#1K Emps children for zm?

119 messages Β· Page 1 of 1 (latest)

worthy cargo
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not sure at all what the Zm meta looks like, Can you reasonably run pride of the legion at 1k for vet troops? (I found some fancy emp children vet models which I love, and want to paint, and this force is an excuse) What do I need to have covered at this size?

clear crown
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For ZM, Termies are generally better than vets simply because they come w/ a 2+ armor save and an invuln, which is priceless against dreads that can and will charge you on their terms.

However, Vets are certainly useful as well. They can mass-buy meltabombs to handle walkers (assuming any survive the dread swinging first), have a veritable swiss army knife of options, and are decently cheap.

Personally I'd run your MotL HQ of choice (Praetor or Delegatus, Herald if you want to slot in a second HQ but not really feasible at 1k), a contemptor, a terminator squad, and a vet squad

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Double CCW contemptors do work in ZM, regardless of their inbuilt gun option.

HQ goes with the termies to keep him alive longer, and that squad should have a mix of power weapons and a fist or two to handle walkers.

Vet squad is basically a wildcard, though I'd ensure that there's at least one power weapon in there, possibly meltabombs as well, then your choice of dedicated melee by giving them all power weapons or decent shooting by giving them good guns.

worthy cargo
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How possible is termyless? for aesthetic reasons i would like to not use them.

clear crown
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It can work, but in ZM you'll generally have very tight corridors and a lack of long firing lanes. Thus, the ever-present Dreadnought (you WILL find one in every Legion ZM list, often a contemptor) will get a charge off on somebody at some point in every game. They swing at initiative w/ AP2 and ID Marines and Custodes, so invulns are of great value.

If you are 100% dead set against terminators, then you will need to take 10man vet squads, protected by apothecaries if you can. The FnP won't help in melee against dreads, but it will keep their numbers up so they don't get bonked out of existence before the survivors can drop meltabombs on the walker

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You'll also want to hide at least one meltagun in each squad, preferably two. A proper meltagun, not a combi, so that you can provide AT all game.

worthy cargo
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I wonder if just, escalating to two dreads might be an answer? maybe that can't fit in 1k, let me try it

clear crown
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Contemptors are 180pts each, accounting for Extra Armor

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Generally it's considered good manners to take a single dread, but that's also usually customary b/c elites score in ZM (thus, your dread scores) and you generally also see plenty of units w/ invulns. Termies, Breachers, and the like

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If you're running only vets as your infantry, you could probably get away with 2x Dreads to try and corner the enemy's

worthy cargo
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as in bad manners to take 2 dreads?

clear crown
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Usually bad manners, yeah. However, that mindset assumes that you're also taking terminators and other invuln units that can survive the enemy's dread long enough to swing back

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Breachers, Terminators, etc

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If you're running only vets, every successful wound in melee by a dread is just a dead dude. No saves allowed when it's AP2, you have no invuln, and it's S10 against your T4

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Thus, if you're running only vets, it might be more acceptable to run 2x Dreads. Especially since you're EC and need all the help you can get πŸ˜…

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Sorry if it seems like I'm trying to discourage your idea, I'm just sharing what experience I have

worthy cargo
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naw this is what i am asking

clear crown
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As EC, you're highly dependent on the charge and winning in melee to use your legion rules. I admit that melee vets in EC are strong, and a mix of axes and swords will shred most units outright. But you will suffer at the hands of units that have invulns if you can't kill them faster than they kill you, and in ZM it always comes down to melee unless you've got some crazy shooty unit that can keep everything away

worthy cargo
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Maybe it would make sense to do ZM force instead, and do double breachers dread vets? .... and thats probably about all that fits

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maybe you can squeeze som kakaphoni in there.

clear crown
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Factor in that only 1/3 of ZM missions revolve around actual objectives and the rest are just various forms of killpts and/or linebreaker, and you can see the problem of lacking invulns

clear crown
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Breachers shine in ZM, especially in their specific RoW that boosts their invulns. A 4++ in melee is just as good as cataphractii for cheaper

