#Thousand sons - 2.0 theorycrafting

1 messages · Page 3 of 1

narrow bramble
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Like: can we make it AFTER we leave a transport?

rotund helm
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Every cult has a different trigger, which one you thinking of?

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(Almost always make the roll before you know if it's going to be useful or not. )

narrow bramble
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Well none specifically ATM as it will be for future list building

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But as example: the hammer of wrath one

rotund helm
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When declaring a charge, before rolling the distance.

narrow bramble
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Oh nice

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Will have to take it into account when building my lists

nocturne cove
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Sniper pinning I think is longer ranged and thus better for the beginning of the game where you will never be in range for Hallucinations

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You can't hallucinate if your halluicinator dies before he gets in range

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That's what your snipers and other longer range pinning is for. Keeping other snipers down

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So that your caster can get in range and do his job

rigid narwhal
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Well...Hallucinate -is- 36"....that's not exactly 'short' range

frosty plaza
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Question:
Because a psychic weapon counts for if determining if a character has more than one weapon, does that grant Magnus an extra attack (should he choose not to fight with his blade, though idk why you would do that)

nocturne cove
narrow bramble
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yeah still don't have a strategy for getting the sniper down

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maybe 2 scorpius

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😆

rigid narwhal
nocturne cove
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Maybe not the full 72 inch range but it's not unreasonable sometimes to find yourself 48 inches across the board with line of sight to a target on the other side

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Look all I'm saying is don't discount the power of ranged pinning and relying only on casters to do it

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Snipers look so good this edition I am pretty much expecting to see a squad of snipers every other game

rigid narwhal
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I just think there's diminishing returns when you have access to so many casters that can do it

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You'd rather be spending your points on addressing other things.

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Other armies that don't have as much access to powers, and/or better snipers, I fully expect to be running a few

nocturne cove
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Tbh exodus scares me the most in a match up against tsons

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That sniper is crazy good

narrow bramble
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but sniper only have mk4 by default 😦

rotund helm
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@frosty plaza maybe I think, so he can get the extra attack from his serpenta if he needs to. But loss of ap is going to be worse in most situations

rigid narwhal
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Good. Achean armor like true 1kSons.

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None of this beaky marine shenanigans

narrow bramble
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mk3

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tbh i'll just end up printing them and buying this damn 3d printer

nocturne cove
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Tbh we did have mrk 6 depictions on prospero. But like all armour types our local "Achean" variant produced by forge world Zhao-Arkhad let's us do thematically whatever we want so long as its vaguely egyptian/greek/middle eastern/persian

narrow bramble
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yeah but mk4 squad kinda look weird in the middle of mk3 legion

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and yes mk6 also look weird af

rigid narwhal
narrow bramble
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the only distinction on decal between my veteran and tac squad are the decal

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cause i don't see why a veteran would want to change the armor he have been using for years

coarse hill
narrow bramble
coarse hill
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I do think a couple vets with nem bolters might be worth it over a missile but it's not for the pinning or 72", it's ap2 and letting me take another cult

rigid narwhal
nocturne cove
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I see it as thousand sons are a tiny legion with access to pretty much a normal sized legions worth of equipment. So there's less boys and more toys meaning they can afford to be more bespoke and individualistic with their equipment and armour load outs

rigid narwhal
narrow bramble
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the best way to avoid intercept is to drop more stuff

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🙂

rotund helm
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You need your Telepaths on the board too

nocturne cove
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Though I don't subscribe to the "only a thousand strong" legion. That's a little dumb. It's more fair to say theyre like 40,000 strong before prospero burns. That still puts them well under the next smallest legion but doesn't make it sound stupid to call them a legion

rigid narwhal
narrow bramble
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from the black book

nocturne cove
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That sounds more reasonable

narrow bramble
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the "only a thousand strong" was when they got to magnus

frosty plaza
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IIRC they were still the smallest legion

narrow bramble
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one of the smallest

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emperor children also had some issue

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and where down to ~300

frosty plaza
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Yeah early on

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I think towards the end 1ksons was the smallest

narrow bramble
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at the time of prospero it was similar size to all the small legion

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at start of the heresy... well not a lot remained

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CAUSE OF FREAKING RUSS

nocturne cove
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Going by 40k lore it would seem sending away the 9th fleet saved quite a few tsons

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So there's always a lore avenue there to base your army around a 9th fleet force

narrow bramble
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yeah but it could have helped on prospero =p

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at least the spacedogs lost a lot on prospero

nocturne cove
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As well as all the tsons around the galaxy partitioned off to help other legions

rigid narwhal
narrow bramble
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🙂

rigid narwhal
nocturne cove
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There were only 9 fellowships apparently measuring about 8-9k each

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Plus all your usual auxiliaries

rigid narwhal
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I'd love to hear how any AL could have possibly blended with TS.

narrow bramble
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technically a good way to form your librarian

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just infitrate TS and become a nerd

rigid narwhal
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I think it'd be obvious when you're not a psyker

nocturne cove
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Id imagine infiltration of the tsons would be a lot more difficult because its not simply enough to change your armour colour and credentials. Tsons literally mindlink when fighting and communicating. Fooling the tsons would be a lot more difficult and that's not even beginning to talk about the order of the Blindness would be sniffing out people like you every step of the way being legion intelligence

rigid narwhal
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It'd be like the CIA infiltrating the NSA.

nocturne cove
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It would involve learning all the secret hand shakes and double meanings of portents and spiritual teachings as well as the culture and the dialogue and ample amounts of history and occult knowledge beyond the Ken of a normal librarian

rigid narwhal
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and covering all your telepathy

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gotta VPN all your Warp Browser activity

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plus the tutelaries

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You'd think someone's pet would go, "Hey guys, something's up with this dude."

nocturne cove
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I think the only way it could work would be to send a novice new librarian psyker recruit very early on to join the tsons and pretty much allowing them to go native for decades before activating them

narrow bramble
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deep cover sleeper agent

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would make a cool conversion

rigid narwhal
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I think AL would be better suited just being up front about it. Most TS culture seems to be very open about information, considering everyone can read minds.

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and even when the sleeper gets 'activated' alarm bells would go off everywhere

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"Hey, Bob's gone haywire."

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He'd immediately have people watching him for Flesh Change and stuff

narrow bramble
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well it's quite logic that prospero's society (including TS) would have rule against mind reading others

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(kinda out of the theorycraft subject but well we are TS so we are nerd=p)

rigid narwhal
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Yeah but there'd be enough passive telepathy, and again, the tutelaries.

nocturne cove
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I think it's more a courtesy because everyone on prospero can read and mindlink with each other.

