#Update (formerly P-51H, level 3)
1 messages · Page 2 of 1
What all skins are there?, grey and black?
Theres a grey camo
With the missiles its an absolute killing machine
awesomeness
just wait for mirage with 2 magics
and I'm away from my computer too when update comes out
probably not going to come out tonight..
I still need to prepare Owl's F104 Starfighter
wow
I hope we get bigger payloads with guided bombs in future updates. I might contribute.
This is next level
real
bot using (currently unreliable) flares
After the Starfighter is out, the update will be placed immediately right?
Will the flares be actually effective?
yes, the bigger problem is you don't get much warning to use them
i might have to add a radar lock warning before the enemy even fires their missile
after F104 Starfighter, either a BETA or more testing and then release
Now specifications for the F-104 Starfighter please
radar warning receivers work against radar missiles, but these heat seeking ones don’t leave a warning irl. but for balance it may be necessary, unless you make the missiles more visible. in war thunder for example, missiles have a red indicator on them so that people can easily see them coming towards them.
like perhaps a red triangle or box around the missile that say MSL or something so that people can spot them once they’re fired.
^ yeah like red upside down triangle abve them
@olive hemlock will the f86 level be the first level to carry flares?
the f86 and j5 didn’t have flares irl
really? I know they carried missiles at the end of their era
the level with j7 and up had flares though
i can’t find anything about them carrying flares. i also think that it was the f86-k or d with missiles
that one looks different from the one in game
I see
P-86 Sabertang
@wheat laurel can rear aspect missiles track prop planes in a headon? Probably not good for balance anyway but like for b17s for instance
not the ones being added afaik
only newer ones like maybe Magic 2 and Aim-9L or Aim-9M
the older missiles aren’t sensitive enough to properly track the relatively small heat signature from props.
i think that planes should have their real world flare capacity, and each time you click the countermeasure release button 2-4 get launched. once you run out of flares the reload should be moderately long. maybe like 1-3 minutes
Yeah, I concur
not to manipulate the vote, but B is the wrong answer for making the game playable 
is there some compromise, like missiles being a little less sticky for those planes?
the AIM-9b and PL-2 are really bad tbh
like irl even a simple 4-6G maneuver was generally enough to shake them
Maybe like its low chance that missiles hit vampire/me262 (like 30%) and for J5/sabre smthing 60% change?
but still a change to hit
so...Mirage and its R.550 Magic 2's gets total free reign over 4 other planes?
Magic 1 and AIM-9J would require a bit more though
give it Magic 1 since Magic 2 is OP
also let the sun act as a flare if there is a sun (can’t remember)
good idea
another idea: instead of RNG, just make it so missiles have to be almost exactly behind those planes, making it skill based.
But maneuvering missiles , you cant see all sides always , someone cld hit you from sides or back ..
Sun = Flare ? so flare everywhere so no use of missiles unless its night ? 
should pre-flaring break an aircraft's lock for a few seconds?
I want to give players some benefit for pressing flares when they see the "radar" warning, before a missile has been fired
@olive hemlock is it possible if u add a mechanism where if your plane has been locked by an enemy player , your screen corners get red shaded to show missile is incomming , if possible a curly braket like thingy showing the direction from where the threat is coming
will over-g'ing a missile be implement?
can we intercept missiles with gun ?
and also flares will be useless when ur flying low close to water right?
wouldnt it also depend on where the flare launcher are placed since if they fire up wouldnt it make the ir missile go for the flares
AFAIK planes put flares behind and below or down so ..
terrifying
the mig 21s have them on the sides angle around at 45 degs
but for su27 they are pointed up
lol
is it just me or it feel alot of like an r27et or a aim9m, in the way that it turns insanly sharply
which one turned sharply? the enemy missile or my missile?
your missile
ok, I haven't added the max G parameter yet, so maybe that will fix it
that explains it
Now were talking!!
pre-flaring would work because the missile locks onto the flares instead. also why is there a radar warning if these are IR missiles?
is it for balance?
yeah, balance, and planes might use a radar to aquire targets for IR missiles
they would use radar search, not radar lock though
but i see why for balance. otherwise noobs would complain too much and it might hurt the player base
what about if instead of all those red triangles, you just had the “missile inbound” text and then the red triangle on the missile? this way people would know that a missile is incoming but it wouldn’t immediately display direction (they would have to look around and find the missile triangle)
cause otherwise if you instantly knew launch direction flares would be kinda OP
100 percent
it has magic 1s
lol yeah, if we add Magic 2 i think the game is cooked 💀
it has IRCCM too meaning that it’s mostly flare resistant
the magic 2 isnt that flare resistant compared to the aim9m
yeah but still
going against early jets it would smoke everything
they both have IRCCM, but AIM-9M is even more insane lol
thanks, I'll fix that. however, my point still stands if the Magic 1 isn't "really bad tbh"
imagine if the f15 ex gets added
anyway, the solution I found is to make it so planes without flares need an ideal aspect to lock and seek, such that virtually any maneuvering will break the lock
excellent! And flares will generally launch in pairs but different planes can have different setups
like A10 can launch 4 at a time and the FLR count goes down by 4 every time
also will the aim9b get the off-boresight angle of 25 degrees
I just noticed something really funny can happen..
a missile can miss, wrap around the world, and then hit
you might want to make sure you cant target teammates but target yourself if it turns around
shouldn't it run out of fuel?
it does but it has inertia
oh the map is that small??!!
yeah
maybe nerf the range?
like cut the fuel down to 75% of actual values
or make the map bigger
i think a public beta before the update would be good cause it's hard to gauge missile balance without trying them out. no rush though
i wish turnfight gets scifi jets :/
that could be a game mode. same with mk48. not in near future, though.
like which?
oh fine , if mk gets it its fine , not in near futue ? will wait >_< 😉
the image is kinda blurry
but from what i see most of them are real such as the su57, su37 eurofighter, j35 and f35
most of these here are real
but i feel like it might be hard to have stats for these planes
well aim9j and magic 1 could be nerfed slightly
@olive hemlock makes sure that engine temp slowly cools based on engine power
i'm really sorry 💀 but due to unpresedented changes in my schedule, I can't make the tutorial for another 2 weeks.
