#Thousand sons - 2.0 theorycrafting
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Every cult has a different trigger, which one you thinking of?
(Almost always make the roll before you know if it's going to be useful or not. )
Well none specifically ATM as it will be for future list building
But as example: the hammer of wrath one
When declaring a charge, before rolling the distance.
Sniper pinning I think is longer ranged and thus better for the beginning of the game where you will never be in range for Hallucinations
You can't hallucinate if your halluicinator dies before he gets in range
That's what your snipers and other longer range pinning is for. Keeping other snipers down
So that your caster can get in range and do his job
Well...Hallucinate -is- 36"....that's not exactly 'short' range
Question:
Because a psychic weapon counts for if determining if a character has more than one weapon, does that grant Magnus an extra attack (should he choose not to fight with his blade, though idk why you would do that)
Nemesis bolters are 72 inch range though which is my point really. They can hit targets your caster can't and those targets might be an enemy sniper team gunning for your casters. Shutting down snipers should be number one priority for tsons now given how vulnerable we are to them.
yeah still don't have a strategy for getting the sniper down
maybe 2 scorpius
😆
When are you ever going to have a perfect LOS 72" in any direction? If you do, you probably don't have enough terrain.
Maybe not the full 72 inch range but it's not unreasonable sometimes to find yourself 48 inches across the board with line of sight to a target on the other side
Look all I'm saying is don't discount the power of ranged pinning and relying only on casters to do it
Snipers look so good this edition I am pretty much expecting to see a squad of snipers every other game
I just think there's diminishing returns when you have access to so many casters that can do it
You'd rather be spending your points on addressing other things.
Other armies that don't have as much access to powers, and/or better snipers, I fully expect to be running a few
Tbh exodus scares me the most in a match up against tsons
That sniper is crazy good
but sniper only have mk4 by default 😦
@frosty plaza maybe I think, so he can get the extra attack from his serpenta if he needs to. But loss of ap is going to be worse in most situations
Tbh we did have mrk 6 depictions on prospero. But like all armour types our local "Achean" variant produced by forge world Zhao-Arkhad let's us do thematically whatever we want so long as its vaguely egyptian/greek/middle eastern/persian
yeah but mk4 squad kinda look weird in the middle of mk3 legion
and yes mk6 also look weird af
The Achean heads and shoulders are technically for veteran marines according to GW, so you could put those on your MKIII stuff, too
the only distinction on decal between my veteran and tac squad are the decal
cause i don't see why a veteran would want to change the armor he have been using for years
On board with this, factoring in your move you should be able to pin everything you want with halluc casters distributed around your dz with ease. And if everything is pinned on 2-3+ by them then having other stuff that can pin is actually pointless.
also don't forget you can use the automata as source of the power 🙂
I do think a couple vets with nem bolters might be worth it over a missile but it's not for the pinning or 72", it's ap2 and letting me take another cult
also, the only thing you're going to be able to use to secure your DZ is the Telepathy action and the drop pinning.
I see it as thousand sons are a tiny legion with access to pretty much a normal sized legions worth of equipment. So there's less boys and more toys meaning they can afford to be more bespoke and individualistic with their equipment and armour load outs
What do you mean sorry?
So if you're trying to prevent stuff like Intercept, you can't shoot to pin.
You need your Telepaths on the board too
Though I don't subscribe to the "only a thousand strong" legion. That's a little dumb. It's more fair to say theyre like 40,000 strong before prospero burns. That still puts them well under the next smallest legion but doesn't make it sound stupid to call them a legion
Yep, some of them. Osirons stand out there.
before prospero TS where around 80k strong
from the black book
That sounds more reasonable
the "only a thousand strong" was when they got to magnus
IIRC they were still the smallest legion
one of the smallest
emperor children also had some issue
and where down to ~300
at the time of prospero it was similar size to all the small legion
at start of the heresy... well not a lot remained
CAUSE OF FREAKING RUSS
Going by 40k lore it would seem sending away the 9th fleet saved quite a few tsons
So there's always a lore avenue there to base your army around a 9th fleet force
yeah but it could have helped on prospero =p
at least the spacedogs lost a lot on prospero
As well as all the tsons around the galaxy partitioned off to help other legions
it's almost like the number 9 is important to someone.... 🤔
joke on you I run my TS as the 10th company
🙂
That's just 9 plus a spare
There were only 9 fellowships apparently measuring about 8-9k each
Plus all your usual auxiliaries
officially

I'd love to hear how any AL could have possibly blended with TS.
technically a good way to form your librarian
just infitrate TS and become a nerd
I think it'd be obvious when you're not a psyker
Id imagine infiltration of the tsons would be a lot more difficult because its not simply enough to change your armour colour and credentials. Tsons literally mindlink when fighting and communicating. Fooling the tsons would be a lot more difficult and that's not even beginning to talk about the order of the Blindness would be sniffing out people like you every step of the way being legion intelligence
It'd be like the CIA infiltrating the NSA.
It would involve learning all the secret hand shakes and double meanings of portents and spiritual teachings as well as the culture and the dialogue and ample amounts of history and occult knowledge beyond the Ken of a normal librarian
and covering all your telepathy
gotta VPN all your Warp Browser activity
plus the tutelaries
You'd think someone's pet would go, "Hey guys, something's up with this dude."
I think the only way it could work would be to send a novice new librarian psyker recruit very early on to join the tsons and pretty much allowing them to go native for decades before activating them
I think AL would be better suited just being up front about it. Most TS culture seems to be very open about information, considering everyone can read minds.
and even when the sleeper gets 'activated' alarm bells would go off everywhere
"Hey, Bob's gone haywire."
He'd immediately have people watching him for Flesh Change and stuff
well it's quite logic that prospero's society (including TS) would have rule against mind reading others
(kinda out of the theorycraft subject but well we are TS so we are nerd=p)
Yeah but there'd be enough passive telepathy, and again, the tutelaries.
