#Update (formerly P-51H, level 3)

1 messages · Page 1 of 1 (latest)

young dagger
#

Air-to-air armament:
6 x 12.7 mm machine guns
<will edit in more info when I can>
https://en.wikipedia.org/wiki/North_American_P-51_Mustang#Specifications_(P-51D_Mustang)

The North American Aviation P-51 Mustang is an American long-range, single-seat fighter and fighter-bomber used during World War II and the Korean War, among other conflicts. The Mustang was designed in 1940 by a team headed by James H. Kindelberger of North American Aviation (NAA) in response to a requirement of the British Purchasing Commissio...

olive hemlock
#

If someone contributed a model (consistent with the game quality, not too detailed or too inaccurate) to us under CC0/CC-BY 4.0, I'd probably add it

young dagger
mortal token
#

Yeah we need this

young dagger
halcyon phoenix
#

would be cool to see P-51 in Turnfight

young dagger
#

P-38L, level 3.

olive hemlock
young dagger
# olive hemlock when you say better, are you assuming it would have rockets? if not, why better?...

It's a heavier hitter, so it seems more alike to the vampire and the 262, also it was made for the pacific so it fits the game better in general ig
It [p38]'s a fighter of more varied roles but I suppose perhaps the P-51 would introduce more variety to lvl 3
P-51 is indeed faster, so ig it depends on what you, squirrel, want for lvl 3.
Also I will be trying to model one of the two, depending on what you prefer...

olive hemlock
#

I'd probably add both, but P-38 seems like level 2 and P-51 seems like level 3

(If I also had an A6M Zero or something, I might split level 2 into two levels)

#

here's an example model to show the detail level I want. it's also a good example of not applying modifiers, keeping the model editable.

young dagger
young dagger
#

P-51D, level 3.

steel heron
young dagger
#

@olive hemlock though, I realise that the P-51 has the same armament as the Corsair... do you think that it is worth level 3 simply due to the speed?

steel heron
#

Hmm

young dagger
#

I'll still make it though, good practise

steel heron
#

USAF?

olive hemlock
young dagger
#

Oops, sorry I meant lvl 3...

#

Well I'll make it anyway, even if it's just for practise

olive hemlock
#

I'm pretty sure P-51 can fit into the game, just not sure whether level 2 or 3. also, if I had the Zero, I could split levels 2-3 into 2-4.

olive hemlock
steel heron
#

Also one thing I wanted to stress on is the sonic boom after the Mirage crosses Mach 1

wheat laurel
#

like the P-51 D-30 for example is 5.0

olive hemlock
wheat laurel
#

here's the war thunder wiki for aircraft from different nations if you want to refer to their battle ratings. https://wiki.warthunder.com/aviation

young dagger
#

Sorry guys I'm going to have to restart cuz the wikipedia blueprints were kinda weird (and I realised the top view didn't even look like the same model as the side view)
But at least I'm starting to get the hang of it

wheat laurel
#

i think if we add the p-51 h or any other later variant it could go with the very early jets like the me262 and vampire. or at least at the top of the props. those ones were really fast.

young dagger
#

I figured out how to make wings, yay

young dagger
#

I need to figure out a better way to make the main intake - I tried to apply the same methof I used for the fuselage but I used too many breaks in it so the human error really shines 😛
Do you guys have any ideas on how to make the intake in a cleaner way?

#

Also this is a practise build... to match squirrel's level of accuracy will take more time lol

#

P-51H, level 3.

young dagger
#

Drop tanks (for some reason the smooth shading makes the ridges look really big but they aren't)

olive hemlock
young dagger
young dagger
#

I remade the model with the specified vertice count. The wing has 21 vertices per side-frame, is that ok?
I don't really understand smooth shading, it acts really weird sometimes but hopefully that won't be an issue

olive hemlock
young dagger
#

In case something happens to my files (sometimes when my computer restarts every couple weeks in the night, it messes with files) I'll put the file here so I can re-download if neccesary

umbral dawn
young dagger
#

Still in a clunky phase but definetely looking more like a P-51! 😄

young dagger
#

Sorry guys but I'll be stopping my work on the P-51 H for now, as it's design is slightly too complex (my specific issue was getting a realistic main scoop while keeping the proper vertex count) for my level of blender (0 lol).
This does not mean in any way that I won't come back to make the P-51 H soon - I just need time to practise on other planes, so I'll be working on the A6M Zero now, since it has a slightly simpler design.

mortal token
#

😭

#

ok bro np

young dagger
# mortal token I suggest a p-38

I mean yeah but squirrel said that the Zero would be accepted for the game so I may as well be certain that I'm being productive
Zero isn't that hard, similar to corsair (big radial engine)

umbral dawn
young dagger
young dagger
umbral dawn
mortal token
#

🥀 i mean, I do love ww2 aircraft

steel heron
#

How difficult is it to design an F-22 Raptor

#

For the game

young dagger
#

Or at least lets work on stuff like Gloster Meteor or MiG-21 or F-5/4

umbral dawn
young dagger
steel heron
#

And has no guns or cannons

#

Only missiles

young dagger
#

still, I'm matching by era... it seems like this works

steel heron
#

Also I think when the missile mechanics and physics are done, then it would be a good idea to add missile yielding aircraft

steel heron
young dagger
#

Here's my current progress on the Zero. I'm finding it a lot easier to make than the P-51 H, lol.

umbral dawn
#

and a turn rate of a bee

young dagger
umbral dawn
young dagger
young dagger
wheat laurel
#

i would love customizable nose art and liveries

young dagger
#

I would def want a shark mouth/snakeskin a-10

young dagger
umbral dawn
young dagger
#

Zero progress...
EDIT: I mean progress on the A6M Zero, not that I haven't got any progress

young dagger
#

@olive hemlock could you check if my work is fitting to your style so far? I need to work on the tail joint, which is where I am stuck right now.
Also I learned to never try to render the image, blender stopped responding and almost auto-closed without saving 💀

olive hemlock
young dagger
# olive hemlock this looks quite good! I like how you haven't unnecessarily applied any modifier...

oh, hmm idk why the blueprints aren't shared as well but I'll send screenshots (the blueprints aren't entirely true to themselves either, as often happens with older planes, different views might not fully match each other [slightly different wing heights, ect] so I tried my best lol)
I can confirm that the ailerons, rudder, elevator (which appears to be two separate flaps, according to the images I could get of real Zeros) are all in the correct positions.
By the way, is it alright if the ailerons are one object? I can separate them if you want, I wasn't sure if the mirror modifier has a way to do opposite rotations.
Here's the file again just in case the blueprints work this time. I labelled them so I don't see why they wouldn't be packed along with the rest of the data.
EDIT: I fixed the horizontal stabilizer position

#

I realise that the proppelors need much work (each frame needs to be rotated more than I did originally)

olive hemlock
#

for blueprints, File -> External data -> Pack into blend (or something like that)

#

this looks great, in some ways already better than existing models 🙂

young dagger
olive hemlock
# young dagger Hi, I finished pretty much all the final main details (apart from the gear under...

cool! the general approach for the cockpit is to move some vertices into position to make a rough cockpit shape and then extrude them downward to create a simple cavity within the plane. the canopy should be a flat/zero-thickness glass pane, possibly with zero-thickness metal strips (although solid metal strips are acceptable - see bf109). see the corsair file as an example. you could even copy (Append) the corsair canopy into this file to get started.