but I think there are youtube videos
sorry guys but I just didn't have time to make an actual design today and my blueprints turned out to be faulty and then I didn't have time left sorry
@olive hemlock would this work for J-7?
if so I don't know if you need statement since it's an edited version of yours (also if you want the median color stop can be removed)
I don't know how to apply it though
it's a valid texture; that said, I like the blue 
ok sure if you like it then it shall be blue
what about a blue camo? would you be satisfied or no
ice and snow camo could be cool 🤔
That's alr. I can make Gripen maybe like after 4 months 💀
well I can make tutorial in 2 weeks
or maybe tomorrow
does a beta site require you to use one of the main servers as a beta test site (like does the main site have to lose a server)
also I'll see about that ice and snow camo
I can make a new BETA server
for the past 3 days, I've been dealing with a weird bug that causes my entire game and browser to freeze with no error message. I'm not sure how to fix it, and the things I've tried so far have not fixed it. I'd like to fix that before releasing the game/BETA.
it only happens ~2x a day so very hard to debug
huh, is there any kind of pattern as to what happens before freeze?
basically, firing a missile in an upward direction
this is extremely weird
it could be due to numerical instability leading to NaN/Infinity getting to the GPU, which shouldn't freeze it, but maybe it does
I've changed some of the math, but it generally takes hours/days to see the bug so it will take a while to be confident it's gone
My python bugs are miniscule in comparison but whenever I get stuck with that most annoying type of invisible bug, I do rubber ducky debugging 🦆 (probably doesnt work in this case)
I really don't know what else to say, sorry
maybe you should do squirrel-photo debugging
also this probably doesn't help much but the one thing I would notice about that is that I'm not sure how your angle system works but the missiles may break certain angle system boundries (going into a negative or something that isn't full-angle-modded)
in theory, even the most pathologically wrong math shouldn't freeze the entire browser tab's GPU process. this is a combination of a game bug and a browser bug.
oh and also as long as the bug allows you to escape the game normally with esc (not otherwise), a beta mode might not be a bad idea since it would allow more people to help you figure out what is causing the bug
ok, I'll start a BETA. it won't contain Owl's plane yet because I'm not done with it. please give me 4m.
which region do you think the BETA should be in? if you're in Asia, it might help to put it there. likewise with North America.
I'm in NA but I don't speak for others so maybe a poll would be a good idea tomorrow, when people are active
it's a BETA so doesn't matter much. I'll do N/A
Turnfight BETA
btw, I was in the middle of adding game modes but they don't work. just press Play in the default game mode
⚠️ if your game freezes, I need to know!!
@olive hemlock sorry I'll check tomorrow in friends mode so i can test missiles
oh np
@olive hemlock I love the fact that you let the missiles accurately be air-to-air rockets against props like B-17 (haven't been able to get a freeze yet)
No problems yet. Getting a good frame rate too.
Why am I procrastinating
I got exam
@olive hemlock ok and one last thing my only idea might be that the bug has to do with missiles going super high by targeting the sun?
that's a good thought but, I doubt it. I think the first crash was before I added sun targeting.
gl
@olive hemlock Can the missile trails be a bit thicker?
I had some fun with the missiles
Is there an option for locking target or it naturally locks?
@olive hemlock
woah this sounds awesome! ima try the beta in a couple hours when i get home. can’t wait!
It is fire
Check it out
wow the ui is so cool
@young dagger
?
@young dagger
Did squirrel tell you about this?
@olive hemlock when there are no missiles to fire, instead of removing the circle, could you just make it broken? So that every other vertex pair is unconnected.
Also, how hard would it be to add a list to change the controls? A yank-and-bank system with mouse and rudder with keys is what I am much more used to from that free ravenfield based game.
naturally locks i think
@olive hemlock also you might want to extend the hardpoints so that they are a little longer
on A-10
some bot killed my with a magic cause i kept pressing my war thunder hotkey XD
F
got it
It's F for Flare
🧠
jk lol but i mean it also does make sense
thx
also how do missiles and flares work in terms of levels?
my f-86 got radar warning
Flares
2
3
1
-15-20 Flares in one salvo with a 2.5min reload time
space
press X to switch weaons
J-7 and above have flares
can missiles attack low level jets?
yes but it's difficult and the jets can easily maneuver to evade
i thgt F was for flying #voxmaxxing
How to correctly use Zero:
start by flying at a sub
then do circles around it, until you have captured it!
the game hasn't crashed yet, i can fire missiles upwards without issues.
overall this beta is 🔥
same, no issues on my end
I think the Zero is my favourite prop in the game
But my most valued
is
The Vampire
same
not a prop
Yo
hello
i am?
isnt it you?
mirageiirz?
it is?
it is.
there will always be bigger fish
yes
Aircraft Ill try to create after JEE Advanced tomorrow:
- F-22A Raptor [Immediate, alongside sirsnow's F-35]
- P-47 Thunderbolt
- F9F Panther
- Mig-29K Fulcrum(Indian Variant)
*I just need to figure out how to begin. Idk a thing about modelling 🫠 *
whose f35?
i do plan to model a F-5 Freedom fighter and a Eurofighter Typhoon
maybe some unique ones too like the Sea Vixen or Vautour
yeah, right now, the middle of the missile (not the top) is on the hardpoint. I'll fix this.
eurofighter typhoon , I bless you for doing tht , i want the model too 😉
CF-5?
yeah
I can make a basic text guide at some point but not now, sorry
for now just watch a yt tutorial
all the best for your exam tomorrow , its world's 2nd toughest exam right? #offtopic anyways
@olive hemlock here is what I mean by yank-and-bank
mouse left-right rolls the plane with ailerons
mouse up-down titls the plane with elevator
and A/D turns with rudder
https://canva.link/a9iy7kwv4khvrqx
thanks!
yeah, i've played RF before
problem is it's impossible to aim guns
what do you mean?