But there's nothing stopping an order of the blindness member invasively entering your mindscape to find out the truth

rigid narwhal
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"Bob is suddenly a different color in the warp, we'll just check in he's okay."

narrow bramble
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so they can do anything

nocturne cove
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They only lightly touch on it but order of the Blindness are scary.

narrow bramble
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i want some order of the blind units

nocturne cove
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Similar tactics of the alpha legion coupled with psyker shenanigans

rigid narwhal
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and your name isn't Moon Moon, they can trust you

nocturne cove
narrow bramble
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i'm 99% sure they will be present on the legacy pdf

nocturne cove
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Hopefully

narrow bramble
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with every removed units

pastel crest
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Ammitara can be actually really strong considering the new sniper rule.

narrow bramble
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especially if they get 2hp

pastel crest
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Alas they are gone when they are becoming useful.

narrow bramble
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if they release them i'm gonna kit 2 units of them at least

pastel crest
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How unfortunate...

nocturne cove
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"Can't let tson players have fun it's 2.0"

narrow bramble
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tbh we are still good

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just down to mid tier from OP tier

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i'd bet Alpha legion may be the new S+++ tier

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their -2 inch is so good

nocturne cove
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Yeah I don't care much about being top end I just think some of the rules and choices made actively punish players more than work towards something that is fun and enjoyable with how some of the rules work and interact

narrow bramble
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some of them (the fact a praetor can't activate force for himself) may be fixed soon

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as it seems to be a mistake

pastel crest
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The only thing make me unhappy is the strange wording everywhere our rule...

narrow bramble
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same with the robots getting psychic power for free

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and probably the absence of combi version of our special bolter

narrow bramble
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look at the admec stratagem the wording is... original

pastel crest
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Lmao...

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Btw, achean force is considered as force, so we can still Id daemon, right?

narrow bramble
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what do you mean by ld daemon?

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oh instand death

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i think so

pastel crest
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That make me happy a little bit. Daemon hunter fuck yeah.

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And against word bearers😈

rigid narwhal
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IW also seem really, really good.

pastel crest
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Yeah. They are always basically super ig of 30k

nocturne cove
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It's always fun to remind people the tsons were targeted first by chaos for destruction because of their anathema to demons.

narrow bramble
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well we are the founder of the grey knight after all

rigid narwhal
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The GK just finally learned to mind-wipe everyone before bringing them in.

pastel crest
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Can we make a list of the loopholes of our rules and the reasons to justify them? I may want send a email to FW faq department after the proper release date.

narrow bramble
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good idea

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tbh send it before release

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and protips: don't send an email but a proper mail

pastel crest
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What we already have is:

  1. No rule prevents you from stacking psychic power.
    2.No rule prevents you from stacking minor arcana.
    3.IC like moritat can not activate their achean weapon
    4.Osiron doesn’t need to pay 50 pts to buy cause psyker rules.
    5.Same for achea.
    Anything else?
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Does no IC can be attached to khenetai count?

narrow bramble
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no special combi bolter (not a loophole but i'm salty anyway)

narrow bramble
nocturne cove
narrow bramble
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not even primus medicae?

nocturne cove
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And that's because they gain the rules of the unit they join (warriors of the Khenetai) and thus get mind song

narrow bramble
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so it means the lead apothecary can't join his own cult

nocturne cove
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Do primus medicae get the rule like apothecaries do

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Hang on

pastel crest
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Are we sure that “psyker gain core discipline for free” still exist in final version?

nocturne cove
pastel crest
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😅Ok then

rigid narwhal
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And just saying, everyone should send emails with their concerns. GW doesn't call them 'sometimes asked questions' after all

narrow bramble
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the trick is to send mail and not email

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receiving a paper mail is annoying as hell

pastel crest
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I will add IC psyker can not take achean force weapons in it for reasons anyway.

nocturne cove
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That's why it's such a huge problem for khenetai

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Anyone without mindsong of blades joins? Mindsong switches off entirely

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Means if you want to buff them as a unit you need an IC psyker trailing behind them targeting them for powers

narrow bramble
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just follow them with a character in a breacher unit

nocturne cove
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It's also not ideal because really you want them in a transport and guess what... they can't cast mindsong in a transport at the start of the turn...

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So for the first round of combat when they get out and charge they will be without mindsong

narrow bramble
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can't remember when you can detatch an IC from an unit

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is it at the end of move phase?

nocturne cove
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I think it's in the movement phase yeah

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But mindsong has to activate at the start of the turn before any movement is done presumably

narrow bramble
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so IC in the unit for +3''

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oh shit

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can you mindsond -> attach -> +3'' -> detach?

rigid narwhal
nocturne cove
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I don't know

pastel crest
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How many HQ can we have now? 3 or 4?

narrow bramble
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3 plus allied detachement

nocturne cove
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I don't know if you can cheese mind song that way or if independent characters can detach and attach in the same turn

narrow bramble
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so 4

rigid narwhal
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Since its start of the turn, they can't activate mindsong when leaving a transport or deep striking, meaning you have to walk them along

narrow bramble
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it was allready the same issue in v7

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sorry in HH1.0

nocturne cove
pastel crest
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Oh great, so deepstrike khenetai can not use their special power

rigid narwhal
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so as-is, yeah, they're just overpriced veterans with 2x power weapons

pastel crest
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This rule is stupid...

narrow bramble
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well they still are a good distraction carnifex

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with an apoc

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apoth

rigid narwhal
nocturne cove
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So yeah any faq email should include how the rules for khenetai simply don't work with their unit in mind

rigid narwhal
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like...a couple Contemptors

pastel crest
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Added.

narrow bramble
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oh shit 145 point is for 5

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i was thinking 10

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😆

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at least they will look cool in the display cabinet with magnus

pastel crest
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I am amused that we can still find loopholes after several days of intense seeking.

narrow bramble
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before you can throw the key out as you won't need them

nocturne cove
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I will still probably run two squad's of khenetai because they're cool

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But they will be playing at a disadvantage

rigid narwhal
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They're definitely a 'fun list only' choice

narrow bramble
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same for sekhmet

rigid narwhal
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which is fine, because this isn't 40k, but...

narrow bramble
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deathstar of fun list

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or

nocturne cove
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Or I might just make a list of house rules to make them make sense

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Along with moritats, achea castellax, the osirion, ICs and achean force weaponry etc

narrow bramble
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so can we say that TS is for 'fun list only' ? 🤡

nocturne cove
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Basically just rewrite the damn book to at least make sense

narrow bramble
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(except the achea spam with psychic power that is not fun for your opponent)

nocturne cove
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I'm sure a strength and toughness 21 unit of Achea isn't at all broken...

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Sorry they have achean force claws as well my mistake.

Strength 23

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What do you mean a unit that can literally buff itself to the point it can bench press and snap a warlord titan in half is a potential oversight of the rules?

narrow bramble
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it's multiplier then addition

nocturne cove
# narrow bramble how do you get 23?

Strength 6 and toughness base.

Biomancy cast is +1 Strength and toughness.

You can take 15 achea castellax in a list.

Buff target one unit with all of them.

They are now Strength and toughness 21.

Cast achean force. +2 Strength.

23 Strength and toughness 21

narrow bramble
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hi, i'm a titan

nocturne cove
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It's stupid

narrow bramble
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totally useless tho

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as they have shit WS

nocturne cove
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They could literally walk up to a warlord titan and pick it up by its toes and suplex that bitch

narrow bramble
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WHAT DO YOU MEAN PROSPERO BURN? I"LL BURN YOU

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🙂

nocturne cove
pastel crest
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I don’t think achea with discipline will remain, but even they don’t stack power on themselves, they are our best source of different buff powers I think.

nocturne cove
feral fox
narrow bramble
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you have to be on the terrain to be selected

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same with deep strike

feral fox
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Where does it say that?

narrow bramble
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well it's that way since warhammer v2

feral fox
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That's not really relevant is it?

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It might be there somewhere, but I can't see it.

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There's nothing in the Core rules, the vehicle rules or the psychic rules that I can see that prohibits casting a power in a transport.

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Now that will probably get Erratad.

nocturne cove
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The only thing I could find in p3 so far is this

narrow bramble
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so... technically you can cast it on a rhino

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as it have 2 shooting ports

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😆

nocturne cove
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I can't actually find ANYTHING specifically to do with casting.

