#Horus heresy 3.0 rule book leak

1 messages · Page 4 of 1

green torrent
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unit types and subtypes

daring yacht
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The rest of the rule book

tribal jetty
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honestly there are quite a few things I would still like to know

last bone
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The big thing I'd like to know is all in the libers tbh

wraith pasture
tribal jetty
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LOS rules (probably unchanged), terrain rules (also probably not changed much but sort of goes in hand with LOS), vehicle rules beyond just the damage table

green torrent
last bone
tribal jetty
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I don't think it will have any

last bone
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Fair

warped arrow
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I guess i just want confirmation of the WS chart. I know supposedly its the same, but seeing it would be nice.

acoustic gale
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I assume the leaker bought the box to make 1:1 STLs and he's busy with that

untold palm
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Seeing rumors of release for 3.0 being 7/26. Not sure of validity.

zealous wharf
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Ugh that's so long, why can't we just have it nooooow

untold palm
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Im happy if it takes that long personally. Allows me to bu8ld up a larger reserve to buy more stuff

grave plume
dark lion
zealous wharf
rigid canyon
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Aww man no more leaks yet? My rumour tummy is rumbling

tribal jetty
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the only thing we got in the last week was the leaker posting a picture of the built turret

rigid canyon
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I wanna see why Shooting has 11+ steps already 😅

wraith pasture
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I kinda wish they would just launch the books now

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Let people digest the rules and be ready for the full release

hot tundra
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Releasing the books now is the same as releasing the edition now, so they won't do that

dire gale
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Once the rules are out that's the launch

fleet dew
fierce sundial
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complete spoilers are unfun

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and the day 1 experience will be worse if it is optimized pre release

teal basalt
sick nimbus
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Real?

nocturne oasis
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200 pounds oof

kindred ledge
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Date seems likely, my lgs also said late july/early august due to the ordering and release schedule of other GW stuff

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200 pounds is spendy. Likely around 230 Euro

sick nimbus
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2300 sKR then, roughly. Not too bad, still not as good as AOD was though

kindred ledge
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How many pounds was AoD again?

median hawk
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£180 on launch, £195 for the last two years.

sick nimbus
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I only remember the Swedish price which was iirc 2k skr

kindred ledge
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Hmm, so a raise of 10%, roughly

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So, at launch, the AoD was roughly 220 Euro. So this will likely be 240

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Assuming this leak is correct of course

acoustic gale
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RRP was 230€ at launch

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but I honestly don't remember it going up

kindred ledge
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Ah, so in that case, we can deduce that the Euro price for Saturnine will be 240/250ish

acoustic gale
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ah yes i see it was 245€ in the end... so that's how much Saturnine is

kindred ledge
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249,99 is one of those mental breakpoints for pricing

acoustic gale
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it's mental that one box can cost more than a high end printer but ho hum

kindred ledge
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Ehhh, you have to have the room for one and have to be willing to deal with resin

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The pricing is a thing yes, but running a 3d printer is almost akin to a whole hobby in of itself

inner dragon
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It absolutely is and is a massive pain in the arse

kindred ledge
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No skin of my back tho as I don't want the box anyway

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I want the rulebooks and plastic FA. Saturnine is not exactly ......ahem.....my speedloldog

acoustic gale
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it's a pain in the arse, but it's no more a separate hobby (if you don't make it one) than having to buy paint and clean your airbrush

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I bought my first printer because I was offended by the cost of the Necromunda zone mortalis box XD

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But I ended up getting the box anyway

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fml

kindred ledge
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Ehhh, could be nice to do but I don't really have much to get anymore anyway. Almost done with my Scars and AL.

Maybe I will make a small kill team for Night Lords (First Claw) and that's kinda all hobbying I have left.
Not just that, I won't be really paying the majority of my heresy to get myself anyway. My painting commission clients do😂

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Necro prices do tend to be criminal, will fully agree there

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Starting out tho....the printer might be a more interesting prospect

dense chasm
kindred ledge
sweet geyser
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What is the estimated price in burger dollars?

teal basalt
fleet dew
# teal basalt

225€ was around the price I expected. With the usual % around 180-200€ is fine by me

tribal jetty
untold palm
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If we go by current exchange rates, 195 comes out to 265

bronze oxide
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195 isnt bad ill get a local store discount on my 4 boxes too

tribal jetty
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The only thing I found on the GW store that was 195 GBP was a LOTR terrain set, and that was 315 USD.

untold palm
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Rip. Still not as bad as it could be.

stoic orbit
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$375CAD, €245, $530AUD, $625NZD For those curious

full tapir
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Maybe only one box after all

kindred ledge
tepid crown
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Do libers and rule book get released at same day as box?

zealous wharf
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Let's hope so!

hot tundra
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Rulebooks for marines, mech, knights, and solaux are confirmed to be releasing at launch day iirc

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Custodes and SoS will also get physical rules, but will be delayed by a few months for unspecified reasons. However at launch they will have pdf rules, similar to the index rules that 40k and AoS have used in the past.

No word on specifically daemons or ICM rules, but they'ev confirmed that legacy rules will exist in one form or another

hot tundra
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I mean the reason was unspecified. There are some strong theories, but they're just theories for now

kindred ledge
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I know, I was just having a laugh

tribal jetty
untold palm
hot tundra
flat grove
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Since they teased a guardian spear in the reveals, I'd bet on upscaled custodes with male and female heads. On the other hand, with the current competition between 40k and 30k I'm not sure how updating a range used in both systems would work.

indigo kiln
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Might introduce some 30k uniques, or at least more Heresy coded armor?

dire gale
sweet sparrow
kindred ledge
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The sudden inclusion of SoS units that were all new and did not have models in their HH2 Liber was kinda foreshadowing that

fleet dew
sweet geyser
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Yeah i think SoS are definitely getting a big selection of models this edition. I think they are the only "mainline" army that doesn't have a real range

fleet dew
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I dearly hope so. I don't play the bunch but having a real all women range would be great. Plus when Necromunda released Escher on jetbikes and shortly after the liber arrived with sisters on jetbikes I clearly could see them in my inner eye and they looked glorious. They definitely will use their frame to put a sisters skin over it

rapid hamlet
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reddit leak got taken down, does this look more like 8/9e or 7e?

rapid hamlet
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ily kothra

rapid hamlet
tribal jetty
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not really

dark lion
tribal jetty
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as a serious answer it sort of feels as different as 8th did but mostly in a very different direction

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at least from what we've seen so far

rapid hamlet
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Psychic weapons seem better

zealous wharf
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I like the psychic disciplines. They're more varied, more thematic, and on the face of it they seem fairly balanced. My only concern is the perils of the warp giving out Stunned, because I think statuses are a bit harsh, but it will definitely give a sense of risk.

rapid hamlet
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feels less harsh than ts losing our army special rule, but i get it

zealous wharf
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Well, we don't know what the Legion rules are going to look like yet, so that's still wait-and-see. My main worry with the statuses is stuff like Biomancy - you boost a unit with it, but you also Perils with a double and now your unit can only fight at initiative 1, you may end up with some regrets.

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But risk vs reward, as always. It should make for some fun games, at least.

rigid canyon
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Gawt dayum £195? Last time around we had the 40marines + terminators with a massive Spartan and contemptor.

Now we get Saturnine dread + spider turret. herpderp doesn't excite me nearly as much

full tapir
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Wont excite everyone but the turret and the saturnine stuff is huge and a lot of plastic, each saturnine is basically an old box dread or something

rigid canyon
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Yeah they're very marmite miniatures aren't they.

fleet dew
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I am looking forward for the turret. Putting a huge gun in the deployment zone sounds like fun but I always had a soft spot for fortifications

rigid canyon
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I do want a squad just for plasma fun. No interest in most of the box outside of the mk2 marines though

fleet dew
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40 mk2 guys is such a treat. What a huge pile of models that is. Plus 6 dudes as big as Castra Ferrum Dreadnoughts and one toddler sized dreadnought plus the huge gun.

kindred ledge
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That pavise also seems quite tasty with it's large footprint

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Won't be getting the box myself as the units in are not for me, but I appreciate that they exist in plastic.
(Will try to yoink 2 sprues of Mark 2 tho)

median hawk
kindred ledge
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Is this a leak or speculation? Bit hard to tell

dark lion
# median hawk

Reavers being stuck to chainaxes would be so ridiculously dumb

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Anyways I'm choosing to not believe this because I think it's too dumb a decision to make

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Medusan immortals being only able to take boltersloldog

Night Raptors stay losing 2 editions in a rowloldog loldog loldog

sick nimbus
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Who wouldn't take firedrakes with all sheilds and hammers, or lerneans with chargers, axes and a cbeamer

kindred ledge
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Headhunters would also be a question mark as they only come with combi-bolters, so likely would lose Combi-plasma's, combi-melta's AND the multi-melta.

