#Chaos

1 messages · Page 1 of 1 (latest)

wise jungleBOT
unborn peak
#

Hi 👋 I'm not familiar with Apple's requirements around the Apple Pay button. Are you using our prebuilt UIs, or are you building your own UI components to offer Apple Pay?

haughty plume
#

We are using Stripe's library's add payment options. We do not have custom screen. The screen above comes from Stripe's own library. This screenshot is where we add edit new credit cards (and obviously also apple pay option). We open this by "paymentContext?.presentPaymentOptionsViewController()"

unborn peak
#

Sorry, but I'm not readily recognizing that UI. It doesn't look like our prebuilt PaymentSheet UI. Could you point me to where you're pulling that UI from?

haughty plume
#

This screen appears when you open payment methods. It comes with Stripe's iOS SDK. This view is prebuilt in Stripe's sdk. You can open this screen via the following swift programming language code: paymentContext?.presentPaymentOptionsViewController()

unborn peak
#

I have a teammate that is taking a look, but while they do, can you double check whether you added an Apple Pay logo/button anywhere else in your app? This is the first either of us have heard of an app getting rejected for including our prebuilt UI.