Like if its a skill thing, i mean its an option
I personally am more used to it
Good luck
if it’s about rendering, well RF can do it somehow 
I guess it's technically skill based, I just never developed the skill
Would it be hard to add? Because if not, I personally think that plenty of people would like it, plus, it's just an option, not a default. As you see in the video, I was able to shoot down a bomber in the end - just takes some practise
If it is hard to add then I understand fully
You can change controls btw
I messed all my controls so when i tried to flare I just changed missile to gun 
and died
my curret setup lets F not only flare but automatically turn into evasive maneuvers
There was a moment when I fired both my missiles, deployed all my flares, and was shooting my cannon and making an evasive manuver
wow
@olive hemlock it would be nice if the weapons were visible in a hot bar down where we can press 1 , 2 and so on to access them and if Flares are available then it should be visible to.
sample reference picture below >
I think that would be a bit clunky - maybe just words instead of images, though
it cld be made smaller and adjusted elsewhere in the screen to look more game-ish and nice
words would look quite dull / lame in my point of veiw
in my point of view they are more epic because they are more realistic and less arcade-y
lol
@olive hemlock sorry to bother you!
I don't know how you would do this, but it would be nice if J-7 and F-104 fired flares in pairs rather than in groups of 4. Also, could the flare count show how many flares are left to fire, rather than how many groups of flares? Like how guns work.
Oh and do you have an ETA on the F-104? No rush ofc
🙂
bruh why do you want to make this into ace combat
I don't think Modern Warships is known in a good way for it's aerial combat
please consider making a simple sketch of exactly where the flare dispensers are on each plane
I'm working on the F-104 today
Hmm, does this make sense? Each dot represents one single flare's spawn position arrow gives rough idea of which way it shoots
do you like the dashes?
Yeah, that's perfect. Alternitavely the circle could just turn red, but the dashes make sense to me.
though for the J-7 it might be more like
instead of in the tail
fixed
ok, thanks, and what about total flare counts or counts per dispenser?
@olive hemlock
A-10: 24 flares total, 6 each dispenser
Mirage F1: 15 flares total, 5 each dispenser
J-7: 10 flares total, 5 each dispenser
F-104: 10 flares total, 5 each dispenser (same setup as J-7, two under the wing)
ok thanks!
whats the best jet now with the upgrades or what will the best jet be?
😉
Probably Mirage F1, but A-10 is very mighty too - just not as fast and it's missiles can't pull 35 Gs
what level with the F-104 be?
same as J-7
what level is that?
6
it's before Mirage/A10 and after J5/F86Sabre
depends on the plane. J-7 has PL-2, F-104 has AIM-9B, A-10 has AIM-9J, and Mirage F1 has R.550 Magic 1
that from mw (modern warships)
yeah ik I was trying to make it less bad
proof
it might be good to have like a semi transparent rwr
also a display like wt is better than one for mw
I'd love the flight mechanics to be changed. The aircraft can't even barrel roll. Pressing A/D should override the mouse controls and roll the plane
I'm mostly done optimizing Owl's excellent F104 Starfighter model 🎉
so far, got it from 6768 vertices down to 3408 vertices
next I'll add the data and control surfaces
lol sorry about including so many vertices😅. i just wanted to make sure that it was detailed enough. if you have any tips/advice for future models, i would love to hear it so that my next models can be even better.
@olive hemlock btw, mobile doesnt let me shoot at all in beta
the new update in beta mode is fire
its gonna make getting xp soo much faster and easier
@olive hemlock oh yeah could you increase the value if each level such that the new lvl 5 requires as much xo as the old (current) lvl 4? Right now it is way too easy to level up
no problem. one way to reduce vertices is to model in cylinders of 20 edges or fewer (best for fuselage/guns/cables/drop tanks) and cubes. another way to reduce vertices is to model in cylinders and then choose which edges aren't worth it and can be removed (best for wings).
I purposefully made the levels cheaper to make the progression easier. that said, because there are new levels, the top level (Mirage/A10) costs even more points than before.
I also gave one bot team a bunch of extra points so that there would be more high level bot aircraft. killing this team tends to award a lot of extra points. this may change.
why should missiles be for air targets only?
imagine if aim174s gets added
yeah, also they should kill balloons as well
i see - also maybe I’m leveling up extra fast because of how few fellow humans are playing
@olive hemlock for the 2 team mode, how will captured map vehicles work?
I'm not sure how 2 teams mode will work. it doesn't seem like the entire team should share 1 point value that controls all their upgrade abilities.
first time loading it in
the F-104 has been added to the BETA 🎊
awesomeness 
also i see in the old chat that squirrel said that « i think the f104 is going to get nerfed 😂 »
Was it obliterating everything else or smth lol, whats the backstory for that post
also how do the aim9bs compare to the pl2s? Gameplay wise
I sniped squilmunk from a far distance and after that he said that
Very accurate guns tbh
wow f-104 is released!!! trying it right now!
overall this is really cool! i love the colours on the starfighter and think the beta is pretty good. the only things i would suggest is to slightly nerf the PL-2 and AIM-9B, and to increase the Starfighter’s turn rate. right now it sort of drifts in turns, burning all its speed but turning really sharply. irl the Starfighter had a much wider, smoother turn radius while maintaining higher speed.
is it in regular or beta? @wheat laurel
One doubt, why isnt the actual speed of the F-104 added?
It can crack Mach 2
But not in Turnfight
irl
i thought u meant in game
No it cant
i wish
Why is it like that??