#DoesNotWant

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Would make the unit utterly useless

dark lion
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Actually yeah this mostly hurts the traitorsloldog

sick nimbus
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Yes

dark lion
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They have a lot of legion specifics that need upgrades

sick nimbus
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As always

kindred ledge
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Cause infiltrating AND then punching really hard is kind of the whole point

dark lion
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But yeah this feels like one of those doomer speculation things, like the people that were saying this edition will just be like 10th Ed 40k

wraith pasture
# median hawk

why would it only be temporary until a new kit is released that seems like a really backwards way of doing things given that will effectively null like 30 unit entries across 2 or 3 liber books

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gw knows that HH thrives on its choice more than anything and has spent the better part of 2.0 releasing boxes to give you that choice

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why would they THEN completely scuttle that initiative by taking it all away again... BUT ONLY FOR A BIT... until they release a full kit?

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it doesnt make sense

kindred ledge
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Cenobium would lose Hammers

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But ye this does not seem very likely

full tapir
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Theres not a chance of plastic legion kits lol, or with any speed, given we dont have all the basic units in plastic and it took them like 2 years for melee weapons

wraith pasture
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"hey lets release a melee weapons kit"

"Oh cool now we can give all those unique weapons to legion units that needed it"

"Oh no see, NOW we are restricting what a lot of units can take to what was in their original boxes!"

"But that would make people want to buy less not more?"

fleet dew
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I wonder how Thunderhammer will be in 3ed. GW must know that they were seen as a problem in 2ed and tend to nerf problematic things.

kindred ledge
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Would be pleasantly surprised by plastic legion kits, but considering Talons are still in resin mostly. Militia and Daemons are a giant questionmark and utterly resin/do-what-ever-you-want AND almost the entirety of Marine FA is still in resin jail.....I don't see it happening soon

dark lion
kindred ledge
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We do not even have plastic HH apothecaries and techmarines lol

wraith pasture
dark lion
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Someone will get fucked over and have to wait 3+ years for their guys to be remade in plastic

kindred ledge
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I reckon the vast majority will have converted theirs at that point with majority plastic and some resin bits

fleet dew
kindred ledge
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by then

wraith pasture
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also that. Imagine being last in the lineup having to play with the bare bones basic units whilst everyone else is having fun with new plastic units with full options and stuff

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that would actually be legitimately fucking stupid

dark lion
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Imagine if your FW legion specific models are beautiful amazing models, and then the plastic kit comes out and its the generic mk whatever body with an upgrade kit

kindred ledge
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Like, give me plastic Combi-weapons and acces to decent sized AL breastplates and I'll just make my own headhunters thank you very much

wraith pasture
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gw can be dumb in a lot of its decisions but i dont think they are that dumb

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especially with the emerging cash cow that is hh

kindred ledge
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Unless you have something super iconic, like the Justaerin...then it would suck

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Far harder to convert convincingly

wraith pasture
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youd need to play a popular legion to be first in line basically

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and youre fucked if you play a less popular legion

kindred ledge
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So:
Fists
SoH
WB
AL
?

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Maybe IW/DA also in there

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It ain't White Scars, I know that at least🤣

dark lion
wraith pasture
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without seeing the play tester docs we dont know for sure if this is true or not

kindred ledge
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I doubt the limiting is true honestly

wraith pasture
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for all we know gw gave play testers a stripped down document

kindred ledge
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It would create a very big divide between UU's with good loadouts and those with bad that had their good options taken away

median hawk
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I remain doubtful tbh. Just because x heard y, and y was accurate doesn't mean z is true.

full tapir
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By the same logic things like cataphracti would only get fists/claws until the new kit, why would they only restrict the unique units? Then have to make new libers every year for the new releases?

median hawk
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No - you just PDF/Errata at that stage.

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Which they've been fairly willing to do during 2e, at least when new sponsons were added.

dark lion
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Also limiting legion specifics to what the kits have but also having the arcane journal style units you have to convert seems kinda weird

kindred ledge
last bone
kindred ledge
crisp tulip
# median hawk

Im I reading this right, and legion unique units are coming to plastic?

median hawk
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We were told that quite a while back, yeah.

full tapir
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Gotta spin the wheel to see if your legion needs to wait 6 months or 6 years though

tropic granite
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At least we'd know

kindred ledge
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I think filling out the plastic range for general units is more important at this time

last bone
sudden walrus
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Just take the disintegrators. I have already seen stls for them lol

last bone
tropic granite
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Dumb that we don't even have Recon weapons in the pipeline

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Unless they're waiting to do a heresy scout kit in 2028

fleet dew
kindred ledge
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Kinda like that Mark 3, Raider, Deredeo box that I am currently forgetting the name of

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That's what I hope at least

dark lion
kindred ledge
grave plume
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eh, i don't think mkii assaults will be held back for a battle force box

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they were already previewed as their own thing

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something like that mkiv box you suggested would be nice, don't know that GW will do it, but it would be nice
just wait until i can scoop up, like, 40 more pairs of current mkiv arms for compatibility with the FW heavy weapons before discontinuing mkiv

kindred ledge
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And something heavier for a unit would not make sense in that box

manic quartz
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40 MkIV, Special Weapon sprue, ||Rhino Advancer.||

tropic granite
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40 MkIV, Special Weapon sprue, ||Space Marine Attack Bike||

wanton kiln
manic quartz
solemn oak
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Has anything else for vehicles leaked? Or is it still just the damage table

tribal jetty
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nothing else

solemn oak
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Oof

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The leakers skull HAS to be on James workshops desk or some shit.

real agate
tepid crown
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Sx2, AP2, D3

full tapir
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Probably just D2 with some rule or other, concussive somethingorother like they used to be

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We have fancy status effects again now

crisp tulip
pale basalt
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that is what they want you to think

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in reality he is sleeping with the fishes

grave plume
onyx condor
fleet dew
tepid crown
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Power fist edition, probably D2, calling it now

fleet dew
pale basalt
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them no longer having brutal kinda removes their major upside

assuming that you just make a single save for every attack and not per wound

dull jewel
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Its pretty fun really

grave plume
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yea, as long as they put out the rules for extant legion specifics, it doesn't matter whether they have official models for the most part, you can still use the rules

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official models are nice and all, but its a DIY hobby

dull jewel
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Specially with 3d printers nowadays

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A pack to make 5 praetorians costed me 150 mxn (around 5 euros)

surreal hornet
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I imagine thunder hammers will be d2 with critical hits

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Objectively superior to power fists in terms of raw stats, but not in a useful sense most of the time, you still want one over a fist for characters, but its no longer the godpick

queen dagger
dark lion
acoustic gale
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you knew the risks when you built loadouts GW doesn't sell

hidden flame
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Gw doesnt sell a lot of stuff for 30k that has rules. There were no risks.

acoustic gale
bronze oxide
queen dagger
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Tbf it would be odd for them to remove options. F’rex, I can just as easily take an arm and a chain sword from the melee weapons kit. Et voila! A conversion for my Immortals, and I’ve had to spend extra money to do so.

But it’s GW, let’s be real. Lord knows what they’re thinking ha

queen dagger
bronze oxide
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I dont believe it personally but i have heard it kinda thing

The rage from the community towards gw would soon get them releasing a wargear pdf id imagine...

queen dagger
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Quite. Not much point worrying about owt until we actually get the Libers! I’m more concerned about my every increasing pile of shame lol

fleet dew
bronze oxide
indigo kiln
tranquil epoch
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HH2 also came out right on the heels of COVID, for all we know it might have been delayed and not intended to be a 3 year edition

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it's definitely worrying but unless we get 4th ed in 3 years there's not much of a solid, uninterrupted pattern to go on

silent yoke
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its not like a three year cycle is actually locked in stone. its a public company that can change its mind whenever it wants

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the amount of change that happens in a company in three years is massive

acoustic gale
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as soon as they figure out how to get more money for less effort

silent yoke
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so any plan that is even there today could be totally different then

silent yoke
#

you mean the fundamental objective of all business ever?

acoustic gale
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ah, indoctrination

silent yoke
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weird take

timid cliff
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Till proven wrong i asume a six year cycle taking turns with ToW

acoustic gale
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That would make sense, so probably not
Also HH is apparently a "big three" game and TOW is not

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But TOW got a big, reasonably thought out balance patch 18 months in, we got a "shrapnel bolters aren't bolters" FAQ and f.u. until you buy the next book

raven marsh
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They didn't have anyone working on up keeping 2e, and it was basically just a halfway thing

merry maple
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it's wishful thinking but I think I would be sold with HH and ToW being on an alternating 6 year cycle.

acoustic gale
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even 6 is a stretch for how big and expensive the books are. oh for the days of MESBG that was practically the same game for 10+ years with the occasional new starter with a new cover and errata incorporated

median hawk
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This comes up regularly.