I think it's more a courtesy because everyone on prospero can read and mindlink with each other.
But there's nothing stopping an order of the blindness member invasively entering your mindscape to find out the truth
"Bob is suddenly a different color in the warp, we'll just check in he's okay."
well they are capable to fake being cringe and join the spacewolf
so they can do anything
They only lightly touch on it but order of the Blindness are scary.
i want some order of the blind units
Similar tactics of the alpha legion coupled with psyker shenanigans
That's not that hard, you just have to say you're -really- into wolves.
and your name isn't Moon Moon, they can trust you
yike
I want ammitara intercession occult cabal back
i'm 99% sure they will be present on the legacy pdf
Hopefully
with every removed units
Ammitara can be actually really strong considering the new sniper rule.
especially if they get 2hp
Alas they are gone when they are becoming useful.
if they release them i'm gonna kit 2 units of them at least
How unfortunate...
"Can't let tson players have fun it's 2.0"
tbh we are still good
just down to mid tier from OP tier
i'd bet Alpha legion may be the new S+++ tier
their -2 inch is so good
Yeah I don't care much about being top end I just think some of the rules and choices made actively punish players more than work towards something that is fun and enjoyable with how some of the rules work and interact
some of them (the fact a praetor can't activate force for himself) may be fixed soon
as it seems to be a mistake
The only thing make me unhappy is the strange wording everywhere our rule...
same with the robots getting psychic power for free
and probably the absence of combi version of our special bolter
everywhere our rule
look at the admec stratagem the wording is... original
Lmao...
Btw, achean force is considered as force, so we can still Id daemon, right?
That make me happy a little bit. Daemon hunter fuck yeah.
And against word bearers😈
IW also seem really, really good.
Yeah. They are always basically super ig of 30k
It's always fun to remind people the tsons were targeted first by chaos for destruction because of their anathema to demons.
well we are the founder of the grey knight after all
The GK just finally learned to mind-wipe everyone before bringing them in.
Can we make a list of the loopholes of our rules and the reasons to justify them? I may want send a email to FW faq department after the proper release date.
good idea
tbh send it before release
and protips: don't send an email but a proper mail
What we already have is:
- No rule prevents you from stacking psychic power.
2.No rule prevents you from stacking minor arcana.
3.IC like moritat can not activate their achean weapon
4.Osiron doesn’t need to pay 50 pts to buy cause psyker rules.
5.Same for achea.
Anything else?
Does no IC can be attached to khenetai count?
no special combi bolter (not a loophole but i'm salty anyway)
well technically not a loophole
Nothing but apothecary or tech marines can join khenetai*
not even primus medicae?
And that's because they gain the rules of the unit they join (warriors of the Khenetai) and thus get mind song
so it means the lead apothecary can't join his own cult
Are we sure that “psyker gain core discipline for free” still exist in final version?
Supposedly someone had the full rule book leaked and it was in the final print still
😅Ok then
And just saying, everyone should send emails with their concerns. GW doesn't call them 'sometimes asked questions' after all
the trick is to send mail and not email
receiving a paper mail is annoying as hell
I will add IC psyker can not take achean force weapons in it for reasons anyway.
Khenetai lose mindsong of blades in that case
That's why it's such a huge problem for khenetai
Anyone without mindsong of blades joins? Mindsong switches off entirely
Means if you want to buff them as a unit you need an IC psyker trailing behind them targeting them for powers
just follow them with a character in a breacher unit
It's also not ideal because really you want them in a transport and guess what... they can't cast mindsong in a transport at the start of the turn...
So for the first round of combat when they get out and charge they will be without mindsong
can't remember when you can detatch an IC from an unit
is it at the end of move phase?
I think it's in the movement phase yeah
But mindsong has to activate at the start of the turn before any movement is done presumably
so IC in the unit for +3''
oh shit
can you mindsond -> attach -> +3'' -> detach?
This is the real problem with Khenetai. It's start of the turn, not movement.
I don't know
How many HQ can we have now? 3 or 4?
3 plus allied detachement
I don't know if you can cheese mind song that way or if independent characters can detach and attach in the same turn
so 4
Since its start of the turn, they can't activate mindsong when leaving a transport or deep striking, meaning you have to walk them along
And they're a 3+ unit of tactical marines...
Oh great, so deepstrike khenetai can not use their special power
so as-is, yeah, they're just overpriced veterans with 2x power weapons
This rule is stupid...
I'd rather have an actual thing than a distraction for their points
So yeah any faq email should include how the rules for khenetai simply don't work with their unit in mind
like...a couple Contemptors
Added.
oh shit 145 point is for 5
i was thinking 10
😆
at least they will look cool in the display cabinet with magnus
I am amused that we can still find loopholes after several days of intense seeking.
before you can throw the key out as you won't need them
I will still probably run two squad's of khenetai because they're cool
But they will be playing at a disadvantage
They're definitely a 'fun list only' choice
same for sekhmet
which is fine, because this isn't 40k, but...
Or I might just make a list of house rules to make them make sense
Along with moritats, achea castellax, the osirion, ICs and achean force weaponry etc
so can we say that TS is for 'fun list only' ? 🤡
Basically just rewrite the damn book to at least make sense
(except the achea spam with psychic power that is not fun for your opponent)
What do you mean Biomancy ×15 isn't fun?
I'm sure a strength and toughness 21 unit of Achea isn't at all broken...
Sorry they have achean force claws as well my mistake.
Strength 23
What do you mean a unit that can literally buff itself to the point it can bench press and snap a warlord titan in half is a potential oversight of the rules?
how do you get 23?
it's multiplier then addition
Strength 6 and toughness base.
Biomancy cast is +1 Strength and toughness.
You can take 15 achea castellax in a list.
Buff target one unit with all of them.
They are now Strength and toughness 21.
Cast achean force. +2 Strength.
