#drum

1 messages · Page 1 of 1 (latest)

main gobletBOT
primal thistle
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I think that's expected

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Just curious why you need payout.updated?

honest wedge
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so it sounds like i should be able to simply turn on handling of payout.failed event, and i can handle it the exact same way i handle payout.updated. is that correct? it looks like the payload is the exact same (i.e. object is payout)

primal thistle
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Yeah you'll receive the same payload type

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Can handle it essentially the same

honest wedge
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wonderful. thank you! :]