This is the one without textures
turnfight max speed is cruise speed
so that should be fixed for the 104
ok
But why is the max speed capability not alloted to Turnfight aircraft
.\
Turnfight uses sea level top speed
cause if the starfighter tried going Mach 2 at sea level, the wings would rip off
The F-104 Starfighter was designed to handle speeds up to Mach 2 with its unusually small wings, and while the wings were extremely thin and risky at lower speeds, they were structurally sufficient for high-speed flight.
it can only go that fast at like minimum of 30k feet altitude
no jet can go Mach 2 at sea level
not even the space shuttle goes that fast that low lol
Increase the height limit to 30000 feet 😂
yes
Hey atleast someone agrees with my stupid suggestion
yw
i personally think that the map should get a little bigger, but name tags should appear earlier
I was joking
ik
we would fight for that then squirrel will think forever
the issue with fast planes like the starfighter and mirage f1 is that by the time you see name tags you’re already too close to engage
a little more free space but high visibility sounds good honestly
because we are very fast
Isnt that irl???
i pushed the starfighter and went 1,500km/h
well irl there’s tons of space and no markers XD
in my case by the time i see their names its too late to disengage and oops i killed my ally
irl a pilot would be like "Bogey, six O clock" and then hed see the bogey miles away
YES
if you keep a steady pace you can get to mach 1 in the starfighter very fast
Your right
You can use a team to prevent that
yeah
Why does it not lock on to sabres and B17s and props??
The missiles
Why only to J-7s, mirages and A-10 and starfighters?
even in war thunder, there’s more space but the markers are visible from much further out. this allows proper fights
Far fights with missiles and flares
realism for rear aspect missiles
the PL-2 and AIM-9B need to get a slight nerd though
yes
There isnt enough realism for some stuff in the game
they’re considerably better than irl
Overpowered and game style customized got it
have yall noticed tht the starfighter plane takes some weird time and move to recover from a tilt ?
The magic is solid and so is the AIM-9J
Yes, it drifts
the magic is good
may as well do it if its irl and balanced
yeah i think the main issue with turning in game is that most planes drift too much
they lose tons of speed rather than cutting through the air
I would wish for voice command warnings but I know squirrel will make up a story which ends with 'no'
i like the current warning system
Whos gonna give voice warnings?
pair that with a voice
i think squirrel did a good job with the warnings
yes
Amazing job
the missile warning hasn’t failed me yet lol
It did once
For me
It didnt give a warning and some random ahh bot missile hit me
the bots have been killing me too sometimes lol
That makes me even more mad
sometimes the AIM-9B doesn’t go for flares
which is strange cause irl it should
I’ll drop like 4-6 flares and it still hits me XD
I drop all my flares and it still hits
yeah it’s weird sometimes
Weird?, noo, annoying
I suggest we have infinite flares in party server so we
ik that in war thunder the AIM-9B gets shaken by dropping 1-2 flares and slightly turning (2-4 G turn)
So we become a flying circus?
ngl we are a flying circus
is that irl
the current AIM-9B is acting more like an early R-60 or something
mostly
irl the AIM-9B wasn’t that great and was replaced fairly quickly
Maybe the missile wasn't locked and just happened to hit you
but overall the beta is quite balanced
you did a really good job with the missiles tbh
F104 is getting nerfed
Please don't nerf it too much
Turn radius if I can figure out a good way to do it
Turn radius nerfing is ok
wait how does turn radius work in game?
like how do you determine it?
But please let the guns be
yes please!
Turn radius is not directly specified, the game kinda just does some math and your plane turns
The guns are like oooooooooooooo
So please let them be I love it
so how do you plan to nerf it?
@olive hemlock
idk if game cares about weight
i think we just have to nerf the PL-2, AIM-9B (make them more susceptible to flares), and then make the F-104 turn like a brick
the gun is honestly fine imo since it has lower dps than the Mirage and A-10
It could be possible to have someone use their voice
AI is probably better even if its just for recording quality
so overall, here are the things i would change/add:
- increase starfighter turn radius
- make PL-2 and AIM-9B more susceptible to flares
- add a health bar as a fraction in bottom right (ex: 300/620 hp)
- increase roll rate of all aircraft
- add a key to zoom in to help with aiming (ex: hold z to zoom in)
the f104 turns like a f2h rn
+ drift of planes when they recover from tilt
please i beg that if health bar is added, it is optional bc i hope i never have to see that 
like just a toggle in settings
this morning, i'm fixing the game's aerodynamics in the above ways and more
WIP aerodynamics turning radius stats
Plane Radius (m) 360° Time (s)
-------------------- -------------- --------------
Bf 109 88.9 10.35
CR.42 Falco 95.0 8.65
Ki-10 96.1 8.60
F4U Corsair 101.3 12.60
Vampire 111.2 10.65
Spitfire 111.8 8.75
A6M Zero 115.8 8.70
A-10 Thunderbolt 167.7 14.10
B-17 173.2 17.30
Me 262 180.8 13.95
F-86 Sabre 200.8 10.15
J-5 237.1 11.35
J-7 327.5 12.95
Mirage F1 586.8 18.80
F-104 Starfighter 789.6 21.05
21 seconds for the f104?
i think its better to swap the f86 and j5 since the j5 in real life turns way better and it has a better thrust to weight ratio and light airframe.
i think that's about right
agreed
its around 24-30 seconds irl
i'm trying to find an EM diagram for the f-104, but found this one from DCS
if it turns at say 16.5 degrees/sec then it would take about 22 seconds for a complete 360 turn
like i mean it doesn't have to be 100% exact, and 21 seconds is already longer than any other plane in game.
thats only at around mach 0.72
yeah but i'm assuming the chart that squirrel gave is for max performance
at like the ideal airspeeds
i mean either way, it's getting out-turned by everything else
just so you know, these numbers are based on aircraft stats like weight, wing area, and top speed (not set directly by me). F-86 and J-5 are already close so swapping them would be a subtle change.
the assumption: max throttle steady state no climb or descent
i think these values are overall pretty good, and much better than what we currently have.
added more realism to the physics
Plane Radius (m) 360° Time (s)
-------------------- -------------- --------------
Ki-10 82.0 19.60
CR.42 Falco 120.4 25.10
A6M Zero 151.4 23.15
Spitfire 164.6 24.25
Bf 109 275.4 22.10
Vampire 290.4 24.80
F-86 Sabre 334.5 20.25
F4U Corsair 363.7 22.15
B-17 391.8 54.75
J-5 401.2 22.80
Me 262 461.8 27.60
A-10 Thunderbolt 470.8 26.65
J-7 523.1 24.75
Mirage F1 967.6 36.60
F-104 Starfighter 1241.5 38.30
better or worse?