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It's one of the big three "brands" at the company; each one covering multiple games, licensed partnerships, the novel side, animation, etc.

silent yoke
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like almost all hobbies, this one is an investment but gets better and better the more you actually participate in it

solemn oak
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And I've seen the weapon page. It looks mostly the same. But sponsons count as defensive weapons now!

acoustic gale
wanton kiln
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"Local Wargamer reinvents gatekeeping for no discernible reason: more at 11"

kindred ledge
#

.
Also, any new "stirrings" about the new edition

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Besides the standard rulebook stuff we've seen

silent yoke
timid cliff
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Shit talking on the internet gets better the more invested the opposite person is 🙃

crude flare
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I'm just going to throw in my tuppen'orth on the side of feeling a bit hard-done-to by the new edition. Not, ironically, by what's in it, most of which seems pretty good (although I detest the writing style); but a big part of what attracted me to the game system was the implication that it would be a more stable/less churn-y thing than the main tentpole games which have that pure 3-year cycle.

Maybe it's not moving to that cycle, but to be honest it looks a lot more likely than not. If anything, the two data points suggest 4th will be along in about 14 months...

And, yeah, sure, a company can do whatever it wants; but just because you can do something doesn't mean you should do something

fleet dew
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I would say they had to so a new edition. Solar Auxilia, Imperial Knights, Salamanders, Thousand Sons and other had really bad written and/or made rules and needed a refresh. Reactions, Telepathy, Contemptors, Stone Gauntlet and many other needed to be re-worked. Basically the edition suffered the death of many cuts

stoic orbit
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I'm definitely having mixed feelings regarding the edition vs the implications as well. I'm not jumping to conclusions just yet as it's just a single data point.

IF we do get another edition in three years then yeah gw can go fun themselves and I'll take my business elsewhere ofc, but right now I'm not sure if that's happening.

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Right now I think I'm going to at least have some fun with this edition, I do like most of the changes

wraith pasture
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any new leaks

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or what was the last relevant leak

tribal jetty
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the shooting/terrain/los rules

zealous wharf
wraith pasture
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hopefully this time it allows for more armies to have fun instead of just being npcs for the favoured factions to push around

pale basalt
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the introduction of damage characteristics is a big draw for me

fleet dew
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It didn't die in my group. We rarely played because of live but the game itself was ok. Half of them doesn't understand why GW makes a new edition at all and I guess at least two of them loose interest because they are doomsayers basically but the edition by itself had some major rules problems from the get go.

pale basalt
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i am tired of having t5 being some godly threshold

surreal hornet
#

Theres probably still going to be a "god threshold", probably at 3w

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That's just inevitable, there's always going to be the range of "this is what most weapons kill" and the the things that exist just beyond it which are now much tougher

pale basalt
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a lascannon standing still will kill a termie in 1 shot and an ogryn in 2

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in 2.0 weapons just weren't designed around having all these dreads and big models going around

surreal hornet
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One could argue the ogryn (or custard, or GVB) was previously balanced around the fact that they bypassed the usual ID threshold

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T5 was not a common thing to have, your usual marine army had what, dreads and speeders as the only source of more than t4?

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Its what made the SoH rule or biomancy so potent (potentially)

full tapir
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The SoH rule is really annoying

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Didnt feel bad at all when they faqd moritats to join whatever units

surreal hornet
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Well yes, that's the point of it, -1s doesent really matter much a lot of the time, except it throws off the ID thresholds for the most common weapons people run around with

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And I'm sure there's going to be some new equivalent in the new edition, some -1D rule or a unit which has a wound more than you would expect or whatever, and all the D2 weapons people might be running with are now half as good, the dynamic is ultimately both unavoidable and healthy

full tapir
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I know from 40k that -1 damage is stupid good and shouldn't blanket exist on an army, the -1s is painful enough even when you arent trying to ID them

hot tundra
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A -X damage rule is already confirmed to exist with Eternal Warrior

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We know all of the primarchs will have it to some degree

surreal hornet
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-1s matters in two situations, with generic mook combat or for ID purposes. Basically all good weapons dont have any issues wounding, between legion rules, shred or simply s>=6 the to wound part of melee strength is not super relevant.

Messing with the ID threshold is what justifies it as a legion rule, rather than having it not exist past despoiler combat

surreal hornet
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God knows "-1s in first round" would be borderline worthless this edition

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Or maybe it will be "-1 to wound" instead now

hot tundra
surreal hornet
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Maybe, although I suspect they're Fd if they get stuck in combat anyways

hot tundra
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Tough as nails with a hard hitting melee weapon and a decent WS. They're probably not terrible in melee

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And of course they have good shooting to soften up the enemy before you get to grips with them

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Like in a straight fight against non-saturnine termis, WS4 vs WS4, power fist vs power fist, the saturnine should come out ahead thanks to not getting one shot by enemy power fists, while their power fists will one shot the enemy termis. Of course the normal termis will have the model count advantage, but thats what pre-combat shooting is for.

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And hopefully the WS nerf to dreads is an indicator that WS5 will be rarer than it was in 2.0. Or at least will have a proper price premium put on it

Plus the new FOC could potentially make it harder to spam those WS5 units if GW puts them in the right slots

full tapir
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Math says 3 saturnine kill 1 cataphracr on average

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40% for 1 kill 66% for 2 kills

pale basalt
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the real question for 3.0 is how common feel no pains are

full tapir
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But for the same.cost you get 5 catas who also only kill 1

pale basalt
#

if a primus medicae still gives out a 5+

full tapir
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But that one dead saturnine is worth a lot more than the one dead cata

pale basalt
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then it is close to an autoinclude for bigger squads

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which will mean those big termie blobs become a nightmare

surreal hornet
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The issue isn't their absolute stats, but how expensive they are for those stats

full tapir
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2 attacks at ws4 will do little into 4++ and even less into WS5, i doubt theyre worth it unless you specifically want the flamers

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But instead you could get 2 rounds of shooting with the bombards even if they are just rending 6s

surreal hornet
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Disintigrator shooting obviously helps kill terminators, but they also overheat, a double gun squad loses a dude or so every time they shoot

full tapir
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Or breaching or whatever

surreal hornet
surreal hornet
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They seem very niche, either a DS flamerbomb, cheap double bombard chaff killers, or double D gun elite killers that also explode

full tapir
pale basalt
#

they are just a good unit based on what we know

they still have a rule or two that we dont know yet

surreal hornet
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I don't think they're very good, not in a generic sense, but they have their uses

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Like i dont see them becoming a staple unit, but I think they will shine every now and then in the right circumstances

full tapir
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I'm sure the double bombards will put in work

pale basalt
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60 points for 2 barrage plasma cannons is likely a pretty good deal

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i doubt that 2 HSS with plasma cannons will cost much less than that

#

shorter range but barrage is very good

#

it is also just barrage that scatters 1d6

#

so the chance of missing entirely is pretty low

full tapir
#

Bombard vs needing LoS even if you can move, and we dont know what heavy rule the regular cannons will have

surreal hornet
#

The 24" range might hurt though

full tapir
#

Eh deployment is 24 between just walk forward

surreal hornet
#

Especially since they really want to stay still. I could see them being a great denial unit though, just staying in the middle of the board and blasting infantry to bjts

surreal hornet
full tapir
#

Then go second :p

#

Not saying that regular cannons will be useless, but barrage is pretty good

surreal hornet
#

Oh sure, I think there's a world where they put in work

#

I just don't think its going to be every game, not like plasma HSS were something you saw super often right?

acoustic gale
real agate
pale basalt
#

but the rulebook isnt the set of drums

the models are the drums

the rulebook is more like a subscription to whatever software you use to make music and edit (which you can just pirate)

acoustic gale
#

Okay, 6 years.

solemn oak
#

So I haven't seen it in any leaked pics yet. But I had a minute to physically look through a 3rd edition book. Immediately went to the vehicles. Centraline, sponson, hull, and turret all still remain unchanged from their current forms. And all sponson weapons count as defensive

pale basalt
near hull
solemn oak
near hull
acoustic gale
hidden cave
#

any new leeks throughout the weekend?

late sparrow
#

Most recent stuff was vehicles, shooting, and terrain.

full tapir
#

Terrain caused quite a stir i think

late sparrow
#

Shooting did too.

