#Thousand sons - 2.0 theorycrafting
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he gets corvidae
Didn't he used to get two cults as well?
Nah was only every corvidae
Amon got two cults in 1.0
Amon was special because they didn't want to do a special recon cult
Ahriman has lost his cabal rule It seems
Just reading the inferno rules right now
His command squad was super cool
It was always weird that command squads couldn't buy ML like vets could
Mastery level 2 as well
It really does seem like they have more just put restrictions on khenetai but made their power work regardless of unit sizes
I do really like their changes. I think they are really good now, especially in ZM. All that's holding them back is the power cannot be used while embarked
Cannot use it whilst embarked. Cannot use it if joined by a unit that doesn't have mindsong. Don't get instant death anymore. But are strength 6 ap3 rending 6+
Losing instant death isn't the biggest of deals multiple wounds wasn't exactly common last edition
The rending threat makes them scary to terminators and tanks at least
If they charge anything with a 3+ you may as well just remove their target without rolling to save time
@nocturne cove I've not got time to check atm but my mate has said that Sehkmet and Khenetai would get powers too because they start with psyker and don't get it from the legion rule
No I don't think they would because they can upgrade to have one and Khenhetai have a power already
khenetai get a power not a discipline
so if they take this option they wont be able to use their unique power
So, Achea, and Vanilla Thousand Sons Contemptors 😄
Would a vanilla contemptor get psyker by default?
Given its infantry and cavalry only
Unless contemptors are infantry?
Well...I guess not, but Osirons wouldn't get a free power, then, unless they're units greater than 1.
Because solo units get access to Magus
It still seems incredibly not RAI
Nope, it only works if the psyker sub type is innate and they don't get an discipline already
Agreed for osirion but less clear on achea
140 points doesn't seem like it would be enough to justify it
300 points doesn't justify Sekhmet
Indeed it does not
I could some how justify if they had 2 disciplines
Nothing gets 2 disciplines other than named characters
Tech marine with khenetai for a 2+ save?
Or apothecary for a 5+++ save
Tech marine could also take a thunder hammer...
how does the tech marine give them a 2+?
Apparently that's one of the tech marine abilities from what leak chat said
oh cool
Nvm who ever said it earlier in leal chat was wrong
I guess if you wanted to you could still put him in the squad for a heavy weapon
I think the fnp might be a bit better tho
Im not sure you're limited to either one or the other is the thing reading that covenant rule...
It just says you can't have more than one tech marine in one unit. And I assume the same can be said for apothecary and other apothecary.
You can't stack one of the same but nothing says you can't have one of each it seems...
Apothecary is absolutely an auto take though.
Tech marine could be a nice beat stick
And because of mindsong blades his hammer could be weapon skill 5
You could also give him a boarding shield and using him for pinging invulnerable saves off of
use him to take the perils
are you able to save the wounds from perils with an invuln save?
yep
oh sick!
its probably the reason why sekhmet dont have adamantium will
be no point unless it was 3+
Does adamantine will affect perils of the warp?
Interesting that you can allocate perils of the warp to non psykers...
Doesn't affect us really but pretty weird that a space wolves librarian is basically immune to perils in a squad of 20 guys
Just throw them at the mooks
What psyker vehicles are actually in the game...
Unless in the future they plan to give thousand sons tanks a psyker ability?
Minor Arcana are infantry only ?
I mean... Every other freaking legion vehicles got the legion bonus no ?
There might be a knight psyker down the line
Can we even take knights or allies for knights
Previously it was mechanicum for knight allies, I'd expect it'll still be the same
In which World aren't TS sworn brother with the mechanicus ?
I mean, they had their own freaking forgeworld and almost their own legio titanicus.
TS are literally sworn brother with nobody. Sad.
Meanwhile Salamanders
"We frend"
Wait I feel like I've missed a lot, what's the deal with their this psyker wording thing?
Core book thing for psychic powers says if something doesn't get a discipline but is a psyker, it gets a free Core discipline.
What's the consensus for game size? Is the standard still going to be 3k?
2k to 3k I would guess
Can't even bring magnus at 2k so whats the point in playing at that level
What is:
Prospero Spire guard?
Here's a theory crafted 3k list of of stuff I want to try and field.
3k axis of dissolution.
Ahriman (warlord)
Vigilator, achean force sword (athanean)
1x10 seekers, AA, nemesis bolters (athanean)
2x20 breachers, asphyx, AA (raptora)
1x10 rotor cannons, AA, (athanean)
2x10 aether fire blasters, AA, (corvidae)
1x10 khenatai, AA
Spartan
3 rhinos with dozer blades for support squads
Apothecaries (pavoni), 5 normal in support squads and breachers, 1 with achean force sword in khenatai
OR
I could swap the vigilator and seekers for an aether fire moritat, 10 destroyers and a jump pack apothecary. Trade out the home sitting snipers for an up close and personal threat.
Any of those units have line?
The breacher bricks do
Breachers I think have line
Normal tacticals are a bit cheaper, get a bonus shot from fury, a 4+++ with heart of the legion and the apothecary nearby objectives, and potentially shred from chain bayonets, but raptora breachers still have that juicy 4++ and still have a 5+++ with the apo
Yep there isn't really another good assault vehicle choice for them besides a normal raider and the Spartan is now in plastic so I'll get one
Khenatai are weird with assault vehicles since do you really want them charging in without their power
Charging in without their power is better than them footslogging across the board and dying to plasma fire before they swing. They'll still cleave through any power armor and maybe some terminators if they're full strength without their power, then when they take some casualties on the return, they can regain some efficiency with mindsong.
True I was thinking of shoving them in a rhino
They can't disembark and charge from a rhino though unfortunately. If you wanted speed with them, they need an assault vehicle I think.
Yeah but I wasnt gonna charge, thinking of hiding them went they get out so they can get their power
And you are absolutely right, they could totally go inside a Proteus, which would save me a bunch of points. I don't even have the 7th apothecary or artificer armor on any. Since I'm not forking over points for the flare shield that might be a good choice then. 1 less hull point and more for the rest of the force
Obvious weak points in the list are that it's lacking in serious anti tank besides the laser destroyers on the Spartan, unless I can get achean force off on the plasma and roll 6s to wound. The points could go into something else besides the seekers but I think the idea is neat and I want to try it out. Besides infantry wins games and the list kills and controls infantry decently well.
Remember it's also a dedicated transport for khenetai as well
There isn't really any difference between the Spartan in heavy support and the Proteus as a DT though, right? Unless I was already at 3 HS slots and wanted a heavy transport option?
I guess yeah
So is that also the case on regular marines? They've got the keyword but no power
No. The Cult Arcana rule stops that.
Ah right, so non arcana stuff. Gotta say I'm a bit sick of completely broken RAW from GW.
I think 40 4++/5+++ bodies does a good job of disincentivising them shooting your line, it's a pretty good core for axis tbh
So....seriously considering Pride of the Legion and running Vets instead of standard Tacs in Rhinos. 2W is pretty nice for not dying to miscasts
I was thinking of this but because they are much better than other line and can bully them off objectives
Vet spam gives you a lot of decent all rounders who can score
I'm tempted to just give them Asphyx shells and roll em out
Just like the good ol' days
What cult are you thinking?
Between Pavoni and Corvidae, probably. They're not assaulting.
I don't think a few power swords or something are an awful idea
They don't get achean force, so not worth
Still decent to counter punch into power armour
they're not counterpunching, they're standing there and holding the trigger down
They're still somewhat likely to get charged by something and 10pts for a bit of ability to clap back I think is fine
Anyway in corvidae you probably want a special or heavy weapon right? What are you feeling
Naw, just bolters
as low to the ground on points as possible
215 point unit
250 even with a Rhino
And just spam out as many as possible?
3-4 units, yeh
walk an Osiron around with them to stun anything that wants to charge
well...2 Osirons
Still leaves a good half the list open
Yep
Aetherfire support tac squads
Probably worth an apoth per vet squad too right
Probably.