38 seconds to turn 
the biplane takes 25 seconds to turn 💀
i think this is worse tbh
thanks. I just noticed there is a measurement error that I'll now fix.
its better for some aircraft
i think like in between the two is best
i cant wait seee to a an f104 b17 dogfight
lol
i think the first irccm missiles will be the r-73e or maybe the aim9m or magic 2
Plane Radius (m) 360° Time (s)
-------------------- -------------- --------------
Ki-10 47.0 9.25
CR.42 Falco 87.1 10.75
A6M Zero 129.4 10.95
Spitfire 156.7 11.30
B-17 169.6 20.60
F-86 Sabre 389.7 12.80
J-5 456.6 14.35
J-7 544.6 16.05
Me 262 617.1 33.40
A-10 Thunderbolt 662.0 33.05
Bf 109 687.4 23.00
Vampire 702.1 24.40
F4U Corsair 712.4 26.15
Mirage F1 913.7 23.30
F-104 Starfighter 1118.7 25.40
measurement error fixed (?)
yeah once we got 4th gen jets
how does the b-17 turn tighter and faster than the corsair?
i think that some aircaft need more realism for balence
back to the drawing board 
b-17 is about to become a menace 😅
you could say it will be a fortress a flying fortress
ah, another measurement issue. for some planes (like corsair), turning them abruptly would cause a stall, making the process take much longer.
is it just me or when i fly the spitfire it feels like those redbull planes
oh also squirrel, my war thunder key bind for flares is ` but when i try to input it as a custom control in turnfight, it doesn't work.
Missile HUD
3
7
like it doesnt feel heavy
I made the physics more realistic and now all the bots are falling out of the sky 
lol they need to redo flight school
that's what happens when they chatgpt their pilot application
and...the game froze with no error again (GPU process seems to be hanging)
but this time the server reset the connection and it started working again. so weird.
very perplexing
we all love the eurofighter
just call it a feature and everything will be fine
would it be possible to add the abiltiy to do a cobra menouver? on some of the higer lvl jets?
Could be done manually but as you say jeys like Su27 have a button that overrides the system to allow a cobra, So maybe this idea could be generalized to a “special button” for instance could tilt the nozzle down for VTOL on some planes. Good idea
ok
Also whould it be possible for and hp bar to be added cuz its kinda hard to tell when your low on hp and not yk?
yeah that's been suggested. i'm pretty sure it's possible
i think the biggest issue is not cluttering up the ui
I suspect the game is freezing due to a Chromium on Linux with AMD GPU bug, not a game bug. I updated Chromium and will see if it keeps happening.
definitely possible but hopefully an option bc it looks really arcade-y (take world of warplanes for instance)
ideally a toggle in settings
how do you manage to shoot in mobile?
Like the aoa toggle in wt
@olive hemlock ik that you are working on other parts rn but at some point, for mobile, could you add a flare button and a weapon switch button? Also, i can’t shoot at all on my phone no matter where I click
@mortal token could you make a ice-and-snow texture livery for the J-7? Squiggle likes it blue but its kinda bland in my opinion. I don’t know how and can’t do it on my phone. We can share the credit for the plane I think CC 4.0 allows joint licensing…
this feature is confirmed for the next update/beta
excellent, thank you!
You should have a beta for the beta so we can see whats going to happen with the beta
https://www.1.1.turnfight.com
one more change (bots get smart enough to fly with new physics) and I might just release the update
great, then i can finally shoot with the f104
the BETA has been updated! please check the aerodynamics before I release it as an update 😉
When is that update
Yesterday you said tomorrow
😀 ☝️
please check if the aerodynamics are good
We can do a 360 roll now!
that used to be possible with keyboard controls but, yes, now it's possible with mouse controls too
Aleast you can do a 360 roll
yes, lots of things changed, including roll
also including:
- top speed
- acceleration
- yaw sensitivity
- energy retention
- precision of controls
- relationship between aircraft statistics and the above
- how mouse controls are translated into pitch, yaw, and roll
- max height a jet can fly
It was me who shot you, sorry
is speed retention higher now?
Wait whats the max height?
as in, do you lose less speed when turning
3k -> 5k for jets
im trying it!
I really want to know how to fix the guns being harder to aim. it's pretty much the last remaining task before the update.
it would help to know which aiming situations are most affected and how they are affected
like, does the plane not point accurately, or does it not point precisely?
i think that when you make a big turn, the aiming crosshair moves a lot and takes time to return to the circle
but maybe thats bc plane takes time to rotate
ok, interesting. does it move between the start and crosshair circle, or does it take a different (worse) path?
sorry what do you mean?
sorry, you said the crosshair moves a lot
i'm wondering if it moves a lot in a good way or a bad way
ok, because the speed is bad (too slow/too fast) or the path taken to get to the circle is bad?
both, to some extent
you can see in this clip that because the plane rolls (i think)? the moving crosshair goes up as well as right to get to the circle
ok, thanks. I guess it didn't do that before. I will try to fix it 🙂
np
So once the aiming is fixed, we should be able to wreck players in the final release?
Sure thing mate. Send your texture map.
Also uh, my dad denied installing blender on my pc. So uh, I might find another way.