hidden cave
#

whats different about shooting?

hidden cave
#

wound allocation?

short tiger
#

Does anyone have a link to the most recent compilation? Would be good to see terrain rules

hidden cave
#

not much info

short tiger
#

Is terrain in any albums?

hidden cave
#

in the linked one

#

but it's just a fragment of whole rules, and yet it looks more like 40k

short tiger
hidden cave
short tiger
#

Looks like good changes to me

hidden cave
#

it depends if you prefer 2D terrain or more immersive stuff

#

models are not blocking LOS anymore (except for vehicles) so you can play on fully 2D table now with the new ruleset

bright cave
#

Yeah not a fan of the move to 40k style terrain, ala heavy terrain blocks all LoS through and in. Bc as written 2 units in the same heavy terrain piece can’t see each other even if like 2“ away. Medium terrain is alright, it harkens back to how terrain was in 5th and earlier I believe (see 3“ into and out of)

fleet dew
acoustic gale
#

we've already seen in the scans GW state that the result of a dice roll is the number on top

#

the core concepts chapter is going to be wild

fleet dew
zealous wharf
#

That and terrain definitions. For all the massive over-specification of the bulk of the ruleset, every rule I've seen has had me (once I've sifted through all the words) nodding along and thinking it sounds like good changes. Terrain and line of sight were incredibly brief and vague and it's like what in the goddamn hell is this?

sudden walrus
merry maple
#

just seen the leak for terrain and line of sight ... was actually pretty hyped by 3rd but those two basically killed the hype for me.

terrain rules going 40k style is not something I want period, It's just so unflavored and boring.

line of sight rules being so basic basically mean that as written if you can see the tips of a weapon or a plume or whatever and be able to see and shoot, that's not a nice thing in my opinion, it's one of the things that in my opinion make 40k LoS bad.

full tapir
#

They removed the 'only kill whats in LoS' thing?

hidden cave
hidden cave
kindred ledge
#

So hold up.

It's now: Oh, if you're behind this thing, no matter how tall your shit is, cannot be seen?

#

L shape city?

hidden cave
#

L shape city so far

full tapir
#

i need to read them again.. it was.. see 3" through medium? Or into medium but not through?

merry maple
kindred ledge
#

OOF,

Having said that, if you play HH events, (or events in general), terrain rules may be moddified. Happens a lot in 40k and don't see why not for HH. So, while this is a bit sad, it's at least a bit that's easily modified by the community.

Unless you play a GW event, but GW has zero HH events to my knowledge

hidden cave
kindred ledge
#

For local tho.....probably best to discuss with your local scene

#

Don't love the new rules for terrain from what I can see, but at least those are easily changed (and tbf, 40k boards look boring as F)

full tapir
#

Looking it doesnt seem the worst, its not tlos but just as if all windows are blocked? Or were ruins area terrain?

hidden cave
#

big squads wont see much love this edition, I think we're going MSU mode

kindred ledge
#

Ehhh, I am not so sure about that. with the bolter changes, 20 man tac blocks are not gonna be an easy opponent

safe oar
#

itspeak 60 bolter shots

full tapir
#

I do that already with HoO and its decent enough now

zealous wharf
#

I would have liked to see a lot more detail in terms of terrain types, but yeah, it's easy enough to add those back in if necessary. And I'm going to give the basic rules a go just to see how they play - it does seem like they would keep the game fast-paced and lethal, so they might be fun even if I don't think they make much sense.

pale basalt
#

the LOS is an easy fix for any groups unhappy with it

hidden cave
#

with only 1 model visible from out of the cover the whole unit can be killed

zealous wharf
#

It basically means that "hiding" as a concept is barely a feature of the game, it only really applies when you're in Heavy terrain, or more than 3" from the edge of Medium terrain. Otherwise you just don't worry about hiding, you and your opponent can shoot whatever you want.

#

Which isn't really to my taste as an initial reaction, but I can see how it would make games faster to play.

kindred ledge
#

Depends.

If you have a low model count unit, they will likely go. if you have a giant block -> remove a couple of casualties and you'll be A okay.

Also, FNP's seem to work vs any strength weapons now, so large blobs with apothecaries are likely still a common sight

#

Interestingly, vehicles can block LoS for other units, but non-vehicles can't thonk

full tapir
#

I'm having a hard enough time already figuring out what workable terrain is, no idea anbout 3rd

hidden cave
#

I dont think you can take multiple apothecaries anymore - they seem to be limited to slots

kindred ledge
#

Also, depends on faction unique detachments that are heavily rumoured

hidden cave
#

they gave up on squadrons and talons, it's very likely that the apothecarion detachments are gone as well

full tapir
#

I think working all the time regardless of str is enough to make them more limited, you can fill your commands lots with primus i guess too?

hidden cave
#

also dedicated transports are gone

kindred ledge
#

I personally think it is super unlikely that they will mean single models as Techmarines are very likely also in tac support section, as is HSS

hidden cave
#

everythings separate now

kindred ledge
#

Or everyone has to take like 3 tac support detachments per list

#

1 for your apothecaries, 1 for your techmarines (if you run vehicles) and 1 for your third apothecary and a single HSS.
Yeah, I don't think that is very likely

hidden cave
kindred ledge
#

Unless my faction get's a unique detachment with more slots

zealous wharf
# full tapir I'm having a hard enough time already figuring out what workable terrain is, no ...

Our 3e terrain is basically going to be ruins of various sizes, based. That's Medium Area Terrain with levels, which is the main thing you'll want - the rulebook recommends two 10"x10" areas and four 6"x6" areas. Other than that, some LoS-blocking obstacles (they recommend six) that are no larger than 4"x4".

If you're confused about 2e terrain, 3e is at least going to make that whole thing much simpler.

kindred ledge
#

There is also tactical benefit shit now that I think about it. Dammit GW, show us the entire chart and options already. This is way too confusing

hidden cave
#

they only teased one HQ model profile and it has very specified and limited special rule, if each of consuls, centurion and 3 other types of praetors gets one as well you might find yourself seriously giving up on those additional slots just to boost a specific build

zealous wharf
#

I really hope they have a better way of taking Apothecaries and Techmarines than one per Support slot. That seems ridiculous to me.

kindred ledge
zealous wharf
#

I'm already struggling to see how my "a bit of everything" army is going to fit into the FOC without needing to spend multiple Aux detachments on medics and techs.

kindred ledge
#

Which is why I am annoyed that they haven't showed us the units and all that exactly

#

Yes, it get's the talk going, but what they say only raises further quesitons

hidden cave
#

articles this week are meant to explain a bit of how the factions work now

full tapir
kindred ledge
#

I am aware that that's the point of the articles, my annoyance is that they have a tendency to tell you something but not what you exactly want to know.

E.g. that one tac status that makes you worse at shooting: is this -1 to hit or snapshots. Tell me what it does

#

Now, we do know this due to the leaks, but that's besides the point

zealous wharf
kindred ledge
#

Or medium with the 2 or otherwise big pieces in the middle maybe heavy or something

full tapir
#

Yeah, got my 10th ruins that everyone is sick of I guess

green torrent
#

i feel like the opposite of L city is going to happen actually

kindred ledge
#

Speak of the devil 🤣

green torrent
#

since you can make a swiss cheese ruin and then say "its heavy terrain" and boom problem solved

dark lion
green torrent
#

instead of "my hss peeks through a bullet hole in that buildings wall and sees your sarges helmet lens, prepare to taste a wrath of thousand suns nerd"

zealous wharf
#

I can't see myself using much Heavy terrain, putting a unit in there is basically like taking them out of the game (unless they have Barrage weapons, in which case they're a bunker that's immune to all shooting, which seems a bit crazy).

full tapir
#

I like this one from a RiftForge recent batrep, but dont know how practical it will actually be

green torrent
#

screw practicality, it looks cool

#

which is all that matters

pale basalt
#

works very well for LOS blocking

though the middle part with the spire sucks

#

it does not really block LOS and is a pain to move through

full tapir
kindred ledge
#

1 or 2 in the middle section methinks is likely the most fair between cover and space to move yo shit

zealous wharf
kindred ledge
zealous wharf
#

Yeah, definitely going to have to see it in action to get a feel for it.

kindred ledge
#

What I do know from 40k is that if you drown the table in such heavy terrain and such, vehicle players will be very unhappy

zealous wharf
#

I don't think Heavy vs Medium matters for vehicles much, does it?

pale basalt
#

cover saves?

have we seen any of the restictions on cover saves for vehicles?

quaint torrent
#

They can get cover saves

pale basalt
#

but are they still limited on how they get them?

or do they work the same as other models now?