23 Strength and toughness 21
hi, i'm a titan
It's stupid
They could literally walk up to a warlord titan and pick it up by its toes and suplex that bitch
At toughness 21 I think most things in the game can't even wound them
I don’t think achea with discipline will remain, but even they don’t stack power on themselves, they are our best source of different buff powers I think.
I can't see anything in the new rulebook that prohibits psychic powers being used when in a transport.
Where does it say that?
well it's that way since warhammer v2
That's not really relevant is it?
It might be there somewhere, but I can't see it.
There's nothing in the Core rules, the vehicle rules or the psychic rules that I can see that prohibits casting a power in a transport.
Now that will probably get Erratad.
The only thing I could find in p3 so far is this
I can't actually find ANYTHING specifically to do with casting.
I did find battlesmith though and it seems you can do that inside a vehicle... so if that's anything to go by so long as its not a shooting attack it's fair game?
This is phase 3 though
There's no reference made either in the psyker rules pages
I brought this up before in rules and tactics a bit ago, too. There's nothing in any book that stops you from casting in a transport. There's a big black hole of information on if you can cast powers out of a transport, or even target the transport you're in. But the rules DO say you can't use any abilities of units in reserves.
I couldn't find anything but if you want a crack at it sure
It doesn't really matter for many psykers except for khenatai, since 90% of powers are cast after movement. Unless you wanted to give your transport precision shots without getting out
I mean for khenetai is a pretty big deal...
Do you measure the bubble from Spartan? And opponent cannot snipe your psyker?
Shield dome mastodon
We need something that can move in other phase...to be a mobile dome platform
I mean the deredeo was meant to be the moving dome shield
That only provides 5++ though, right?
Have the Thousand Sons rites of war leaked anywhere? I’m not seeing it in the big list of legions
One is GotCK, one is let you take castellex achea as troop.
GotCK?
Guard of crimson king, let you take Sekhmet as troop and deep strike.
What are the limitations for each of them? Requirements?
GotCK is you must take Magnus or Ahriman or a psyker praetor, no allied detachment.
Castellex is must have a tech marine unit, every achea unit must have more than one model, and must have a pravien.
The Thousand Sons have two Rites of War
The Achaean Configuration lets you pick Castellax-Achaea Automata as Troops choices, and you can shunt all of your perils results off onto them if they’re within 12″. Those models are considered to have the line sub-type while they’re near friendly Thousand Sons Psykers. Your cost for this is that your Castellax units have to have more than one model, and your detachment has to include at least one Legion Techmarine Covenant and at least one Consularis with the Legion Praevian upgrade.
The Guard of the Crimson King lets you pick up to six Infantry units in your Detachment to gain the Deep Strike special rule. When these are deployed as part of a Deep Strike Assault, they get the Fear (1) rule for the rest of the turn. On top of this, your Sekhment Cabals are troops. As a cost, you have to include either Magnus, Ahriman, or a Praetor upgraded to have a psychic discipline. Which, fine – you were going to do that anyways. Also you can’t use this with an allied detachment.
Thanks
GOTCK is so good. Even if you don't do mass deep strike, having the option there is good.
Mandatory psychic praetor almost always taking anyway
Sekhmet don't get Line so that's not great but whatever
The castellax one is a harder sell. Could be fun.. probably not Good
If I attached IC to a unit, is deepstriking them consider as one unit or two?
I guess two?
Um. Pass.
Magnus comes with it already though
You'd be mad to do all 6 outside of massive games
Unlees you do like.. minimum size support squads.. hmm
It's so good. It need a whole tactica for itself
But also a HUGE risk if you try and pull it off
No not gonna bring Magnus.
A complete Sekhmet Death Star use 4 slots of deepstrike...
isn't it one if you attach the character?
not fan of GoCK as it basically remove you a HQ slot
Achean one look really good for an allied detachement
(and no line on sekhmet)
@rotund helm allied detachement is especially valuable for TS as it give you an extra HQ slot
so another psyker
Wait can you ally thousand sons?
you can always ally with yourself
I thought they count separately?
well the third company got help from the 2nd company
well you have to pay the HQ and troop taxe
but for TS HQ is not a tax
Just shift one of your 3-6th troops across, easy
Does being in a different detachment matter rules wise at all?
well i'm getting a breacher squad in my next order batch
i think you can't be targeted by power
and can't be attach
or something like that
I don't think self allying is allowed
Despite it being logically and thematically fine
Also to clarify, GOTCK doesn't lock out allies, it just can't be allied itself.
Yeah it's almost too good. There's no real reason not to take it if you are using a praetor
Even if you didn't deep strike at all, sekhmet troop is handy.
yeah even if not line
Ahrimans Warlord trait is better than i initially gave it credit for. Redeploy 3 units, which Can put them in reserve (so deep strike,). And gain an extra action in Any phase.
Tsons aren't allowed a sworn brothers ally... even if it is themselves
and he's not much more than a standard paragon blade praetor. (165 with a psychic level, compared to Ahriman 185 (not taking credit for master crafting his shred pistol)
I dunno it seems a bit strange you can't ally tsons to themselves but I guess it's to prevent shenanigans
(oh, all Praetors are Relentless, and can take sniper rifles.)
And Ahriman also gets Adamantium will 3+, so .. can tank perils, but don't do that. And his staff is Much better than a paragon blade.
Downsides to Ahriman: ws5 so can easily lose to other praetors, and has not very useful disciplines.
Ahriman is probably as close to sigismund as we can get
And can#t take melta bombs 😢
hitting other characters on 5s is rough.
but S 9 is great
and initiative 6 is amazing
Master crafted as well
yeah
Isn’t divination‘s psychic weapon pretty good?
Yeah its ok.
Ahrimans problem is all 5 of his powers replace shooting, so he can only ever do one. (and nothing locked in combat)
Poor master crafted asphyx bolt pistol... that shit ain't ever going to be used
Idk if there's a psyhic hood nearby and you're running out of bodies
Nah first thing to do in the game for us is sniping things with hood.