I did find battlesmith though and it seems you can do that inside a vehicle... so if that's anything to go by so long as its not a shooting attack it's fair game?

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This is phase 3 though

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There's no reference made either in the psyker rules pages

pastel crest
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Wait...

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Can you check the transport section?

keen jackal
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I brought this up before in rules and tactics a bit ago, too. There's nothing in any book that stops you from casting in a transport. There's a big black hole of information on if you can cast powers out of a transport, or even target the transport you're in. But the rules DO say you can't use any abilities of units in reserves.

nocturne cove
keen jackal
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It doesn't really matter for many psykers except for khenatai, since 90% of powers are cast after movement. Unless you wanted to give your transport precision shots without getting out

pastel crest
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But, but minor arcana and dome...

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So, say if you can cast dome inside a Spartan.

nocturne cove
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I mean for khenetai is a pretty big deal...

pastel crest
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Do you measure the bubble from Spartan? And opponent cannot snipe your psyker?

nocturne cove
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Shield dome mastodon

pastel crest
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We need something that can move in other phase...to be a mobile dome platform

nocturne cove
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I mean the deredeo was meant to be the moving dome shield

pastel crest
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That only provides 5++ though, right?

karmic bay
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Have the Thousand Sons rites of war leaked anywhere? I’m not seeing it in the big list of legions

pastel crest
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One is GotCK, one is let you take castellex achea as troop.

karmic bay
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GotCK?

pastel crest
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Guard of crimson king, let you take Sekhmet as troop and deep strike.

karmic bay
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What are the limitations for each of them? Requirements?

pastel crest
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GotCK is you must take Magnus or Ahriman or a psyker praetor, no allied detachment.

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Castellex is must have a tech marine unit, every achea unit must have more than one model, and must have a pravien.

nocturne cove
# karmic bay Have the Thousand Sons rites of war leaked anywhere? I’m not seeing it in the bi...

The Thousand Sons have two Rites of War

The Achaean Configuration lets you pick Castellax-Achaea Automata as Troops choices, and you can shunt all of your perils results off onto them if they’re within 12″. Those models are considered to have the line sub-type while they’re near friendly Thousand Sons Psykers. Your cost for this is that your Castellax units have to have more than one model, and your detachment has to include at least one Legion Techmarine Covenant and at least one Consularis with the Legion Praevian upgrade.

The Guard of the Crimson King lets you pick up to six Infantry units in your Detachment to gain the Deep Strike special rule. When these are deployed as part of a Deep Strike Assault, they get the Fear (1) rule for the rest of the turn. On top of this, your Sekhment Cabals are troops. As a cost, you have to include either Magnus, Ahriman, or a Praetor upgraded to have a psychic discipline. Which, fine – you were going to do that anyways. Also you can’t use this with an allied detachment.

karmic bay
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Thanks

rotund helm
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GOTCK is so good. Even if you don't do mass deep strike, having the option there is good.
Mandatory psychic praetor almost always taking anyway

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Sekhmet don't get Line so that's not great but whatever

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The castellax one is a harder sell. Could be fun.. probably not Good

pastel crest
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If I attached IC to a unit, is deepstriking them consider as one unit or two?

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I guess two?

rotund helm
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Um. Pass.

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Magnus comes with it already though

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You'd be mad to do all 6 outside of massive games

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Unlees you do like.. minimum size support squads.. hmm

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It's so good. It need a whole tactica for itself

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But also a HUGE risk if you try and pull it off

pastel crest
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No not gonna bring Magnus.

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A complete Sekhmet Death Star use 4 slots of deepstrike...

narrow bramble
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not fan of GoCK as it basically remove you a HQ slot

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Achean one look really good for an allied detachement

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(and no line on sekhmet)

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@rotund helm allied detachement is especially valuable for TS as it give you an extra HQ slot

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so another psyker

coarse hill
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Wait can you ally thousand sons?

narrow bramble
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you can always ally with yourself

pastel crest
coarse hill
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Huh, seems a bit cheesy

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But extra hq and elite slots

narrow bramble
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well the third company got help from the 2nd company

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well you have to pay the HQ and troop taxe

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but for TS HQ is not a tax

coarse hill
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Just shift one of your 3-6th troops across, easy

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Does being in a different detachment matter rules wise at all?

narrow bramble
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well i'm getting a breacher squad in my next order batch

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i think you can't be targeted by power

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and can't be attach

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or something like that

rotund helm
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I don't think self allying is allowed

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Despite it being logically and thematically fine

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Also to clarify, GOTCK doesn't lock out allies, it just can't be allied itself.

narrow bramble
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oh rlly?

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damn it's instant pick then

rotund helm
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Yeah it's almost too good. There's no real reason not to take it if you are using a praetor

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Even if you didn't deep strike at all, sekhmet troop is handy.

narrow bramble
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yeah even if not line

rotund helm
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Ahrimans Warlord trait is better than i initially gave it credit for. Redeploy 3 units, which Can put them in reserve (so deep strike,). And gain an extra action in Any phase.

nocturne cove
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Tsons aren't allowed a sworn brothers ally... even if it is themselves

rotund helm
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and he's not much more than a standard paragon blade praetor. (165 with a psychic level, compared to Ahriman 185 (not taking credit for master crafting his shred pistol)

nocturne cove
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I dunno it seems a bit strange you can't ally tsons to themselves but I guess it's to prevent shenanigans

rotund helm
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(oh, all Praetors are Relentless, and can take sniper rifles.)

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And Ahriman also gets Adamantium will 3+, so .. can tank perils, but don't do that. And his staff is Much better than a paragon blade.

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Downsides to Ahriman: ws5 so can easily lose to other praetors, and has not very useful disciplines.

nocturne cove
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Ahriman is probably as close to sigismund as we can get

rotund helm
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And can#t take melta bombs 😢

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hitting other characters on 5s is rough.

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but S 9 is great

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and initiative 6 is amazing

nocturne cove
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Master crafted as well

rotund helm
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yeah

pastel crest
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Isn’t divination‘s psychic weapon pretty good?

rotund helm
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Yeah its ok.

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Ahrimans problem is all 5 of his powers replace shooting, so he can only ever do one. (and nothing locked in combat)

pastel crest
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Well won’t use Bolter after all.

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But yeah only can use one is... not satisfying

nocturne cove
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Poor master crafted asphyx bolt pistol... that shit ain't ever going to be used

rotund helm
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Idk if there's a psyhic hood nearby and you're running out of bodies

pastel crest
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Nah first thing to do in the game for us is sniping things with hood.

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My lascan Corvidae Osiron is ready for that.

nocturne cove
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Hoods just mean sniper trap anyways

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Hit boxes for the head get screwed up

pastel crest
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Actually, can not use not-shooting psychic power because of locked in combat is sort of dumb...

lost estuary
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Do we have any other sources of psykers not in the HQ slot barring sekhmet and osiron?

narrow bramble
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castelax

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technically

lost estuary
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I'll wait for a faq for that first

narrow bramble
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oh the faq will kill this

pastel crest
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3hq, 1 Sekhmet, 2 Osiron, so in my plan there will be 6 psykers in my list.

narrow bramble
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quite sad veteran lost the option to buy a full psyker

lost estuary
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How are good is our unique wargear? The aether and asphx feel nice. Not sure about the force weapons but they do get force.

narrow bramble
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they don't get full force

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only +2s

pastel crest
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Almost equal to in 1.0, since didn’t take veterans as psykers.

narrow bramble
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not x2

lost estuary
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Ah

pastel crest
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Depends, not bad though.

lost estuary
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Hmm, swords still remain useless then

narrow bramble
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axes ftw

lost estuary
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Axe for ap and maul for s8

pastel crest
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The most useful one is the force maul, basically s8 ap3 at i4

narrow bramble
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but muh ap2

pastel crest
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I will take that for my every apoth.

lost estuary
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Makes me sad about the sword guys we get

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Forever useless

pastel crest
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With biomancy axe is basically free powerfist.

lost estuary
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I'm sad the dreadnought force weapon has fixed strength

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Can't boost it with force

pastel crest
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Osiron’s can?

