#alaanor_best-practices
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Hi, we do have Mobile SDKs: https://docs.stripe.com/sdks/ios, https://docs.stripe.com/sdks/android and https://docs.stripe.com/sdks/react-native
Are you able to review and let me know if that does not answer you questions fully
Hey thanks for the link. I knew these existed and actually code wise I'm not really confused. It's more on how the general flow would be. Which I realise is no longer really a developper question and I'm sorry about that. Like at some point in the flow, if I were to allow payment on mobile, I should be able to transfer a certain (15% I believe) fee back to apple and google respectively. I do not think the sdk does that part at all. Maybe I shouldn't even try to accept payment on mobile at all so I can keep the stuff simpler (but will google/apple allow me to do that ? In that sense I was hoping to see what other people generally have done). You can tell me if this is out of domain and unable to answer. I'm fine with a "I do not know".
I suspect that piace is already handled by Stripe. However, let me confirm with a teammate to be sure
I was able to confirm that you do not need to handle any additional fee payments to Apple directly. Stripe handles the standard payment processing fees, but there are no additional Apple Pay fees that the merchant needs to consider or pay through Stripe.
The confusion might be related to Apple's App Store in-app purchase fees (which can be 15-30% for digital goods and services), but these are completely separate from Apple Pay transactions:
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Apple Pay is a payment method that allows users to pay with cards stored in their Apple Wallet. When used through Stripe's SDK, this is simply a method of payment collection, not an in-app purchase.
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You do need to transfer any 15% fee to Apple for Apple Pay transactions processed through Stripe's SDK.
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Apple Pay transaction fees are the same as standard credit card transactions - the merchant only pays their regular Stripe processing fees.
If you're selling digital goods or services through their iOS app, you may need to use Apple's In-App Purchase system (which has the 15-30% commission), but that's entirely separate from the Apple Pay payment method implemented through Stripe
I see thanks for the detailed answer ๐