My lascan Corvidae Osiron is ready for that.
Actually, can not use not-shooting psychic power because of locked in combat is sort of dumb...
Do we have any other sources of psykers not in the HQ slot barring sekhmet and osiron?
I'll wait for a faq for that first
oh the faq will kill this
3hq, 1 Sekhmet, 2 Osiron, so in my plan there will be 6 psykers in my list.
quite sad veteran lost the option to buy a full psyker
How are good is our unique wargear? The aether and asphx feel nice. Not sure about the force weapons but they do get force.
Almost equal to in 1.0, since didn’t take veterans as psykers.
not x2
Ah
Depends, not bad though.
Hmm, swords still remain useless then
axes ftw
Axe for ap and maul for s8
The most useful one is the force maul, basically s8 ap3 at i4
but muh ap2
I will take that for my every apoth.
With biomancy axe is basically free powerfist.
Osiron’s can?
It’s going to be s11 with force, I think it’s pointless outside fighting tanks though
Force boosts the characteristics
And the force weapon has a strength value in the weapon
Unless the cheap force is different
isn't force boosting the str of the weapon?
Achean force is directly +2 strength on your attack.
Oh interesting didn't know that
And that’s additional to any other modifier.
So we can boost with force and boost again with achean?
You can’t. There is no weapon with both achean and force rule
(the full one not only ts one)
Don't the Tsons plasma get it
Wait, does this mean a +1 force weapon is s10 after force?
Tson’s plasma is just achean force.
Ah so when it says it counts as force it doesn't get force
Hmm so the advantage with our plasma is S8, no gets hot
At the cost of losing breaching
AP 4 plasma just feels so wrong to me
Ah yeah, 6+ turns it into ap2 right
Slim chance but a threat to terminators and tanks
I wouldn’t count on that too much though. Moritat with double aetherfire will still be my first choice.
You need enough shots to bet on rending.
So long as you ignore the glaring elephant in the room...
Hmm?
Æther fire guns use achean force go activate.
Guess who can't use achean force because of bad rules writing
Yeah but that’s still stupid 😅
You can't perils on achean force
Plus they can use twin asphx
Well we are gonna slap a psykic on the moritat
It's our thing right
Nah, depends on what kind of target you want aim your moritat at...
12 shots S8 rending are most suitable to target middle armour tanks.
What about spamming heavy plasma cannons?
Also an option
We have the jet bikes
Hrm that is true
Small blast with rending 6+? I don’t think so...
Depends on how grouped up the target is
Wow the jetbike sky hunter unit might be ridiculous lol
They have firing protocols and can take volkite serpentas and plasma cannons meltas etc
but jetbike are sooo expensive
Or a landspeeder, but idk if they can carry plasma
Firing protocols (2) means they can split fire
It's a shame we can't replace twinlinked weapons
Serpenta and æther plasma cannons might absolutely roll a unit
or combi
How many points does it cost?
Can you fire the bolt pistol along with the plasma?
Firing protocols 2
quite cheap
Yes
Oh nice
Yeah guess it’s alright
Serpentas and plasma cannon would be pretty scary
wow good thing to have on jetbike
btw should i get 2 scorpius or 1 scorpius + 3 jetbike?
Is volkite good?
YES
@pastel crest
so 2 scorpius or scorpius + 3 bikes?
Get bikes try them out
Oh entire team melta bomb, nice
They can be where you need them for anti armor
A bit expensive though, 5 w1 cost 130 pts.
ok !
btw what is the bike statline
12, T5 2W ?
Wait, why additional members only cost 15 points? The tax is huge.
Because they can get toxic flamers, rad grenades, phosphex bombs I.e. the bombs that do this to people
Hmmmm wouldn't the aether upgrade work for combi weapons
They still call it a plasma gun
We're not sure but it should
It should really.
But this is 2.0 tsons. There's a lot of things that should be possible that aren't for... reasons?
Hmm but with how good pinning is I wonder if combi grenades might be better
Like our terminators not getting asphyx
Pistols bolters and heavies
Bolt cannon isn't a heavy bolter
It's the dreadnought one isn't it
And the robots
Hang on...
Jesus who formatted the conversion beams
Na you don't swap anything to it
Unlike the bolter and bolt pistol
Avenger with Shred would be funny
I would be happy with heavy bolters with shred
Seeing as you can find heavy bolters everywhere
And unlike plasma doesn't require the force test
So it works with vehicles
Do we think tactical with shred bolter worth it?🤔
I mean there's only two weapons that are called bolt cannon
The thing is, actually by the rule
You can not exchange anything for shred bolter Cannon.
Only robot can have them naturally.
Yes
Which is... another stupid rule.
No it can’t
Huh, shame
I think the biggest advantage is the shred is free so if you have a bolter, no reason not to have it
Reduced range isn't much of a problem
It’s not, it costs 1 ppm
Yeah
Hmm idk then. Shred is good though
Tactical and despoiler can have 4+++ with an apoth, though
Different roles then.
hmmm isn't it 5+++?
I think shred might be worth it on a tactical squad you park on a objective
Or if you have spare points which is great
Heart of legion plus apoth near objective is 4+++
Heart of legion?
New rule for tactical and despoiler
So tactical or despoiler?
As tson we can through biomancy on them to avoid iD, too
Do pistol still give melee attacks or something?
well biomancy is only during your turn
so it's ok but not THAT good
Oh damn.
(ok, it's op but not broken)
you can still use it in melee but it don't give attack
well double melee
Yeah double melee?
I would say tactical because fury of legion?
tactical, they can still pack a punch in shooting
i'd say if you wanna go melee go assault squad
despoiler need too much babysitting
If you buy shred that’s really good considering multiple reactions. Let apoth take achean maul their combat is also effective
isn't axe better?
I would buy powerfist on the sarge
isn't thunder hammer better?