#

It’s going to be s11 with force, I think it’s pointless outside fighting tanks though

lost estuary
#

Force boosts the characteristics

#

And the force weapon has a strength value in the weapon

#

Unless the cheap force is different

narrow bramble
#

isn't force boosting the str of the weapon?

pastel crest
#

Achean force is directly +2 strength on your attack.

lost estuary
#

Oh interesting didn't know that

pastel crest
#

And that’s additional to any other modifier.

lost estuary
#

So we can boost with force and boost again with achean?

narrow bramble
#

force wording

pastel crest
#

You can’t. There is no weapon with both achean and force rule

narrow bramble
#

(the full one not only ts one)

lost estuary
#

Don't the Tsons plasma get it

pastel crest
#

Tson’s plasma is just achean force.

narrow bramble
#

hmmmmm

#

don't think so

lost estuary
#

Ah so when it says it counts as force it doesn't get force

pastel crest
#

Yeah, it’s just cheap force.

#

Still Id daemons though.

lost estuary
#

Hmm so the advantage with our plasma is S8, no gets hot

#

At the cost of losing breaching

#

AP 4 plasma just feels so wrong to me

nocturne cove
#

Rending arguably is better

#

Actually no rending is better

lost estuary
#

Ah yeah, 6+ turns it into ap2 right

nocturne cove
#

Slim chance but a threat to terminators and tanks

lost estuary
#

Especially if it ID them with s8

#

If that's still a thing

pastel crest
#

I wouldn’t count on that too much though. Moritat with double aetherfire will still be my first choice.

#

You need enough shots to bet on rending.

nocturne cove
lost estuary
#

Hmm?

nocturne cove
#

Æther fire guns use achean force go activate.

Guess who can't use achean force because of bad rules writing

lost estuary
#

We can use a squad of destroyers

#

We need them to soak perils anyway

pastel crest
#

Yeah but that’s still stupid 😅

nocturne cove
#

You can't perils on achean force

lost estuary
#

Plus they can use twin asphx

#

Well we are gonna slap a psykic on the moritat

#

It's our thing right

pastel crest
#

Nah, depends on what kind of target you want aim your moritat at...

#

12 shots S8 rending are most suitable to target middle armour tanks.

lost estuary
#

What about spamming heavy plasma cannons?

nocturne cove
#

Also an option

lost estuary
#

We have the jet bikes

nocturne cove
#

Hrm that is true

pastel crest
#

Small blast with rending 6+? I don’t think so...

lost estuary
#

Depends on how grouped up the target is

nocturne cove
#

Wow the jetbike sky hunter unit might be ridiculous lol

lost estuary
#

But 3 jetbikes, good mobility

#

You can still give them the thingy as they are cav

nocturne cove
#

They have firing protocols and can take volkite serpentas and plasma cannons meltas etc

narrow bramble
#

but jetbike are sooo expensive

lost estuary
#

Or a landspeeder, but idk if they can carry plasma

nocturne cove
#

Firing protocols (2) means they can split fire

narrow bramble
#

landspeeder look like shit

#

tbh

lost estuary
#

It's a shame we can't replace twinlinked weapons

nocturne cove
#

Serpenta and æther plasma cannons might absolutely roll a unit

narrow bramble
#

or combi

pastel crest
#

How many points does it cost?

nocturne cove
#

105 for 3 to start

lost estuary
#

Can you fire the bolt pistol along with the plasma?

nocturne cove
#

Firing protocols 2

narrow bramble
#

quite cheap

nocturne cove
#

Yes

lost estuary
#

Oh nice

narrow bramble
#

so 2 shots

#

?

lost estuary
#

Na just split fire

#

I think it's worth trying. Mobility is also nice

nocturne cove
pastel crest
#

Yeah guess it’s alright

nocturne cove
#

Serpentas and plasma cannon would be pretty scary

narrow bramble
#

wow good thing to have on jetbike

#

btw should i get 2 scorpius or 1 scorpius + 3 jetbike?

nocturne cove
#

Would be funny if you could take plasma pistols

#

Double æther fire

lost estuary
#

Is volkite good?

narrow bramble
nocturne cove
#

@pastel crest

narrow bramble
#

so 2 scorpius or scorpius + 3 bikes?

lost estuary
#

Get bikes try them out

pastel crest
#

Oh entire team melta bomb, nice

lost estuary
#

They can be where you need them for anti armor

nocturne cove
pastel crest
narrow bramble
#

btw what is the bike statline

#

12, T5 2W ?

lost estuary
#

Huh, 2 shots

#

Good strength

pastel crest
#

Wait, why additional members only cost 15 points? The tax is huge.

nocturne cove
lost estuary
#

Hmmmm wouldn't the aether upgrade work for combi weapons

#

They still call it a plasma gun

nocturne cove
#

We're not sure but it should

lost estuary
#

You basically get 2 guns

#

Upgrading both should be possible

#

If you wished

nocturne cove
#

It should really.

#

But this is 2.0 tsons. There's a lot of things that should be possible that aren't for... reasons?

lost estuary
#

Hmm but with how good pinning is I wonder if combi grenades might be better

nocturne cove
#

Like our terminators not getting asphyx

lost estuary
#

If only heavy bolters got asphyx

#

And combi

nocturne cove
#

Pistols bolters and heavies

lost estuary
#

Bolt cannon isn't a heavy bolter

nocturne cove
#

It's the dreadnought one isn't it

lost estuary
#

And the robots

nocturne cove
#

Hang on...

lost estuary
#

Jesus who formatted the conversion beams

#

Na you don't swap anything to it

#

Unlike the bolter and bolt pistol

nocturne cove
#

Avenger with Shred would be funny

lost estuary
#

I would be happy with heavy bolters with shred

#

Seeing as you can find heavy bolters everywhere

#

And unlike plasma doesn't require the force test

#

So it works with vehicles

pastel crest
#

Do we think tactical with shred bolter worth it?🤔

lost estuary
#

Maybe

#

But is a tactical better then the scout with nemeisis

nocturne cove
#

I mean there's only two weapons that are called bolt cannon

pastel crest
#

The thing is, actually by the rule

#

You can not exchange anything for shred bolter Cannon.

