#thomash-schedule-updated

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hollow siloBOT
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Hello thomash7851, we'll be with you shortly! Below are links to other discussions we've had with you in the past week in case you want to review that information. If your question is related to one of these previous discussions, please provide a comprehensive summary of the current state and what you need help with now. We help many users simultaneously, so a summary allows us to resolve your issue as soon as possible.
โ€ข thomash7851, 4 days ago, 20 messages

waxen gull
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Hello ๐Ÿ‘‹
Which webhook were you expecting?

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Can you provide more info?

sinful gust
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subscription_schedule.updated , as the schedule should update the current phase params when moving between phases

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additional context in linked conversation

waxen gull
sinful gust
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Okay so basically I:

  1. Created subscription schedule: evt_1O4gMOFDeLk1yF1lxAEhAZ4L , This was to create the schedule and attach it to the subscription: sub_1O4OyyFDeLk1yF1lAefR9mEX
  2. updated the subscriptionevt_1O4gMPFDeLk1yF1lzEcvRoj6 so there was a price change when the trial expired, today at 16:05 BST
  3. at 16:05 I only got the customer.subscription.updated event and not the schedule updated that I was expecting. I assume teh schedule should have updated and am confused why it hasn't
hollow siloBOT
waxen gull
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oh wait

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that's for when you updated the schedule directly via the API

sinful gust
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That was at 9:53 when I created the phases, I was expecting a second as the phase concludes

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yeah exactly

languid umbra
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thomash-schedule-updated

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@sinful gust we're investigating, will take some time

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@sinful gust okay we confirmed it's sadly a known bug where updating the current phase of a SubscriptionSchedule does not trigger that Event. We flagged it again to the product engineers but I'd recommend that you contact our support team at https://support.stripe.com/contact/email to report this bug too

sinful gust
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Cool - my first bug with stripe to be fair. Thanks for clearing it up with me ๐Ÿ™‚

languid umbra
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sure thing, and sorry about the trouble. Was fun to see 3 other people on my team try to debug this and one of them go "ohhhh it's that old bug I flagged"