So for me it’s fist for ap2; maul to kill as many 3+ save as possible
If there is enough points, definitely
thunder hammer is just sooo good
Aye, the extra points definitely worth it compared to fist
But considering what tactical can fight against, maybe thunder hammer on tactical is a bit overkill? Point wise.
(well the other one have technically a staff but i'll use it as maul)
well it can make you snipe the other sergent
or at least scare him off your squad
(btw damn gravis power fist is strong af)
🤔 need a complete final version to write a actual list to see
well all the weapon + special rule are now online
and we have a lot of the point
what scimitar jetbike are insane
16''
and deep strike
I thought people didn’t like Sekhmets?
So basically my list so far is
GotCK (maybe?)
Ahriman
Chaplain
Primus medicae
Sekhmet
2 tactical + rhino
1 melta support team
2 osiron las+fist
2 apoth
1 hss with las
1 leviathan + drop pod
2 javelin
sekhmet may be bad they are just too cool to not use
Also, does Troop do anything useful? It doesn’t give them Line, does it?
Wait it loses 2+ armour?
They can be good if you stack buff on them.
I mean…anything can be good if you stack buffs on them
seems to atm
They are best you can stack buff with though, given they can buff themselves as a start.
yeah but outside of that cheese having a unit that can self buff is just too good
kinda sad we lost access to tartaros sekhmet
as having a unit of terminator non heavy with their actual stat would have been insane
It's a shame we lost the upgrade for psykic terminators and vets
well it would have been good to have the option on them and have it included allready on the sekhmet
the fact the psychic power is optional on them is strange
also they're the same cost as Justerians, but SoH are the poster boys
Refined the process a bit by doing some washing and dry brushing on the gold layer prior to doing the red
It's a very simple conversion as well.
Apart from the Khenetai and the rubrics all you need is a standard space marine backpack.
Also thanks
It's difficult to photograph but my new candy red mix method eliminates the needs for ard coat
It's naturally glossy already
whats your recipe for the red?
I really like it. I went for a custom job on the Khenetai too. Theres something about the standard kit + upgrade that doesn't look right.
There's an argument that the Shred bolters can't use fury of the Legion, because they aren't bolters any more.
That argument can get in the sea though.
Another broken part of our rules 🙃
this is the way
so question, how much anti tank is enough anti tank
because we are incentivised to run stuff that is not good/mediocre at tank busting at best
Depends.
I feel like you'll need a reliable way to kill a spartan at range
I haven't worked out what that is yet
Sure as heck isn't Magnus any more.
Vindicators are good at inflicting damage now. So ..maybe . But they can't Kill tanks outright hmm
Teleporting meltaguns. Little 5 mans that can sneak past return fire.. maybe..
which variant?
and by teleporting you mean DS in GotCK?
@coarse hill I was thinking regular ones just cos that's what I have. Haven't looked at the laser destroyers yet, probably better
Termites + 10 melta support team maybe?
Remember there is no ceramite armour anymore
Someone do the maths on how many melta guns is enough. 10 is probably overkill
I'm planning a Kratos with melta turret and lascannon in the hull mounts. Will need some back up anti-tank which I've yet to decide on
Yeah 10 is for assured oblivion
Well the rule say they count as bolter
Opinions on what force weapon to give techmarines?
Torn between sword and maul to fight at-initiative
Whats the Techmarine joining with?
Depends on if the attached squad has ap2 weapon
And generally maul is better than sword
It's for achaean configuration
And he'll either be running with tac support rotor cannon squad or with assault marines
Axe fro support squad and maul for assault?
Yeah I think that's the call
Assault squad can already take a couple of axes if needs be
isn't it the opposite?
for support squad you want to kill as much shit as possible before they can strike you back
where with assault you will have a lot of chainsword hitting so the axe will have time to do it's job
But for assault you will alway have ap2 weapons to deal with hard cans so you will want a s8 weapon to kill as many as possible for combat result.
For support squad you almost can’t win a combat so you will want a ap2 weapon for one or two assured kills.
This is my opinion
I went with the maul because my assault sergeants already have axes
Techmarine can accept challenges vs assailants that either don’t have AP2 or don’t have a 2+ save and beat them to death with the maul
I think assault sarge can take fist? Maybe consider that since there are plenty w2 units now.
Also a good shout
Is the fist better than a thunder hammer? Obvs it's cheaper but the hammer has Brutal (2)
If you have extra points, hammer is better.
It's debatable.
You're already spending a lot on a Sargent so spending more to potentially get his ass shot before he can use it is not great...
But brutal 2 is nice
If you're looking for very cheap though force axes are the best choice. Strength 5 ap 2
S7 if you get the power off
Remember techmarines get a free str 8 ap2 attack at initiative 1 from the servo arm
True
I'm going to be running the same rite and I'm also struggling to decide what to do with my techmarine. I was thinking throwing him in a unit of khenetai and giving him a hammer
The achean force sword is also very spicy being rending 6+
That way if they end up stuck in combat with a dread they can threaten it
I'd love to stick him in the unit of castellax with the praevian to repair any perils that make it past the adamantine will (4+) but they have to join infantry
I am thinking... it seems attaching khenetai with apoth or techmarine is very worthy.
Can techmarines actually take achean weapons? They have to take a power axe
Can you not stick a forge lord in a big blob of your castellax for that purpose? IK it's an expensive way of doing it but he has master of automata
And he gets you thallaxes
Waiting to see what the thallax darkfire has become before I think about doing that. I'd also like to play the list without having to wait till August
I don't think it's reasonable to suggest running khenetai without an apothecary
I mean you don't need to take the thallax
But they are cool
Yeah if I ever run a 10 man khenetai apoth is must have.
Maybe in ZM game they can be really good.