Do you think scoring tartaros raptora/pavoni have legs in pride?
Nope. Not even bothering.
With biomancy on them seems like they could be a decent threat no?
I'd rather have the consistency of the aetherfire squads.
I mean I agree they seem great but you probably have the points for both right
You don't have slots for both.
The list lacks melee atm it seems
Not with 2 Osirons and some Castellax it doesn't.
Oh that's true actually you are running out of troops as well
Okay fair I had forgotten they are seeming auto includes
The castellax that is. Aetherfire I guess?
yep
I might try and put together a list later
I guess the question is, is it necessarily better than axis breacher spam. Guess it's a lot more mobile thanks to rhinos
2 Osirons
2 Castellax
4 Apoths
4 Bolter Vets w/ Rhinos
2 TSS
2500 points even
500 points for characters
So like, could you do more by dropping to breachers or tacs instead of vets is my thought? You get a decent chunk of points freed up from that
Can fit more castellax, some melta bikes, etc
I guess breachers are very dependent on hitting raptora power
Could you? Yes. Do you need to? Probably not.
Praetor + Librarian + Chaplain is 395 points
all the characters and the Osirons have Athanaen and Telepathy
For pinning shenanigans?
Yep
So it becomes a q of how to fill the points
Also is a Libby not worse than a chaplain?
Psychic Hood
Ahhh
Gotta say I am pretty amused this thread has come full circle to "how can vets be used" again lol
More like "Why Sekhmet suck and I'd rather have Vets"
Still pleased I don't have to paint an entirely new army to have something remotely viable
Even if the termies are shelf warming now
so, if you really want, you can just give all the sergeants and Apoths Achean Force and you're at 2995
or don't on some of the sergeants and take Augury Scanners
That is a better idea than my swords on vets tbh
Though are apoths only 1attack?
2
Hmm
Better than investing in a vet
I think force on the sarge is definitely a good investment
3 attacks, yeh
Not that you care. The squads move 7.
or 10 with Pavoni
Just drive em like you stole em
Lol
Their whole job is to floor it for objectives, hop out and use the rhino to moveblock
Which tbh is scuppered a bit if it gets immobilised out the gate
Not a terrible use of 20pts
Just don't start it in terrain
Only one, maybe two want to make it to the other side of the board anyway
And you spam pinning on anything trying to cross midboard
Actually hang on, can you give one guy per squad nemesis and use corvidae on him?
Wait no point same buff
But one guy per squad a special or heavy could work
Then pavoni apoth
if you don't want a power weapon, sure
you basically have 105 points of goodies to play around with
How much are the achean forces on each vet sarge?
10 points
free upgrade for a power weapon
Nemesis Bolter, 10 points
Missiles, 15
well, 9 and 14, actually, taking into account not being able to have Asphyx
Oh you're asphyxing the lot
Yep
Prob not worth for 15 on these squads
Missiles do seem the way to go, if not just more plasma
Nem bolters do have inherent pinning actually, does that matter?
So do MLs
Only on frag though
Doesn't really matter. AP 5 and 6 re the same vs 3+
Yeah true
and you might get more hits with the Frag shell
Started to roll some dice thinking about combos, I'm really liking pyrae assault destroyers. Pricier than assault squads, but damn do they feel good.
2A base, +1 for charging, +1 for 2 ccw, +1 hammer of wrath from jump pack, +2 hammer of wrath pyrae. That's 7 attacks per body all against -1T from rad grenades, 4 of which reroll to wound. If you get the charge off. Just the chainsword attacks alone kill 8 3+ save marines on their own. They average about 3.5 unsaved wounds to a 2+ save dread as well, which is good for finishing something off after the moritat dumps his aether fire pistols into them.
still not sure if HoW stacks
Yeah don't think it does sadly RAW
Kinda amused that Asphyx Vets are basically 3rd Edition Rubrics
Really? Even though it's two instances of the same rule with different values? I'd assume you'd get the normal hammer of wrath and the flame weapon hammer of wrath both triggering from the charge, not that you'd have to choose one or the other. The rules aren't stacking, you're not getting 3 attacks with the flame type, you're getting 2 and 1.
In v1 i played army of dark compliance for that...
HoW does not explicitly state they stack
Do any of the variable rules explicitly say they stack?
Not really reviewed tbh. Its loosely worded you could certainly argue its not stacking but just implementing both, but I think it's loose in a way that you could argue the same for any variable rule so seems relatively clear cut to me
Another instance of our cult rules being borked and not taking account of interactions
@rigid narwhal am building the pride list now and am only hitting 2800 or so
what am I missing?
Going back to this discussion, I've sat down and read it properly now. Mindsong is a power not a discipline, so yes Khenetai can use that rule. Also that's model by model so each model in the unit can take a different discipline. They don't lose mindsong, they just can't cast it, so as long as you keep at least 1 model without a core discipline then the unit can still use mindsong
Sehkmet do the same, which is hilarious because it makes the upgrade to gain a discipline useless as you'd not be able to cast it if you used their psyker type to gain one for free
The rules also never call an arcana a 'Psychic Power' so they can still use that. It's an 'upgrade' but each arcana does call it a 'power' but not 'psychic power'. Obviously the intention is that it is a psychic power but if you're taking 10 disciplines in a single unit I'm not sure you care at that point
"If this option is used this model may not gain or use any other psyker powers or psyker weapons from any other source."
According to the same core disciplines rule because they have the ability to purchase a power in their data sheet they have to use that instead of taking a core discipline. This is also what disallows the osirion from doing this.
The only model that actually seems to benefit in this arguably exploitative manner is the Achea Castellax which has no ability to purchase any powers and thus is a psyker with no disciplines or psyker powers as force by itself is not a power.
Ah I'd missed the gain, I think Sehkmet still apply but they would lose their arcana depending on your reading of arcana being psychic powers or not
No again like the osirion. The fact they can buy powers means they're disallowed to use the core discipline rule because they have another method of getting powers in their army faction list
Paragon Blade, hood, and powers on the characters?
also asphyx shells on the vets and a magna aetherfire cannon on the Osirons
Have we seen anything about Axis of Dissolution?
Only P1 so far
Wait on the same model?
Can librarians take paragon blades?
no, just the Praetor
But he can't take a hood. So I'm guessing not all on the same character
right
Would be cool if they could...
What does the hood do?
-2 leader ship to psyker tests within range of the character I think
Thousand sons need a unit that can snipe to deal with them
Cause all fails causing perils
All fails cause *
missed the paragon blade but got the rest
what else did you have in there?
ah. 10-man tac supports
I mean rhinos aren't that expensive points wise are they? And that's just more shit people have to deal with and board control for you
Any rhino that eats a lascannon or something is one less lascannon pointed at what's important
I'm taking Pavoni on the TSS, so they can zip around pretty well
Get that extra +1 for the charge
TSS?
Tac Support Squads
Being able tosnipe out chars with s8 sounds pretty tasty though
Naw, their job is to just ID terminators.
or kill transports
Heck, their rending shots threaten Land Raiders
use the MLs on the vet squads to snipe characters
It's really easy in listbuilding to want everything to handle everything, but that's a points sink trap.
I have a potentially stupid question
With all the talk about athanaen snipers, do you really need athanaen on nemesis bolters? Because they're snipers so all their wounds are precision shots anyway
Or am I missing something important here
Is it just to be able to allocate your rending wounds to the sergeant first?
You don't need athanean I don't think unless you want to absolutely make sure someone you want to die, dies.
Oh wait sorry I meant corvidae
Corvidae lets you allocate shots, athanean gives LD penalties. On snipers it helps with pinning, same with rotor cannons. Stick a vigilator in a seeker squad and now you've got a great sniper unit that pins what it shoots at very well.