young dagger
#

OK, thanks. Also, I finish the design tmrw I'll flip it so it matches your other models, and then I'll copy in the corsair, use wikipedia to find the length of each plane, then multiply (scale) the corsair model by the ratio between their lengths, and then scale the Zero so that it is the same length as the scaled Corsair, and then I can copy-paste the pilot in so that he is the right size in comparison (and then delete the corsair lol).

olive hemlock
#

in the future, it's easier to set the blueprints to the be the right size before you start modeling 😛

young dagger
#

Oh and also I want to let you know that I am aware that there is a scoop part in the front that I need to add and I haven't ignored it 😄

olive hemlock
young dagger
young dagger
# olive hemlock drop tanks are fine, especially if they were carried often

(I assume you will read this tomorrow, not today)
I was also wondering about something... I notice that in the game, the models have a sort of nailed-in-metal texture (I'm not sure if it is a texture or an actual 3D effect)... am I supposed to add that or will you do that when you do the coloring?

olive hemlock
young dagger
olive hemlock
#

it's ok if you skip materials

but materials are a feature of blender. they define how each triangle looks, such as color and roughness. the game imports them. you can enable Material Preview mode to view them. Corsair has them 😉

young dagger
#

Ok, I'll figure that out once I finish the model when I have time tomorrow...
Here it is with drop tank, air scoop/intake, and landing hook (optional)

olive hemlock
#

awesome 🔥

young dagger
halcyon phoenix
#

sirsnow cooking 🔥

steel heron
#

A slightly better livery than the existing ones in turnfight?

olive hemlock
#

turnfight currently only supports basic designs consisting of solid colors or repeating camo patterns

young dagger
young dagger
#

Cute lil' Zero aww

mortal token
#

🔥

#

amazing

young dagger
#

@olive hemlock the canopy needs a little work and I need to add the guns on the nose I think but here it is, properly scaled, with the guy inside.

#

Also I still don't understand where to find the materials in the corsair file, so I wasn't able to add them yet

young dagger
# olive hemlock

Ok I have the model with the correct materials, can you tell me if it saved properly on your side?

olive hemlock
#

yeah!

Ideally the cockpit would have metal strips instead of only glass but I can add that

#

thanks so much for making this

#

if you're done with it, I can work on adding it to the game 🙂

young dagger
#

I need to add:

  1. Nose guns,
  2. Perfect canopy
young dagger
#

I'll work on the canopy later today

olive hemlock
#

looks good! just so you know, the machine guns and machine gun boolean objects (and also the cable) have way too many vertices. I'd use 8 edges for those cylinders.

young dagger
young dagger
#

I'll try 10 and then 12 but 10 should work

olive hemlock
#

that's fixable, don't worry (smooth shading, split normals, etc. I was going to do it anyway)

young dagger
olive hemlock
#

yeah, 8 is good

young dagger
# olive hemlock yeah, 8 is good

OK, great. I redid the nose guns. (Is it ok if the model is A6M3 rather than A6M2? The main real difference is the gun slot position in the coweling and my model appears to be an A6M3)
Once I finish the canopy I'll send you the file

olive hemlock
#

I don't mind the version difference. in our games, we typically don't make these types of distinctions and sometimes we mix versions.

young dagger
#

A much better canopy. I'll add the metal and the basic model will be finished

mortal token
young dagger
#

@olive hemlock here I finished it (file below)

#

I tried to label things clearly so you could easily navigate it

olive hemlock
#

thanks, it looks really good! I will add it in the next update 🙂

young dagger
olive hemlock
#

there is no more turnfight BETA, that was during the last update

olive hemlock
young dagger
#

does that work?

olive hemlock
#

yes, thanks so much!

mortal token
#

💀 holy

#

cooketh

young dagger
#

lol

mortal token
#

when will it get added?

young dagger
olive hemlock
#

the next #turnfight update will probably be after, possibly right after, the next #voxmaxa update which is over halfway done

mortal token
#

so there is more to vox?

#

wow

olive hemlock
#

next vox update is huge

young dagger
olive hemlock
#

2 cannons 2 machineguns puts it in level 2

young dagger
#

OK well thanks so much for your guidance and help! I'm glad that the model is acceptable to the game type and I'm going to sleep now lol

steel heron
#

I cant wait for the Zero

#

@young dagger You cooked well🔥

mortal token
#

@olive hemlock will the next turnfight update have missiles?

halcyon phoenix
young dagger
#

@olive hemlock So I fixed the drop tank size and aligned everything (some things were a little bit off).
Here is the updated model, and I can do the statement again if you need.

#

Now it's actually finished

olive hemlock
#

thanks!

young dagger
# olive hemlock thanks!

Oh I forgot to mention the other thing that was fixed, which was the gear, Zeros actually retracted the tail landing gear. So, since the front gear is retracted, so is the tail gear. Similar thing with the hook, I raised it.

steel heron
#

Would the final solid colour dark green suit this

#

For the Zero?

young dagger
young dagger
steel heron
#

Little bit

#

Liiiiittttttlllle bit

#

The dark green should be little more noticeable

#

Liittle

young dagger
#

too much?

young dagger
olive hemlock
#

after the vox update, I'll check the latest version of the file here

regarding color, the game shows slightly different colors than blender

steel heron
#

Much better

young dagger
#

@olive hemlock when you are going to start the turnfight update work (no rush btw), I'll make a post that summarizes (groups) the ideas that have been coming in from different people so you don't have to scroll through everything, also the post will contain the latest version models (A6M Zero, MiG21, F4/5) and their statements, and people can add ideas in the thread if I missed their idea, so we the players can crowd-source a bunch of ideas into one place

olive hemlock
#

I need a day to fix the voxmaxa update but likely after that 👌

#

I wasn't aware of MiG21 / F4 / F5 models 👀

young dagger
olive hemlock
#

MiG 21 will be held until the country of origin is no longer fighting an offensive war

(Chinese derivatives may be accepted)

the other two are great

young dagger
#

I'm not sure which level (2 or 3) the zero will fit in but if you break up lvl 2 into two lvls the game level plan could look like this:
lvl 1: WWI
lvl 2: WWII part 1
lvl 3: WWII part 2
lvl 4: early jets (Me 262...)
lvl 5: slightly less early jets (F-86...)
lvl 6: MiG-21 (licensed by another country), F-4 OR F-5 (both ideally will be added at some point)
lvl 7: A-10 and Mirage F1

young dagger
#

Also I suppose then that all sukhoi planes would not be allowed unless there is some other uninvolved country that also uses them

mortal token
#

😭

young dagger
# mortal token 😭

well I mean squirrel is right in not wanting to glorify any ongoing wars, they are awful

young dagger
olive hemlock
#

I'd probably add J-7 although I'd like more info on which niche it fills relative to the other planes in that level

halcyon phoenix
#

We should remove all planes from Turnfight bc they are meant to kill other people and that's highly disturbing 😄

young dagger
#

jk lol

wheat laurel
#

in a few days i'm going to start working on an f-104 and cf-5 model if you would be willing to accept those @olive hemlock

young dagger
#

CF-5 is a canadian version of F-5 (1964) is a light fighter, has air-to-air missiles and 2 x 20 mm, J-7 (1966) is a heavier fighter designed for short-range air to air combat (has early-ish heatseeking missiles and 2 x 30mm cannons, 120 rounds total)
I didn't research F-104 yet but it seems that these three would fit nicely together

wheat laurel
#

yeah, the f-104 was designed as a high altitude interceptor but often used as a low altitude strike fighter and gun platform.

