#Loyalty System

1 messages · Page 1 of 1 (latest)

cursive crater
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This is basically what is says in the title.

I believe a loyalty system should be created to curb the rapid expansion of larger players.

The way I believe it should work is that each tower has a loyalty rating from 0 to 100 with 100 being full loyalty. The farther away the king is, the lower the loyalty is and if the loyalty reaches a low enough level (think 0, 10, 20, 30%), the tower has a chance to become "independent" and needs to be re-conqured.

Anyway that's about it.

main lion
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interesting idea... nerfs the strength of the larger kingdoms and also puts a use on the king :/