#Base Guide | Mk48.io

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warm flicker
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Basing is not simple as you think !

Base Plan

  • Always try basing in a corner or in the south so that your not visible to much teams in the north .
  • Build your base in a square / quadrilateral in shape , since they are easy for maintaining by dredgers than an irregular base .
  • Make sure you got enough rigs inside.
  • Don't make your base so close to the red line , since it might swallow your base when member count decreases .

Base Requirements

  • For smaller bases with 1 or 2 rigs , 1 dredger is fine but 2 would give extra support . Larger bases with 4-6 rigs need 3-4 dredgers actively maintaining the base walls .
  • Lublin Mining is required if the base has an opening , or to avoid zubr invasion into the base and switching into other ships , if the base has only 1 or 2 players or afk players , a base with active fleet members won't require mine protection .
  • A base should be protected by double walled structure [Photo for reference below the post] .
  • irregular land should be placed after the double walls to protect your base from dredger invasions [Base raids] [Reference below].

Ships used in a Base

  • Moskava : Good anti-sub with helis and torps and SAMs
  • 055 : Excellent variety to defend any hostile invasion and stealth.
  • Iowa : Good health and defensive weapons 3 heli and shells .
  • Carriers : If open entrance , but dangerous , so avoid using them .
  • Kirov : good but cant attack enemies in the back .
  • Subs : good but cant get xp
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Small Base