wheat laurel
#

i'm thinking of doing CF-5 (Canada) and F-104G (Germany) or F-104S (Italy)

olive hemlock
#

I think F-5 was great, idk about CF-5 but seems similar

f-104 looks good

wheat laurel
#

cf-5 is basically the same thing but canadian

young dagger
wheat laurel
#

i'm going to model the cf-5 anyways though cause i have a personal connection to that plane gopherHappy

#

it's okay if it's not suitable for turnfight

young dagger
wheat laurel
mortal token
umbral dawn
young dagger
young dagger
#

Starting work on J-7 (don't ask why the canopy looks so goofy rn, i'm just following blueprints lol)

young dagger
#

@olive hemlock do you want me to add flaps to the model? It takes like 0 extra work and might possibly be used one day

olive hemlock
#

I'd rather you didn't because none of the planes have them

wheat laurel
#

i love the cf-5 and hope that it’ll get added once i model it gopherHappy

young dagger
#

Ok I have to go but can you see if this looking good for now? I will be away for the weekend, if I finish the model by Monday/Tuesday, will it make the update?
EDIT: @olive hemlock

#

also I'll add actual ailerons ofc lol

olive hemlock
#

looks great so far!

#

there is a world in which I update turnfight before monday/tuesday but it's also easy to wait, if you want me to

young dagger
olive hemlock
#

cool, I'll wait! the main risk is I get sucked into another voxmaxa update 😅

(but maybe I should be working on turnfight missiles ferrisHmm)

young dagger
#

Ok well I'll call it here for now but I'm pretty happy with it, lots of work is still needed obviously but looking good so far

olive hemlock
#

yup, very nice so far! 👏 🔥 thank_you

mortal token
steel heron
steel heron
halcyon phoenix
#

Reflection :o

#

There is secret world in blender lol

steel heron
#

A park?

halcyon phoenix
#

looks so

mortal token
wheat laurel
#

if you do add missiles, i can model the British Sea Vixen. it has a very unique look and is only armed with missiles, providing unique gameplay.

mortal token
young dagger
young dagger
mortal token
#

update when

olive hemlock
#

yesterday, I finished the voxmaxa update I was working on, and today I started preparing the A6M zero for the game. at the request of sirsnow, I will wait until the J-7 model is also ready.

olive hemlock
#

fixed some issues, shading looks smoother now

soon, I'll add the extra data required for the game can load it

feedback so far:

  • very good model 🔥
  • in the future, consider enabling the 'face orientation' display mode and flipping red (inverted) faces (many faces were flipped)
young dagger
#

also if missiles do get added will the A-10 have AIM-9s or will it stick to just its gun mark12
oh and given that (unless Owl finishes the CF-5) the J-7 will be alone on a level I suppose there is no real reason to hold the update for a plane that won't be added yet (I don't think you like single-plane-levels but perhaps I am mistaken)

olive hemlock
#

I'm not sure which planes will get missiles, but the goal are balance, realism, and playability

#

single plane levels are fine at higher levels

young dagger
olive hemlock
#

thanks! btw, this is what you would see if you enabled Face Orientation mode. you could then go in and flip red faces ("flip normals" in edit mode)

#

first time loading it in-game (no propeller yet, I'm considering automating the propeller-blur mesh generation)

mortal token
#

woah

olive hemlock
#

btw there are still some issues I will fix. this isn't the final look.

#

automating propeller mostion blur mesh generation, attempt 1 icybun

#

attempt 2 icierbun

steel heron
#

Is what I call an update

olive hemlock
#

almost there ferrisHmm

olive hemlock
#

now with an automatically-blurred propeller

olive hemlock
#

now with more accurate (?) blue and yellow colors on the bottom and leading edges

halcyon phoenix
#

Can't wait to do F4U vs zero dogfight

steel heron
#

Im waiting

steel heron
#

To Turnfight!

#

@halcyon phoenix

#

We will do a formation

steel heron
#

And weight?

mortal token
mortal token
#

its a dialogue

steel heron
#

oh

halcyon phoenix
steel heron
#

Lol

halcyon phoenix
steel heron
#

yea

#

Thats what I mean

steel heron
#

😂

wheat laurel
#

i've just started work on the f-104 starfighter as my first plane and will then do the cf-5 afterwards since it's more complex. i probably won't be done in time for the next update though, but that's okay :)

#

that zero looks 🔥 btw

tawny steeple
#

looks cool awesome! 🔥 👏 @young dagger

tawny steeple
young dagger
young dagger
young dagger
steel heron
#

I wish

#

How come a simple red circle wouldnt be possible to add

#

As turnfight only supports solid colors, cant just a simple red circle on both wings be added?, is that so much to process?

#

But hey so far it looks really cool, Im happy with what has been made so far, clearly impressive

#

Im just saying the red circle would be the perfect final touch

#

Maybe because ive never used blender, im not sure how it works

young dagger
young dagger
#

@olive hemlock Here is an updated J-7 model (I changed the canopy version so it looks less goofy)
The final major things I'll do is add the guns and the pedo tube (or whatever that pole is) in front. After that I'll just touch up some stuff but then it should be done (also I can add hardpoint attachments if you want)

young dagger
#

With guns (might need some touch-ups) and the pole thing in the front

olive hemlock
#

looks really good, thanks for making it!

young dagger
olive hemlock
#

hardpoints are great, yes! I mean, like everything else they should be simple shapes, not too much detail.

missiles are great. I think the game will start with only heat seeking missiles like AIM-9 sidewinder, and foreign equivalents

young dagger
young dagger
#

Unless @olive hemlock thinks it needs more work, I think the model is done. I have properly scaled it, added in the pilot and his legendary chair, and added 2 hardpoints for missiles.
I'll make the PL-2, then the AIM-9, and finally if I can, the Magic.

olive hemlock
#

thanks, this is amazing! I will finish preparing it for the game.

young dagger
#

Thanks for making these games lol

steel heron
wheat laurel
olive hemlock
young dagger
olive hemlock
#

yes, 20 for fuselage circle, fewer for smaller circles. fewest usually ends up being 6 or 8, for a cable or gun.

young dagger
#

Here's the PL2 model. I assume that you won't have moving fins in the game so I kept the frontal guide fins as one object but can separate them if you wish
(also I'll give you the statement for the J-7 and the PL-2, once I scale it properly)

olive hemlock
#

but yeah, I'm not going to worry about the missile's fins in-game

#

thanks for the PL2 model. I will add a solidify modifier to the fins, because zero-thickness faces will be invisible from the "back" side

young dagger
#

well actually

#

I'm scaling it

#

so I may as well thicken the fins and then give you the model and statement

wheat laurel
#

i have an aim-9 model that i made for mk48.io, but idk if it's high enough quality

young dagger
#

One day, maybe not too long from now

wheat laurel
#

yeah mine is probably too low quality

#

it also doesn't match the blueprints 100%

young dagger
wheat laurel
#

oh lol

#

i already gave squirrel the model and the rights to use it for mk48, so he could choose to use it here if it's good enough. but missiles aren't very complex anyways, so making a new one would be fine too.