Athanean might be a better choice honestly just because of the pinning check. Yeah
With the vigilator's shell shock 2, they'll get like a -3 to their pinning, -4 if the seekers cast the minor arcana as well. It's pretty sweet and does more actual damage than a rotor cannon squad I think.
It probably does yeah.
Will be pretty nice in a recon army
I guess fluff wise you can say theyre the Ammitara occult
You can give the Vigilator telepathy, too
This is true, and if you really need to pin a unit, you can cast the psychic weapon too. Though I'd assume the -3 of the master sniper weapon plus the rending damage is better there.
Oh btw what disciplines and Arcana did you take @rigid narwhal
Telepathy and Athanaen on all the things that can take Disciplines, Crovidae on all the Vets, Pavoni on the TSS, and Apoths.
So what's the general consensus on 1ksons? I'm seeing a lot of varied reactions. Strong? Weak? Balanced? A bit confused?
Fine, but worse than before
It leaves a lot to be desired and the writing is shoddy and unnecessarily confusing.
To put it in perspective it's taken all of us here collectively over a week and a half through debate and discussion to determine what exactly the writers meant when they wrote the rules and even then not everything is entirely clear exactly given we have an incomplete understanding of the new base line rule book as we only have a phase 3 leak copy to go off of which isn't the final product and thus open to change still.
Not to mention there is major talk of an FAQ coming either day 1 or close to day 1 that may change the wording of a lot of things again so all this debate to determine the meaning might ultimately not matter as everything changes again
Ugh, sadly I'm not surprised. Disappointing frankly as they've had a long time to get it all sorted.
Have the rites of war leaked yet? The 1ksons rules are vastly different in the leak vs the old playtest rules, so I imagine the rites have changed too.
Negative..no final rites of war leak. Only a p1 leak
I did want to pose an interesting theory here from last night.
So quite a few units are missing from the new books. Casterferrum dreadnoughts or boxnaughts for example. Or legion basilisk tanks despite the model literally still being produced right now. And the iron warriors traits literally mentioning legion basilisk and medusa in their ruleset.
Anyways this lends credence to the fact there are several units removed from the main books but ultimately it seems they have plans to be added back in via a legends or PDF system maybe?
Meaning there might still be hope for the Ammitara Intercession occult cabal
Just for the pinning shooting spam?
I wonder if the pdf is just because they hit the page limit for the printers they use. That's what happened with book 9
Yep. Pinning seems really good, and probably the best use of the mediocre powers we're given.
Pinning greatly reduces a lot of the abilities of certain units in the game to do pretty much anything.
Reliable pinning is almost as useful as outright killing a unit
In some cases more useful when you can control sections of the board with it.
So Axis of Dissolution is gone
Instead we get a rite where you can take Castellax-Achea as troops, they get line, and you can fob your Perils of the Warp on to them
Pinning wise I guess you need to be sure you can take out vehicles given your can't pin them.
That's pretty spicy, though shame axis rather than the other one got cut
I think GotCK was too popular not to get rid of
The perils passing is super good tbh
Last edition, this edition it seems awful because of how overcosted sekhmet are
True but you can charge off deep strike now
Oh new to the final version? That does make it more interesting
It was discussed before ( and I think it was in playtest as well)
You can't charge off a drop pod assault unless you arrive in an assault vehicle (which is only the kharybdis now, not the dreadclaw)
But you can charge off a regular deep strike assault
Plus GotCK gives up to 6 units entirely comprised of infantry DS, so doesn't have to be just terminators anymore
You could run it with khenetai, assault marines, rotor cannon squads, etc
Pretty good for just massed breachers tbh, drop into raptora range and have an apoth for HoW pyrae
Yup
The Thousand Sons have two Rites of War
The Achaean Configuration lets you pick Castellax-Achaea Automata as Troops choices, and you can shunt all of your perils results off onto them if they’re within 12″. Those models are considered to have the line sub-type while they’re near friendly Thousand Sons Psykers. Your cost for this is that your Castellax units have to have more than one model, and your detachment has to include at least one Legion Techmarine Covenant and at least one Consularis with the Legion Praevian upgrade.
The Guard of the Crimson King lets you pick up to six Infantry units in your Detachment to gain the Deep Strike special rule. When these are deployed as part of a Deep Strike Assault, they get the Fear (1) rule for the rest of the turn. On top of this, your Sekhment Cabals are troops. As a cost, you have to include either Magnus, Ahriman, or a Praetor upgraded to have a psychic discipline. Which, fine – you were going to do that anyways. Also you can’t use this with an allied detachment.
Upside to Guard is it helps with all the Intercept reactions, I suppose, since things within 6" of a deep striking unit have to take a pinning test.
Does the pinning happen before intercept
Yes
And they cause fear (1) the turn they arrive which makes pinning better
AOE pinning might actually be solid
also you probably don't want to nuke the squads you want to charge out of DS since failing morale and falling back negates pinning
Oof....Osirons bopped. Paying points for +2S -1 Brutal. 😦
...on a test
Basic Dread CCW is S9, AP2, Brutal(3)
Looks like no change to the Psychic Power + Achea interaction
What does that mean
Also wait we have to pay extra points now ontop of what we already saw?
What did we see then a pre release?
The little line for Psychic Disciplines didn't change in the final book
So... either this is an oversight or that new rite of war is ridiculous lol
"Oh yeah they can cast psyker powers...
Also they're line"
"Oh and we WANT you to take as many as you can"
Given it's GW....who knows
They're a psyker that is not infantry or calvary thus doesn't gain cult from our legion. But also doesn't have any means of obtaining psyker powers in its ruleset.
Meaning as a default psyker unit type with no psyker powers per the core disciplines rule a psyker with no disciplines or psyker abilities listed it can buy or upgrade to may take a single core discipline instead but cannot gain any payker powers or abilities from any other sources beyond this.
Meaning for all intent of purpose... the achean castellax is a psyker with one core discipline.
And you can take multiple of them in a squad.
and it's a per-model distinction in the core book
Oh also force doesn't count as a psyker power either so it can use its weapons
Am I missing something obvious again? The achea RoW "A Castellax Achea model in a Detachment with this Rite of War is considered to have the Line Sub-type as long as that model is within 6" of a friendly model with both the Legiones Astartes (Thousand Sons) special rule and the Psyker Sub-type" that condition is always true; achea have both psyker and LA TSons and will obviously always be with 6" of itself
A model is always considered within range of itself though? So it'll self trigger even when there's only one left
I guess so.
So in light of this new RoW what's the unit size to go for with castellax? Even with the oversights fixed it'll be fun to play. I'm thinking units of 3
Could go units of 4 and just run them around as S/T 10
In that row I was thinking like 4-5x 2
As in the sword has gotten worse?
Dread CCW is S9, AP2, Brutal(3) for free on the basic
So the Osiron pays for a weapon that without testing is just worse, and with testing is a sidegrade at best
2 units of 5 seems like a big points sink, splitting into 3 units would give more flexibility but at that point is getting close to half the list
Oh that's annoying
No proper force on it then?
I feel like one big unit to eat the buffs is fine then any others should be smaller
it's Achean Force
Oh fgs
Can't have nice things
Does that change your overall feelings on the osiron then Otter?
Not entirely, because I think it's still a nice Telepathy platform
but it does suck paying +25 points for a 4+ invuln and a worse weapon
The normal contemptor can take aether magna plas too
^
Ugh
and 2 of them if you wanna be spicy
On aether plas I'm not sure it's worth while on the castellax, the bolt cannon seems more reliable
That's more of a downside, there's no risk to achean force so it's all or nothing
5 rolls means you can't whiff a single test and end up with 5 worse plasma cannons
I guess it depends how much other plasma you have
Nono...you only test once.
