#2k World Eaters Recon - Enough Anti-Tank?

6 messages · Page 1 of 1 (latest)

sage gate
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Clearly having a lot of fun with the idea of World Eaters Recon, here's my first stab at a list. <@&877303441716809749>

RoW - Recon Company

Centurion (Delegatus) - Nemesis Bolter, Bolt Pistol, Chain Axe - 95
Centurion (Vigilator) - Master Crafted Nemesis Bolter, Bolt Pistol, Chain Axe, Melta Bombs - 95

10 Rampagers - Falax Blades, Jump Packs, Champion with Artificer Armor - 355
2 Contemptor Dreadnought - Multi-melta, Meltagun - 390
2 Apothecaries - Artificer Armor, one with Jump Pack - 125

20 Despoilers - Chain Axes, Bolt Pistols, 4 Power Lances, Sergeant with Falax Blades and Artificer Armor - 245
10 Recon Squad - Chain Axes, Bolt Pistols, 2 Shotguns, Sergeant with Falax Blades and Artificer Armor - 170
10 Recon Squad - Chain Axes, Bolt Pistols, 2 Shotguns, Sergeant with Falax Blades and Artificer Armor - 170
5 Recon Squad - Nemesis Bolters, Augury Scanner - 145
10 Tactical Support - Rotor Cannons, Augury Auspex - 205

Total - 1995

That's it!
No Fast Attack or Heavy Support, haha. I feel a bit light on anti-armor, hence the two Contemptors, but maybe that's enough?

sage gate
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Maybe this is too heavy on the troops? I could probably even drop a Contemptor to get a pair of Javelins with some tweaking, but they'd have to deep strike or outflank onto the table

surreal frost
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I would leave the contemptors in. They will do a lot of work.

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Does seem pretty troop heavy at 2k

sage gate
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I could ditch one of the 10-man squads which would free up 170 for something fun out of fast or heavy

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Like a pair of Sabres