#

canopies and intakes on the other hand drive me insane to make 😅

umbral dawn
young dagger
#

@olive hemlock here is the propely scaled missile (according to wikipedia measurements which I trust, perhaps wrongly, with my life)
also the fins have been 3d-ified

young dagger
mortal token
#

wow, a lot of developments here

#

@young dagger Youre GOATED

#

squilmunk too

young dagger
#

@olive hemlock I don't know if you will do it or if you want me to but the stabilizers on the J-7 are 2D so the modifier you mentioned will need to be applied

olive hemlock
young dagger
olive hemlock
#

cool! the only thing that should be 2D is transparent stuff like the cockpit canopy, because you only see the outside.

young dagger
#

By the way, are the guns alright? They seem a little clunky

#

like they don't smoothly blend into the fuselage like I'd like

mortal token
#

They seem alright to me

olive hemlock
#

they look fine and the shadow cast by the plane will probably make them look better

#

blender doesn't do shadows in material preview

young dagger
#

What's your level plan for the update? Will the Zero break the lvl 2 into two parts, like you said? I thought that the J-7 would fit between the F-86 and A-10 levels, but I'm not sure what you have planned

wheat laurel
#

when do you plan to realease the update? is it in like the next few days or a week or more?

#

just so i know if my f-104 will be ready in time (assuming you would like to add it)

young dagger
wheat laurel
#

oops 💀

young dagger
wheat laurel
#

my intake looks alright, but the splitter plate is going to be tough

olive hemlock
#

I'm not sure if the A6M's rudder was an intentional choice based on your blueprint, but every blueprint I found looked more like this, so I changed it

olive hemlock
young dagger
young dagger
#

Also the metal on the canopy could have been much better done, in hindsight, but I didn't know how to assign different materials within a mesh. If you want I can fix it or you can just let it stay the way it is

olive hemlock
olive hemlock
young dagger
young dagger
olive hemlock
#

they do, but the wireframe of the boolean is getting in the way

wheat laurel
#

wow so cool!

young dagger
#

Also I realized that I may have incorrectly scaled the plane... corsair should be bigger so I am hoping that I got the ratio correct and didn't use the reciprocal

#

I'll check

olive hemlock
#

it (A6M) wasn't the right scale but I fixed it

young dagger
olive hemlock
#

np

#

your models are still easier to add than models I hired various freelancers to make for $200 each

wheat laurel
#

just wait until you see my abomination of a plane 😅

young dagger
olive hemlock
#

if we ever start paying the community or (more likely) donating to charity for each contribution, it will be retroactive.

#

for more: #contributors message

young dagger
olive hemlock
#

😂

mortal token
#

Maybe a J-15

#

🐿️

young dagger
#

but realistically (ok well not really but more than my last post) speaking, it would be really cool if mk48 and turnfight joined and there were 3D ships and player-controlled aircraft carriers

mortal token
#

SU-30MKI -[Indian]

olive hemlock
mortal token
#

I thought you had a pet squilmunk

#

nvm imma go to bed...i got exam tmrrw

mortal token
#

need to catch a train

olive hemlock
olive hemlock
wheat laurel
mortal token
#

ty

young dagger
wheat laurel
#

slowly but surely looking more and more like an f-104 👀

young dagger
#

@olive hemlock so upon further inspection of photographs, it appears that the J7s with a curved lower-tail-stabilizer only has one stabilizer, while the sharper edged one has two stabilizers. My model has two curved ones, so I'll reduce that to one and then give you the updated model

olive hemlock
#

alright, however I really don't mind if variations are mixed

#

also, don't worry about it this time. I've already started working on the model, and making this change (or not making it) is much easier than you doing it

wheat laurel
#

today's progress:

#

tomorrow ima add things like flaps and other details (such as cockpit, pylons, cannon etc)

young dagger
# wheat laurel today's progress:

this looks amazing 🔥 i'm excited!
one thing I'll point out is that for me (I know you have a lot more experience in blender than I do, so this might be case-specific to me), it's a lot easier to model the canopy if my fuselage is more or less straight (no intense angles like what you have near the canopy). Then I can do the indent for the pilot and the canopy much easier since the canopy-fuselage connections are easier to make
might just be me though
EDIT: but maybe squirrel is going to be like "oh yeah it's easy for you but I have to come in and totally rework the fusege near the canopy because it looks weird on the inside, I just didn't tell you" so idk

olive hemlock
#

your canopies did not require any fixes

young dagger
olive hemlock
#

looks awesome 🎉

young dagger
#

have the guns been linked yet? (I don't know how your personal beta works but I imagine that planes dont need guns to fly)

olive hemlock
#

yeah, I added guns. last step is control surfaces. (well, and missiles)

young dagger
# olive hemlock yeah, I added guns. last step is control surfaces. (well, and missiles)

some ideas I had for missiles:

  1. how to tell what weapon is selected. while it's clunky to have little icons like in mk48, you would have some reasonably noticable text somewhere that says "GUN" or "MSL" or maybe one day, "BMB" or "RKT". You can switch between your weapons with a key (button in mobile) defaulted at Z (or X) that is changeable in settings.
  2. the sighting hud. instead of a little cross that says more or less where the rounds will end up, the missile system need a locking hud. it could be like a circle, and a square within if locked. there would have to be certain tracking abilities (you can't shoot a missile at someone behind you, especially not with heatseekers)
  3. the point of view the victim. they should get a little warning like "lock warning," and then "missile track warning" when the missile is actually following you. The text should be slightly above the text that says "pull up" so that you can know both things at once (that you need to avoid the sea and that you need to evade a missile). also, flaring shouldn't be the only way to lose a missiles - in real life, some evasive maneuvers can work so make sure that the missiles aren't overpowered and the early ones don't have a turn rate of a mosquito and. As for the flares, they could be bound to a key/button (changeable key defaulted as J or smth like that) or be considered another weapon along with GUN and MSL, as FLR.
olive hemlock
young dagger
olive hemlock
#

yeah, you're right

#

but having flares be a two step process sounds annoying

young dagger
olive hemlock
#

why can't main weapons be a key?

young dagger
# olive hemlock why can't main weapons be a key?

I mean they could the only issue I see is that the numbers are already taken because of leveling up options
and then you would have to use non-numbers which works but may be a little non-intuitive for new players

#

but anyway it's whatever you want ofc lol, you are the dev and you know a lot more about this than I do ferrisHappy

olive hemlock
#

I never unlocked jets or missiles in War Thunder

#

my experience comes from Simple Planes and the BD Armory mod for KSP

#

oh, and Ravenfield

#

and Ace Combat many years ago

#

anyway, my point is that your suggestions are helpful!

young dagger
#

lol

#

anyway

olive hemlock
#

oh wow it updated

steel heron
olive hemlock
#

or maybe this is unofficial

olive hemlock
steel heron
#

Like in seconds

#

And what is it's in-game speed?

