#Topic: Add a "Turn enemies into Starless" modifier to certain rank 2 cocoons and towers

1 messages · Page 1 of 1 (latest)

compact bramble
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Reason: We haven't had anything new in the cocoons since Ver.1 of NGS. It would be interesting if there was a toggle available that turns relevant enemies into their Starless equivalents (eg. Bujin -> Ratsetsu, Lizentos -> Max Vang)

Why: By implementing this, players can get more familiar with Starless attack patterns, since these enemies have become more prevalent in recent content.

tired lintel
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No because this basically kills Force variety in ARKS Records

celest locust
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Instead of more starless enemies

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I'd say make them more active AI

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Less downtime

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Countering and all that, however

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Countering 8+ active attacks would be kinda hell

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And, the AI being active doesn't mean they should be attacking all the time

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They could also dodge left and right

dreamy temple
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I can't wait for the release of 'not halpha' since we've gotten nothing but balance changes and minor story since Nameless City release (I don't count Leciel v2 because that was just reused assets by the coding team). Maybe we'll get new cocoons then? The guy currently heading NGS also worked on PSU after all, so I'll be disappointed if we don't get new worlds at any point.

celest locust
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I mean from the looks of it

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We'll be going the alter halpha route

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With high enemies

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Smelling like last alter realm will be at Aelio under the lake

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Roadmap saying we'll be playing on kvar alter realms anyway

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Soon, stia

dreamy temple
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Not the different dimension route