Yeah that's my point, you fail a single test and all your plas is now str 6
It's more swingy to just have one unit
So your bolt cannons are always S6 and just have shred
If it was test per model it'd massively slow the game down but it would also mean less chance of having the whole unit miss the str boost
Wounding marines on 2s rerolling
Where as activated aether plas gets the ID on multi wound
I think with small blast you're about as likely to get the same number of shots, and your plasma has rending
Small blasts are getting one hit per blast unless the opp hasn't properly spaced
Unless you're on TTS, there's somewhere they're probably clustered up.
also, you can scatter between models to hit 2+
just saying, the bolt cannon is probably a marginal difference in baseline damage
Against 1 wound the bolt cannon probably does more, against 2 wounds or 2+ the plas is likely better
also the plas can threaten vehicles much better
But, same thing as with HSS. I think with just a couple you're probably fine taking the Bolt Cannons, but the blast weapons start to shine with a bunch of them
Might do a unit of 5 with plas and 3 with bolt cannon
The question is; what to do with the mandatory praevian. Normal castellax are pretty boring by comparison, so guess vorax?
So you have to bring a unit with him? Hopefully gets faqed to achea if so
Praevian mandatory, I don't think the Castellax buddies are'
Don't necessarily need to bring extra automata for him then imo
Just use him as another caster
Yeah, just let him wander around.
He can be the guy casting Dome for your Achea, maybe
Divination is probably fine on a 5-man, too
I think he has to bring a unit? In 1st he absolutely had to
He doesn't in 2nd
"May take....as part of the same force org slot"
He sounds like a good candidate for Dome anyway, because you kinda want him just standing near your robots
Ah cool. LA TSons does nothing for MC so not much point in taking any
I haven't really looked closely at the disciplines yet
also, Dome has an 8" minimum range, so you can stand him 6" behind the robots to maximize the effectiveness
so everything outside engagement range shooting at them is on a 4++
and the dome never gets interrupted because wall of robots
He can't move if he casts it though so will probably fall behind over time I guess
It's a midboard thing anyway
you wall up, cast dome, do things, pass turn
then advance more with the robots to start punching things
I was wondering about splashing a dome caster in the vets list btw because it makes them a ton more durable to ap2-3
And Vs perils
also true
Like the other disciplines don't do that much but dome seemed very strong
I'm thinking rightly though that you can't get out of a vehicle and then cast it right
I think you cast the dome instead of shooting
"Instead of moving"
Seems great if you're standing there with heavy weapons
also you can shield tanks with it
Does counts as moving still work on a model by model basis? Cos you could have him hiding behind a wall in the TSS for instance then they walk out to shoot whilst he casts, hopefully catching the tail end of the vet units too
Really the dome power seems to work best with the largest model we can field that can cast psyker spells
Because you measure 8 inches from the base of the model right?
I think osirons want to be telepathy though, hallucination and plasma is too strong
Like an osirion casting dome has a much larger area of significance than a character would
I don't think that's what you want an Osiron doing tho
Or achea 🙃
I'd put dome on just random cents
you need it to melee something eventually
Through an exploit pending approval from the gw pdf team*
At least until it get's fixed
Given the track record it'll be 2025 before this book gets its first FAQ
Dome shielding tanks and heavy weapon squads seems pretty solid
Man it's a good thing we don't have a psyker tank
Do it with a forge lord and repair anything that does get through
Dome is also possibly the most reliable way to get a decent inv on infantry without it to insulate Vs perils
A dome shield that started from a tank would be enormous
you don't want it to be too big
it's a shield vs anything outside the zone
I mean yeah you don't wanna catch the enemy in it I know
I can already see them adding a tank commander consul in a future expansion and accidentally giving us psychic tanks
You can just deploy something bigger further back to compensate though
But for early game a tsons tank brigade being domed would he pretty good
and what's funny is its not wholly within
so you can have your tanks just touching into the bubble
Toe every squad in
Wait CAN we get a psyker tank?
Nope.
Does wholly within exist as a concept in 30k? Isn't that a firmly AoS thing?
No not yet
I thought there was rules to make a tank a HQ choice in certain rites of war
Or is that not a thing anymore
but not an IC
Yes but it doesn't get IC
but also not an IC
"One nuance, however, is that you can pass the Perils wounds to other models in the unit (including non-Psykers), representing the Warp overtaking and gruesomely killing them. Vehicles take D3 Hull Points instead. No more Psykers exploding themselves T1. Put them in a big unit of Legionaries to absorb the wounds."
From goonhammers review. If this is true this is huge for us
Phase 3 leak says it's true
That's super super nice so we don't immediately kill the sarge if we perils
Just a chump or two
or the apoth
I feel like it should've been that you could only pass perils to other guys with the psyker rule as well.
That way at least the tsons legion trait and turning everyone into psykers would at least mean something more than just merely a slight distinction for the sakes of rules
And perils mitigation wouldn't be so easy for other legions.
This is where I'm at with my list so far (Pride of the Legion one Otter was suggesting basically) any thoughts? Stuff I wanted that doesn't fit: better melee hand guns on the dreads, chainswords for the vets, rhinos for the TSS, upgrading one chap to libby with hood
If goon hammer is to be believed... you can deep strike and assault now.
Meaning that we could use drop pods or guard of the crimson King to teleport straight onto the field into melee
Only if the drop pod has the assault vehicle rule
You can. It's always been in there since we've first looked at the leaked rulebook. The issue most people were having is the drop pods.
well, that, and the Intercept reactions. But if you land close enough to pin the nearby units, all good, right?
Wait hang on the way the cult arcana rules read do our ICs actually get minor cults...
They specifically state that models with infantry calvary and character rules must pick a minor cult.
But then end that sentence to go on to say that ics can buy discipline for 15 points
RAW would say they don't get a cult because of the poor way its written. RAI I think is supposed to be they do get cults...
This is using the reddit leaks wording unless that changed
Man, the more I read the new rule the more frustrating I got. It’s like the old 7th day they don’t even know how to word rules to avoid disputes.
It's just the fact that sentence between character and IC ends as if they're two different effects
IC are considered as character sub type, no?
If they are then all good but I don't know that for certain
Character refers to leaders,sargents etc
Independent characters refer to more specialised units that can join and leave squad's at will
character is a unit type while independent characters is a special rule
Honestly again, this just outlines the fact that they could've solved this by having a list:
Can take a discipline:
ICs who are not psykers
Can't take a discipline:
Characters
ICS that are already psykers.
Can have a cult arcana:
Characters with the infantry or calvary subtype
Can't have a cult arcana:
ICs
Characters with the automated artillery or artillery types...
Can take achean force weapons;
Characters with the cult arcana traits
Can't take achean force weapons:
ICs
And great so it's a grey area then if our ics are meant to have cult arcana powers or not entirely due to grammar
No, I mean usually unit with IC special rule has the character unit type.
Is there any exception?
What do people think about 4++ parking bubble with dome power and high av tanks?
It could work but board presence would be pretty slim and you'd basically relegate yourself to being a 6th edition imperial guard or tau parking lot army
@pastel crest
Also I think people would find you easily predictable potentially and plan outflanks and deep strikes to ruin you
Yeah I think we can use 4++ breacher bricks, osiron and achea as chaff to mess with opponents for wider broad control.
And yeah also cheap ICs to shoot pinning into enemy units.
I'm not missing something in that you can't get ICs outside of HQ right
Yeah that’s right.
alright, so given that Sekhmet are overcosted...What do we think of loadouts for them Cult/Power-wise?
Looking at Pyrae+Biomancy and Athanaen + Telepathy
Pavoni and biomancy sounds like fun. Counter the slower movement with pavoni and get S5/T5 terminators. Though they could just deepstrike in with guard of the crimson king, so it doesn't make as much sense. Honestly normal cataphractii are better in almost every way, you can go ham with twin lightning claws, the sekhmet have to keep their shooting weapon. Would be interesting, since they'd go up to 5A on the charge plus 2 HoW from pyrae. Put a biomancy HQ in there and boom, better sekhmet.