#

And weight?

young dagger
steel heron
#

I hope I can use it as my main aircraft that's what I'm thinking

#

I don't know how reliable it is

#

Like the A-10 can lead the entire server and destroy everyone

#

The plane looks amazing so far

young dagger
# olive hemlock or maybe this is unofficial

it's unofficial and has naval mods, modern mods, awesome helicopters and planes. super cool game notices laser on head but of course, turnfight is better for aerial dogfighting gameplay

olive hemlock
olive hemlock
steel heron
#

In-game

steel heron
young dagger
olive hemlock
young dagger
#

sorry for all the questions

steel heron
olive hemlock
olive hemlock
steel heron
olive hemlock
#

oh, I see, in-game mirage has a nerfed speed of ~1400km/h

steel heron
#

Yeah

olive hemlock
#

should I nerf J7 speed or buff Mirage F1 speed?

steel heron
#

Ive tried reaching it many times

young dagger
steel heron
#

Bro what is this nerfing and buffing

#

Is it required?

young dagger
steel heron
#

But why nerf

young dagger
olive hemlock
#

I think I remember what I was doing: using the "cruise speed" not the max speed

#

the problem is the cruise speed isn't always on wikipedia

steel heron
#

Approx

steel heron
#

And please buff the turn rate😭

#

@olive hemlock

#

Why do you have to even think about doing it?

young dagger
olive hemlock
#

I did some more research, and the J7 is going to have a turnfight-speed of 1300km/h

steel heron
steel heron
#

An A380 or a Vampire?

#

A 747 or a Vampire?

young dagger
steel heron
#

But what about other Aircraft

olive hemlock
#

why does this always happen icybun

steel heron
young dagger
#

seems like a scaling and rotation issue but why i have no idea

olive hemlock
#

it's because the game uses a complex process to load models and it has many bugs. I can fix it.

olive hemlock
#

fixed it

* except that missiles need to be offset downward so that their top, not middle, is touching the hardpoint

steel heron
olive hemlock
#

no, right now they are expensive paperweights

steel heron
#

Now

#

-# when is this update gonna happen?

olive hemlock
steel heron
#

I didn't ask speed!!!

#

Well

#

Ive to wait another few years then 🥺

#

@olive hemlock

#

I won't breathe until you tell me

#

They gave a date for GTA 6

#

You should too

#

I'm not forcing

#

I'm requesting

wheat laurel
#

also wow! the J7 and the missiles look incredible! nice work guys 💯

olive hemlock
mortal token
#

buh

#

How do we lock the target WE want to kill?

#

@olive hemlock

wheat laurel
#

the PL-2 for example has a max of 10 Gs irl

#

(in war thunder even props can dodge it as long as they turn)

olive hemlock
#

I'll add a locking feature

mortal token
#

We also need flares

olive hemlock
#

yeah

wheat laurel
#

oh also, the PL-2 is rear aspect only

young dagger
wheat laurel
#

in war thunder they can’t really lock props in most cases since it’s rear aspect and the prop engine is too small a heat signature and is at the front

olive hemlock
young dagger
olive hemlock
#

hmm, ok, good to know

wheat laurel
#

essentially it can only lock from behind the enemy. it makes it useless in head ons .

wheat laurel
#

depends on the version

#

some are rear aspect 10G max and others are all aspect IRCCM 50 G + max

young dagger
wheat laurel
#

lol i did a bunch of research to help me play war thunder 😅

#

if the f-104 gets added it should get between 2-6 (ideally 4) AIM-9 B or AIM-9J. the AIM-9B is virtually identical to the PL-2 (rear aspect 10G max) while the AIM-9J is better (rear aspect 20G max).

steel heron
#

how about a Laser Guided Missile?

olive hemlock
#

one major update at a time 😉

#

Cr42Falco, Ki10, B17 => 1
A6mZero, Bf109 => 2
F4uCorsair, Spitfire => 3
Me262, Vampire => 4
F86Sabre, J5 => 5
J7 => 6
A10Thunderbolt, MirageF1 => 7

here are the planned levels. I'm going to make Spitfire reload a bit faster, and I'll probably make Corsair fly a bit faster.

steel heron
#

great

#

Thanks @olive hemlock

#

Appreciate it

steel heron
#

At the start of a game

steel heron
steel heron
#

Just asking

#

Im an ace not a mechanic

#

lol

olive hemlock
#

of course, it's level 2 and level 2 is the initial level

halcyon phoenix
#

wow so much have happened

#

🔥

steel heron
#

Until

#

i t c o m e s

tawny steeple
#

cool 🔥 W

wheat laurel
#

for the ailerons, do we just cut out the wing and make it a separate piece that fits perfectly?

steel heron
#

Its actually kinda epic

steel heron
#

@tawny steeple

young dagger
#

@olive hemlock more about missiles and flares:
for missiles that have proximity fuse (most do), they don't need to hit the plane to explode. there might be some that don't have proxy fuse, though, especially if a level gets added some other time with F-4 and MiG-19 (some other licensing)
also, just because a missile goes for flares doesn't mean it's not active - if some poor fellowe happens to fly behind the flares and the missile flies through and tracks them instead or simply explodes by proxy fuse, the damage should still be dealt.
and for flares, I think it would be nice if they worked similar to weapons in the sense that you have a certain amount before reloading. so it might say "8 FLR" and each time you press F it shoots a pair of flares. Holding F dumps them. Then, they reload with a time count, like everything else.
This way, you could give realistic balance to planes like A-10, which would carry more flares than Mirage.
Somehow, you would need a basic formula that figures out what the missile will track based on how far its infared can see, how many flares, strength of engine, etc.
And missiles should have a certain damage that varies on how far away the victim is from the explosion, so not neccesarily instakills for all things.

EDIT: oh and finally I couldn't find any J-7s with a blue paintjob so I think another pretty paintjob is dark brown like in the Myanmar Air Force

steel heron
young dagger
#

@olive hemlock oh and will there be a public beta at some point or no

young dagger
mortal token
#

Exam over, went well

#

holy, lots of debate here

steel heron
#

Ive gotta ace it

halcyon phoenix
#

I have final test this weekend

#

after that I'm freee

#

All exams done already

#

But that test is most important tbh

young dagger
#

a potential color for the J7 since I couldnt find pictures of blue ones irl

wheat laurel
#

would be unique

#

i'm almost done the f-104, i just need to add the gun, canopy, and then textures

#

i think if added it could fit at the same level as J7

young dagger
wheat laurel
#

irl Mig-21 / J7 were direct adversaries to the F-104

young dagger
wheat laurel
#

i wish we could have actual camo schemes cause IMO the f-104 would look best in the west german camo

steel heron
#

For 7 days

#

And then we are free after that

halcyon phoenix
steel heron
#

yea lets go

olive hemlock
wheat laurel
#

not sure if i know how to do that lol

young dagger
#

why does the F-86 have such stronger machine guns? I mean I get that the guns get better over time, even if they are the same caliber but still I feel like that gap is a bit too big. Maybe the corsair could get a damage buff as well as a speed buff?

olive hemlock
young dagger
olive hemlock
#

I could switch them!

young dagger
olive hemlock
#

yeah, I'll swap Corsair and Bf109

wheat laurel
#

how do you check total vertice and face count?

#

and what should it be for turnfight models?

olive hemlock
wheat laurel
#

ah okay perfect!

olive hemlock
#

e.g. no2

#

btw, I often trim out useless or minimally useful vertices, edges, and triangles from submitted models

wheat laurel
#

also any tips for making the canopy? and should the gun port be part of the fusuelage or a separate object?

