#DusanCar
1 messages · Page 1 of 1 (latest)
it works the same way overall, shouldn't be any different, you use a SetupIntent and a UI that supports Apple Pay(like the PaymentElement) and it just works, they act like cards.
So basically this guide: https://stripe.com/docs/elements/express-checkout-element/accept-a-payment
But using SetupIntent instead of PaymentIntent right ? I think thats what I saw in some other thread when I searched for this before I asked
It works on iOS as well, not just web right, the same approach ?
I'm not really sure if ExpressCheckoutElement works with SetupIntents, looking. But PaymentElement definitely does and that's usually what you'd use(since it combines multiple inputs of different payment methods). https://stripe.com/docs/payments/save-and-reuse?platform=web&ui=elements
you'd build a webpage and the webpage will work on e.g. mobile Safari yes and show Apple Pay if it's supported on the phone using Safari
Oh okay I get it, thanks a lot
Im just a bit confused because the Add Apple Pay section in the link you sent covers only One-time payment and Recurring payments. Third possibility should exist where by using SetupIntent we are not doing any payment at that moment, right ? It might just not be noted in docs
I got lost in tabs I guess 🤦♂️ Sorry about that
Oh I got confused because I opened the link you sent, and then went into iOS tab instead of web and that has slightly different Enable Apple Pay section
yeah the docs can be messy unfortuantely and then a lot of the content is 'shared' between them and can be confusing when used in different contexts