If you wanted to bring them, outside of the utility for deepstriking with guard of the crimson king, you'll need them to do something that can't be done by a regular squad with an attached IC. So maybe you have 3 HQ already and they HAVE to be going elsewhere. Like you're bringing Ahriman, Amon, and a Moritat. Then you can justify bringing the sekhmet if you plan on putting them into melee while under biomancy.
Yeah biomancy seems like the best choice there. At the very least You've got 3A from the sergeant at S10 rending 4+ to go into bigger stuff, and depending on what you wanted the other guys to do, with achean force and biomancy you've got S7 swords, S8 axes or lances, S9 mauls, or +1A S5 shredding rending 6+ claws. But again, if you plan on doing this, you could bring like a primus medicae with biomancy for a squad of normal cataphractii as well, and end up with nearly the same result.
If you could get achean force and biomancy off the lances look really good, an additional initiative, ID and ignoring power armor. Kind of mush into any other terminator unit but that's the name of the game there I think.
Maybe I’m crazy, but... TH Sekhmet?
I'm on board with them basically being another source of Hallucinations
speaking of, I am thinking right that given all halluc casters have BS5, it's average 5 hits, +1 for Athanean so LD8 units need to roll snake eyes to avoid getting pinned?
Stubborn only ignores neg LD mods though, and Halluc mods the roll not LD (Athanean mods LD though)
but even without Athanean, it's still "roll 2-3 on 2D6 to pass" on average with BS5
Yeh. Pretty good.
each halluc cast is a near guaranteed pin on anything not fearless/immune to it
And vs a Stubborn target you just save yourself the Athanaen test
also Hallucinations has a pretty crazy range
does an embedded halluc IC need to shoot the same target as the unit though? And do you need to shoot halluc first so as not to trigger the pinning check with regular old shooting?
IC does need to shoot the same target, yeah. And pinning happens immediately after pinning weapons deal damage.
Morale tests are end of phase, though
right so if in vets you could shoot krak missile (with corvidae) to try and snipe the sarge, then bolters, then halluc to trigger the pinning test at ~+5 maybe with Athanaean too if not Stubborn
if they do fail morale are they still pinned?
This guy with Hallucinations perhaps?
Oh wait the Hallucinations is a psyker weapon that might not work then
Sabo is Alphas only
Oh is it? :/
and yeah I think it's one weapon only counting psychic shooting, so no point upgrading halluc users to have a decent gun
check first line
Yeah I just saw. That's disappointing. Walking around the backline casting telepathic Fugue would be hilariously on brand for order of the blind
gotta love that 1k sons get no unique psy powers just minor arcana 🙃
Unless you count mindsong of blades as one
oh wow this is totally the Thousand Sons tactica thread isn't it. I've missed it lol
I don't think a krak missile is sniping anyone, they will have 2+ on a sergeant. Meltagun maybe
I have a lot of tanks, so the parking bubble is tempting. Playing with the idea of a master of signal or armistos boosting a heavy support squad. Master of signal has some nifty rules and equipment (but messes with deep strike, which is a nightmare for GoTCK.)
Another idea is a Mortifactor coupled with a shooting dreadnought.
which unit do people think is the best troop choice for tsons though, tsm or raptora breacher with apoth?
Castellax Achea 🤣
Oh man I wish, haven’t bought enough in 1.0.
You've seen the RoW that replaced axis right?
Lol it will take a lot to sell Castellax Achea to me. Even with a psyhic power each
It makes achea troops and gives them line when within 12" of a psyker (achea are psykers)
tbh traditional tactical squad with apothecary for the 4+++ on objectives is probably strong.
Yeah the 4+++ tacs are good but everyone gets them
Big unit of despoilers with pyrae could be good
raptora breachers for reachin out and claiming could work
40 HoW before swinging, bonus points if you hit them with biomancy for s5/t5
I tend to not have faith in despoiler or asm since their performance are not really impressing for me.
You need b2b in engagement to trigger HoW right? 40 is the most ideal result.
Yeah that's fair, getting everyone into b2b will probably never happen
unless you ace a deep strike
You need to get within 12" though and have an enemy move within 12 to be able to turn on the +1inv though right?
Well yeah but I think it’s easier to trigger when they are sitting on the objectives.
I like them in GotCK for that reason, easier to get in close before being shot at 5++
Not totally convinced DS counts as moving (though will play it that way)
nah you won't get it on your turn but will on theirs
breachers won't be charging anyway off DS
oh wait yeah the timing is wrong
it doesn't work from DS at all
they have to move
Actually I am thinking... do our sarge need powerfist at all? If we can safely sniped out artificial character before engage, maybe achea maul is enough?
That’s I4 S8 ap3, enough to smash most meqs.
risky but probably yeah
so @magic dagger was asking me what the best way to make use of the new box set is for someone starting 1k sons - thoughts?
given you have the spartan putting the termies in there is probably the way to go I assume, but no real clue what the best loadout for them is (hear a lot of chat about power fists?)
If its standard terminators... power fists or lightning claws.
Maybe 1 or 2 chain fists
What’s the plan for the marines that come in the box? 🙂
Whatever, probably.
You could build Tac squads, or vets, or supports. Lots of options. Tacs and vets let you actually build lists, though
Also, by building them now you're running them without all the cool thousand sons armor bits.
I mean I have long list. More tacticals, more support.. certain heavy weapons squads.
I have been hording parts to make seekers, not such how they will play yet though.
It will be jarring to have whole squads of one armour type as my current army is all mixed.. so will probably spread them out
Yeah I was worried about that, could be a while before GW release and TS specific models right? 😦 and I think I read any faction specific upgrade bits will still be forgeworld
Yeah they will be forge world. IF and SoH heads and shoulders went on pre-order with the core box. They're looking decent and for some reason the heads are a £1 cheaper than the existing heads
They've committed to doing MkVI upgrades for every legion (time will tell if that's the same as every legion getting a praetor) I think that's what Otter was referring to
Acquisition of those bits currently might be considered....heresy 😄
I'm wanting to run a praetor with the angry because he can't cast warlord trait but not sure what squad to pair him with. Can't do khenetai because he'll disable their mindsong, thinking command squad but not sure what melee weapons to go with (sad they don't get achean force)
Command squads can't buy power weapons?
They can't buy Achean Force weapons, because no Character tag
Ohhhh damn I though any model with a power weapon could swap for one that stinks
No, that would be cool. We don't get fun things that make sense.
I think jump pack+ jump buddies is a good bet for him
I was think landraider but jump pack is a good option actually
Power mauls and a couple of dudes with paired claws, power fist on the banner
Is it worth taking the unit up to the 10 chosen?
Honestly chosen warriors should allow for weapons normally restricted to characters. Giving the whole unit character breaks the wound allocation rules but I seriously doubt TSons command squads wouldn't all be rocking achean force weapons in lore
we'd also have Sekhmet bodyguards, but....that's that
I think most (all?) terminators that previously could be taken as command squads lost that option
Did suzerain also lose it?
no idea. Probably not, because Ultrasmurfs
I know Sehkmet have never been able to but at least no one can now 🤣
Yeah they kept it
Figures. Same with Justarians.
Tbh I don't understand why we can't take skehmet as command squad's
But at the same time remember command squad's are fearless...
However, units containing one or more models with the
Fearless special rule cannot use any Reactions that grant
a Cover Save, Armour Save, Invulnerable Save or Damage
Mitigation roll of any kind, and cannot choose to fail a
Morale check due to the Our Weapons Are Useless special
rule (see page 188). If a unit has become Pinned and then
gains the Fearless special rule, all the effects of being
Pinned are immediately cancelled.
Ouch so if you're fearless you can't use the 3++ reaction? That kind of blows
thinking about this some more I think the answer depends on how you plan to expand the army and what your line is going to be
if you're thinking of breachers they are your line instead
so knowing what other units you'd like to run might help direct how they get built
you're converting apoths from regular dudes?