I am sad
oof, if you had blender, these are the existing camo's #1498360214204715159 message
Update (formerly P-51H, level 3)
@olive hemlock are the planes supposed to roll back and forth like a see-saw when we dont do anything at all? Mobile btw
and i’m assuming that the 2 team mode will be moved to whenever you come back to turnfight in some years/months
not really, I will investigate that too
2 teams will not be ready for this update, but it won't necessarily take months/years
ok got it, decades mb
Jk lol
Uh this is kind of an issue in all of your games’ mobile versions but your buttons are like html or something and when you hold fire or smth like that the site selects the button like how you select text, and is really annoying
are you on android or iOS?
hi, I just wanted to mention that it isn't possible to do a split-s using keyboard controls alone
why not?
iOS
iOS has a bug (or missing feature) that prevents us from disabling the selection via user-select: none; CSS
new new physics: https://2.turnfight.com
whats new here @olive hemlock
I tried to make the plane respond better to mouse controls, which it generally does, except for a new bug that I'm working on now
this issue is the last one before I update the game
I think I'll stay up another 30-60m to get it done "tonight"
Goodluck
"take a break"
sure, voxmaxa could use an update 😉
does the plane rock continuously on computer?
doesn't seem to. however, it doesn't always do that on my mobile device either. I may need to test more.
I can do a half roll (Q or E), but pressing S to dive won't do much
isn't this a split-s?
yes, but I can't do it with keyboard controls alone
that video was keyboard only. you can tell because the camera/view precisely follows the plane, which is only true in keyboard/mobile mode, not mouse+keyboard mode.
my bad, I was playing 1.turnfight earlier. Sorry
np
updated the game. regarding the physics, it has some issues still. I will try to fix them in a future update.
if you see big issues, please send me screenshots/videos/explanations
Some of my changed controls don't save
Do they conflict with each other?
Bet
np mate, take care
Heat seeking missiles vs. planes without flares IRL (Vampire/Me262/J5/F86Sabre)
4
6
2
Pilots must dodge missiles without flares
yes few but others are reseting too
I had E for zoom but it changed it to roll right 
not even reseting
just changing to smthing else
E -> roll right is a reset, which might happen if your zoom or roll right control was conflicting
ah yes
I have changed my controls so much that I don't remember how was they before 😅
Look for red color after you change controls, it means conflict that the game will revert next time you load it
i haven’t played on computer yet but here is what i think is pretty useful as a setup(idk what the default is):
Z=zoom
F=flare
X=switch weapon
QWEASD=movement
RMB=look around
SPACE=fire weapon
No cross-usage and fairly straightforward
@olive hemlock thank you so much for the update, it is amazing and also really cool for me that I was able to design things and get them into a widely played, fun game
thank you for the models ⭐
Changed my zoom to RMB
this is precisely the default (minus LMB = fire weapon)
Squirrel, sorry that I couldn't install blender.
I'll try to find an alternative nonetheless.
well, whatever software you use, the texture has to be seamless (repeating)

That might be a bit hard to manage, given that all operational F-22As have a distinct grey camo only on their Wings.
it's ok, someone else (possibly me) can make the camo
A model from the internet[Free]
make it repeat only once and be symmetric
that one is already almost symmetric
wow this update is awesome! very well done squirrel!
@olive hemlock Is it unlawful to re-edit an existing model ?
the physics are much better than before. it’s like day and night
I can finally use actual BFM tactics lol
war thunder minus the premium bias 😅
no, it's fine, but the license of the existing model is preserved in a way
this only works if the existing license was CC0 or CC BY 4.0
also, most existing models are destructively exported into a triangle mesh, not a clean editable .blend file (with modifiers not applied yet). it can take time to fix this.
Yes, the model I just showed you is CC By 4.0
I will credit the original dev too
yes, that's all that is required (aside from fixing the model to turnfight standards)
thanks
I need to learn how to make textures
just a doubt , how will people know its there model even when they dont lisence it and we add it in game ...
squirrel doesn’t want to get sued though 😭
btw, without Blender, it may not be possible to do all the steps that other models have had done (such as using blender modifiers for symmetry/array/smoothing/boolean instead of destructive edits)
- we respect the license 2) we credit it on the "planes" page
@olive hemlock idk what this means....last time I checked it, it showed me CC by 4.0
Wth is Free standard
oh ok , so prolly noone cld know even if someone does smthing like tht
"Free Standard" means nothing and is different from CC BY 4.0 (maybe they said CC BY 4.0 elsewhere)
at least they have a Blend file, which might have modifiers not yet applied
yes
I found a very nice f-16 model that’s CC BY 4.0 but it has like 200k vertices 💀
I might remove the cockpit stuff like the hud + landing gear
no, I want models equivalent in detail to existing models, so like ~3000 vertices plus or minus 2000 vertices after GLTF export
oh dear, this one has 7k vertices
my starfighter was around 6k but squirrel reduced it
I am able to reduce vertices as long as the topology is good (loop cuts and parallel edges). if the topology is garbage, reducing vertices takes ages.
my euro fighter is tough because the fuselage is kinda complicated so I’m trying not to use too many vertices but it’s difficult
I found this model online with a free license and started trying to reduce the vertices. however, since it had been triangulated, it was a bit too difficult
everything is smooth blended curves
from the looks of this, I think this is quite even
Oh, I was wondering about that F-4 you showed earlier
I hope the starfighter wasn’t too much work 😅
set aside the bay doors
if you squint at it from across the room with your eyes closed, even a cylinder with 16 edges is smooth enough
consider that you aren't viewing the plane up close in turnfight
yeah for my starfighter the fuselage has 32 faces I think, for the euro fighter I reduced it to 24
it wld be fun if we have tankers flying on to which we have to refuel our planes , players cant destroy tankers..
Imagine the F-4 and F-22 come out at once. You really ought to go home lol.
*had 32 faces
lol yeah
just be aware that not all 3D models are equal and, if you don't use blender, it's probably impossible to make a model fully ready for turnfight. if it's close enough, it may be possible to convert to blender.