green torrent
#

barrage doesnt care for los so wont care about heavy

#

whos laughing now, saturnine plasma haters? :D

zealous wharf
quaint torrent
#

Yeah as long as they meet the criteria they get it

hidden cave
#

you no longer get cover saves by hiding behind something

#

which means that for the most of tables vehicles wont get covers at all unless you redesign all the terrain pieces to have and area around it for tanks to cover in, BUT that will limit the LOS from within these building for other minis hiding in it

#

so the conclusion is to draw simple 2d terrain on the table itself rotfl

kindred ledge
acoustic gale
#

or is that conjencture based on the area terrain paragraph

pale basalt
acoustic gale
#

we have not seen the actual cover save rules (p. 198)

green torrent
hidden cave
green torrent
kindred ledge
kindred ledge
full tapir
#

I'm having a stroke reading that my brain is too smooth for this edition

#

Ok nevermind i think it just means you can target whatever floor you want as long as theres a model on that floor? Or something?

green torrent
#

so we wont have someone placing the model in the position indicated on the pic with shoddy "1", and then claim immunity from barrages

full tapir
#

Makes sense, yeah

indigo kiln
#

That tracks

green torrent
#

3.0 rulebook gives a heavy vibe of that they had a normal human rulebook and then went to a nearest FLGS, took the most devoted sweaty sportlord, made him play three back to back games, and each time he would say "uhm, actually...." they would just break the rule in question in the most detailed way possible and then put it there

acoustic gale
silent yoke
#

Because I want to remove all uhm actually for ambiguous rules interpretations

green torrent
#

idk, people were quite mad about it judging by the responces for the last idk week or so :D

silent yoke
#

Yeah but they don’t run events lol

#

And no one uses the book for basic rules after they learn. So bring on the verbosity

green torrent
#

or they employ a healthy amount of socknaughts

silent yoke
#

I do think it could probably be cleaned up. But I prefer verbosity over ambiguity

pale basalt
#

do we still have that 4+ rule on disputes?

#

cant lose a classic like that

green torrent
#

like, if someone finds a loophole, dont make a two sentence patch, just something like "hi, its Dave from rules team, and this rule was intended to do X. Pls stop, people, im worrying for your sanity"

acoustic gale
#

that's why rules loop back in on themselves

#

"Models with X are granted X if they have X"

flat grove
green torrent
# acoustic gale "Models with X are granted X if they have X"

Id bet someone elses starter set thats coz of stuff like firedrakes or SoC warlord trait where models have a rule saying "you can reroll this type of rolls" or "you can do this kind of stuff" so the logical and sane and just response was to claim that me, the player, is "you" in this instance

fleet dew
hidden cave
acoustic gale
#

you're basing your entire understanding of cover saves on the rules for one specific type of terrain, without seeing the cover saves section

#

come back with page 198

fleet dew
fleet dew
fleet dew
fleet dew
pale basalt
#

but how does that work keeping in mind the previous page?

full tapir
#

Frag missles

pale basalt
#

it says that barrage hits whatever floor the hole in the middle lands on

or something like that

#

are saying nothing has changed for barrage then?

because i am not sure that is the case

fleet dew
#

What has changed is that you place the blast always on top of the ruin or whatever you have as terrain.

green torrent
#

so, it looks like you can only attack models on a single level

#

thus you dont nuke the entire building

fleet dew
#

Yeah you are right

teal basalt
green torrent
#

so it goes like this i assume: place template at the top level -> scatter -> after determining the final position the uppermost level is targeted -> models there take hits, models on other levels are untouched

teal basalt
#

The uppermost level is hit if it is unclear which level the hole in the marker is over

zealous wharf
green torrent
#

this then means that if the model is on the Area Terrain but not on the one or another "level", then you dont need to target the uppermost level and can bonk the model

zealous wharf
#

If a level only half-covers the hole, you go to the floor below, and so on.

teal basalt
green torrent
#

so tldr would be
blast choose one level and then hit that level
templates hit the same level as the wielder
barrage always goes on top and works from there

#

id also add that 99% of the unit wont be able to game this system since you cant stay in coherency between levels unless the unit has skirmish

#

so i guess players cant just spread their HSS or something equally between all levels to have "blast protection"

pale basalt
green torrent
pale basalt
#

but 2.0 had a 5 inch vertical coherency if i remember right

green torrent
#

yeah here it is

green torrent
#

"Once a unit has finished moving, the models that comprise it must be no more than 2" horizontally and 6" vertically away from at least one other model in the same unit, and all models in the unit must form one single group – with no clusters of models in the unit separated by more than 2". This is referred to as being in ‘Unit Coherency’."

wraith pasture
indigo kiln
#

The David Cage Rule

pale basalt
#

to avoid the actually hard questions

#

sorry guys

we already answered 10 questions

green torrent
#

one might hope, because the alternative would be the fact, that there was indeed such an issue on a scale that required FAQing it

indigo kiln
#

(poster's commentary unlocked: notorious Frenchman and video game auteur David Cage was once in a court case where, while being sworn in, he asked if he could lie if he didn't swear his honesty)

pale basalt
#

it must bring such power being the person who wrote the rules

green torrent
#

Granted, this mighta happened because the rules were kinda shitty, but i digress

zealous wharf
tired furnace
indigo kiln
#

...breeds?

surreal hornet
#

So RoW are confirmed kill, shame

#

They did fix the SW legion trait though, so that's nice. One thing, they get to do one thing now, like legion traits should.

dire gale
#

Oh no they just announced it really late

surreal hornet
#

The community page if that counts

#

The new SW trait seems really strong, but its so much better designed

rigid canyon
#

So to summarise:

Rites of war gone, every legion just gets their own aux detatchment.

Everyone gets a unique reaction, challenge gambit and "Prime" upgrade.

Legion rules now called "Tactica". Unclear whether you'll have a choice between multiple during list building.

Did I miss anything?

undone walrus
#

Everyone gets their own auxiliary detachment, SOME will also have an apex detachment on top of that

#

Also teasers on some examples of the above

dire gale
#

Might be a few since they didnt mention WLTs

rigid canyon
#

They did not mention warlord traits or legion wargear at all either... Surely not 🤔 they wouldn't dare... cut them?

late sparrow
#

We might see an example of detatchments and wargear tomorrow with the traitor article.

rigid canyon
#

Oh nice yeah let's wait and see

late sparrow
#

Unless blood angels and sons of horus are the only ones with legion gear.

#

And fist shields I guess.

rigid canyon
#

Or they're just cosmetic (please no)

fiery widget
#

0 reason to believe legion gear would go away

near hull
late sparrow
#

I just want to be able to put shields on models with the command rule, since that seems to be the one replacing independant character.

#

For one model in particular.

#

One very large model.

surreal hornet
surreal hornet
near hull
#

It seems to be removed from the concept of an army 'warlord'. Since they'd not have an objective called that, in a system with a separate warlord concept

surreal hornet
#

Its possible the two are interlinked now

#

Although I suppose that wouldn't work with primarchs well

near hull
#

I wondered the same though, tbf

dire gale
surreal hornet
#

Yea, it might be one of the benefits locked to the slot, since you can now only have 1 high command (without burning a prime slot for a 2nd, which is specifically without any further benefits)

near hull
#

A little twist to this is that Master of the Legion still exists, so who the hell knows what THAT does

#

May be connected

surreal hornet
dire gale
#

Plus if you look at Prime upgrades they give a Centurion as example but just say its a legion flavored upgrade for "common units"

dire gale
surreal hornet
#

Its possible, but if its just a rebrand of stuff like warsmiths and legion consuls then maybe not

#

Might also make mantle of the elder drake/mantle of ultramar prime benefits

dire gale
#

Likely its a combination of old WLTs and the Character upgrades, so for IW as example one could just be the Warsmith like we have now but then add a unique siege master upgrade and maybe a 3rd one

dire gale
surreal hornet
#

I suppose we will have a slightly better idea tomorrow

kindred needle
#

have we had a shooting phase leak somewhere

late sparrow
#

Yes.

kindred needle
#

aight time to scroll

rigid canyon
#

Traitor article didn't really reveal more than we knew already.