#

Only robot can have them naturally.

lost estuary
#

Yes

pastel crest
#

Which is... another stupid rule.

lost estuary
#

And the orison

#

I think

pastel crest
#

No it can’t

lost estuary
#

Huh, shame

#

I think the biggest advantage is the shred is free so if you have a bolter, no reason not to have it

#

Reduced range isn't much of a problem

pastel crest
#

It’s not, it costs 1 ppm

lost estuary
#

Wait really

#

Was it the plasma that's free then?

pastel crest
#

Yeah

lost estuary
#

Hmm idk then. Shred is good though

pastel crest
lost estuary
#

Different roles then.

narrow bramble
lost estuary
#

I think shred might be worth it on a tactical squad you park on a objective

#

Or if you have spare points which is great

pastel crest
#

Heart of legion plus apoth near objective is 4+++

lost estuary
#

Heart of legion?

pastel crest
#

New rule for tactical and despoiler

narrow bramble
#

oh you are right

#

damn it's op

lost estuary
#

So tactical or despoiler?

pastel crest
#

As tson we can through biomancy on them to avoid iD, too

lost estuary
#

Do pistol still give melee attacks or something?

narrow bramble
#

so it's ok but not THAT good

pastel crest
#

Oh damn.

narrow bramble
#

(ok, it's op but not broken)

narrow bramble
pastel crest
#

Oh double weapon doesnt give extra attack anymore?

#

Shame.

narrow bramble
#

well double melee

pastel crest
#

Yeah double melee?

pastel crest
narrow bramble
#

tactical, they can still pack a punch in shooting

#

i'd say if you wanna go melee go assault squad

#

despoiler need too much babysitting

pastel crest
#

If you buy shred that’s really good considering multiple reactions. Let apoth take achean maul their combat is also effective

pastel crest
#

I would buy powerfist on the sarge

narrow bramble
#

isn't thunder hammer better?

pastel crest
#

So for me it’s fist for ap2; maul to kill as many 3+ save as possible

narrow bramble
pastel crest
#

If there is enough points, definitely

narrow bramble
#

thunder hammer is just sooo good

pastel crest
#

Aye, the extra points definitely worth it compared to fist

narrow bramble
#

have one veteran sergent with one, the other one have a maul

#

i'll try both

pastel crest
#

But considering what tactical can fight against, maybe thunder hammer on tactical is a bit overkill? Point wise.

narrow bramble
#

(well the other one have technically a staff but i'll use it as maul)

narrow bramble
#

or at least scare him off your squad

#

(btw damn gravis power fist is strong af)

pastel crest
#

🤔 need a complete final version to write a actual list to see

narrow bramble
#

well all the weapon + special rule are now online

#

and we have a lot of the point

#

what scimitar jetbike are insane

#

16''

#

and deep strike

karmic bay
pastel crest
#

So basically my list so far is
GotCK (maybe?)
Ahriman
Chaplain
Primus medicae
Sekhmet
2 tactical + rhino
1 melta support team
2 osiron las+fist
2 apoth
1 hss with las
1 leviathan + drop pod
2 javelin

narrow bramble
karmic bay
#

Also, does Troop do anything useful? It doesn’t give them Line, does it?

pastel crest
pastel crest
karmic bay
#

I mean…anything can be good if you stack buffs on them

pastel crest
#

They are best you can stack buff with though, given they can buff themselves as a start.

narrow bramble
#

yeah but outside of that cheese having a unit that can self buff is just too good

#

kinda sad we lost access to tartaros sekhmet

#

as having a unit of terminator non heavy with their actual stat would have been insane

lost estuary
#

It's a shame we lost the upgrade for psykic terminators and vets

narrow bramble
#

well it would have been good to have the option on them and have it included allready on the sekhmet

#

the fact the psychic power is optional on them is strange

rigid narwhal
#

also they're the same cost as Justerians, but SoH are the poster boys

nocturne cove
#

Refined the process a bit by doing some washing and dry brushing on the gold layer prior to doing the red

narrow bramble
#

wow look really good

#

the khenetai + rubric is insanely cool

nocturne cove
#

It's a very simple conversion as well.

Apart from the Khenetai and the rubrics all you need is a standard space marine backpack.

#

Also thanks

#

It's difficult to photograph but my new candy red mix method eliminates the needs for ard coat

#

It's naturally glossy already

odd edge
#

whats your recipe for the red?

tropic root
#

I really like it. I went for a custom job on the Khenetai too. Theres something about the standard kit + upgrade that doesn't look right.

rotund helm
#

There's an argument that the Shred bolters can't use fury of the Legion, because they aren't bolters any more.

#

That argument can get in the sea though.

coarse hill
lost estuary
#

this is the way

coarse hill
#

so question, how much anti tank is enough anti tank

#

because we are incentivised to run stuff that is not good/mediocre at tank busting at best

pastel crest
#

Depends.

rotund helm
#

I feel like you'll need a reliable way to kill a spartan at range

#

I haven't worked out what that is yet

#

Sure as heck isn't Magnus any more.

#

Vindicators are good at inflicting damage now. So ..maybe . But they can't Kill tanks outright hmm

#

Teleporting meltaguns. Little 5 mans that can sneak past return fire.. maybe..

coarse hill
rotund helm
#

@coarse hill I was thinking regular ones just cos that's what I have. Haven't looked at the laser destroyers yet, probably better

lost estuary
#

deredeo?

#

I used to use one for AT I think

pastel crest
#

Remember there is no ceramite armour anymore

lost estuary
#

Arachnus heavy lascannon is pretty spicy

#

Graviton cannon Raiper batterys?

rotund helm
#

Someone do the maths on how many melta guns is enough. 10 is probably overkill

ivory walrus
#

I'm planning a Kratos with melta turret and lascannon in the hull mounts. Will need some back up anti-tank which I've yet to decide on

pastel crest
#

Yeah 10 is for assured oblivion

narrow bramble
frosty plaza
#

Opinions on what force weapon to give techmarines?

#

Torn between sword and maul to fight at-initiative

lost estuary
#

Whats the Techmarine joining with?

pastel crest
#

Depends on if the attached squad has ap2 weapon

#

And generally maul is better than sword

frosty plaza
#

It's for achaean configuration

#

And he'll either be running with tac support rotor cannon squad or with assault marines

pastel crest
#

Axe fro support squad and maul for assault?

frosty plaza
#

Yeah I think that's the call

#

Assault squad can already take a couple of axes if needs be

narrow bramble
#

for support squad you want to kill as much shit as possible before they can strike you back

#

where with assault you will have a lot of chainsword hitting so the axe will have time to do it's job

pastel crest
#

But for assault you will alway have ap2 weapons to deal with hard cans so you will want a s8 weapon to kill as many as possible for combat result.
For support squad you almost can’t win a combat so you will want a ap2 weapon for one or two assured kills.

#

This is my opinion

frosty plaza
#

I went with the maul because my assault sergeants already have axes

#

Techmarine can accept challenges vs assailants that either don’t have AP2 or don’t have a 2+ save and beat them to death with the maul

pastel crest
#

I think assault sarge can take fist? Maybe consider that since there are plenty w2 units now.

frosty plaza
#

Also a good shout

#

Is the fist better than a thunder hammer? Obvs it's cheaper but the hammer has Brutal (2)

pastel crest
#

If you have extra points, hammer is better.

nocturne cove
# frosty plaza Also a good shout

It's debatable.

You're already spending a lot on a Sargent so spending more to potentially get his ass shot before he can use it is not great...

