#What part of the automation goes wrong
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It seems framerate dependent, but I do not know how to know for certain. You can see that there are two arms between the table and the chest. One pulls an item from the chest and puts it on the table, the other pulls an item from the table and puts it in the same spot in the chest. A third arm will also put an input item into the chest.
On occasion, the two arms between the chest and the table will be delayed such that they will both be holding their item when the power goes off, and then will drop it into the chest when the power goes on again. This can mess with timing such that the input item gets into the chest first, messing up the filter.
I think we'd have to see a walkthrough demo of this mechanism to fully understand. ๐ I'm sure we'll see it it time, eh?
I will work on making a demo of it in isolation right now.
Oh, I see, this is very cool. Very subtle function. ๐๐
Shame there's not a 2x1 object for displaying items, eh? The 3x1 planter could be used for all the plants in your auto-farm, though, right? Could that same a little bit of vertical space? ๐ค
Is there an arm order of precedence sensitivity, here?
Are the top left and bottom right arms always trying to place items into the chest simultaneously (when some are coming in to be filtered)?
So that you're relying on the top left arm taking precedence?
How about if you added in a 1-tick logic gate delay for activating the lower right arm? Would that guarantee it always places second?
Are are you going to explain why you have that drill at the bottom? ๐
The drill at the bottom was a solution I had to help ensure items arrive at the input at the same time regardless of timing of mob deaths and belts
And yes, there is a priority. The bottom right arm loses to the top left arm if they place into the chest at the same time. If you reconfigure so the bottom arm is on the left side of the chest, this is no longer the case and you need different timing.
I figured out a better design that doesn't rely on timing that is subject to lag (I think)
will show it soon
Nice. Don't be afraid to drop this all in the circuitry channel proper. Or feel you need to continue this thread of conversation. ๐
Alright, new design has been implemented into the farm; now I just need to record another video
@obsidian wren I showcase the new design in the Part 2 video I just posted in #โก-circuitry
also, apologies in advance; I intended to credit you for the info on the mob farm, but when I was trying to remember everything I wanted to say about the mechanics, I forgot to mention your guide