Yeah seems like the best way to get my money's worth. Get some printed narcethiums, maybe a different head and a tabard or something
That way I don't have 10 of the same looking resin model, I can have a little variance
yeah I was thinking about that myself tbh
I also have little interest in the Mk2 apoths, doesn't fit us really
I'd been looking for designs for bits to 3D print to customise the MkVI to give them a bit of extra flavour too, but not having much luck. Think helmets, shoulderpads and tabards would be ideal.
same, rocking 3rd party MkIV Apoth bits
I have 4 already (2 of each Mk) and interchanged the arms for a bit of variety, was thinking I might flog the Mk2s
1ksons look like they care about aesthetics almost as much as emperor's children do
Fashion is always the true endgame
going to build myself some cents/praetors out of an exalted sorc box and some bits soon as well
though an FaQ saying ICs can upgrade power to force would be great before that point
also is it just me that hates that the achean maul is probably the best option thanks to S8 with force activated, since when did 1k sons use mauls
well Achean Staff is missing so all staffs are mauls now.
Achean Stick of Bonking
Now that's big brain thinking
irritating though. The force staff is sweet, Reach so punch first
Yeah that would be sick if it was a force option
I apologize if this was obvious but is there a limit to how many psychic abilities I can per model/unit? Or is it just based on how many they know? For example if I have a unit of sekhment that I paid to have biomancy, can I activate force, use my prosperine arcana, use biomantic augmentation, all in the same turn?
Not seen any limit (heck, not seen nay limit on how many times you can be augmented with biomancy either)
neat
so for magnus you essentially have all the arcana going all the time assuming conditions are met because he auto passes all of them?
Anyone except the named guys have just one discipline and minor arcana, but unless the timing you need to cast several of your spells clashes you can just use them all
Magnus is like a whole thing though
ah fair enough
Magnus can only use one minor arcana a turn
reasonable
but i don't see why he couldn't use telepathy with another power in the same phase
when using psychic weapons in the core discipline on squads I am assuming the weapon only goes to 1 model, not the whole squad?
otherwise seeing a 20 man tac squad with biomancer's rage would be hilariously broken
I guess a better example would have been sekhment again
as I dont think tacs have a way to gain that power
Yeah it just gives the caster access to the weapon, the embedded guy is the one casting
Not sure but think it'd be the sekhmet sarge if they cast it
would make sense
Yeah. Castellax Achea being a possible unintended exception but i'm not going there lol
did the psychic powers change from phase 3 playtest?
thats still what im looking at
dont have book in hand as im sure most dont yet
the core disciplines that is
I havn't spotted any changes at all
https://www.youtube.com/watch?v=mYFT9jiVstM&t=3381s 1:03:40 here
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thaumaturgic succour is useless right?
seeing as now you have to assign wounds to a model that already has taken wounds and you cant spread out wounds on multiple sekhment
unless it allows you to bring back the dead which it doesnt appear to do
it maybe has an application if you have lots of automata and dreadnoughts?
they do not
they are thier own unique classes now
pyromancy seems like a lot of fun
and whilst i'd never take it, Magnus and Ahriman come with it, so worth remembering
just launching a bunch of pie plates lol
telepathy seems like where ill be most of the time
and biomancy
yeah to pyromancy. the weapon is weird tho. So much worse than a force weapon. Unless you just happen to be surrounded by mooks
yeah sorry biomancy tearing tanks apart is brilliant
theres gonna be some really cool builds I feel that revolve around pinning and Ld shenanigans with recon squads and athanaen
I can't wait for people to spam Intercept only for people to debuff their interceptors with Telepathy
Even just the telepathy power you're averaging needing to roll 2-3 on your pinning check to avoid pinning
Athanaen and shell shock aren't even that necessary
That's at ld8
Telepathy also lets you turn off reactions the start of any phase
not just the pinning
Yeah but only that phase
Well, most of them you're spamming in the Move Phase or Charge Phase
then you pin stuff that wants to react in Shooting
Hmm, 2 castellax achea is basically the same points as an osiron
Osiron has +1 move, +2WS, +1BS, +1Str, +1T, -2 wounds vs 2 achea, +1 initiative, effectively -3 attacks vs 2 achea (not as good as it sounds given WS3, both equal 2 hits vs WS4) +1LD, +1 save.
Melee weapon wise Osiron gets +3 str, +1AP, and brutal 2 rather than Rending 5+. It doesn't get hammer of wrath though.
Shooting wise it gets 1 bigger plasma blast (large vs small) and +12" on it vs 2 smaller blasts, but only 1 bolter with twinlinked vs 4 with shred. However it also gets hallucination which is basically a guaranteed pin on whatever it's shooting.
Am I missing something or does an Osiron look more attractive?
The only thing achea have going for them is they can get Line
i really think they are hugely overcosted tbh
the psychic relay gimmick is cool but I can't think how often it will be useful
line spam or biomancy buffed deathstar I think makes sense
but just general usage I am feeling osirons all the way tbh
you can't even buff thier attacks with biomancy because their claws are fixed strength
Poor Achea only have ws3 is really a pain in the ass.
Woah, I just reread the rules for achean force weapons, and not only are we not allowed to swap any power weapon for one, even independent characters arent allowed to take one. Why the hell not? Are tactical sergeants really the only ones worthy enough for an achean force sword?
Because GW is shit at rules writing, that's all.
Well that's just stupid. My vigilator is getting an achean sword. Kopesh blades are cool.
Agreed. All i can say is bombard their faq email with protest.
So the numbers have been run, and Magnus is second worst at Primarch duels, only above Alpharius. lol well. He's definitely not a primarch dueler this edition.
I'm not even taking him in my list
We really need a psychic expansion. Also Magnus’ weapon being fixed strength is also dumb
His pistol being s3 is nearly a insult.
But it can be the same strength as other primarch pistols by taking a psychic test, so it's balanced or something
yeah I am fully expecting an FAQ letting ICs take regular force
Tbf if so chaplains will be far better psykers than librarians.
Ld 10, force weapon, zeolot. Bye bye vanilla librarian
Yeah not having librarians with any bonus is a bit of an issue. Though they do get the psychic hood. I'd be happy enough with achean force weapons on ICs.
But on the other hand our psyker praetors can’t take force weapon is also silly.🤔
Whoever wrote the new ruleset definitely hasn’t found a good way to resolve around theme of psyker legion.
yeah praetors at least need force I'd say
No special psyker consul and special psychic discipline is also... lackluster...Consider SW and WS get them.
I think if Praetors could buy a second discipline and force weapons and cents could get achea force I'd be fine with it
I'm not sure there's any actual lore to support a super specific consul for us. I can't think of one that isn't already technically represented by our ics... apart from like maybe a hidden one but even then that was more about random people being tied together as sleeper agents and stuff like that than an actual rank within the tsons
They'd have to make new lore to give us a special consul
Maybe like a Cult Teacher maybe...
Reading through the lore again the consul could be some sort of special cult member that could have an advanced version of one of the cult arcana abilities
Order upgrades would be cool, like the hexagrammaton upgrades DA get
Teutalaries, orders and cults are the main defining features of tsons and their command and culture
If the Three red orders could be their own thing that would be cool but tbh the way to represent the orders would be through rites of war
Order of Ruin seige list would be fun
Order of Ruin would be about artillery, tech marines and logistical units.
Order of Blindness would be about moritats, recon units, scouts etc.
Order of the Jackal would be about dreadnoughts, apothecaries and khenetai
Give me a Champion with achean force swords and mindsong blades plz
I dunno, rune priest and storm seer technically are just librarians too. Maybe a “magister” or “adept” of certain cult or order that is expertise in particular psychic discipline is cool
There's also the Rehati which is the tsons equivalent of the sons of horus Mournival. Made up of legion advisors and key members of the Legion as direct Council to magnus
A Magister could maybe work but essentially they'd just be a librarian + unless they didn't something special and different
The differences between a librarian and a magister would be the same as the differences between a sorcerer and an exalted sorcerer.
