#phantomxz - Scanning Cards
1 messages · Page 1 of 1 (latest)
of course
Stripe.net is a sync/async .NET 4.6.1+ client, and a portable class library for the Stripe API. (Official Library)
Stripe.net is a sync/async .NET 4.6.1+ client, and a portable class library for stripe.com. - GitHub - stripe/stripe-dotnet: Stripe.net is a sync/async .NET 4.6.1+ client, and a portable class libr...
and this is the github link
As far as I know our .NET library does not contain any card scanning functionality. It's a server-side library that isn't intended to be used in a client-side app.
Is that regarding the physical card reader ?
Is what?
Well, as of right now, we were thinking of getting physical stripe card readers since the rate goes from 2.9 to 2.7
So we were wondering about how to go around to making the card reader communicate with our app as to pass the card's information for the payment processing
You mean our Terminal readers?
Yes
That's what I meant as far as "card reading"
or "reader"
Sorry if I wasn't clear
So what we were looking for was whether or not there's a library in the xamarin package to facilitate that communication between the terminal and the app to then pass the card info through our back end service
No worries! We have Stripe Terminal SDKs for JavaScript, iOS, and Android.
So what we were looking for was whether or not there's a library in the xamarin package to facilitate that communication between the terminal and the app to then pass the card info through our back end service
There is not.
I see, will I be able to add those into the xamarin's individual android and iOS projects ? Or is there any caveat to that?
As far as compatibility or dependencies
Honestly I don't know. I'm not very familiar with Xamarin.
Got it!