#

Except boy do I hope legions get a choice of more than one Tactica - because only getting your legion rule if you fail a leadership test is yikes (for WE).

rigid canyon
#

Very fluffy though

median hawk
#

Leaks vs. actual reveals lol.

rigid canyon
#

Oh do we actually have to discuss them in separate channels?

median hawk
#

That's sort of the purpose of these channels tbf - conversation here should largely be kept to the leaks for example.

rigid canyon
#

Feels a bit extra but alright np

fossil epoch
#

Have we gotten any more leaks besides what we had a week ago?

rigid canyon
#

There's shooting phase leaks

#

It seems like you can wipe whole squads now even if they're not all in LOS (which sucks imo)

last bone
pale basalt
last bone
#

When you fall to the nails

pale basalt
#

but if you just get pinned then you stay pinned

#

it requires a leadership test beside that

#

which either comes from panic on flamers or losing 25%

#

that is my understanding

last bone
pale basalt
#

so it is easier to trigger

last bone
#

I'll wait to see how it shakes out tho, but I don't think it's as doom and gloom as people make it out to be

short tiger
#

Have we seen the rules around taking characteristic tests yet?

ie do we know if you always have to use the highest in a unit?

pale basalt
#

its an amazing trait

#

your army not being able to route is crazy

#

lost to the nails is just a bonus

sudden walrus
short tiger
#

Some status causing weapons require a Cool check not a LEadership check though

#

So you can't become lost to the nails to avoid being pinned

sudden walrus
last bone
pale basalt
#

leadership tests seem to come from panic and losing 25%

last bone
pale basalt
last bone
#

Waiiit

#

The guys who can take special pistols don't need to be the same as the one with power weapons right?

crisp tulip
last bone
#

WE went from a red green deck to a black red deck lol

pale basalt
pale basalt
#

so a plasma guy could just choose to give the wounds to someone else

last bone
pale basalt
#

a game of hot potato with an exploding plasma gun

rigid canyon
#

As a WE player, I'm hoping I get to choose something else. Leadership and pinning were never that big an issue for us in 2.0 outside of telepathy. Not having the extra charge bonus would feel sad, like I've lost something between editions.

surreal hornet
#

We lost an entire time of day

#

Bedtime adherence is in the codex astartes apparently

quaint torrent
zealous wharf
# surreal hornet We lost an entire time of day

You didn't lose the night. Everyone just remembered that they were super-soldiers wearing far-future-tech armour with built-in multi-spectrum sensor arrays, and they could see perfectly well in the dark.

last bone
bright cave
#

And the Solar Aux and normal humans just benefit from the perpetual daylight since they don’t have any of those lore justifications outlined

warped arrow
#

They definitely had access to scanners and other equipment that makes the time of day irrelevant.

green torrent
pale basalt
#

night fighting was a nice rule but lorewise it does not make much sense

winged vapor
#

militia is the one that might not have widespread night vision

indigo kiln
pale basalt
#

militia is the only army where it really make sense

but a core game mechanic should not be based upon what would affect a fringe minor PDF faction

dark lion
#

@spice tide

#

There was an imgur link with all the rules leaks here somewhere, just give me a sec

#

I think this is the most complete imgur link of all the rules leaks we've seen

spice tide
#

Thanks!

spice tide
#

Looks like we don’t have the WS chart yet?

surreal hornet
#

Same as 2.0

spice tide
#

Darn

timid cliff
#

But no image as proof

manic quartz
#

I think a photo came from the stream flicking through the quickstart guide, which is what people are basing it off - though that doesn't necessarily mean it'll be the same in the actual core rulebook of course.

tribal jetty
#

That was the wound/toughness chart

#

The WS chart is the same according to the rulebook leaker, but a photo was never provided

crystal granite
surreal hornet
pastel slate
#

I have seen it and it is the same, unfortunately

inner swift
#

do we have leaks for multi melta?

late sparrow
#

Core book is the only thing leaking currently.

surreal hornet
#

Yea, unfortunately no one stole a liber off the back of a truck yet

last bone
solemn oak
surreal hornet
#

To be fair, that's just how people photograph shit on there

#

Be thankful it didn't have feet in the images

acoustic gale
#

yes the official "leaks" have been taken with the same camera since 2004

last bone
last bone
#

You've never lived until you've had to buy Warhammer from the face book market place

wanton kiln
#

I would rather eat a shoe

#

Or perhaps a hat

wraith pasture
#

I heard the FB market place warhammer scene has taken a significant dive into scam territory in recent years

short tiger
#

Someone remind me what new rending does?

Is it always wounds on X+?

#

Can’t find the album with USRs in it

surreal hornet
#

On a hit roll of X+ you automatically wound

#

The would is considered to be a natural 6, for the purposes of things like breaching and shred

short tiger
#

Cool, tyvm

grave plume
kindred ledge
swift gull
surreal hornet
#

Well, presumably there's NDA or whatever

#

Not NDA, embargo

median hawk
#

Can't really fault them for not wanting to break an NDA.

#

Well embargo, yeah.

surreal hornet
#

Yea, thays how they end up in the good graces to get the rules early

#

And you know, don't get sued

real agate
kindred ledge
#

😅

swift gull
#

I see sarcasm and lightheartedness doesn’t transfer well over a text medium 🙄🙄

kindred ledge
#

Is hard to spot without vocal tonality and facial expressions thonk

hidden cave
#

any new leaks?

acoustic gale
#

And now you know why influencers will always praise GW

swift gull
pale basalt
#

imagine already having played 20 games of 3.0

acoustic gale
#

sorry, it was 10

silent yoke
acoustic gale
#

I mean by all means be entertained by people whose livelihood depends on keeping a corporation happy, but if you want to know if a product is good, wait for someone who paid for it out of pocket, even if their content isn't ready to go at 0:00 on launch day

dire gale
lunar rover
#

It's not as if SN does not critisise bad mechanics in HH. I mean they quite famously implement a houserule to address arty tanking.

It is possible to professionally create content of a single product and be honest.

real agate
silent yoke
frank onyx
#

I think people think if content creators aren't completely outwardly hostile to rules they must be shills. Maybe they just don't care as much. I've seen many of them criticise GW outside of a BR but like who wants to watch a BR and two adults just complain the whole time.

#

They'll get on with it mostly and they'll maybe say they aren't a fan of a certain rule at some point but they are hardly going to be frothing at the mouth about it at all times, it's not entertaining to watch, for example, Inner Circle.

hidden flame
frank onyx
#

Most people who make battle reports are a big fan of the product

indigo kiln
#

Preposterous

silent yoke
frank onyx
#

Exactly, you can just enjoy it for what it is, and talk about what you don't like in a positive way and give GW feedback without doing that

silent yoke
#

I also just dont expect perfection from anything GW does. And having that be your baseline is illogical.

frank onyx
#

It's literally impossible for anything to be perfect especially a game

#

The game will never be balanced, you just gotta roll with it, and try and enjoy yourself

dire gale
timid cliff
#

But it would be possible to be better balanced then 2ed

dire gale
#

Like as if they just had spent more time the rules would be 100% perfectly balanced and have 0 issues lol

timid cliff
#

Dreadnoughts, deep strikes and many of the legion specific stuff was all over the place

dire gale
#

Same with like every video game lol

frank onyx
#

Chess has one variable to it, white goes first, that's the only "imbalance" it's a simple yet deep game. now compare that to Warhammer. It's just not possible so it's w.e no point getting upset about it, you've no control over it other than how you react to it. If your reaction is to get upset then, that's on you

#

I think I've sent us off topic here

dire gale
indigo kiln
tired furnace
#

people who dedicate their lives to creating content about GW products also like GW products, shocker

wraith pasture
#

I'd be pissed if I chose a cool name and then some idiots on the Internet ruined the word lol

wraith pasture
indigo kiln
wraith pasture
#

It probably wasn't intended but unfortunately the lack of willingness to fix it and going radio silent until 3.0 cut kinda deep for people that were hoping to see an faq or something after significant feedback from the community had shifted in opinions once they got over the whole "good you deserved it" phase, which was actually deranged

wraith pasture
teal basalt
#

Like we don’t even have the books yet, but we know that command sections have a reason for existence, something they lacked in the very edition they were invented for.

dire gale
#

2.0 was likely almost more of a proof of concept, 3.0 is when stuff might be taken seriously

#

Plus there is the whole thing where HH is a narrative game and for some reason some people think Balance Updates = Competitive which is just absolutely not true

wraith pasture
#

So long as no army has a sudden inexplicable rewrite in the last few months before the books were printed it should be better

teal basalt
#

I think in panoptica, we started off very small scale, but changes got bigger and bigger.

dark lion
silent yoke
#

Otherwise there is no point to play and someone wanting a narrative army should just treat it as a narrative project. the exact opposite experience that drives myself and many others to the system

dire gale
pale basalt
#

pretty much every list also had to have a way to handle dreads

which for some armies restricted them a lot

tired furnace
near hull
#

D&D isn't something played as a 'head-to-head' game, however. I wouldn't see that as a fair comparison. I can (and do) write houserules/missions to add extra narrative flavour to my wargames, but having a baseline of balance is generally important for people to have a fun time. Narrative will emerge regardless, for sure, but (some) balance is still key

indigo kiln
#

Yeah you can get narrative out of anything but that isn't a reason for the baseline system to not be good

