Just like it says on the tin, I have an idea for a MS list that I wanted reviewed by the hivemind
https://docs.google.com/document/d/1_l9Pr24GZAGdn6hFSXaOYkIEIiQ9sT2st3EJ87dzlI8/edit
#Emperor's Children Maru Skara 3k
116 messages · Page 1 of 1 (latest)
Looks good. The only concern I have is for the potential mishap on the drop pod. If I'm guessing, the plan is for the Palatines + Lucius in it?
the legion despoiler squad points seem wrong
for 20 is should be 200 +20 for the 4 axes +15 for the power fist, you have it at 198pts total
also your chaplain would be 110pts rather than 105pts and the legion assault squad 230pts instead of 225pts
i'd be tempted to drop the chain bayonets from the tacticals if you need the points
math is hard sometimes.........
honestly i was toying with taking 3 or 4 of the swords off the palatines to give them a bit of anti-tank
but then again i already have a bunch of lascannons & multi-meltas........
Yeah, you could shave some points off the Palatines pretty easily. Good idea to keep some charnabels for when you just have to chew up 2+ saves.
i took 3 off the squad
& the bayonets
gave a couple swords to other dudes
which Charnabel weapon would you recommend
i am kind of torn between the Saber & the Tabar
+2str in exchange for 1 worse breaching
In this case I'd say Saber or Glaive as the middle ground. The +S is good for piling on wounds, but Breaching 5+ is what you're looking for in this case I think.
i was leaning that way
the extra Str i mean
but yeah
breaching their booty armor is important
but then again
Lucius can also crack them open like a cold one
while the boys watch
Unless Lucius is in a challenge, then he'll just curbstomp that one poor schmuck.
But the Rending on rapiers makes the S profile mostly moot. So moving from rapier to tabar is a cheaper route but not adding much to the unit's damage I think outside of forcing more saves.
although with him i am wondering if it would be worth it to take 19 over the laer
like fleshbane is cool
He's got both base, unless you're considering dropping the Laer to save points?
Yeah, easy enough detail to miss
i guess his model is wielding two swords.......
Yep. He can drop Laer to shave 40pts and take a basic close combat weapon instead to maintain the dual sword +1A.
i wonder if that is worth it
Or well I guess he still has a pistol regardless
what does duelist's aegis do?
+x WS while in a Challenge
neat
Are the jump packs flanking, deep striking, or starting on the board?
lucius & the boys?
I'd also probably find place to put at least 1 Nuncio-Vox in the list. There's a lot at risk for that drop pod scattering, and DS isn't covered in the MS reserve shenanigans.
Assault Squad + Champion
Hm, is it about the wording on Flanking Assault? Def needs that FAQ though I feel like RAI they should be able to. But that'll probably be the juicy target on the board T1 so some way to bump their durability could be good.
you can charge out of flanking, but not out of deep strike
I think I'm missing the wording difference between them that allows one but not the other.
also a drop pod deep strike isn't as bad as jump packs for scattering, Inertial Dampeners means it cant hit terrain and it scatters half of what you roll
hmm actually assault marines could charge
its only if you come down in a drop pod that you cant assault
Assault Vehicle rules wording needs to be touched on in general for that, yeah.
Specific should override general but the whole "as normal" part of the DS / FA rules messes it up in my brain when it falls back to another preventative rule.
so you could Outflank with the Jetbikes and Javelins and Deep Strike with the Palatines in drop pod and the Assault Marines and Destroyer Assault Squad, but it doesn't leave much on the table for turn 1
see i was in VC with Code & a bunch of other people a few weeks ago
& they found a bit that says you can't charge out of Deep Strike
like there is the paragraph that says you can
"Units that have been deployed as part of a Deep Strike Assault may not Move or Run in the same movement phase as they are deployed, but may Shoot and Assault as normal"
but then right after that is another one that says you can not
last sentence of the rule
assault is different than charge
that is what the issue is
assault just means you can fight
no
the Reaction cover 3 phases of the turn, Movement, Shooting and Assault
Assault covers charges and combat
Movement phase is the Move and Run, Shooting is just Shooting and Assault is Charge and Combat
the reactions rules clearly state that charging happens in the assault phase
it does need clearing up by GW
a lot of the rules need cleaned up
also in regards to things being on the board turn 1
do half your drop pods (rounded up) come in turn 1
like 7th
no, if you are using the drop pod assault RoW then everything comes in turn 1, if you are just deep striking in then all your units come in together on the turn you make a successful reserve roll for it
Why did you go for cycone missile launcher on Javelins over Lasconnons or Volkite?
Not a criticism just curios on load outs before I buy my own.
Thanks
that is what they come with base i thought
Yes, but why choose the cyclone missile launcher vs lasconnon vs volkite?
I see the utility because you get flakk missiles and frag for pinning
but AP 3 makes me worry sometimes about shooting termies/elites and needing 6's to glance a spartan
cause that costed extra
I'm not sure which ones I will buy yet, was thinking 2 x lascannon and 1 x cyclone in a squad
so i just left them as is
ah fair
i mean their job is to come in with multi-meltas & just zap things i don't like with those
i think i worry about them, because it feels like a terminator and dreadnaught heavy game system
and blasting your melta at them is fine ofc, but lascannons give that sweet AP2
which Is why I was thiniking 3 x melta, 2 x lascannon (to ID termies and hurt those dreads) 1 x cyclone to plop a frag missile and try and pin them
yes, but if you shott melta, you will shoot missiles and stuff gets a 2+ armor save against it
well yeah, 2 lascannon, 1 cyclone all with melta 😄
Just thinking about load outs on them a lot recently
as they are £72 to buy each!
i just bought 3 40k landspeeders
I think 3 x double volkite would be fun too, but probably difficult to model
& will just be running them as the javelins
nice