Ok so I'm recently getting back into table top gaming, and this is my first list I've wrote for HH.
Rite of war: The Maru Skara
Primarch:
Fulgrim w/ fire blade 425pts
HQ:
Legion Centurion, Legion Champion, Paragon Blade, Plasma Pistol, Warhawk Jump Pack 125 pts
Legion Centurion, Chaplain, Plasma Pistol, Warhawk Jump Pack, Crozius Arcanum 125 pts
Troops:
15 man Tactical Squad 150 pts
15 man Tactical squad 150 pts
15 man Assault squad, 3 power axes, sergeant power axe 230 pts
15 man Assault squad, 3 power axes,
Sergeant power axe 230 pts
Elites:
Legion Apothecarion Detachment (3), 2 with jump packs, 165 pts
Palatine Blades squad, Phoenix spears, sonic shriekers, Plasma pistol 225 points
Fast Attack:
Dreadclaw Drop pod 115 pts
3 Legion Proteus Land speeders, Additional multi meltas, X1 hunter killer missle 260 pts
Heavy:
1 Leviathan Dreadnought, Legion Dreadnought Drop pod, Leviathan Storm Cannon, Cyclonic Melta Lance 400 pts
1 Leviathan Dreadnought, Legion Dreadnought Drop Pod, Leviathan Storm Cannon, Cyclonic Melta Lance 400 pts
3000 Pts
Tactical squads start out on the table preferably behind cover where they can shelter through the first turn.
2nd turn the hidden blade portion of the reserves (Assault squad 1 with champion and Apothecary, Assault squad 2 with chaplain and apothecary, And the land speeders) Arrive on a flank closest to the enemy.
Also RNG willing the Drop pods with the Leviathans and Fulgrim/ palatines/apothecary drop in, on the opposite flank or in the middle depending on enemy troop deployment.
The dreads Drop out guns blazing and should have enough heavy fire power to pop terminators or dreads, while fulgrim and his squad hop out. The other reason I want them like this is the enemy will have to decide which is the greatest threat and should allow me to get most of my forces into melee fulgrim included.
The Tactical squads will start moving towards objectives.
I would love brutal and honest opinions and advice.