But brutal 2 is nice

#

If you're looking for very cheap though force axes are the best choice. Strength 5 ap 2

frosty plaza
#

S7 if you get the power off

ivory walrus
#

Remember techmarines get a free str 8 ap2 attack at initiative 1 from the servo arm

frosty plaza
#

True

ivory walrus
#

I'm going to be running the same rite and I'm also struggling to decide what to do with my techmarine. I was thinking throwing him in a unit of khenetai and giving him a hammer

nocturne cove
#

The achean force sword is also very spicy being rending 6+

ivory walrus
#

That way if they end up stuck in combat with a dread they can threaten it

#

I'd love to stick him in the unit of castellax with the praevian to repair any perils that make it past the adamantine will (4+) but they have to join infantry

pastel crest
#

I am thinking... it seems attaching khenetai with apoth or techmarine is very worthy.

ivory walrus
#

Can techmarines actually take achean weapons? They have to take a power axe

frosty plaza
#

And he gets you thallaxes

ivory walrus
#

Waiting to see what the thallax darkfire has become before I think about doing that. I'd also like to play the list without having to wait till August

nocturne cove
frosty plaza
#

I mean you don't need to take the thallax

ivory walrus
#

But they are cool

pastel crest
#

Yeah if I ever run a 10 man khenetai apoth is must have.

#

Maybe in ZM game they can be really good.

ivory walrus
#

My thallax are unfortunately painted as Xana so were absolutely on Prospero just on the SW side

ivory walrus
nocturne cove
#

I'm planning maybe taking a storm Eagle or two and keeping khenetai in reserve on standby and then having them rush onto the board. Unleash a hail of missiles for a turn. Next turn. Cast mind song. Land. Assault

frosty plaza
frosty plaza
ivory walrus
#

Wasn't that some psy tech from old night though?

frosty plaza
#

Nope

#

Just manipulating the remaining human element in the robots

#

Gotta remember that they do have a brain still

ivory walrus
#

Oh I'm thinking about his primarch book

frosty plaza
#

Yup

rotund helm
#

@ivory walrus ..I've assumed so. I mean it's a power weapon..

pastel crest
#

I just can’t think of a target khenetai can safely kill and worth their cost in normal games.

ivory walrus
#

Ironically part of the reason I chose Xana for my mechanicum was because they were arms dealing to both sides for the first half of the heresy. Makes it easy to justify them being in most battles on either side, other than Tizca 🤣

ivory walrus
frosty plaza
#

Any 1kSons Character (not independent) can swap any power weapon for an achean force weapon, it's in the armoury section

#

So given that Techmarines are characters I wouldn't see why not

#

doesn't say anything about like for like

ivory walrus
#

Yeah but given natively techmarines only get axes, it feels a little gamey to me if you use that to give him a maul

frosty plaza
#

It also specifically says "any one Achea pattern force weapon"

#

If it didn't say "any" I'd agree with you

ivory walrus
#

As written absolutely go nuts, swap to a maul. I won't be doing it just because it feels unintended to me

#

Back to where the techmarine goes, does he bring anything to breachers? A second cult for getting raptora and either pyrea or pavoni? I was running 20 in a Spartan last edition and will probably keep them

pastel crest
#

Can tech marine still do repair inside a transport?

ivory walrus
#

Techmarine is on a 5+ though

pastel crest
#

Wait a minute, no limit on how many times a transport can be attempted to be repaired each turn?

#

What about pack 2 tech marines in a Spartan and just make it unkillable...

ivory walrus
#

Only the number of battlesmith models that are onboard

#

Max 1 techmarine per unit, max 1 unit in a (non-superheavy) transport

#

Best you can do is 3, 2 forge lords and a techmarine. 4 in iron hands with an iron father

narrow bramble
#

Just discovered that the prospero decal and the ts decal sheet don't have the same scarab

#

😢

pastel crest
#

Yep

narrow bramble
#

I'll have 2 dudes with different decals

#

😆

nocturne cove
rotund helm
#

@narrow bramble lol yes. I've been alternating for variety

narrow bramble
rotund helm
#

Does servo arm still boost battlesmith ? Shame about servitors

narrow bramble
#

I'm only using the scarab for my veteran anyway

rotund helm
#

Also the only source of red TS icons which look great on white

#

And some symbols not repeated elsewhere

narrow bramble
#

Gold look good on cream/white

nocturne cove
ivory walrus
narrow bramble
#

Well I got 4 ts decals

#

So there may be some similarities

frosty plaza
ivory walrus
#

I don't think so. Let me check

frosty plaza
ivory walrus
frosty plaza
#

IW warsmith also has battlesmith

ivory walrus
#

Doesn't look like it

frosty plaza
#

But fair I guess

ivory walrus
#

I guess it's technically built in now. Wasn't battlesmith 6+ last edition

rotund helm
#

Machinator array is surprisingly spicy

frosty plaza
#

I think it was 6+ base yeah

rotund helm
#

But the Forge lord isn't super useful

ivory walrus
#

Yeah forge lord battlesmith on 2+

frosty plaza
#

True, unless you want thallax

#

Or have other automata you want to run him with like Iron Circle

ivory walrus
#

Putting a wound back on an achea on a 2 is fantastic but not worth the investment

rotund helm
#

Huh the Forge lord repairs on 2+

#

Maybe you do want one in your spartan

ivory walrus
#

That could be an oversight. They might have forgotten that machinator gave +2 to rolls

rotund helm
#

He doesn't get any of the fancy auspexy equipment options though.. boo

frosty plaza
#

I mean it makes sense for a forge lord to be very good at repairs

#

I don't think it's an oversight

ivory walrus
#

2+ is what Ferrus gets though, seems a touch too good

frosty plaza
#

Given that it's 1/turn I think it's fine

#

You're spending quite a few points on basically just that battlesmith roll

#

Sure the character is capable in a fight but I think it's fine for him to be good at the one thing you expect him to do

ivory walrus
#

The forge lord is a bit of a hard sell. Most consuls are significantly more useful

rotund helm
#

Check the final rules yeah still a 2+

#

If you have a lot of high value vehicles. He could maybe hang around and put a force field up and repair

frosty plaza
rotund helm
#

Though, can't move and shield..

ivory walrus
#

Well if @nocturne cove is right and we can cast inside transports; just stick him in a spartan and bubble shield around the Spartan which can move

rotund helm
#

They used to have so much more wargear options.

frosty plaza
#

Fairly sure the unit inside counts as moving if the vehicle moves

ivory walrus
#

He sticks hull points back on the Spartan on a 2+ and you get a massive bubble

rotund helm
#

I think you can cast inside the spartan. I don't think you can treat the vehicle as the measurement point. You'd be thrown out.

frosty plaza
#

Or I expect it to be FAQ'd anyway

ivory walrus
#

What's the measurement point if not the Spartan? The character isn't on the table

frosty plaza
ivory walrus
#

Centre of the model?

ivory walrus
frosty plaza
ivory walrus
#

Mine is resin so better hope I'm fast enough to duck 🤣

frosty plaza
#

When my big box arrives I'll have one of each

ivory walrus
#

Yeah me too. Doubt both will see the table at the same time though

frosty plaza
#

Yup

#

Resin one will be getting re-sprayed for 1kSons, plastic will be for IW

ivory walrus
#

Debating if it's worth tracking a set of the landraider doors down for my plastic one

frosty plaza
#

I got a set of LR doors when I got my magnus a few years back, have held on to them ever since for when I get round to repainting the spartan

nocturne cove
#

I wouldn't abuse the moving shield dome bubble thing but I think units like khenetai being able to cast their singular useful spell inside a transport isn't going to cause issues

#

Call it pre battle meditation or something

ivory walrus
#

The issue is people will abuse it and we'll get an FAQ that says you can't cast at all inside a transport :(

pastel crest
#

I really wish they can basically rewrite all of our rules in future expansion if we get one.

nocturne cove
#

Honestly if that ends up happening I might be tempted to house rule that khenetai get a rule called battle meditation that means all models with the warriors of the khenetai rule can cast mindsong in a transport

ivory walrus
#

Or just change their power to be cast "before moving"

#

Disembark > cast > move

pastel crest
#

Maybe just change the timing of mindsong to when they move...

