the mold layer, then stone/temple layer, forest area.
Like recreating the first infected wilderness temple.
I will mix some temple elements into the mold. But I actually want to change the basic layout of the base. It just has to much squares.
Search in Google Image:
"Anancient temple shot from above"
You'll get lots of cool ideas =]
We don't have a z-axis :C
Just to give an idea for interesting shapes and layouts.
- you can make some elusive depth with some tiles
Wow. That's really cool! I like the snowy feel to it.
I think the next version won't have that much ''snow feeling'', I guess I'm sorry?
Mold needs mushrooms and spores
Our mold doesn't have mushrooms and I can't make spores :/
It's eerie in a cozy way. Definitely taking notes.
Even Starforts could be done in Core Keeper.
Guys can you please do me a favour and click the new MOLD VESSEL emote?