#Melee Militia Build using pano

46 messages · Page 1 of 1 (latest)

vital pagoda
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Traitor
Provenances of War - Debased Rabble & Feral Warriors
Aetheric Dominion - Heedless Slaughter

HQ

Force Commander 100
Warlord - Beloved of the People
Iron Halo 20
Cyber Familiar 10

Rogue Psyker 50
8 Militia Wardens 40
Militia Aurox Dedicated Transport 25

Ascendent Rogue Psyker 80
Pyromancy
9 Militia Wardens 45
Refractor Field 5
Cyber Familiar 10
Militia Aurox Dedicated Transport 25

Elites

Ratling Squad (Sniper Rifles) 40
5 Additional Ratlings 60

Demagogue Cadre 20
6 Additioanl Demagogues 120

Ruinstorm Daemon Brutes 135
3 Additional Brutes 120

Ruinstorm Daemon Brutes 135
3 Additional Brutes 120

Troops

Troops Slot 1
Militia Infantry Squad (CCW & Laspistol) 80
All Chainaxes 40
Militia Vexilla 10

Militia Infantry Squad (CCW & Laspistol) 80
All Chainaxes 40
Militia Vexilla 10

Militia Infantry Squad (CCW & Laspistol) 80
All Chainaxes 40
Militia Vexilla 10

Troops Slot 2
Militia Infantry Squad (CCW & Laspistol) 80
All Chainaxes 40

Militia Infantry Squad (CCW & Laspistol) 80
All Chainaxes 40

Militia Infantry Squad (CCW & Laspistol) 80
All Chainaxes 40

Militia Fire Support Squad 35
3 Additional Models 30
Lascannons 90

Heavy Support

Heavy Ordnance Battery 75
2 Additional Gun Carriages 130
5 Additional Gunners 10
All Medusa Mortars 75

Militia Macharius Heavy Tank Squadron 200
1 Additional Macharius 175
2 Vanquisher Cannons 10
2 Searchlights 10

Gorgon Heavy Transporter 250

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Any advice for this melee centric list? I'm a bit worried about my anti-tank, but I'm not sure what to do about it.
Also I feel like 2 sources of pinning might not be enough, what do you guys think?

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Looking at the list, I think it might be a bit better to take an astropath over the ascendent rogue psyker, mostly for telepathy, but then who do I attach the astropath without getting him in harms way is the question

amber loom
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You could ve tried pure militia and used chaos spawns

vital pagoda
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Hmm true

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But my thought process for the daemon brutes was as an anti-termie unit for when all of my poor goobers can't push through 2+ save units or other super killy melee units

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I could use greater mutated spawn instead, but that would require taking tainted flesh and I'm not sure which provenances to remove

amber loom
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the greater one can be placed in a gorgon btw

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its melee weapon is s9 ap2 brutal 3

vital pagoda
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Oh yeah it would absolutely do work

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But then I'd have to remove feral warriors and I like me some chainaxes

amber loom
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Melee infantry squads don't really work.
You have bad durability and I.
That means that when you face astartes they will often murder a lot of your unit and it wont even swing.

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It's good to give the machariuses some autocannons as well for weapon destroyed protection.

distant pecan
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Whya re you giving the FC a 3++ when you largely want him to die to proc the WLT

vital pagoda
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I wasn't thinking of letting him die tbh

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But yeah maybe a change in warlord trait is worth considering

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Not sure what to put on him though. Hell I'm not sure what I want him to do in the first place aside from unlock the provenances

short topaz
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Well in that case I'd say a dfiferent warlord trait would be useful. Robber baron is fun but largely a bit useless, if you're looking specifically for effectiveness then Marcher Lord is your best bet

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Helps with not getting pinned, immune to fear if that comes into play and a very needed second reaction on shooting phase

vital pagoda
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Hmm would have to remove the rogue psykers and the daemons then, but it could work

amber loom
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You barely have at as well.

vital pagoda
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Hmmm, if I remove the chainaxes on infantry, remove the psykers and daemons, then I think I'll have to rely on mutated spawn and maybe their big HS cousins for melee instead

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Should I just remove feral warriors?

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If I'm relying on the spawn for melee, then the chainaxes seem redundant. And hatred from debased rabble would be good enough without the +1 WS

vital pagoda
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Oh and also options that aren't the venator. I want to see what else there is

amber loom
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They too work well.

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Very fitting for militia since the imperial armories had millions of them stockpiled.

vital pagoda
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I was thinking of maybe a flyer but thunderbolts seem... Iffy

amber loom
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Devildogs might work too I suppose.

vital pagoda
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The kelanio is there I guess?

amber loom
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3 melta shots on a m14 vehicle for 70 pts I think.

vital pagoda
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Ohhh hellhounds can take meltas

amber loom
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And become devildogs.

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Carnodons are little monsters as well BTW.

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Soft but have insane firepower.

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Oh...I did not notice you had fire support lascannons.

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I guess I would just make the unit 10 man strong and give them a defense line to hide behind.

vital pagoda
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Oh shit I forgot a defense line

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The human army staple

amber loom
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10 lascannons plus 2 macharius vanquishers with autocannons plus your medusas should be enough at.

vital pagoda
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Provenances of War - Debased Rabble & Tainted Flesh

HQ

Force Commander 100
Warlord - Marcher Lord
Iron Halo 20
Cyber Familiar 10

Discipline Master Cadre 20
4 Additional Discipline Masters 80

Astropath (Telepathy) 55
Refractor Field 5

Elites

Ratling Squad (Sniper Rifles) 40
5 Additional Ratlings 60

Troops

Troops Slot 1
Militia Infantry Squad (Lasguns) 80

Militia Infantry Squad (Lasguns) 80

Militia Infantry Squad (Lasguns) 80

Troops Slot 2
Militia Levy Squad (Lasguns) 40

Militia Levy Squad (Lasguns) 40

Militia Levy Squad (Lasguns) 40

Troops Slot 3
Militia Levy Squad (Lasguns) 40

Militia Levy Squad (Lasguns) 40

Militia Levy Squad (Lasguns) 40

Militia Fire Support Squad 35
7 Additional Models 70
Lascannons 150

Fast Attack

Mutated Spawn 40
5 Additional Mutated Spawn 200

Mutated Spawn 40
4 Additional Mutated Spawn 160

Hellhound Flame Tank Squadron 60
1 Additional Hellhound 55
All Melta Turrets 30
1 Hull Multi-Melta 10
All Dozer Blades 10
Hunter Killer Missile 5

Heavy Support

Heavy Ordnance Battery 75
2 Additional Gun Carriages 130
5 Additional Gunners 10
All Medusa Mortars 75

Militia Macharius Heavy Tank Squadron 200
1 Additional Macharius 175
2 Vanquisher Cannons 10
All Sponson Autocannons 20
2 Searchlights 10

Greater Mutated Spawn 175
2 Additional GMS 350

Fortifications

Defence Line 35