#

But the deepstrike issues still exist.

ivory walrus
#

When a unit moves or deepstrikes

pastel crest
#

Hmm, there is a debate regarding Corvidae in leak channel.

ivory walrus
#

Anyway back to theory crafting; landspeeders with double aether plas outflanking? Good idea?

pastel crest
#

Can we actually keep allocate wound as we want until the model we choose get killed?

narrow bramble
#

RAW yes

rotund helm
#

I assume you get first pick of first wound pool, then allocate as normal. So yes until the first model dies.

nocturne cove
#

RAI it would suggest it's the first wound only

pastel crest
#

It says “once this model has been removed as a casualty, any further wounds are allocated as per the normal rules”

nocturne cove
#

But no take that on a rotor squad and rip a single IC apart

pastel crest
#

That’s... funny.

rotund helm
#

Nah rotor is all about pinning at -2 with athanean

nocturne cove
#

It's probably the RAI

rotund helm
#

-3 with deep strike fear...

pastel crest
#

10 lascan, aimed at primarch...

rotund helm
#

I mean, yeah that is how it works.

#

Primarch can handle it though lol

#

They'll probably faq it as just the first. But that makes the wording make no sense.

pastel crest
#

😅 this ruleset really shits me.

rotund helm
#

It'll be fiiine

#

One primarch removed by corvidae lascannons and ppl will go back to saying TS is OP

narrow bramble
#

BTW as TS we should have a special rotor cannon named as reaper

#

no special rule

#

just lore

#

=p

ivory walrus
#

Never got the whole TSons are OP thing. Sure Sehkmet were amazing and Magnus could D nova things but that same book gave us talons and SWs who I'd argue were a lot worse

pastel crest
#

Magnus D nova definitely drops the ball, but after the faq we were really Okish.

rotund helm
#

I never though d nova was legal anyway

#

Never ran sekhmeta.. too brutal lol

ivory walrus
#

The FAQ removing the 3+ for same cult casting was rough

rotund helm
#

Yeah it was so painful

ivory walrus
#

I've always wondered if it was intentional, did they forget it wasn't 2 bullet points?

rotund helm
#

I think it was knee jerk cos everyone moaned about Thousand Sons psychic overload

ivory walrus
#

Magnus was always better as a biomancy beat stick anyway

rotund helm
#

Which.. has some legitimacy

nocturne cove
#

Nobody can name anything other than magnus and skehmet

pastel crest
#

The real broken thing is 7th psychic rule, not our rule, basically

ivory walrus
#

I don't even think Sehkmet were that bad unless you ran a full list of them, a single unit was totally fine

rotund helm
#

I miss invisibility..... 😆 🤣

pastel crest
#

I mean even in 7th 40k, the leagues of hero combo with invisibility was stupid.

rotund helm
#

Fond memories of a Tau deathstar being teleported around by a space marine Librarian as that was allowed at the time

#

Couldn't deal with invisible belakor tho

ivory walrus
#

The powers were not written with the idea of brotherhood of sorcerers terminators popping shit off either

pastel crest
#

We really need ammitara now, hope they get a decent pdf soon.

rotund helm
#

Ugh. Apparently at some point in the past I decided All my Tartaros terminators had to have chainfists. Hopefully this isn't terrible...

#

Maybe I can find/make a good combi-volkite stl. All the guns are magnetised so swapping combi weapons is easy

nocturne cove
pastel crest
#

Huh... with how Corvidae rule is interpreted, I now think they are really good now...

nocturne cove
#

I honestly think it's first wound is allocated and then shooting as normal

#

Basically one precision shot automatic

#

I can't see them balancing the rest of the cults to be "sorta good but not great" and then make corvidae this super omega cult you must take

pastel crest
#

Nvm, hope it get faq soon.

narrow bramble
#

Btw i just checked the point for one of the nastiest terminator squad we can have access to:
5 man command squad with combi melta (except the flag) and Thunder hammer

#

not that expensive compared to sekhmet

#

and in tartaros you still have access to a 4++

pastel crest
#

Why?

narrow bramble
#

well 275 for a stock SoT

#

where this command squad would be 295

#

with better weapons

rotund helm
#

I can totally do that. (In tartaros..)

nocturne cove
#

Shame the command squad can't get the 25 point psyker upgrade

narrow bramble
#

a 5 man thunderhammer squad is... terrifying

rotund helm
#

And teleporting

pastel crest
#

I have a squad of tartaros too...

narrow bramble
#

and it can also melta the fuck out of a tank

pastel crest
#

They ws5?

narrow bramble
#

i think so

#

let me check

#

WS5, BS4

nocturne cove
#

Tbh command squad's in general are terrifying...

It's just most other legions and their traits actually do something for the command squad... for whatever reason ours doesn't

narrow bramble
#

well we can have a 4++ on tartaros

rotund helm
#

35 ppm when sekhmet are 50 lol

narrow bramble
#

so it's not bad

nocturne cove
#

Isn't that only in 12 inch range

pastel crest
#

Think about it...

narrow bramble
#

btw we can also do it with any kind of terminator

narrow bramble
nocturne cove
#

Skehmet are cattaphractii locked it seems which is annoying

#

Would be interesting if indomitus gets rules

narrow bramble
#

i fucking hate indomitus

#

why take indomitus when you have access to tartaros ???

nocturne cove
#

Though you'd be hard pressed to get a lore reason to have tson indomitus

pastel crest
#

Deepstrike tartaros comamand with Sekhmet, share a biomancy with them.

#

Boon, two squads of T5 terminator

rotund helm
#

Share?

#

Only nuisance is can't deepstrike tartaros and get the Raptora buff as written.

pastel crest
#

Assume you attach your IC with Sekhmet.

rotund helm
#

But might still be cool

#

Does the Command Squad have to go with a hq? Can't remember.

pastel crest
#

Don’t think so.

narrow bramble
#

you need a praetor in terminator armor to take one

#

but for deepstrike heavy list

#

it look insane

pastel crest
#

🤔 hmmm

#

I have a praetor in tartaros armour...

narrow bramble
#

same, i changed a tartaros head for a sot one and changed his torso for a SoT one

#

look good

rotund helm
narrow bramble
#

(and the head thing around the head)

#

will probably change the torso but not the head thing for the other termies

rotund helm
#

So.. swap them all out for hammers. Easy.

narrow bramble
#

to make a command squad

#

for command squad i'll magnetize

#

so many options

#

can't pick one =p

#

is it GK weapons btw?

pastel crest
#

It’s pheonix termies

narrow bramble
#

Still need to be painted tho

#

But I'll do some airbrush stuff on it

pastel crest
#

Love the conver

narrow bramble
#

Just regret not going with the cape :(

narrow bramble
#

(it's missing the gorget ATM anyway)

#

Shall look like that

pastel crest
#

Yeah look fantastic, the only design I don’t like about sot is they have two eyes.

narrow bramble
#

and had put a big white mark on one of his eye

#

crossing it

pastel crest
#

That’s cool

narrow bramble
#

will send him once i paint him

#

should be quite fast as he don't have a lot of trim

#

not sure what to do with the sword tho as i usually airbrush them before painting the rest

nocturne cove
#

Been painting lately to some of the music suggestions I was given and Sabaton pillars of wisdom perfectly suits tsons

rotund helm
#

Nice. Will get one it now

#

My allied Knight household happens to be House Sabaton

narrow bramble
#

Usually listen to "colour haze" their music are chill and allow you to focus on painting

