#Kiomet score rebalance
1 messages · Page 1 of 1 (latest)
I wonder if this could be worked in such a way where if captured the player who captures it gets the score, but if destroyed, then it loses all value until rebuilt
You could also make it so that each time it changes hands it loses 10% of its value, so that if two players are constantly fighting over it, then eventually it'll not be super valuable
I would recommend a point cap though so that multi-day players can't just rack up a ridiculous number of points