👀
the eurofighter and raptor might be kinda insane though when they get added
their missiles are like all aspect 50G with IRCCM
I sense a disturbance in the force
and if they get radar missiles, it’s over 💀
lol fr
I'm wondering how squil would add thrust vectoring
F-22 uses 2D thrust vectoring. UP/DOWN
if they get the AIM-120 missile the game is gonna break. 40G overload, 100 mile range, all aspect, able to shoot down props and jets, doesn’t respond to flares
yeah that would be interesting
wht do you guys think abt having this in turnfight lol
maybe like a toggle to turn betting on or off. that way you can just use the normal keys to maneuver
He might need to add a bigger map with detailed terrain
nah
black spray paint chinese
no
A SU-30 would be lit
let’s just improve the mk48 ship models and combine the two games to make war thunder squirrel version XD
lol
real
Team ram your zeros into ts Yamato and commit warcrimes against the emperor
where are the wings?
they look tiny
it's easy, just like other control surfaces
lol, this aint that bad
I'd add chaff, not just flares, maybe EW pods and stealth coatings
nah, what in the ace combat electrosphere is that
you would need to stay low, use chaff, and multi-path
or notch for early missiles
my hamster wheel knows no bounds
I might also add terrain to hide behind
NEEDED frfr
terrain tht tall ?
some valleys
yeah, i will probably add tall-ish terrain eventually
still cld be sniped from top ya
but what about the props?
radar missiles work on any radar target
including props
wth is some guy doing to geofs
extinct.
hes creating turnfight
no, obviously the props would need some sort of defense or immunity
solution
@wheat laurel How do you start with shapes before modelling an aircraft
wow they’ve added so many planes to geofs. I haven’t played that in like 2 years
chant some magical phrases
ok, really helpful there
depends on the aircraft. once you lay out the blueprints i’ll generally start working on the main fuselage with either a circle or a cylinder
i start with the exhaust and extrude out towards the front
i think you need the reference images first lol
ideally 3 views
yeah that’s good
top, side and front
you could also get a bottom view to make it extra good, but i don’t have the patience for that XD
unless it’s like the raptor where the weapons bay would have to be modeled ofc
F22 has a bottom view
yeah for the raptor you would need bottom view
also which would you guys prefer? the f-16 or f-18?
yes
lol yes seems to mean both
i plan to do either of those (or maybe both) and then a British V bomber
probably the Vulcan or Victor
i personally hate the Valiant
I mean I am quite jealous of the amount of time you have 😭 ngl
Hornet
lol i don’t have that much, i just spend most of my free time on this 😅
I’ve also gotten a lot better at modelling so it doesn’t take long to make these planes
i would much rather spend time modelling than wasting it playing games or watching some random videos
F-18
the starfighter took maybe like 5-6 hours total
I’m like 2 hours into the eurofighter and am already almost done the fuselage
btw squirrel can you make controls not reseting even when they are conflicting?
@olive hemlock do you think that at some point mouse scroll up/down could be linked to controls? I would use it for thrust control, for instance
I find this very dangerous, because then an update that changes controls could lead to extremely confusing conflicts
it's hard to add scroll in a general way since it's so different than buttons/keys. I'll think about it.
there’s a key i use for flares in WT but it doesn’t work in turnfight
hmm alr
I added backtick last update if that's what you mean
oh nice!
How skilled are you, pro, mid or beginner? I dont know a thing about modelling
i’m like beginner tbh
ok. Btw, its not all that different if you convert it as every time you scroll up, its the same as pressing “mouse scroll up” multiple times, same for down
woah, cool
i know the basics which is enough to get by, but i can’t really make things that are too advanced
squirrel is way better
so is mirage
" every time you scroll up "
this concept is not portable between platforms. on mac, scroll events are tiny and precise. on windows, they're coarse. on linux, ????
hmm, i see
the starfighter was my first complete plane made from scratch
People who can't make a donut in blender but Planes and ships 😇
you don’t really need to be a pro to make decent models. as long as you take your time you’ll be fine
same for me w/ the zero, i think that the j-7 was a lot easier so hopefully the eurofighter will be easier for you
that’s so real 😭
i only made it 1 hour into the donut video before my donut was beyond repair and i quit
i can’t do that tutorial for the life of me
Maybe i just need some donut blueprints
faaah, why wont it show me my image
honestly the starfighter was very easy. the eurofighter is surprisingly complex. this one is gonna take me probably a week
likely something in the active rendering settings
How long should the Raptor take
Planning to complete it tmrrw
wml
the starfighter is honestly just a tube with tiny wings so it was simple
17 g of protein 👀
where can i find such “engineered indulgence unit”?
thats going to be the hardest part of the model
idk i just googled “donut blueprint”
i will probally only model canadian or chinese aircraft
land attack missions are planned (in the long term)
wow your models are incredible!
thx this one was an older one that i worked on and off for a few months
is these models for GeoFS or smthingelse
nah there's already a rafale for geofs
i think yours is nicer lol
progess report 👀
looks like its from a ps1 game in a good way
@olive hemlock so i can make that f35 when i get back but i think it would be better for me to work on a separately licensed (Indian or Chinese) MiG 29 and a F15 for lvl 8
oh and is mk48 or krax or tankgank next in line for an update
Or
are you being sucked back into vox 
i love the chinese mig-29
also
apparently not but it carries agm-65 mavericks
here's a list of the planes I can think of. I can probably fit anything on this list into the game at any time (well, any update): https://discord.com/channels/847143438939717663/1506110673757667439
regarding priority, I think your guess is as good as mine
there's gotta be some order otherwise we're gonna get an f-22 right after the mf1
which is amusing to think about tbh lol
I'm not saying that MF1->F22 is a good idea, only that it's obviously a bad idea so I don't have to say that 😉
(but, if I did receive an F22 model now, I would add it, just at a much higher point value)
is a tomcat a late 3rd gen or 4th gen?
ah ok
I'm not too concerned with which generation a plane is in
ok f-35 lighting A
thinking of what's a reasonable step up from the mf1
feels like mf1 to f16 is still too big a jump
f-4?
you should to the f-4 fantom
F-4/F-14 are both on my wishlist, along with J-8 (but maybe that's the same level as Mirage)
ok
all are long range interceptors though
all speeds are at sea level in turnfight
that's a step down
multiple steps actually
mig-23 when
add the su-25
oh yeah now might be a good time to mention india operated the mig-27 and it (initially) had a heavier gun than the a-10
In the future could you add the F-15 c
sure, any F-15 (it's on the list already)
is the list in this?
