#Lotsa drills

58 messages · Page 1 of 1 (latest)

hasty sandal
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<@&877302968955850772> made a list for underworld assault, everything that isn't in a drill was chosen to be stuff coming in as initial frontal assault, fast/long range stuff

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thoughts and feelings

teal leaf
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Your gonna struggle against terminators and tanks

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At least from what I can tell

lyric solstice
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yeah, i also have a drill list, but i take as many melta guns as I can in there

hasty sandal
lyric solstice
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yeah but they wont help against terminators

hasty sandal
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or I could replace the volkite on the hss with meltas

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or missiles

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yeah i already own a missile squad I'll do that

teal leaf
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Your opponent could get lucky or you wiff

hasty sandal
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it's a game of dice at the end of the day

teal leaf
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Yes but try to make it harder for the Dice to wiff

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Meaning weapons that are less dependent on scatter die

hasty sandal
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what would you recommend?

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(also I've got 70pts free now because i realised i included one more techmarine than i should've)

teal leaf
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Are you playing a straight 3k game or 3.5k which I thought was normal

hasty sandal
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oh you mean with underworld assault? maybe?

teal leaf
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Most games I’ve ever seen of Heresy have been at 3.5k to 4K

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But I was asking have you and your opponent agreed on a point limit?

hasty sandal
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this is just a hypothetical list to maybe get units to run in the summer

hasty sandal
teal leaf
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Interesting

teal leaf
unborn fox
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Standard game size in HH is 3k. Some folks like going bigger tho

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A few points on your list:

  • Jesus that's a lot of techmarines. If you want to improve your list, start by axing some if them and getting units that contribute rather than just buff. I do recognize that it's a style/narrative thing tho
  • that command squad is a bit of a concern for me. No assault ramp means that they're gonna eat it the turn they get out of the termite and will be easy to play around
  • likewise the hss seems a bit of a non-bo in underworld assault cos you gotta wait for them to land and they'll be snap shooting when they disembark
  • run a MoS or a LR exploratory to fix your reserve rolls. It'll be a very sorry experience if your drills don't come in t2
hasty sandal
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I've taken one of the techmarines out already

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could take another out, run the HSS without the drill with a MoS?

unborn fox
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Re armour/dreads/termies I think you'll do okay actually. Plenty grav, neutron blasters, and each termite has a 3 shot melta gun

unborn fox
hasty sandal
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OH yes they do need it

unborn fox
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Honestly the cyber familiar/boarding shield techmarines are cool but excessive and of limited use. You're better off slapping a cyber familiar on the breachers sergeant if you really want the 4++

hasty sandal
hasty sandal
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it's a cognis signum

unborn fox
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Then I'd cut them too. A 10 man breachers with volkite does not need a cognis signum

hasty sandal
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i have the solution

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I'll cut all the techmarines and run a MoS with the rapiers

unborn fox
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Perfect

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I'd look at running a dreadnought too. They have solid staying power which you need cos half your army is off the board, and they can drop some heavy fire power

hasty sandal
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I'm considering instead running a terminator iron father with morloks instead

hasty sandal
unborn fox
hasty sandal
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delivery isn't a problem

unborn fox
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It just makes them expensive

hasty sandal
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tempted to do a drill tho tbh, morloks can hold their own in shooting more than a regular command squad

unborn fox
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Might not be able to fit the dread if you run the morlocks

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Morlocks are just very short ranged, slow, and will be a bigger target before your Termites land

hasty sandal
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i do have a regular cata command squad, but them, my iron father AND a land raider normally adds up to over 700pts

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could put that big block in, and then take out the HSS and replace them with more line and a contemptor