#

oh also, do you want me to add materials or just send in the model

olive hemlock
#

gun port
depends how it looks

wheat laurel
#

ah okay

olive hemlock
#

materials
please Append materials from one of the existing planes and get it approximately right

young dagger
wheat laurel
#

do you have the mirage f1 model so i can append from it?

olive hemlock
#

canopy
I recommend making it zero-thickness, the right shape, and then add in the metal strips via material

wheat laurel
#

thanks

tawny steeple
#

I lost count , how many new planes are being modelled or modelled and are accepted to be added soon in turnfight .. ?

olive hemlock
tawny steeple
#

oh ok cool

#

wait wht kind of missiles , like unguided or guided or locked target or heat sensing ?

olive hemlock
#

basic AIM-9 Sidewinder and foreign equivalents

tawny steeple
#

hmm interesting

young dagger
#

since they would require chaff but hopefully one day

tawny steeple
#

wht abt bombs >_<

#

flares .. therE?

young dagger
tawny steeple
#

oh then beyond cooked

young dagger
tawny steeple
#

yeah otherwise the pro wld just eliminate all under leveled planes

young dagger
#

idk abt magics tho

tawny steeple
#

oh

wheat laurel
#

magics are really good

tawny steeple
#

oh nice , awaiting to see them in-game soon 🙂

olive hemlock
#

F-22 and F-35 are coming 😉

wheat laurel
#

like even just the magic 1 is 35G overload rear-aspect

tawny steeple
#

seriously 👀

young dagger
wheat laurel
#

magic 2 is all aspect

young dagger
tawny steeple
#

O_o

olive hemlock
#

well, I don't assume that anyone will contribute them for free

#

I just plan to add them by whatever means are possible

young dagger
wheat laurel
#

A-10 gets AIM-9 L all aspect 30G missiles 💀

tawny steeple
olive hemlock
#

at the moment, I don't plan to add national symbols

tawny steeple
#

ooh

young dagger
wheat laurel
#

if you add F-22 and F-35 they would get the AIM-9X which has over 50Gs of max overload 🫠

tawny steeple
#

torpedo bomber for tht sub maybe 💀

young dagger
tawny steeple
#

air defence on the sub wld be epic

young dagger
tawny steeple
#

oh

young dagger
tawny steeple
#

~~anyways yall do it slowly , we need a mk update before turnfight ~~ 😉 turnfight gonna get cool

wheat laurel
#

add mig-25 lol. mach 3 top speed XD

olive hemlock
#

generally, the in-game top speed is the sea-level top speed not the high-altitude top speed

tawny steeple
#

add all the abve lol

wheat laurel
#

fair enough lol

#

this one would be cool though:

tawny steeple
#

can float? on water

wheat laurel
#

de havilland sea vixen. it looks really cool and has a unique missile-only armament.

wheat laurel
#

oh WAIT. add the Sea Dart lol. it's a floating fighter jet

tawny steeple
#

ahh looks a like speedboat with wings yet cant sad 😭

wheat laurel
#

XD

#

now that would be cool

#

it gets 4 x 20mm cannons, 2 x AIM-9 sidewinders, and air-to-air rockets. it has a top speed of mach 1.25 and can go on water.

tawny steeple
#

better for mk ig

wheat laurel
#

it has no anti-ship weapons though. it would be kinda useless in mk

#

not sure what the floating part would be good for in turnfight, but it's cool and unique.

young dagger
wheat laurel
#

awesome thanks! i don't really have much experience with planes so this helps a lot. i'm only good at ships lol.

young dagger
#

@olive hemlock will there be a public beta (at some point) or no

wheat laurel
#

progress update:

#

still trying to fix the canopy and a bunch of other things

#

planes are a lot harder than ships lol

young dagger
young dagger
#

cute lil MiGlet

umbral dawn
wheat laurel
#

can't do it 😭. tried fixing it but i just broke it even more. the f-104 is delayed until further notice. might be added next next update

umbral dawn
mortal token
young dagger
young dagger
#

@olive hemlock have you made a basic flare system yet? It seems like it would be graphically hard as well as hard to test missile track formulas since you would need a bot to shoot at you

olive hemlock
#

sorry, no, I was busy with other things today. I will add flares before updating Turnfight, though!

young dagger
#

oh and for simplicity reasons I won't include the fancy tail spinner for stabilization (looks the same from far away, anyway) for the AIM-9s

wheat laurel
#

I’ll try to finish the f-104 tomorrow since i made a bit more progress on the canopy, if the update is not for at least a couple days then i should have it ready for the update.

young dagger
wheat laurel
#

perfect!

#

it’s just taking some time cause this is my first detailed plane ever modelled and i really want it to look good gopherHappy

#

my last plane was an f-35 for mk48, and it didn’t go too well. squirrel knows 💀

young dagger
#

The J version next

#

Oh and I didn't scale it since it seem you do that anyway - I can if you want later but my current main goal is to get the models done

young dagger
#

AIM-9 J

#

hopefully the files aren't too large

mortal token
#

damnn

young dagger
# mortal token damnn

missiles aren't too difficult they are basically just body and 2 fins, R.550 has 3 fins

olive hemlock
mortal token
#

@olive hemlock Can turnfight have a weapons panel at the bottom of the screen like mk48?

young dagger
# olive hemlock

I was just going based of WT paint jobs for simplicity but yeah whatever you want will work
(wt pics I found on google. i dont have the game lol)

#

And finally, the R.550. I'm going to sleep now lol, gn

olive hemlock
young dagger
#

also squirrel the guns will stay together right? Like in ravenfield you have to select machine gun vs ground attack cannon (if you plane or heli has both) but in turnfight even with missiles that make weapon selection needed, the guns will stay as on weapon, hopefully

#

hmm @wheat laurel should the mirage f1 get magic 1 or 2? I realise that having all-aspect targeting in that level may be too overpowered. If it does keep the 2, then the A-10 would need the L variant of AIM-9 so I think I would rather replace the magic 2 with magic 1

wheat laurel
#

yeah i think for balance reasons just give them the Magic 1 and Aim-9J respectively.

#

cause then for jets it would all make sense. Me262 and Vampire for ww2 jets, then J5 and F-86 for Korean war era jets, then F-104 and J7 for early cold war and early missiles (AIM-9B and PL-2), and then Mirage and A-10 with mid-cold war missiles.

#

and that would save all-aspect missiles for 4th and 5th gen fighters in the future.

young dagger
wheat laurel
#

yeah, or some eurocanards would be nice. planes like the eurofighter, rafale or gripen

steel heron
#

And then

#

-# F-22

mortal token
#

@young dagger Cruise missiles for a-10?

#

to take out subs

young dagger
#

noooo

#

anti-ship missiles if anything but lets focus on dogfights rn

#

AAMs are probably going to be a lag issue already
if A-10 gets anything more than the cannon and AIM-9Js, they should be bombs

#

@olive hemlock sorry but I realised that I made the wrong missile for Mirage - it should have R.550 Magic 1, not 2. The main difference is that in the R.550 Magic 1 you can see the seeker in the front dome.
My brain wouldn't let me allow the R.550 Magic 2 model to be used for Magic 1 even though they look almost identical ferrisBallSweat

R.550Magic1.blend © 2026 by [SSL] sirsnow (sirsnowrepuls_13198) is licensed under CC BY 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/

halcyon phoenix
#

When I have too much time

wheat laurel
#

oh awesome! i love that aircraft!

young dagger
#

idk what it will look like here is my vague idea

wheat laurel
#

yeah that's kinda like war thunder

young dagger
wheat laurel
#

small circle is the lock and the big circle is the max angle the missile can lock from

#

i just bought my first war thunder premium at may sales. i have officialy sold my soul to the snail 😭

#

at least i get a Mirage F1 gopherHappy

young dagger
wheat laurel
#

XD

olive hemlock
young dagger
# olive hemlock please let me know if I understand. you point the big circle in a direction that...