#

(speaking as someone who thinks D&D is, on average, not very good as a system)

tired furnace
#

good for me is conductive to interesting emergent narratives. balance isnt that important. Playing with the right people is key and I dont want the game to be changes to accomodate prople with bad groups.

indigo kiln
#

I'm a completely different person

pale basalt
#

HH should be a fun game to play against a random opponent

#

if this game was designed to only be played against a known and familiar player then it truly is doomed

near hull
tired furnace
#

that's what 40k is thriving for

#

succesfully

#

at the cost of much flavor and emergence

crude flare
#

It's not that you need to actually know them beforehand, as long as you're both coming to the game with the same attitude

pale basalt
#

but if you built a game around the idea the player must be in the right group then it just becomes pointless to write any rules at all

a good group would just homebrew whatever they think is fun and flavourful

this is a universal set of rules that is supossed to allow players who dont know each other to play a game against each other

sure it is more fun if both are on the same page as each other which goes for every game in the world

dark lion
tired furnace
tired furnace
#

the books do encourage making up rules for fun

teal basalt
dark lion
teal basalt
#

might not be all its cracked up to be

dark lion
#

Fine, 5th edition I guess

bright cave
#

Especially since 5th only had 1 page of USRs lol

dark lion
dark lion
#

Hull points didn't exist😍

bright cave
acoustic gale
dire gale
#

Where its anti competitive players saying about how they dont want HH balance updates

kindred needle
#

the only balanced game is every game and or homebrew I write. everything else? awful

silent yoke
tired furnace
# silent yoke You completely disagree by comparing what a local community may do versus the co...

What I want to play with my warhammer models is a narratively rich game where the gameplay feeds into that narrative.

I want the system to feed that purpose about all else.

This means that when balance gets in the way of flavor or narrative richness, it must be partially discarded

This opens up the opportunity for the system to be "abused"

I'm ok with this because I am capable of selecting who I play with.

I don't want the system to be adjusted for people who are incapable of that.

silent yoke
#

Not sure why you needed to add those spaces 🫡

tired furnace
#

to delineate clearly the different components of my position

silent yoke
#

but youre taking balance as being competitive. its not. which is what my original comment was about is having a fair system where you are not punished for taking the units you want to take

#

we can agree to disagree its okay

#

because we clearly do

tired furnace
#

ok. i explained myself. balance is not necessary for narrative

silent yoke
#

in your opinion, sure

tired furnace
#

pretty sure im objectively correct

silent yoke
#

we can agree to disagree on that too

dire gale
#

House rules are fine but its nice when you dont NEED to, ive said before that imbalance has detracted from narrative before, like me wanting to build an artillery IW list but Scorpius tanks are so strong and all the others are so weak its not fun either way Id be happy if it was nerfed because now I can make my fun flavorful list without absolutely steamrolling my friends

#

Im sure every IH player who really likes dreadnoughts feels the same way

stoic orbit
#

Balance should be strived for whenever possible, but when it conflicts with narrative choices, narrative choices should always take precedence, in HH at least.

#

People seem to get in the mindset that balancing the game equals nu40k and thus balance is inherently antagonistic to narrative design choices which is understandable but not really true.

zealous wharf
#

People also talk about "balance" as if it's a singular dimension that ranges from "not balanced" to "balanced", and then wonder why the designers don't just move their game further towards the "balanced" end. But there are a ton of different factors that all get lumped under the heading of balance, and some of them are in direct opposition to one another.

acoustic gale
nocturne oasis
#

Balance in narrative games is only relevent whenever one player feels like they dont have a fair chance to win when they set up on the table

#

Lot of people seem to forget that

surreal hornet
#

If someone doesent want to make a narrative list because it requires them to make suboptimal choices mechanically, they don't want to play narratively at all (which is fine) because those suboptimal choices for the sake of narrative are the point. The point is to take a power sword on your captain rather than a thunder hammer because that's his heirloom from his former Sgt, the point is to send your praetor into an unwise fight because that's what his pride or honor demand

nocturne oasis
surreal hornet
#

Sword vs hammer very much does affect how a unit will perform and thus the game? Its an insane difference in how dangerous a given character is

#

I'm also not sure where you got the idea I'm saying that the balance is inherently good, that's the exact opposite of what I'm saying?

#

Narrative lists, by their nature, are more likely to have "things they can't deal with very well", whether because they don't build their list in the "appropriate" way or because they don't play the proper way to counter them (if a unit is best dealt with by not engaging and winning on objectives, a narrative world eaters list probably won't do that)

dark lion
surreal hornet
#

What the fuck are you talking about? Genuinely? Also what world do you exist in where "marines" require nothing short of vanquisher cannons and laser destroyers to kill

#

If you want to have a cry about how fury of the ancients is OP or unfun then by all means, but what relevance at all does this have to "narrative play shouldn't require armies to make bad decisions/be competitively viable" or the refutation thereof

#

But also: yes, there will be times where if you make and play narrative oriented lists you will just lose in the matchup because you lack the tools to properly answer the enemy. Someone running a deapoiler horde of berserkers is going to get blendered by say, custodes, someone without much anti tank in their recon company is going to twiddle their thumbs while a tank kills them.

An inherent, necessary, conceit of narrative lists is that the choices you make are defined by the narrative you are seeking to play with rather than optimal game viability, and this has obvious gameplay consequences

#

It might mean your heaviest AT is missile launchers or that you have no good AP2 or whatever else, that's how cookie crumbles

real agate
nocturne oasis
surreal hornet
#

2 dreads do not have the sort of impact where they force the entire game to revolve around them or require the opponent to change their list, but much like whether they have more or less impact than suboptimal load outs this isn't at all relevant to anything I have said

nocturne oasis
#

Youre also missing the point, theres a massive difference between a skew list losing and a few units skewing the rest of the game

real agate
#

The point is ironing out big points of unbalance (dreadnoughts, weak tanks etc) would only benefit narrative play

surreal hornet
#

That point is irrelevant to anything I have said

#

Not least because this started with the obvious mention that "Yes, better balance is always good"

teal basalt
#

Y’all realise it’s entirely group dependent right? Based on the average power of the lists your group likes to take?

wanton kiln
#

Local meta is a thing

teal basalt
nocturne oasis
nocturne oasis
surreal hornet
#

The issue with dreads is that nothing is designed to kill them well, this issue has been addressed in the new edition

teal basalt
#

Dreadnoughts are popular don’t get me wrong, but a groups average power level can go from anywhere from side eyeing one contemptor to full on spam that a group may decide needs to be capped.

That profile still affects game balance for HH2. People have had their complaints about terminators, if you make a profile that is excellent at killing them worse, you make terminators even better.

pale basalt
nocturne oasis
#

Terminators in 2.0, also not really that good outside of a few exceptions

pale basalt
#

i will say termies are good

but not good to the same extent dreadsnoughts are

nocturne oasis
teal basalt
#

You’re completely missing my point.

If you go and slap a massive points bump on contemptors, the meta won’t be “solved” it will shift, and a new problem will arise.

teal basalt
real agate
pale basalt
#

but then you are still powereing those lists down which is good

#

if someone wants to spam 2+ armour saves i would rather have that they spam the worse unit

nocturne oasis
#

Addressing issues is still a good thing? Terminators dont became dreadnought level of strong they stay the same. A seesaw is not the right analogy. There are plenty of easily accessable tools to kill terminators

#

I also wouldnt consider dreads to be one of the tools keeping terminators in check

real agate
#

Ok, I feel like we are drifting away from 3.0 rulebook leaks.😀

pale basalt
#

i can as a solar player say that it is 100% not dreads keeping termies in check in my games

teal basalt
#

I’m going to have a brain haemorrhage.

