Topic: Please fine tune boss movements according to NGS standard, rather than copy pasting old base pso2 movements.
Reason: Also NGS has systems like multiweapon which make combat more fluid, base pso2 has movement PAs that catches up bosses' fast moving speed, has precision blight rings that make blight round always land on locked on parts unlike NGS.
Why: Bosses like Luther move way too fast and have multiple parts, making boss chasing not a fun experience.
Additional reason: Please fine tune Luther and future contents with NGS designs in mind. Thank you!
#Please consider the difference between base pso2 and NGS before recycling contents from base pso2.
5 messages · Page 1 of 1 (latest)
I'm not saying there can't be further improvements, but having fought base PSO2 Luther within the past two months, I have noticed many small changes. for example, the single swing attacks he starts out with don't go below the floor anymore. and most of his attacks are a lot faster in general. so at the very least, it's not a straight copy-paste job
There were also new moves and mechanics added like the rewind mechanic which didn't exist in any prior version oph Luther
The way loser moves around is overall fine. It's one of the few fights in the game where Ranged/Tech classes actually gets to do something with that range, as well as classes with gap closers. It's not like loser is constantly moving / teleporting all over the place either.
Devil's advocate:
Luther in NGS is really fun on weapons that naturally moves alot like Twin Daggers.
I think some bosses just feels better on some weapons and terrible on others.
But I do agree. I've always hated using ranger in luther runs.