So my idea is:

  1. yeah, you get the plane into the range (big circle)
  2. a circle appears of a plane in the range. the targeting system automatically targets planes closer to the center of the range. Then, it cycles through the planes in the range, giving ~0.6 seconds per plane. Once the plane you want is circled, you click. That selected the plane.
  3. Then, once you get lock, you fire.
    Seems like a weird system so maybe someone else has a better one
#

oh and the range also has a distance limit

olive hemlock
#

ok, I can do this.

it would be useful if someone made a google doc with a table, listing every missile and every relevant stat

I could do the research myself but that would take time and it seems like you already know the answers 🙂

young dagger
#

it seemed to make sense

#

I think Owl knows a lot abt missiles

olive hemlock
#

I mean, stats like turn rate, which aspect it can seek from, speed, acceleration, burn time

young dagger
#

copilot could probably do it for me as long as I ask it to site wikipedia

#

i'll try

#

actually

#

since it's only like 5 missiles i'll do it manually lol

olive hemlock
young dagger
#

does it have to be google docs?

wheat laurel
#

perhaps the easiest thing is to just have the following:

  1. click "fire missile button" to activate seeker. this will turn on a small circle around the reticle.
  2. when you place the reticle on an enemy plane within missile range, the circle turns red and you get a missile lock.
  3. once locked, press the "fire missile button" again to launch
olive hemlock
#

no, any table

wheat laurel
#

in war thunder, the small circle is the seeker head and the large circle shows how far off the centerline you can fire once locked. the missile doesn't auto lock anything within the large circle. you must place the small circle on the enemy to get that solid lock. once locked you can move your nose away from the small circle and anywhere into the big circle whilst still maintaning lock. if the small circle leaves the big circle, then you will lose lock.

olive hemlock
#

is the small circle the same (in terms of position) as the small circle that is already in turnfight when you look around?

wheat laurel
#

yes

olive hemlock
#

ok, when you right click and hold in turnfight to look freely, should the missile circle detatch from the plane circle and follow the view?

wheat laurel
#

it depends on the missile. the newer ones you can. older ones no

#

in war thunder look around doesn't lock missiles unless it's a new jet with headmounted locking and targeting

#

for simplicity i would say no

#

i mean honestly whatever is easiest. i think just keeping it so that the missile will lock whatever enemy is in the small circle is best

#

like the AIM-9B and PL-2 don't have a big circle because their seeker has a very narrow viewing angle

young dagger
olive hemlock
#

thanks so much! please also include which plane has which missile

olive hemlock
#

thanks, very helpful!!

mortal token
young dagger
#

somehow you will have to determine if the plane is trackable or not based on its orientation relative to the missile

olive hemlock
#

that's easy, I can compute the angle between the enemy aircraft direction and the missile. but what is the cutoff? so far, I've done 45 degrees to be a bit forgiving to the missile.

young dagger
tawny steeple
#

like this target lock would look good 💀

olive hemlock
#

I did 45 degrees off the front so far 💀

young dagger
tawny steeple
#

it was a glitch lol , but shld be there in turnfight in next year april fool

young dagger
wheat laurel
#

could the degrees change depending on missile type or no?

olive hemlock
#

yes, easily

wheat laurel
#

oh okay

#

let me lookup some real world values

tawny steeple
#

tbh whts going to happen to turnfight in 1 single update coming soon ... wld be entirely diff

olive hemlock
young dagger
wheat laurel
#

the doc looks good 👍

young dagger
wheat laurel
#

for range i'm assuming the values are max locking range

#

i also didn't know that there was a min range

young dagger
wheat laurel
#

are you sure that the PL-2 can't fire under 1.3 km?

#

seems strange tbh

young dagger
wheat laurel
#

i know generally early IR missiles had an optimal range of 1 - 2 km

#

and also the max lock ranges are like ideal circumstances where the target is moving in a straight line and everything is perfect. reslistically they would be much shorter

#

ik from experience in war thunder, the AIM-9b really isn't good beyond 3km

young dagger
wheat laurel
#

no, i wish tho XD

young dagger
#

also my data is just from the web i know nothing abt missiles so i cant rlly tell you much srry

wheat laurel
#

all good. it's mostly accurate

#

according to reports on AIM-9B use in Vietnam, it had an ideal range of 1-2 km and a max of 3.5-4km in ideal conditions.

#

800m or so is min firing distance i think

#

oh also, it has 10G overload

olive hemlock
#

I will obviously be balancing the stats for game play, such as reducing the minimum range. the doc should include the real values.

wheat laurel
#

ig the important stats for turnfight would be speed, G load, aspect, min range, max range

olive hemlock
#

yeah, it would be nice to add aspect to the doc

wheat laurel
#

these are the stats i have based on internet sources for real-world values. max range is how far it can get a lock on a target. although the missiles can technically fly further, the chances of hitting the target are greatly reduced beyond this range.

#

and for balance reasons anything beyond these ranges would be too OP

young dagger
#

@wheat laurel though i'm not sure if you should include the different warhead explosive amounts or not, and fuze stuff

wheat laurel
#

yeah i chose not to because i'm assuming that getting hit by a missile would 1 shot any plane

#

or actually i will just in case

young dagger
wheat laurel
#

yeah it does happen

#

perhaps warhead size would affect how big the kill radius is

#

i know during the Iran-Iraq war, the AIM-54 Phoenix missile was credited with shooting down two aircraft with only a single shot because of how big the fragmentation cloud was.

#

133 lb warhead 💀

young dagger
wheat laurel
#

there we go:

young dagger
#

@olive hemlock so that you don't need to add hardpoints to all these models, I can model a generic hardpoint that can be placed appropriately to hold the missile (I'll make a verion that hold one missile, and a version that holds two. Also, I can remove the hardpoints on the J-7 (I was planning to update the iant scheme color on it anyway))

olive hemlock
young dagger
#

do the hardpoints also have those weapon info arrows on them?

olive hemlock
#

yes but I'm still figuring out the details

wheat laurel
#

i've spent the whole day on the canpoy and gun port/fairing

#

hopefully they'll be good enough

young dagger
wheat laurel
#

ok, but to me it still looks kinda 💩

young dagger
wheat laurel
young dagger
#

that looks awesome

wheat laurel
#

trying to figure out the materials now

young dagger
wheat laurel
#

okay i'll try that

young dagger
wheat laurel
#

ugh it's so annoying cause in order to access the mirage model i have to use a newer version of blender which is very buggy for some reason

#

at least now it's starting to look like something gopherHappy

young dagger
#

@olive hemlock so the lvl 6 (j-7, f-104) planes will have 2 missiles, and lvl 7 (a-10, mirage f1) will have 2 missiles as well but better ones, and then later levels have more missiles, right?

wheat laurel
#

i just hope that squirrel won't have to do too much work fixing my model

#

very sorry if you do, i'm trying lol

wheat laurel
#

eh, squirrel can remove two of them

#

depending on what he chooses

steel heron
#

🥵

#

Reading these messages are like

#

I can't keep up

olive hemlock
#

sorry, another thing came up #kiomet message

this will be delayed (approximately) another day

the DDoS stopped so I will go back to working on turnfight

it started again icybun

harsh lion
#

whens the update coming out?