#

and they all tends to be quite similar so you don't have to skip THAT song that sucks in every album

#

Damn thunder hammer are just THE BEST unwieldy weapon

#

no contest

#

Brutal 2 make them insane

#

for 5 points above power fist it's just... auto take

coarse hill
narrow bramble
#

true

#

but will probably print a shit tone of them once i get my 3d printer

#

and a good 3d model

coarse hill
#

the real answer is magnets

narrow bramble
#

just have more units

#

=p

#

i'll probably do a 10 man unit of every special weapon

#

so no magnet on veteran squad as i can just steal mans from my special weapons squad

pastel crest
#

Loving see how this new messy ruleset trigger people into arguing, lmao...

rotund helm
#

Yeah got the popcorn out

#

I'm gonna be restrained and wait till release before firing off the faq

pastel crest
#

Aye

narrow bramble
#

well i'll try to wait a bit befroe using the bs stuff

#

and mostly play kinda normal army

#

like tac squad and c

#

co

#

at start

rigid narwhal
#

I've got my email ready to go

rotund helm
#

The thing that annoyed me most out of all the rules, which is petty but true, is the 15 pts to give cult arcana to Osiron

#

Every other Legion gets to give its Legion trait to All Dreadnoughts, for Free, and a lot are better than cult arcana anyway

rigid narwhal
#

I'll chuck that in on the Osiron section

pastel crest
#

I dunno why only a single dread can buy discipline

#

Worry of spam?

#

Spam anyway...

narrow bramble
#

cause a psyker dread is op af

rotund helm
#

It's not like they even operate as one unit. Doesn't make much sense. 50 pts is a Lot

#

Can I be bothered to go on about how Magnus is massively overcosted.

#

I mean, he obviously is, but the maths to demonstrate is lol.

rigid narwhal
#

I think I phrased it pretty effectively

nocturne cove
narrow bramble
#

first version of magnus was actually well priced

#

adding another dice on psychic test

#

was worth 520 points

rigid narwhal
rotund helm
#

@rigid narwhal wheres that ?

narrow bramble
#

well

rigid narwhal
#

Nono, that's in my email above the screenshot I gave

narrow bramble
#

we are thousand sons

coarse hill
# rigid narwhal I've got my email ready to go

Can you put in a pastebin for us to use too? Also you may want to put Khenetai first in that section since that's the actually broken rule not just bad points. The two you may have missed are:

  • Can Fury of the Legion and other rules specifically referencing bolters be used with Achean bolters?
  • Can a unit have two or more arcana effective on it (i.e. Pyrae and Pavoni) if it has an embedded IC?
    The issue of Psykers gaining powers I think affected BRB units too not just our own ones, like other contemptors?
rigid narwhal
#

Noted and added.

narrow bramble
#

Well furry of the legion work

#

as the rule on special bolter say it count as a bolter for every other rules

rotund helm
#

It says it counts as bolt

narrow bramble
#

GW should really have used the 8th Keyworld system

pastel crest
#

No bad for a confirmation

narrow bramble
#

it would have been realy good

pastel crest
#

I am musing at the wound allocation argument in that channel. It would be terrible to pit against custodes if you can spread wounds across characters.

coarse hill
#

there's the core rules ones of stacking powers and casting from transports ofc

#

but they're maybe a separate email lol

pastel crest
#

How can we have the most multi wounds characters in one unit? That would be disgusting with biomancy

rotund helm
#

Multi character units shouldn't exist with that awful rule in the game

coarse hill
rotund helm
#

Probably the only situation Thaumaturgy becomes worth it

narrow bramble
#

or veteran

rotund helm
#

They fortunately aren't characters

coarse hill
pastel crest
#

Nah, they are not characters.

coarse hill
#

waiting on wahapedia

rigid narwhal
narrow bramble
#

it's so complex that there will allways be issue

#

but it's complex enough to allow you to have fun

#

and create your own stuff

coarse hill
#

tbh

#

if they had a digital version I could click through to see special rules then fine, playable

#

but the amount of referencing to do, ugh

ivory walrus
coarse hill
rigid narwhal
narrow bramble
#

drybrush is the way

ivory walrus
#

That's just the crushing weight of wealth

ivory walrus
coarse hill
#

I mean admittedly I made a rod for my own back when I decided I wanted super "neat" looking marines

#

big mistake

#

almost as much as primary colour yellow nids

rigid narwhal
#

also, this eBay seller wins for communication

ivory walrus
#

Fantastic

coarse hill
#

When allocating Wounds, a player may always choose
not to allocate Wounds to a model with the Character
Sub-type, regardless of how many Wounds that model has
lost or any other factors that would normally require it
to have Wounds allocated to it, as long as there is at least
one other valid target model in the same unit to which
Wounds may be allocated instead.

#

for reference btw - so looks like you can tank [wound total -1] wounds on your characters with impunity if not scared of precision shots

pastel crest
#

Let’s say this...

rotund helm
#

That's true, but you have to remember who is doing the allocating when you envoke it.

hidden quiver
#

Btw any of you have already a 3k. List of gotck? Not able to make one really😂😂

rotund helm
#

@hidden quiver there's so few restrictions now, Any 3k list can be Gotck, so yes, lots

rigid narwhal
#

Dropping in assault troops with a bunch of support squads behind seems good

rotund helm
#

Im honestly considering running my armoured company as GOTCK, because then I don't have to waste points on transporting some infantry..

coarse hill
#

someone commented validly that there's almost no reason not to take it for a generic list

pastel crest
#

Biomancy Sekhmet, Ahriman, Thaumaturgy chaplain, Thaumaturgy Primus medicae.

#

You can spread wounds before Ahriman, Sekhmet sarge, chaplains and Primus to avoid losing models.

rotund helm
#

Playing the wound allocation game is very risky lol. I think I prefer biomancy

pastel crest
#

And use Thaumaturgy to regain wounds.

coarse hill
#

if bio can stack then 100% it's the best option for a death star

pastel crest
#

Yeah it’s stupid, but just feels so edgy.

rotund helm
#

But yeah 3 Thaumaturgy options.. though remember it replaces shooting, so you can't do it in all situations

#

And S8 stuff will not even care

#

(Unless you have biomancy on, hmmmm)

coarse hill
#

issue is it's only active in your turn by default

#

you have to cast it on a reaction

ivory walrus
# rigid narwhal I've got my email ready to go

Have just thought of another one for you.
In Achean Configuration Castellax Achea gain line when with 12" of models with both Legion Astartes (Thousand Sons) and Psyker, given that Castellax Achea have both LA (Thousand Sons) and Psyker they always have line. Is this intended?

rotund helm
#

Hahhhahahaaaa

pastel crest
coarse hill
#

divination isn't bad

rigid narwhal
rotund helm
#

Yeah I'd not seen that one. It's so dumb. Achea clearly shouldn't have the psyker subtype.

ivory walrus
#

If they lose psyker will that not break the WiFi extenders? Given they become the source of the power when that's used

#

Also they need it for their achean force claws

coarse hill
#

classic GW rules writing of knowing exactly what they want and writing something that kind of describes that but not actually sitting back and coming at it from a no info baseline and thinking about the implications

coarse hill