My thallax are unfortunately painted as Xana so were absolutely on Prospero just on the SW side
Possibly if I run a second unit. Was going to use that third HQ slot for a moritat if they fix the wording on achean force
I'm planning maybe taking a storm Eagle or two and keeping khenetai in reserve on standby and then having them rush onto the board. Unleash a hail of missiles for a turn. Next turn. Cast mind song. Land. Assault
I mean Magnus psychically turned cybernetica in The Crimson King, not unthinkable that a forge lord or praevian may know the same technique
Can they cast mindsong in a transport? I can't think why they couldn't but it seems like something that may have been covered somewhere
Wasn't that some psy tech from old night though?
Nope
Just manipulating the remaining human element in the robots
Gotta remember that they do have a brain still
Oh I'm thinking about his primarch book
Yup
@ivory walrus ..I've assumed so. I mean it's a power weapon..
I just can’t think of a target khenetai can safely kill and worth their cost in normal games.
Ironically part of the reason I chose Xana for my mechanicum was because they were arms dealing to both sides for the first half of the heresy. Makes it easy to justify them being in most battles on either side, other than Tizca 🤣
Yeah probably the wording is may swap a power weapon to an achean weapon. I'd argue where only one choice is available swapping like for like is the intention but might be worth a discussion with your gaming group
Any 1kSons Character (not independent) can swap any power weapon for an achean force weapon, it's in the armoury section
So given that Techmarines are characters I wouldn't see why not
doesn't say anything about like for like
Yeah but given natively techmarines only get axes, it feels a little gamey to me if you use that to give him a maul
It also specifically says "any one Achea pattern force weapon"
If it didn't say "any" I'd agree with you
As written absolutely go nuts, swap to a maul. I won't be doing it just because it feels unintended to me
Back to where the techmarine goes, does he bring anything to breachers? A second cult for getting raptora and either pyrea or pavoni? I was running 20 in a Spartan last edition and will probably keep them
Can tech marine still do repair inside a transport?
Wait a minute, no limit on how many times a transport can be attempted to be repaired each turn?
What about pack 2 tech marines in a Spartan and just make it unkillable...
Only the number of battlesmith models that are onboard
Max 1 techmarine per unit, max 1 unit in a (non-superheavy) transport
Best you can do is 3, 2 forge lords and a techmarine. 4 in iron hands with an iron father
Just discovered that the prospero decal and the ts decal sheet don't have the same scarab
😢
Yep
They can't shoot out of a transport unless specifically stated they can but nothing says they can't cast a psyker power inside a vehicle that only buffs them and isn't considered a psyker power instead of shooting
@narrow bramble lol yes. I've been alternating for variety
I'll have to find some prospero decals then
Does servo arm still boost battlesmith ? Shame about servitors
I'm only using the scarab for my veteran anyway
Also the only source of red TS icons which look great on white
And some symbols not repeated elsewhere
Gold look good on cream/white
Although it's worth noting this is again an oversight atm because we also have the same argument said for telekinetic dome casting on vehicles like mastodon transports to cover half the battlefield in a shield so I feel like they're gonna have to FAQ this
Yeah it's a bit ambiguous. Previous edition precedent says you can't but given we don't have a psychic phase anymore I don't have a clue
Does servo arm not give +1 anymore?
I don't think so. Let me check
5 if you have a primarch that has battlesmith technically
IW warsmith also has battlesmith
Doesn't look like it
I guess it's technically built in now. Wasn't battlesmith 6+ last edition
Machinator array is surprisingly spicy
I think it was 6+ base yeah
But the Forge lord isn't super useful
Yeah forge lord battlesmith on 2+
True, unless you want thallax
Or have other automata you want to run him with like Iron Circle
Putting a wound back on an achea on a 2 is fantastic but not worth the investment
That could be an oversight. They might have forgotten that machinator gave +2 to rolls
He doesn't get any of the fancy auspexy equipment options though.. boo
I mean it makes sense for a forge lord to be very good at repairs
I don't think it's an oversight
2+ is what Ferrus gets though, seems a touch too good
Given that it's 1/turn I think it's fine
You're spending quite a few points on basically just that battlesmith roll
Sure the character is capable in a fight but I think it's fine for him to be good at the one thing you expect him to do
The forge lord is a bit of a hard sell. Most consuls are significantly more useful
Check the final rules yeah still a 2+
If you have a lot of high value vehicles. He could maybe hang around and put a force field up and repair
Exactly, that's why I think the battlesmith 2+ is fine
Though, can't move and shield..
Well if @nocturne cove is right and we can cast inside transports; just stick him in a spartan and bubble shield around the Spartan which can move
They used to have so much more wargear options.
Fairly sure the unit inside counts as moving if the vehicle moves
He sticks hull points back on the Spartan on a 2+ and you get a massive bubble
I think you can cast inside the spartan. I don't think you can treat the vehicle as the measurement point. You'd be thrown out.
Or I expect it to be FAQ'd anyway
What's the measurement point if not the Spartan? The character isn't on the table
Thrown out of the vehicle or thrown out of your gaming club?
Centre of the model?
Get thrown out the club and have the Spartan thrown at you
Reasonable. Just hope it's a plastic one and not resin
Mine is resin so better hope I'm fast enough to duck 🤣
When my big box arrives I'll have one of each
Yeah me too. Doubt both will see the table at the same time though
Debating if it's worth tracking a set of the landraider doors down for my plastic one
I got a set of LR doors when I got my magnus a few years back, have held on to them ever since for when I get round to repainting the spartan
I wouldn't abuse the moving shield dome bubble thing but I think units like khenetai being able to cast their singular useful spell inside a transport isn't going to cause issues
Call it pre battle meditation or something
The issue is people will abuse it and we'll get an FAQ that says you can't cast at all inside a transport :(
I really wish they can basically rewrite all of our rules in future expansion if we get one.
Honestly if that ends up happening I might be tempted to house rule that khenetai get a rule called battle meditation that means all models with the warriors of the khenetai rule can cast mindsong in a transport
Maybe just change the timing of mindsong to when they move...
But the deepstrike issues still exist.