Like magisters literally were the heads of the temples. Amon is a magister for example
I mean, it's what Praetors should be
Ahriman is a magister of the corvidae cult etc
Yeah praetors should have gotten a special wargear selection to essentially be a "build your own magister" kit
Wow they really fucked magnus this edition it looks like
For a guy that can punch leman russ so hard he takes one of his hearts out and can fist fight a ork gargant he doesn't seem very good
There is no psychic power that can actually help him in a combat, which is a pain.
Yeah
If he has some nearby friends casting in, there's a few that can help a bit.
But nothing that will overcome his innate deficiencies in primarch duels
Magnus Power rundown.
Magnus knows all the Core rulebook disciplines.
He also knows all the cult Arcana but can only use One per turn
Telepathic fugue can (and should) always be cast in any phase, but only once per Turn.
Movement phase
Start of phase
Telepathic fugue
When moving (so not locked in combat)
Raptora cult arcana within 12" of enemy
(Doesn't help magnus but might help his unit )
Pavoni +3 move
Instead of moving: Telekine Dome
Shooting phase
Start of phase Telepathic Fugue
One of:
Shooting own pistol
Aetheric Lightning
Diviniatory Aegis
Diviners Dart
Biomantic Augmentation
Telekines focus
Pyromantic combustion
Telepathic hallucinations
Thaumaturgic succour
Thaumaturges cleansing
None of these can be used if locked in combat.
Which is worth doing depends on a lot of factors. Note Magnus doesn't need line of sight.
Also can activate athanean cult arcana if you're target is vulnerable to leadership effects. (In which case Telepathic hallucinations is a good call )
You could also activate Corvidae on your unit.
Magnus automatically allocates so divination and corvidae are of limited benefit.
Assault Phase
Start of phase Telepathic Fugue
Prior to declaring a charge
Pyrae
If you haven't used your cult arcana by this point now is the time.
Locked in combat:
You have access to psychic weapons, but they will be worse than your weapon.
Pyromantic Desolation
Biomancers Rage
However you can trigger Pyromanic Desolation without using it (I think) for an extra blast template hitting friends and foes alike.
When Reacting.
Movement phase
Advance/ Withdraw
Activate Raptora Cult Arcana
Activate Telekine dome?
Shooting Phase
Return fire
Activate any of the When Shooting powers .
An opportunity for biomantic augmentation?
Assault phase
Overwatch: activate any of the Shooting phase powers.
Pyromantic Desolation on Magnus...or anything really is pretty bad. It's a small blast centered on the model. That means you're only hitting a couple things you're in base2base with, maybe.
Raptora is pretty much useless across the board. Everything you'd want it for already has a 4++
and at range, just use Telekine Dome instead
It might've had use if it wasn't 'within 12"'
I mean tartaros exists but yeah
Sure, but you're just burning your cult power to make them Cataphractii
They get to sweep, potentially a big bonus.
Not really. You're on 50/50 odds with most things
Trying to set up the chain of situations to make sweeping with terminators okay is usually a bad plan.
If there were a way to reliably make them higher Initiative, I might be on board for that
Raptora breachers is the main use of it I see, but needing to move within 12" to activate it is not ideal, they kinda need to start in a transport to plausibly get there without getting shot at 5++ from far away
It Might be possible to use reactively ? Not 100% sure. But would make it a bit more useful.
yeah once you get breachers in there absolutely
so like ZM breachers as raptora will be great
but on a relatively open board with them footslogging? plentiful opportunity for them to be shot to death before you ever get a chance to turn the 4++ on
as Otter said I'd rather trail a guy back to a Telekine Dome on tacs with an apoth for not dissimilar points
the problem is you have to activate it in your move when they move within 12"
if you could do it reactively it'd be a lot better
Yeah, Dome on Tacs + Apoth on an objective seems really sturdy
only taking 1/4 of the AP3+ damage that makes it to your save seems decent
Is it possible to stack multiple of the same power cast by different units
Like biomancy +1 strength and toughness
But doesn’t dome cancel moving? How should the caster catch up with those moving forward.
I guess they could have a jetpack or something and just fly around or go on a bike
But that sounds incredibly gamey
Anyways assuming if you can stack biomancy powers or other powers and buffs ontop of each other would it be possible to turn a squad of skehmet into something terrifying with magnus? Two casts of biomancy puts the terminators at toughness 6 strength 6 base. If you had another ic you could make them all 7 7 base.
Again assuming if you can multi cast the same buff with different psykers
Magnus starts at strength 6 and can go up to 12 with force. One biomancy would be 13, two would be 14, 3 would be 15... and he could potentially end up at toughness 9 with three casts
Wait could you potentially stack Pavoni cult buffs with different ics and characters?
One pavoni is 3 inch movement. Two would be 6 etc
That could snowball pretty quickly if it's possible
Can you still do that by jet boost? I remember the advance is moved to movement phase.
It doesn't look like it according to the phase 3 leak
But yeah I know stacking toughness and strength for magnus won't help him much in a primarch fight but being able to get so strong he can literally snap a leviathan in half would be pretty good
At strength 14 he will be instant deathing leviathans
Oh yes, I nearly forgot it’s now different with wound allocation and it’s not wholly within.
Magnus has a fixed strength weapon so that can't be buffed by biomancy
Ugh really?
Same with castellax achea
Does it not react the same way how a power fist makes someone ×2 strength... and then you can biomancy them for strength 9?
I'm not sure about stacking cult arcana with different characters. There is a line about a model may not know or use two different Cult Arcana. Like lol OK same one twice.. I don't think it works lol
But I don't see why multiple biomancy can't be stacked
My hypothetical is a scenario where let's say, you sargent knows pavoni. But so does your librarian or praetor.
Strictly speaking they're two different models casting the same spell. And we know casting two different cults from two different sources applies both cults to the same unit if they're together. But what about If they both knew pavoni.
Could they potentially gain 6 inches to their range of movement?
Because if that was the case then suddenly the tsons could become INCREDIBLY mobile
Like a jump pack unit or jetbike unit in that scenario could end up going 22 inches in a single normal move
Sorry just looked it up, warhawk units move Seven inches.
So 7+6 would be 13 inches movement base
Seven inches seems pretty slow for a jetpack...
I think the "or use" caveat probably rules this out. But. Technically lol.
I mean Obviously IC+ IC + sergeant + apothecary + techmarine for a +12 moment is a Bit silly
Hahahhrhahayhrhayhrhr
"We are the tsons"
ZOOM
"We are now in your deployment zone"
depends what the unit he is joining has. I'm leaning more towards mauls myself, they just seem so good now
In my khenetai the apothecary is getting a maul
My only problem is finding mauls to give to apothecaries
Reason for not bringing axe? It’s ap2 after all.
But it can be tanked by artificial armour... guess I would give maul to apoth attached to vets, but not tacticals.
Just arm him with a cat
I really don't like tanking things with arty armor in 1kSons
you can soak Perils with your other models, but tanking with your characters is volunteering your powers to get sniped.
Also you take AA on an apothecary to protect them not to throw them away
If you lose the apothecary you lose your FNP and thus the whole point of him being there
No I meant opponent can tank your maul attacks by AA. I still think it’s best to have at least one ap2 weapon in one squad.
Or should it be fist sarge and maul apoth?
Yeah ID ap2 feels extremely important this edition.
Might just end up with Pyrae - Biomancy Sekhmet just to fistfight other terminators
I would say hammer. It’s just 5 more points, but each wound will be twice likely to kill.
Oh achean axe, yeah that’s way cheaper
Activating the axe also counts as a psychic test if you're using angry praetor
In final version it doesn’t have sunder, but with brutal (2)
And it’s only 5 more points compared to fist.
Just to clarify
Can someone explain the Castellax Achea loophole to me
Is it just that they get the force lightning ability because they're psykers with no discipline?