oh i forgot i had this
flying lootbox
flying just high enough to induce hypoxia
F111?
that's more of a bomber though
Ig
for late 3rd gen i think the Saab Viggen and Sepecat Jaguar would work
viggen is already on the list, though
thanks, I added it to my list, with a note about how it seems similar to F1 Mirage
ah fair enough, it does have 2 x 30mm cannons
perhaps the panavia tornado is better
it’s a pretty cool twin seat strike fighter
it has variable geometry wings too
the harrier would be cool too
added those two 🙂
tornado my beloved
how would it be significantly different than any other heavy strike fighter though
remember it's a lot easier to add to wishlist than actually make
i love soviet engineering
didnt they also airdrop tanks with the tank crews in them
@olive hemlock the Shenyang J-11 would be a perfect fit for lvl 9 if it can go with F-18 and Eurofighter
its a su27
also a classic look
i think its on the wishlist
oh mb
will you be constricting the game to a 10-level ideal, or can we make more levels - also potentially there could be different era servers with certain begin level and max level
I'm fine with more than 10 levels, and I do want to add some game modes with a narrower range of aircraft
ok so when i get back, unless people are already doing this, I’ll begin modeling the J-11
might work for lvl 8 (current not counting possible levels before lvl 7)
I feel a little unpatriotic - i have made a japanese plane and a Chinese plane based on a russain plane and i plan to do it again lol
Bruh.....even taking the gears off the F-22 model is taking forever
I am not modelling a new one to be honest.
fair enough lol
Low poly for the win 
@olive hemlock you may want to update the help menu
busy reducing triangles, currently at 6k with 20k polygons
reduced to 10k
@young dagger would you add textures for me?
I will just need someone to make these parts movable
for thrust vectoring
I Raptor4001 hereby license f22a_turnfight.blend as CC by 4.0- https://creativecommons.org/license/by/4.0/deed.en.
I hereby give equal credit to Gruz 3D on sketchfab[https://sketchfab.com/heycrosscut] for his original F-22 Raptor model. I significantly reduced the vertex count and triangle count from this model.
@olive hemlock
Only 2 things. Cockpit textures + movable nozzles remain. Forgive me for any faults, as it was my first time.
41k tris 💀
I Can't wait for an F-22 to take to the Turnfight skies
Ive never thought it would happen
I thought it would happen when I become an old man
But it's happening now!
Yayyy
target is 3k
honestly it's probably better and easier to do it from scratch
idk shi bro
thank you! I checked the model and found many unnecessary details, consistent with the original modeler (not you) indiscriminately using a "subdivision surface" technique. The model has also been triangulated which is hard to undo. For these reasons, I can't use this in turnfight. Sorry!
Jinxed it 💔
I see. Thanks for the clarification. I'd rework the F-22 sometime later. Is it ok if I model missiles for the game?
Its something new I learnt which I would keep in mind later.
Sadge that it wont, as of now. One day for sure, it would take the turnfight skies.
I have enough confidence that it will happen someday
Yeah sure
I appreciate your interest in helping. to model missiles as others have done, it would be necessary to have Blender to add the materials. without blender, the most you could hope to do is get the shape right, and hopefully it could be imported to blender for the final steps.
You guys use blender, I use blender irl
Now show geometry
Here's your 'geometry'

😭
That's cute
Is This yyz?
it looks like yyz
@tribal thicket well i can make a turnfight-level poly count J-11, and some others
@olive hemlock i love the new physics, but i noticed that it takes a long time for the crosshair to settle into the center of the aiming circle
@tribal thicket and @olive hemlock how abt this:
Lvl 8: Grippen, Mitsubishi F-2
Lvl 9: F/A-18, J-11
Lvl 10: F-15, Eurofighter Typhoon (wip)
Just to block in the levels, can be expanded on later
i don't think that the f-18 is better than the eurofighter or f-15
ok ill switch ‘em
also how did my corsair mag dump the a-10 and it didn't die 😭
Thats quite expected since the a10 was built to withstand heavy fire and the corsair is ww2
I think Grippen is a bit modern for level 8 but, my thought is that I'll figure out a way to add any planes that are in my wishlist in any order, such as by adjusting point values
ok. what plane on your list would you want me to make first? maybe an equal to the typhoon since owl is already working on that
i also mag dumped a J5
meanwhile my corsair dies to a zero in like 3 seconds 😭
I think your intuitions about priority are as good or better than mine
what would be a good match for typhoon
recommend z=zoom for more accuracy
I sent another hypothetical roadmap a while ago
typhoon is on par with rafale, f-15, maybe gripen and maybe super hornet
basically any 4.5 gen
and the top sukhois
Tech wise but probably not role wise
my preference: make any plane you want (ideally find or get it on the wishlist first) and I'll figure out how to add it. if you want to make a plane that goes after level 7, that's fine. if you want to make a 5th generation fighter, that's fine.
what about j11
well in terms of an air-to-air fight they would be
one thing I'm thinking of is missile progression. I think:
- early Fox 2 (IR missile) (only locks jets, rear aspect, short range, very susceptible to flares)
- Fox 1 (semi-active radar) missile (must keep plane pointed at target the whole time, limited against stealth aircraft, defeated by flying low)
- late Fox 2 (IR missile) (some limited ability to lock propeller planes, any aspect on jets, less susceptible to flares, short range, more maneuverable)
- Fox 3 (active radar) missile (on advanced planes only, virtually unlimited except slow reload, long range, limited against stealth aircraft, defeated by flying low)
perhaps some planes can mix multiple missile types
the goal: missiles get more capable at higher plane levels, without it being too OP
I have a mica-IR and meteor
The former can do a 180 and the latter maintains mach 4 throughout flight
The French are scary
wait how do you dodge missiles without flares?
i'm trying to turn but even when it says over g i still die
which level plane are you? which type of missile?