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Using 3rd Company Elite for Relentless Kakophani troops also seems like a decent idea if you want to play keep away instead of charging in

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Because in ZM, you can overwatch at full BS if you pass an Initiative test

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So you can walk around without having to snapfire, blast models off the board and glance the rear of dreads, and basically get a second shot at crippling incoming melee units before they hit.

worthy cargo
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oof, bet that makes robot speck admech castelax miserable what with their bosted inits

clear crown
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Cybernetica is pain in ZM

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Almost no scoring, to be fair, but their comp troop is a 2bot castellax squad, which is hell to get rid of before they earn their pts back by just NEVER DYING

worthy cargo
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you still need 2 troops right? or is the force org down to 1?

clear crown
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At least they can't take anything too horrendous, since 60mm is the largest base size allowed and you're actively constrained by terrain. If the model doesn't fit, it can't move there at all

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ZM has it's own FoCs, Attacker, Defender, and Combatant

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Most people build for combatant, as it will ensure you have a rules-legal list for all three

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So, 1HQ, 1Elite, 1Troop compulsory.

Optional:
0-1 HQ
0-1 Elite
0-2 Troops
0-1 FA
0-1 HS

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^That's combatant

worthy cargo
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1 elites compulsory huh

clear crown
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Your dreadnought fills that

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Every legion list takes a dread in ZM unless you're under 1k pts, no need to feel bad about it

worthy cargo
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you like Melta bombs on your breachers?

clear crown
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It's how you can reliably deal w/ Dreads. A 5++ or 4++ in melee, and MB on every model means that you're never without a means of dealing with a dread in CC

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You can also hide meltaguns in your breacher squad if you need some ranged punch as well

worthy cargo
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2x melta and bombs is a cool 1/3 of the list, jeez XD

clear crown
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Ayup πŸ˜…

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ZM do be like that

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Closer to 1/2 if you factor in the cost of an apoth

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Though the guns aren't the important part, the bombs are

worthy cargo
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hmm looking at a 5? man melee squad to stick my delegatus in. palantine blades or sword vets, hmm

clear crown
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Go 10man if you at all can. Otherwise be prepared to run from dreads with that squad

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Either strat works, but some players are pretty damn good at forcing charges in ZM

worthy cargo
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yeah, i was indeed expecting to run from dreads with that squad

clear crown
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Then you should be fine. Also Palatines have WS5 base, can take shriekers, and can swap charnabal sabres for spears

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So if you have the pts...Palatines are likely the better crunch for your schmancy sword/spear toting veteran models

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They can also mass-buy artificer and MBs

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The exception to this would be if you wanted a mix of swords and axes, then you could go Weaponmaster or Stalker vets. Weaponmaster gives WS5, obviously, but Scout (and thus outflank) is great in ZM due to how deployment usually works

worthy cargo
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hmm, 755 points in, out of elites slots.

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Pal with arti and 3 spear, doulbe claw dread, breachers with bomb, delagatus with spear.

clear crown
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5man palatine, yeah?

worthy cargo
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yeah

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want to stab enemy termies/ breachers with that squad

clear crown
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Could either stock up on more palatines, or invest in a Primus Medicae HQ to join your warlord.

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Brings FnP, another invuln, and can take a thunder hammer

worthy cargo
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hmm, tho notably a slightly upgraded termy squad does fit right in there, deep strike with the row, and is scoring...

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hmmm

clear crown
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If you DS, bring a vox for the breachers

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Scatter in ZM is all but guaranteed to force a mishap

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It's a real feelsbad moment when you lose your warlord to DS mishap πŸ˜…

worthy cargo
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mm yup

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though he would not be in them.

clear crown
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Obviously you won't lose yours, but I've lost mine before because I was insane πŸ˜…

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Still hurts to lose ~200pts tho

worthy cargo
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oh yeah, seems like it for sure would

clear crown
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But yeah. Terminator squad + Vox on the breachers is 185pts before any other upgrades

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and at 755 rn, you've got 245pts to play with. So...60pts for upgrades.

