Reason: I really enjoyed the new version of Dio Hunar, and I noticed that some of its attacks seem to cause no recoil when the player is hit. I don't mind this mechanic, but I wish the attacks, or at least the player taking a hit, was more audible/noticeable in some way.
Why: I'm aware this is a two-pronged issue, with NGS system sounds being far too loud, and some enemy noises also being far too quiet. As a result, I have sound effects turned down by about 50%, lest the menu sounds blow out my eardrums. Dio Hunar's attacks are completely drowned out by the music, if they're audible at all, and yet there are definitely sound effects in the game, like my parry sound, that are clearly audible through all the noise. I especially wish to see an adjustment with Dio Hunar if it's going to become a challenge boss in the future, as I suspect it might.