When a unit moves or deepstrikes
Hmm, there is a debate regarding Corvidae in leak channel.
Anyway back to theory crafting; landspeeders with double aether plas outflanking? Good idea?
Can we actually keep allocate wound as we want until the model we choose get killed?
RAW yes
I assume you get first pick of first wound pool, then allocate as normal. So yes until the first model dies.
RAI it would suggest it's the first wound only
It says “once this model has been removed as a casualty, any further wounds are allocated as per the normal rules”
But no take that on a rotor squad and rip a single IC apart
That’s... funny.
Nah rotor is all about pinning at -2 with athanean
It's probably the RAI
-3 with deep strike fear...
10 lascan, aimed at primarch...
I mean, yeah that is how it works.
Primarch can handle it though lol
They'll probably faq it as just the first. But that makes the wording make no sense.
😅 this ruleset really shits me.
It'll be fiiine
One primarch removed by corvidae lascannons and ppl will go back to saying TS is OP
BTW as TS we should have a special rotor cannon named as reaper
no special rule
just lore
=p
Never got the whole TSons are OP thing. Sure Sehkmet were amazing and Magnus could D nova things but that same book gave us talons and SWs who I'd argue were a lot worse
Magnus D nova definitely drops the ball, but after the faq we were really Okish.
The FAQ removing the 3+ for same cult casting was rough
Yeah it was so painful
I've always wondered if it was intentional, did they forget it wasn't 2 bullet points?
I think it was knee jerk cos everyone moaned about Thousand Sons psychic overload
Magnus was always better as a biomancy beat stick anyway
Which.. has some legitimacy
Tsons were OP in one very specific niche build scenario it seems
Nobody can name anything other than magnus and skehmet
The real broken thing is 7th psychic rule, not our rule, basically
I don't even think Sehkmet were that bad unless you ran a full list of them, a single unit was totally fine
I miss invisibility..... 😆 🤣
I mean even in 7th 40k, the leagues of hero combo with invisibility was stupid.
Fond memories of a Tau deathstar being teleported around by a space marine Librarian as that was allowed at the time
Couldn't deal with invisible belakor tho
The powers were not written with the idea of brotherhood of sorcerers terminators popping shit off either
We really need ammitara now, hope they get a decent pdf soon.
Ugh. Apparently at some point in the past I decided All my Tartaros terminators had to have chainfists. Hopefully this isn't terrible...
Maybe I can find/make a good combi-volkite stl. All the guns are magnetised so swapping combi weapons is easy
Mind killer...
Rerolls to hit and to wound and all shooting ignores cover...
Huh... with how Corvidae rule is interpreted, I now think they are really good now...
I honestly think it's first wound is allocated and then shooting as normal
Basically one precision shot automatic
I can't see them balancing the rest of the cults to be "sorta good but not great" and then make corvidae this super omega cult you must take
Nvm, hope it get faq soon.
Btw i just checked the point for one of the nastiest terminator squad we can have access to:
5 man command squad with combi melta (except the flag) and Thunder hammer
not that expensive compared to sekhmet
and in tartaros you still have access to a 4++
Why?
well 275 for a stock SoT
where this command squad would be 295
with better weapons
I can totally do that. (In tartaros..)
Shame the command squad can't get the 25 point psyker upgrade
a 5 man thunderhammer squad is... terrifying
And teleporting
I have a squad of tartaros too...
and it can also melta the fuck out of a tank
They ws5?
Tbh command squad's in general are terrifying...
It's just most other legions and their traits actually do something for the command squad... for whatever reason ours doesn't
well we can have a 4++ on tartaros
35 ppm when sekhmet are 50 lol
so it's not bad
Isn't that only in 12 inch range
Think about it...
btw we can also do it with any kind of terminator
a squad with combi melta and thunderhammer want to deepstrike
Skehmet are cattaphractii locked it seems which is annoying
Would be interesting if indomitus gets rules
Though you'd be hard pressed to get a lore reason to have tson indomitus
Deepstrike tartaros comamand with Sekhmet, share a biomancy with them.
Boon, two squads of T5 terminator
Share?
Only nuisance is can't deepstrike tartaros and get the Raptora buff as written.
Assume you attach your IC with Sekhmet.
But might still be cool
Does the Command Squad have to go with a hq? Can't remember.
Don’t think so.
you need a praetor in terminator armor to take one
but for deepstrike heavy list
it look insane
same, i changed a tartaros head for a sot one and changed his torso for a SoT one
look good
(and the head thing around the head)
will probably change the torso but not the head thing for the other termies
So.. swap them all out for hammers. Easy.
to make a command squad
for command squad i'll magnetize
so many options
can't pick one =p
is it GK weapons btw?
It’s pheonix termies
Love the conver
Just regret not going with the cape :(
Just need a Sekhmet head and torso :)
(it's missing the gorget ATM anyway)
Shall look like that
Yeah look fantastic, the only design I don’t like about sot is they have two eyes.
before spraying it i had painted this dude in blue
and had put a big white mark on one of his eye
crossing it
That’s cool
will send him once i paint him
should be quite fast as he don't have a lot of trim
not sure what to do with the sword tho as i usually airbrush them before painting the rest
Been painting lately to some of the music suggestions I was given and Sabaton pillars of wisdom perfectly suits tsons
Usually listen to "colour haze" their music are chill and allow you to focus on painting
and they all tends to be quite similar so you don't have to skip THAT song that sucks in every album
Damn thunder hammer are just THE BEST unwieldy weapon
no contest
Brutal 2 make them insane
for 5 points above power fist it's just... auto take
issue is if you model them everywhere you know they'll nerf it
true
but will probably print a shit tone of them once i get my 3d printer
and a good 3d model
the real answer is magnets
just have more units
=p
i'll probably do a 10 man unit of every special weapon
so no magnet on veteran squad as i can just steal mans from my special weapons squad
Loving see how this new messy ruleset trigger people into arguing, lmao...