You know what you guys are right. Balance changes never ever ever have a wider effect on the game, they solely completely just affect the unit you nerf

#

Make every AT weapon 80 points, tanks don’t get better! Reduce every vehichles cost into the floor to make up for one overpowered AT unit, nah that won’t have any repercussions either

surreal hornet
#

I suspect this talk of terminators is going to prove a bit prescient given the new edition

#

Where dreads ARE nerfed, and were going to find out if the ecosystem needed them or not

teal basalt
#

They were not needed. But thei massive wreaking will be good for some units, bad for others but it’s an impossible guess as to what’s what.

timid cliff
#

And GW can still fuck up every other unit 😄

dark lion
teal basalt
#

melta has been buffed, but because dreadnoughts have been nerfed, melta has indirectly been nerfed as the value of its target has dropped. Unless dreadnoughts are dirt cheap, in which case melta is buffed again. But dreadnoughts being cheap would be a buff to the centurion since they help you bring more, but that’s a buff to reco…..

nocturne oasis
#

3.0 is just a completely different game, we cant really bring our views on the game meta into the new edition

#

Im actually trying not to form opinions on units until ive seen the full libers

#

Because, i already have some capital O opinions on the new edition as is

real agate
surreal hornet
real agate
#

I also really like the volley rule. Seems very cinematic

surreal hornet
#

Ironically vehicles, the tough ones, might be its worst tatgets

teal basalt
surreal hornet
#

But melta is probably going to end up as a panacea for any scary units. Custodes, brutes, cenobium, castellax, its all getting slagged

dark lion
nocturne oasis
surreal hornet
teal basalt
nocturne oasis
#

Im hoping custodes will be a more playable army, I love the models and id really like to play them

real agate
nocturne oasis
surreal hornet
#

The new damage system will hit them HARD

surreal hornet
#

Even if they gain a wound as rumored, there's just going to be a lot more stuff that will one tap them running around

real agate
#

I think new challange system will be more of a timeeater

surreal hornet
#

Demons are also going to get shafted by it, and automata

#

Everything that, like dreads, relied on not having good counters is going to have a bad time imo

nocturne oasis
#

100% if you have to play multiple challenges a turn its going to be a nightmare

real agate
#

But I was never a fan of challanges anyway. They did make them more cinematic too tho, so thats nice

nocturne oasis
#

Primarch challenges were cool, anything else was kind of a feelsbad moment. Usually a challenge meant your one cc weapon either got murdered or couldnt fight

real agate
nocturne oasis
#

I feel theres a bit of gentlemans agreement going around not to challenge, some.of the events ive been at people have mentioned they dont feel like challenges would be fun when we move to combay

real agate
nocturne oasis
#

I think the new ed is solid as gameplay, i think charges are a bit rough, my instinct is to not try. My main dislike is armybuilding, i despise the new system

#

Its janky, feels more restrictive, has no narrative element, and meant the death of ritesnofnwar

pale basalt
nocturne oasis
#

I feel like it pushes every legion into their specific one niche, rather than rites that let you wrk to different aspecta of the legion

last bone
pale basalt
last bone
#

Majority of generic ones and bulk of the legion ones are literally just "X becomes a troop, Y gains line"

pale basalt
#

the mech army building also sounds cool as fuck

real agate
#

Yeah, you can still build the same armies (and give yourself same restrictions while doing it)

last bone
#

I can still just drop pod everyone

pale basalt
#

i am excited too see if and how the different legions twist their own army building

last bone
pale basalt
#

the army building is honestly in the top 3 changes for me

but that is because it is moving away from the marine centric crusade detachment

the crusade detachment was designed for marines. every other army just had to try and make do with that

that sucked for a lot of my armies (like daemons and militia

last bone
nocturne oasis
last bone
pale basalt
nocturne oasis
#

I think thats relying too much on old rules to drive new ones

real agate
# nocturne oasis I think the new ed is solid as gameplay, i think charges are a bit rough, my ins...

I like the changes, but i mostly play for story, people, and to see nice models on the table, so even if I didnt like them too much I would still play (whichever edition most of my friends would play).
There are only 3 things that would make me not playing the new edition:
-dropping ws chart (cant stand hiting on flat number)
-vehicles loosing distinct rules
-forcing to take fixed number of models

nocturne oasis
#

I think more lists will tend towards generic goodstuff lists now

last bone
pale basalt
#

i doubt lists will change much other than maybe including more characters

last bone
pale basalt
#

the game changes

the people who played it do not really

last bone
#

I totally agree that the FoC didn't fit majority of armies

pale basalt
nocturne oasis
pale basalt
#

the problem with that is that you dedicate your provenances to do that

you sacrifice every buff or good thing the army can do so you can bring units that are objectively worse than what other armies already get without any cost

nocturne oasis
#

Militia are probably my favorite army for all the wild shit they can do, so ill be so dissapointed if they lose any of it

pale basalt
last bone
nocturne oasis
#

Give me line grens in land raiders with needlers and ill be happy

pale basalt
#

will we still have a specific provenance that gives access to X wargear?

#

who knows

last bone
pale basalt
#

i would also hold off on that if you want to go for any of the weirder options

last bone
#

My original idea was guys who spent so long fighting the orks they use primarily ork equipment and cloning to keep up numbers

nocturne oasis
#

Considering how the systems seem to work now all the provenance unlocks probably wont make the transistion. Potentially they just become default options on the units

last bone
nocturne oasis
pale basalt
#

i think having provenances for each detachment would be weird flavour

unless they change them all

last bone
nocturne oasis
last bone
nocturne oasis
#

They might be prime unit upgrades? They havent mentioned wargear at all, so ive no idea how itll be implimented.

last bone
#

My assumption is that no news is good news

nocturne oasis
#

Im trying to think of weapons that dont translate to a generic version, inferno pistols and grav pistols? Is there much else?

#

Assault cannons ofc too

last bone
nocturne oasis
#

Warsmith is likely a prime upgrade like the fists castellan

silent yoke
# surreal hornet Yes and no. Yes, a game is ideally well balanced. But no, the nature of the game...

I know what a narrative list is. I shouldn’t automatically lose the game if I choose to make one because of the massive disparity between certain options and units in 2.0. I’m not saying everything should be the same.

Did you read the second half of my message? I was clear in this that the gulf between good and bad choices shouldn’t be so far apart. This is still a game and people are there to play the game.

tranquil epoch
#

Also ngl
If I'm playing for the narrative, I dont want the narrative to be "my dudes get curbstomped every time" even if I'm making non-optimal choices for the sake of said narrative

#

like thats just a dull story

#

equally, I wouldnt want the narrative to be "my dudes curbstomp everyone they face" because that would also be dull

surreal hornet
last bone
#

Like if I play a narrative list I should still be able to play with a chance to reasonably win against the average list

pale basalt
#

a list being narrative does not mean it is weak

Fury of the ancients could be a narrative list

that does not mean it us fun or weak

last bone
#

But then again, a narrative IF list is broken as hell

surreal hornet
#

If you, for the sake of narrative, forgo anti tank weapons you are going to get ran over by tanks and dreads, simple as

last bone
silent yoke
#

if you want heresy to be a narrative game then there needs to be better game balance so that people will play the game that you are hoping they will.

surreal hornet
silent yoke
pale basalt
surreal hornet
#

Fury of the ancients is not a narrative list

silent yoke
#

idk i see flavor text next to its description 🤷‍♂️

pale basalt
#

why could it not be a narrative list?

surreal hornet
pale basalt
#

but how many bad choices do you have to make in a list before it becomes a narrative list?

silent yoke
#

This is silly

pale basalt
#

if i make a militia list composed of the worst units known to man that does not make me a good narrative player

silent yoke
pale basalt
#

i cant just go around calling everyone beating that list a competetive tryhard

surreal hornet
#

People should not show up and expect their larp army to defeat a competitive army. If I make a fluffy bunny list and show up vs someone's tournament topper, I'm going to get smashed

silent yoke
#

All of your examples are situations of extremes which is not what we are talking about at all

pale basalt
#

but the idea that every single players has a perfect idea of the difference is just wrong

surreal hornet
#

If you want to play narrative lists on an equal playing field you should go play other narrative lists

silent yoke
pale basalt
#

if both players say the want to bring narrative lists beforehand but dont organise the exact contents of the list the the powerlevel will still vary wildy

#

it isnt a binary choice

it is a spectrum

silent yoke
#

You (Drat) are mixing "competitiveness" with a better and more thoughtfully balanced game to improve narrative experiences.

Never once did i say competitive.

I want flavor and the setting designed into the game in a way that does not hurt either players ability to actually play or enjoy the game. Of course some choices will be better than others. Nothing will be perfectly balanced. I even said that in my original comment which again i am not convinced you read past the first sentence.

The point being is that there needs to be a more thoughtful assignment of strength, points, and flavor in the game to actually encourage the community to play the game with the narrative in mind.

surreal hornet
#

My point thay you continue to miss is that while the overall balance of the game is obviously always a net positive, narrative oriented play is inherently unbalanced/separate from the balance of the game proper because the armies created do not concern themselves with proper/optimal play or decision making

A player will have to make "wrong choices" as the narrative requires because it is fundamentally not competitive play.

#

The idea that narrative play is impossible unless every random decision is equally powerful lest someone feel bad their choices are detrimental is silly, yes, obviously the power sword is worse than the thunder hammer, that's actively what you sign up for when you decide to do narrative play