olive hemlock
#

probably within a few days

young dagger
wheat laurel
#

it’s okay, i can change the 104 colour

#

I’m not sure yet, but i plan to submit it to squirrel tomorrow

#

i might just do like the Air Force silver. still considering (it also depends on what squirrel prefers).

young dagger
#

its currently blue which doesnt make sense since there are no blue j7s irl

young dagger
#

@olive hemlock does the J-7 30mm cannon have the same RPM as the Mirage? Or is it a worse gun

olive hemlock
umbral dawn
#

how will the m6a1 vulcan on the f104 be balenced out when added

wheat laurel
#

4000-6000 rpm 💀

#

the dps is boutta be insane lmao

harsh lion
#

what jets are being added?

olive hemlock
young dagger
harsh lion
#

that will be fun

young dagger
olive hemlock
#

yes, any sufficiently large dogfight game is going to have MiG's and Su's, but the name recognition isn't nearly as strong as AK-47, so using foreign derivatives is less bad.

young dagger
#

don't expect it by this update though lol

#

i will try to make it low-poly-ish so that it works for the game 😄

mortal token
#

I might install blender tmrrw and get to a sirsnow-ish level understanding. I am not a pro.

#

😈

#

Also, yeah, not in this update

#

might add some chinese/indian flanker or a p-47 thunderbolt after that

#

I still got JEE Advanced on Sunday. Most likely to start working on this on the 18th. Hope thats okay.
@young dagger Would you guide me?

olive hemlock
#

good luck. there is no rush!

young dagger
#

darn it, i'll have to restart tomorrow. i hate when the blueprints don't match up icybun

#

but my general assessment is that it shouldn't be too difficult to make as long as I stay within the turnfight vertex limit which I need to, anyway

halcyon phoenix
#

I'll try to make Gripen but now just trying to understand how to use blender

young dagger
halcyon phoenix
#

So far I was able to just make some weird looking boxes 😅

halcyon phoenix
olive hemlock
mortal token
halcyon phoenix
#

I'm making progress!

#

jk

halcyon phoenix
#

enough for playing with blender today

#

have to study

mortal token
steel heron
#

I get it

steel heron
halcyon phoenix
#

easy

#

that took only 3 seconds

steel heron
#

Many others too

halcyon phoenix
steel heron
halcyon phoenix
steel heron
#

You shifted schools?

halcyon phoenix
#

More important than other exams lmao

steel heron
#

I wrote an entrance exam to an army school once

halcyon phoenix
steel heron
#

Seriously

#

You're homeschooled??

#

Bruh I didn't know that

halcyon phoenix
steel heron
#

Then

halcyon phoenix
#

okay im just kidding yes i have

steel heron
#

Off topic stuff tbh

halcyon phoenix
halcyon phoenix
steel heron
#

Turns out the army school wasn't great

#

So I didn't go in there

young dagger
young dagger
young dagger
#

@olive hemlock so for F22 and F35 will it be possible to have the internal weapon bays open when missiles are selected?

mortal token
#

Thought about that too. No pylons

#

Might have to add bay door opening animation

steel heron
young dagger
olive hemlock
#

Opening the door is easy, but it would be best if the missiles didn't have to move with the door

young dagger
olive hemlock
mortal token
#

yeeeee

tawny steeple
# olive hemlock

doubt : How would i switch to gun from missile and gun to missile?

mortal token
olive hemlock
olive hemlock
mortal token
#

Fairs enough, I am happy with this update. Thanks squilmunk. 🐿️

young dagger
# olive hemlock

i understand fast reloading for test purposes but hopefully the missile reload is nerfed quite a bit

wheat laurel
# olive hemlock

wow that looks awesome! i'm getting the model ready rn and should submit soon (haven't been online all day since i'm getting new internet, but it seems to be working well now).

#

also if that's the PL-2 missile in the video, i think it's too good compared to the real life one lol. the one in the video is about how good the magic and aim-9J are.

olive hemlock
#

i haven't added some of the stats yet

wheat laurel
#

ah okay, the graphics look really good. i'm so excited lol

#

just finishing up the colours on the f-104

young dagger
#

@olive hemlock ik ik one step at a time lol, but do you have an idea on how flares will work? Because if i only drop two flares its likely that the missile will continue to track me, there will need to be some kind of formula based on how many heat signatures are in view (including flares)
Also at some point when you have time could the J7 be tan-colored?
Sorry for all the questions, I should just trust in soon_tm

olive hemlock
#

tan metal or tan matte paint or tan glossy paint?

#

idk about flares, how do you want them to work?

wheat laurel
#

for flares i guess you just need to add a hotkey for them so when you click it, two flares get launched. the specifics about whether the missile goes for the plane or the flare is quite complicated tbh

#

it depends a lot on timing

#

like 2 well timed flares are much more effective than 10 poorly timed flares

#

for simple missiles like the AIM-9B and PL-2, just 2 flares launched at any time after the missile is fired will work 90% of the time. for better missiles like the AIM-9J and Magic 1 they tend to require either more flares or better timing and maneuvering. i'm not quite sure how to implement this, though

#

@olive hemlock do you know if we could find a camo kinda like this one for the f-104? if not, which solid colour were you thinking? the f-104 irl had basically every colour so anything works. i was thinking either like brown or green, but idk if you prefer something more unique.

olive hemlock
#

I'd need a seamless camo texture that we have the rights to use

wheat laurel
#

where did you find the current ones for like bf-109 and me-262?

young dagger
#

tan matte paint would be nice, or just silver but that

young dagger
wheat laurel
#

lol irl the A-10 has like 200-400 flares

wheat laurel
#

the F-104G has about 60 flares irl

#

i'm leaving as silver for now, but squirrel please feel free to play around with it and change/edit whatever you feel as necessary :)

young dagger
# wheat laurel for simple missiles like the AIM-9B and PL-2, just 2 flares launched at any time...

i think that there would be a function that has params of heat sources nearby (no matter the angle respective to the plane and its afterburner(s)), then figures out which ones are in the range, then makes a general heat map based on how hot the sources are (flares cool over time, and engine heat and angle get considered) then a basic heat map is made and the hottest point will get picked to turn towards
Sounds like a lot of work and another issue is that turnfight is quite cramped with signatures so a missile target change might happen quite a lot

wheat laurel
#

honestly whatever is simplest but still works

#

like basically the more flares you use, the more you turn away, and the earlier you fire them, then the likelier the missile is to go for them. older missiles such as the PL-2 and AIM-9B are more suscetible to flares than the newer AIM-9J and Magic 1

harsh lion
#

when is the update coming?

olive hemlock
#

next few days

harsh lion
#

ok

#

is the hud gonna be red?

olive hemlock
harsh lion
#

awsome

olive hemlock
#

I mean you decide the color in the poll, not in the game

young dagger
young dagger
#

or i can make it

olive hemlock
#

I prefer CC0 or CC BY 4.0, not just "royalty free" which is ambiguous

#

making it is great!

mortal token
#

😂

#

squiggle

young dagger
#

indeed, squiggle
there is nothing funny abt it though, please stop laughing icierbun

mortal token
#

muahahahaaaa

young dagger
#

also dearie me, this looks complicated
harder than making a plane

well I'll figure it out when I have time

mortal token
#

I'm good at these things

olive hemlock
olive hemlock