Yeah got the popcorn out
I'm gonna be restrained and wait till release before firing off the faq
Aye
well i'll try to wait a bit befroe using the bs stuff
and mostly play kinda normal army
like tac squad and c
co
at start
I've got my email ready to go
The thing that annoyed me most out of all the rules, which is petty but true, is the 15 pts to give cult arcana to Osiron
Every other Legion gets to give its Legion trait to All Dreadnoughts, for Free, and a lot are better than cult arcana anyway
I'll chuck that in on the Osiron section
cause a psyker dread is op af
It's not like they even operate as one unit. Doesn't make much sense. 50 pts is a Lot
Can I be bothered to go on about how Magnus is massively overcosted.
I mean, he obviously is, but the maths to demonstrate is lol.
I think I phrased it pretty effectively
"How do you already have an indepth knowledge of our entire ruleset before even our store staff have grasped the basics of the new game to teach people?" -GW
first version of magnus was actually well priced
adding another dice on psychic test
was worth 520 points
"After having a chance to review the material via promotional outlets" is the line not in the screenshot
@rigid narwhal wheres that ?
well
Nono, that's in my email above the screenshot I gave
we are thousand sons
Can you put in a pastebin for us to use too? Also you may want to put Khenetai first in that section since that's the actually broken rule not just bad points. The two you may have missed are:
- Can Fury of the Legion and other rules specifically referencing bolters be used with Achean bolters?
- Can a unit have two or more arcana effective on it (i.e. Pyrae and Pavoni) if it has an embedded IC?
The issue of Psykers gaining powers I think affected BRB units too not just our own ones, like other contemptors?
Noted and added.
Well furry of the legion work
as the rule on special bolter say it count as a bolter for every other rules
It says it counts as bolt
GW should really have used the 8th Keyworld system
No bad for a confirmation
it would have been realy good
I am musing at the wound allocation argument in that channel. It would be terrible to pit against custodes if you can spread wounds across characters.
there's the core rules ones of stacking powers and casting from transports ofc
but they're maybe a separate email lol
How can we have the most multi wounds characters in one unit? That would be disgusting with biomancy
Multi character units shouldn't exist with that awful rule in the game
been a while since I read it but I do remember something about always being able to allocate wounds to characters
Probably the only situation Thaumaturgy becomes worth it
10 men terminator/sekhmet
or veteran
They fortunately aren't characters
honestly I am excited for this game but dear god the formatting of the rules and the wordiness of a lot of the rules is horrendous
Nah, they are not characters.
waiting on wahapedia
I'm mostly trying to limit this to the Traitor book for concision purposes.
that's the issue with the 40k 2 ed system
it's so complex that there will allways be issue
but it's complex enough to allow you to have fun
and create your own stuff
no reason you couldn't rejig how its written/laid out more
tbh
if they had a digital version I could click through to see special rules then fine, playable
but the amount of referencing to do, ugh
Magnets are for poor people, just buy multiple kits to get all loadouts /s 🤣
or people who hate edge highlighting marines 😉
Protip. Don't edge highlight. Enamel wash.
drybrush is the way
That's just the crushing weight of wealth
Also this, and oils
I mean admittedly I made a rod for my own back when I decided I wanted super "neat" looking marines
big mistake
almost as much as primary colour yellow nids
also, this eBay seller wins for communication
Fantastic
When allocating Wounds, a player may always choose
not to allocate Wounds to a model with the Character
Sub-type, regardless of how many Wounds that model has
lost or any other factors that would normally require it
to have Wounds allocated to it, as long as there is at least
one other valid target model in the same unit to which
Wounds may be allocated instead.
for reference btw - so looks like you can tank [wound total -1] wounds on your characters with impunity if not scared of precision shots
Let’s say this...
That's true, but you have to remember who is doing the allocating when you envoke it.
Btw any of you have already a 3k. List of gotck? Not able to make one really😂😂
@hidden quiver there's so few restrictions now, Any 3k list can be Gotck, so yes, lots
Dropping in assault troops with a bunch of support squads behind seems good
Im honestly considering running my armoured company as GOTCK, because then I don't have to waste points on transporting some infantry..
someone commented validly that there's almost no reason not to take it for a generic list
Biomancy Sekhmet, Ahriman, Thaumaturgy chaplain, Thaumaturgy Primus medicae.
You can spread wounds before Ahriman, Sekhmet sarge, chaplains and Primus to avoid losing models.
Playing the wound allocation game is very risky lol. I think I prefer biomancy
And use Thaumaturgy to regain wounds.
if bio can stack then 100% it's the best option for a death star
Yeah it’s stupid, but just feels so edgy.
But yeah 3 Thaumaturgy options.. though remember it replaces shooting, so you can't do it in all situations
And S8 stuff will not even care
(Unless you have biomancy on, hmmmm)
yeah you need at least one to allow you to dodge most ID
issue is it's only active in your turn by default
you have to cast it on a reaction
Have just thought of another one for you.
In Achean Configuration Castellax Achea gain line when with 12" of models with both Legion Astartes (Thousand Sons) and Psyker, given that Castellax Achea have both LA (Thousand Sons) and Psyker they always have line. Is this intended?
Hahhhahahaaaa
At least Ahriman can be a little bit useful outside melee.
divination isn't bad
Added. I'm a bit reluctant to Pastebin this, because I think spamming the inbox with exact copies of the same email might go over poorly, but if people can control themselves and reword it, that might be fine.
Yeah I'd not seen that one. It's so dumb. Achea clearly shouldn't have the psyker subtype.
If they lose psyker will that not break the WiFi extenders? Given they become the source of the power when that's used
Also they need it for their achean force claws
classic GW rules writing of knowing exactly what they want and writing something that kind of describes that but not actually sitting back and coming at it from a no info baseline and thinking about the implications
if you can at least keep us up to date with a screengrab we can then write up our own words of the problems