#Please enhance attack/hit indicators for Dio Hunar's attacks

4 messages · Page 1 of 1 (latest)

hoary musk
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Reason: I really enjoyed the new version of Dio Hunar, and I noticed that some of its attacks seem to cause no recoil when the player is hit. I don't mind this mechanic, but I wish the attacks, or at least the player taking a hit, was more audible/noticeable in some way.

Why: I'm aware this is a two-pronged issue, with NGS system sounds being far too loud, and some enemy noises also being far too quiet. As a result, I have sound effects turned down by about 50%, lest the menu sounds blow out my eardrums. Dio Hunar's attacks are completely drowned out by the music, if they're audible at all, and yet there are definitely sound effects in the game, like my parry sound, that are clearly audible through all the noise. I especially wish to see an adjustment with Dio Hunar if it's going to become a challenge boss in the future, as I suspect it might.

mild moon
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As a console controller player, I'm surprised to hear this often from keyboard and mouse players.

And made me realize the one few benefits for playing on controller is that I'm always getting feedback from getting hit, proc'n guard, etc. with my rumble pack.
This boss does feel like it has a few attacks that doesn't trigger it. But not a lot for me.

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Same with WB as a ranger. I'll know instantly if my wb missed into the ether cause my controller didn't shake. So I have to reapply again. The boss moved too quickly.

hoary musk
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I actually play with a controller too, but dislike having rumble on. I generally find that my ears are the most reliable for my reflexes, but that few games use sound to that degree, often treating it more as set dressing. XD