#isi_code

1 messages · Page 1 of 1 (latest)

candid orioleBOT
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wraith ginkgo
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👋 happy to help

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we unfortunately don't support Flutter mobile apps

leaden wasp
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We are building a custom mobile app that should support Tap to Pay on both Android and iOS using the Stripe Terminal SDK. The goal is to allow users to accept in-person contactless card payments directly on their phone, without using any external hardware reader (e.g., no WisePOS E or BBPOS).

We are not using any third-party plugin or wrapper, just looking to understand how to properly implement this functionality using the official SDKs, directly in a custom application.

We’ve already implemented:

Terminal initialization

Connection token and PaymentIntent creation

Simulator mode, which works fine

However, on a physical Android device (Galaxy S23), when calling collectPaymentMethod(), we get the error:
TerminalException: AdapterType does not exist
It seems that Tap to Pay configuration is missing, but we couldn’t find any documented method to enable or configure it on Android.

For iOS, we understand that Tap to Pay is also supported via the Stripe Terminal SDK, but it’s unclear how to enable and use it in a custom app (not the Stripe Reader app).

We would like guidance on the following:

What is the minimal setup required to activate Tap to Pay on Android and iOS?

Are there specific methods to register a device, set a location, or enable Tap to Pay programmatically?

Can Tap to Pay be fully implemented inside a custom app using the official SDKs (no external plugins or wrappers)?

Any documentation or example projects would be greatly appreciated.

Thank you!

wraith ginkgo
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if you want you can use ReactNative

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but not flutter