Topic: Make use of the varied and often under-used Exploration Sectors for more engaging content.
Reason: The open-world parts of the game have a lot of potential to make engaging quests using varied terrain such the numerous cliffs, caves, etc.
Why: Although the game is likely moving away from the open-zone format for its current cycle of content, I think it would be a waste to not find a way to utilize the varied locales that have been created so far for content other than LTQs and boss arena backdrops. The Exploration Sectors are rarely utilized for anything in current content outside of very small and often disjointed snippets for LTQs and brief encounters such as Duels that often relegate several portions of the map as backdrops and uninteractable set-pieces.
Additional Reasons: Content that has you explore a randomized pool of routes that tour around each region with varied enemies and objectives that span NGS's different locations would be a great way to keep the Exploration Sectors in use after all collectables such as the Red Crates have been exhausted.