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After the naked termies + vox

worthy cargo
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hammer on the breacher sarge, chainfist on the termy sarge... graviton guns for the dread?

clear crown
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Honestly the dread is meant to get into melee. If you have the pts for guns, by all means upgrade them, but those are an afterthought, not the main focus

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Are gravitons 15pts each? That would fit in 60pts if I'm remembering costs right

worthy cargo
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i had 30 points after

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yeah 15 each

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i have it in battle scribe at exactly 1000 right now

ashen crescentBOT
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@worthy cargo - Please create a thread in #953771448428810312 for any assistance with your army list! This helps to keep the other channels clear and all conversation relevent to your list in one place.

The title should be formatted: Faction - Game Type - Points - What You Need Help With

Creating a thread is easy: https://support.discord.com/hc/en-us/articles/4403205878423-Threads-FAQ

worthy cargo
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.... i thought i was in a thread?

clear crown
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Gravitons are a decent upgrade. They'll chip vehicles and create difficult terrain

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And your primary killing power vs infantry is in melee anyway

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Don't mind the bot, it's very retentive and hasn't had all the bugs worked out yet

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πŸ˜…

worthy cargo
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man, is iron hands stuff really good in Zm? unique breachers and termies, and you save on medic costs

clear crown
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Immortals are pretty damn good

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Still need to use their specific RoW to make them troops tho

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Gorgons are also damn good

worthy cargo
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mm, so you miss out on the Breacher +1 invuln

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do unique breachers get that?

clear crown
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They do indeed, since they are not "Legion Breacher Squads"

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Just like how you can't DS legion specific terminators in that RoW because they are not "Legion Terminator Squads"

worthy cargo
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so yeah, 3/4 squads which can fight a dread, 1/4 squads which can bully most anything else on the charge.

clear crown
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A decent mix

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Keep in mind that half will be in reserves at the start of every game tho

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So you'll at least have the flexibility to decide what you want to go where

worthy cargo
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i hear 750 to 1.5 is what people like to play

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what is your prefered?

clear crown
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Generally speaking, that's the range. I personally play at 1.5k unless I'm doing intro games for new/returning players

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Happy medium of having a good amount of boys and toys, but not the insanity of full scale 3k+ games that I don't often have time for

worthy cargo
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i wonder how viable just a .... 3 squad like 15 tacs with melta /fist sarges and apocs would be as a list core. would run you about... 500 points?

clear crown
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175pts (boys) + 35pts (Sgt upgrades) + 45-55pts (Apoth) = 255-65pts for each squad

worthy cargo
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mm, so dread and pared down leader is all that fits after that

clear crown
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Would honestly be pretty funny. You'd at least have plenty of bodies

worthy cargo
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maybe in like, night lords or SOH, to give them a bit of melee punch

clear crown
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BA are also a good fit

worthy cargo
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at 1.5 still 1 dread? or more wiggle room on that one

clear crown
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Still 1 dread is usually the way. I've seen lists that bring a full talon of regular boxnaughts tho

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Granted, I've mostly seen them from a fellow player whose dice luck is abysmal πŸ˜…

worthy cargo
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Oh man, moriats might work in zm

clear crown
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Only problem is that you've got to dedicate an elites slot to a destroyer squad, or run them solo

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Granted, I have had fun with a DG Jump Moritat in zm games

worthy cargo
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ok, if i wanted to put a potential 500 point bolt onto that 1k list

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what would you say i should be looking at

clear crown
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If you're still against termies, I'd advise investing in some Seekers and boosting the Palatine's numbers

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Seekers have good guns that are scary on overwatch, can take cheap combis for utility, and have Implacable Advance so they score

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Boosting your deathstar is also a fairly obvious choice, though you could also do it through the addition of another HQ instead of more bodies