I must’ve completely missed that before
Realising now it was me that asked the first time
My brain is fried with BizTalk for work and trying to buy a house rn 😅
So I assume that for the purposes of that rule, prosperine arcana counts as a discipline then?
There is no clear wording says It actually does.
Core disciplines mean just those found in the main rulebook
I.e. divination. Telepathy. Biomancy. Pyromancy.
Right ok
I assume the reason this doesn't apply to just every unit in the army is because the LA(1kSons) says it doesn't grant disciplines?
Tbh between prosperine arcana and core disciplines you want the core disciplines really because prosperine arcana effects are mostly beans in comparison to the core spells
Do we know who can have a aetherfire magna Cannon?
Isn’t that aetherfire Cannon?
Uh... maybe a bane blade variant or something. Or the sicaran with the daul super plasma cannons.
Or a predator with the larger plasma cannon
I'm not sure
😅I hate this ill-thought rule.
I can't think of any infantry that could carry something larger than a plasma cannon
Ah so it's for dreadnoughts
That’s silly...
Achea are psykers so they can activate achean force
Yeah
So about that aether plas moritat, think that'll get FAQ'ed?
I think it’s a fine combo, don’t see the point to faq it.
What's wrong with the aether moritat?
He can't activate achean force because he's an IC
unless he joins a unit and they have a character
So he would need to join a unit of destroyers and have their sergeant turn his force on
Yeah he must join destroyer to activate it. But I guess if you bring a moritat you are gonna bring destroyer, so that’s fine?
I really hope they can be persuaded to backtrack on the whole ICs can't use achean force thing. It makes no sense at all
It's there to stop you throwing a chaplain into a unit of Sehkmet to get LD 10 for turning their axes on
I get it, but that could be written out without banning it from characters
The difference is so miniscule between leadership 9 and 10 that it seems an incredibly massive back hand for the thematics of the army just to prevent something tiny like that
Literally sacrificing ease of understanding the rules and your models working together and making sense together to make an unwieldy and complex rule that does more to punish players than it prevents "abuse"
😅yeah
It's also probably the reason that ICs can't take achean force weapons. It's an oversight that ICs can take aether plas
They could just give all ICs the ability to upgrade weapons to true Force
and then take away the little snippet about activating Achean as an IC.
also I need to sort out how I'm modeling a chaplain...
Plenty of bonky staff bits in the exalted box
Discussion in leaks thread: take 10 biomancy achean axe sekhmet with a biomancy chappy and primus medicae, making them the scariest deathstar in the game with +5str and +3T. Possibly add in your praetor/ahriman/Magnus just because
Its a lot of points. But yeah could do some work.
Almost 900 points I think.
Load em in a spartan ?
Does biomancy increase the strength of hammer of wrath?
Yeah I would
Can minor arcana stack again?
Then you can put +3 move, how2 and maybe sniping on them..
Not bad?
+3 move definitely help its flexibility.
Sekh+3, chappy+3, medicae+3
Does it affect move characteristic or just distance?
Movement 15
So 15'' movement
Just distance though.
ignoring terrain penalties, too
Somehow stacking pavoni feels like more of an abuse than biomancy lol
But tbh it's moving close to waac territory
Lmao, this is maybe the best deathstar in the game, though lack fightiness of primarch.
Yeah, it’s already into the area of spamming.
I think I'd be okay with biomancy stacked, not pavoni. Maybe because bio is a core rule so lack of stack prevention feels more intended
I am fine if it’s allowed to put different minor arcana into one unit, just not spamming one kind.
Yeah spamming the same is scummy
Otherwise it would be silly with characters with different arcana.
I feel like that's the current intent
And was previously too,, splash in ICs with different ones for other benefits
Well Magnus would be even more useless
If it's not allowed
Yeah it ceases to have a use at all for chars
Damn I may after some month organize a waac tournament to see what crazy shit people will discover
Arcana rules does say you can't use from different arcana on the same model..
But misses uses the same one multiple times haha
Hmmm might have to check after faq
But not allowing us to have multiple just force us to stack
So it's totally dumb
does this mean speeders get a core discipline?
The rule is ill thought for sure.
Yeah guess so lol
Anything without minor arcana
You can see how much our rule was hard to ballance
lmao
It's not that hard to patch the exploits
knowing GW its all 3
Gw just incompetent writing as ever
Still better than v9
It just seems to me they don’t really understand how psychic power should work...
Well they did a good job streamlining it. But when one legion relying on it...
Adopting the psychic mechanic of 8th & 9th maybe tidier...
Biomancy stacking is a thing in the core rules not just ours, as is our non minor arcana units getting powers
I like the direction they tried to go with it, just left some words out and didn't include some important ones
They can just design a list of core powers, and one list for each special psychic factions, clearly state each power can only be used once, then give Tson some bonus casting psychic powers. Done, clean and tidy.
But, alas.
Tbf, not any legion has the amount of psykers as us.
Everyone can get 2 Libby's tho
Well yeah, but they have to give up other useful options, but we can easily have both.
How does this red look for tsons
Whats the recipe? Hard to tell from the photo
Contrast blood angels and scale 72 inktensity crimson
Over the gold? So a bit shiny ?
Yea
Is that gw retributor spray?
Retributor spray then a coat of Retributor paint and then a dry brush of silver then the red
Ah cool was gonna say the spray on its own can be a bit weak
Looks solid anyway. Can't really tell what the inktensity is adding
Crimson wine look and glossyness
cool
if you're got Flesh Tearers Red, give that a test, too, and see which you like better
FTR is a little darker and tilts towards that 'wine' color a bit more
but it all depends on the mood you're going for.
look really good
Can vets take rotor cannon or anything that can cause pinning?
Combi grenade Launchers with Frag are pinning
Or Frag missiles.
No rotor cannons
Huh. They are relentless and can take nemesis bolters.. does that still mean what I think it means
That's bananas good. OK 10ppm but still.
Huh, maybe athanaean vets can work..
Yeah.. definitely have play. Pricy I guess but that's a good combo.
Nem bolters are pinning right
Yeah. Heavy 1 range 72", Rending 5+ sniper, pinning.
So my vet plan was a missile on corvidae vets for the ability tosnipe out and ID specific targets
And the option to pin in a pinch with frag
Given how insane hallucinations is for pinning purposes I just don't know if I'd invest in regular pinning tbh
I wonder how many nemesis bolters you need to cause a wound with high reliability..
And corvidae missile vets cover both sniping and pinning so didn't end up with nem bolters
I don't rate Missile for sniping tbh everything worth killing is 2+ save
That is true, but no instant death
Are there other ap2 heavy weapons? Melta but short range only..
Yeah. A few things meet the criteria.
Aether plasma (massed) melta/combi melta. Lascannon (but not on vets)
So I'm taking a few big TSS of aether plasma
I think that's a good choice for corvidae. You won't get many rends but you can put one where you want it.
Doesn't work like that you can't pick the rend, got to be the first wound
So need to slow roll
First save..
Yeah but same logic
I mean it's not totally clear who picks the first wound pool
I think it should be the Corvidae, but yeah it's on my faq list
I don't see how it can be anything but needing to slow roll
You would roll to wound all together, then any 6s would form a separate wound pool
I guess I've not read the full wound allocation bit yet actually
Athanaen for better hallucinations pinning tests though
Also good
Pinning doesn’t need kill, right?
For the USR it needs an unsaved Wound
I guess with vets you could take nem bolters on a few over a missile and athanaen over corvidae, then you're always proccing pinning, getting precision shots and at higher ap, but you lose some anti tank capacity and it's more expensive
Hmmm...I misremembered then.
Another reason halluc is so insanely good
Yeah.. and orison can fire multiple weapons. Could be solid
Though my list include a whole squad of las hss and rapier, so I am not really worry about anti tank.
I mean with las osiron you can always target tank after sniping out 2+characters, it’s very flexible.
Btw can't remember if there is a point in the cult rule that specify WHEN we should make the roll