#Hello Devs, i have a question about time warp

71 messages · Page 1 of 1 (latest)

tardy lance
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why does this spell have a range of 18meters, instant cast and is unavoidable/evadable/unblockable and how long do the devs plan on letting this slide?

if iron grip had a range of 18meters (not fully charged), instant cast and was unavoidable/evadable/unlockable the community would cry so fast and hard it would make the devs heads spin and it would be hotfixed the next day

time warp's range should be MAX 10meters or (stand still) and charge for 2seconds for a maximum of 18meters (which would be interruptible and burn mana) and the spell needs to be a projectile that is evadable and blockable allowing the opponent to evade after warped if blocked.

time warp shouldn't be castable mid sprint allowing the wizard freedom to continue to move, much like iron grip, i have to be stationary while it completes its animation) before i can move again

i hope to see some nerfs to time warp asap

chilly lake
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Time warp should also hard stun, and allow a follow up of roughly two auto attacks dealing comparable damage to an axe warriors right clicks or a shield bash followed by quake.

tardy lance
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honestly bud, idc if timewarp stuns, as long as its range is reduced to 10meters, its a projectile thats interruptable and evadeable and the wizard has to stand still while casting it

potent gulch
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LMAO, if it had a stun you would rage soooo hard. imagine if it pulled you back, you were auto stunned for a fully charged fireball without needing to use any charge. don't get me wrong, I do think time warp is very very strong especially in solos, but let's not say it would be fine if it stunned. wizard already needs to play close to reliably land fireballs.

toxic crag
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Timewarp is easily counterable as any damage by the target breaks it.

tardy lance
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im gonna have to fight another wizard and give this timewarp another look, cause if im able to evade before they can combo it with a silence or tornado or dragonsbreath then ill retract my comment BUT REGARDLESS 18meters is tooo fkin much, if my irongrip was 18meters everyone would cry wolf and the devs would hotfix it instantly

potent gulch
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@tardy lance what class are you playing? the silence is not guaranteed unless the combo is done perfectly which is time warp into, cyclone so it roots as soon as they get back, silence, dragon's breath, then snap fireball.

If your timing is off at all it can be avoided. It also doesn't work on warrior, rogue, or mage. rogue and mage can use invis to get out of the root so you can't drop the silence or they get out.

warrior with mace + shield can charge attack which if timed properly will eat both the DB and charge fireball.

for ranger, it does combo if you time everything as fast as possible and don't get interrupted by another player. you could technically counter it if you have the time to drop a bomb at your feet before you get recalled back, but at that point you should have just shot the timerwarp.

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Time warp is very strong, its even better in solo, but generally against mage your goal is to either avoid the snap fireball, or reset afterwards since it takes time for the mage to regain charge. if you manage to avoid it then you should be able to pressure them to death.

tardy lance
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TYVM for pointing out the fact that i can evade after timewarp, i normally just held block and was dragon breathed

still though 18meters is bullshit 🙂

ruby orbit
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Hunters can just sentil strike to mid combo and priest can just star

cedar compass
gilded yarrow
# potent gulch <@694539064535416914> what class are you playing? the silence is not guaranteed ...

well no, this is not the "true" combo you're describing.
There is a "true" combo out of TW that basically only priest (could be there is 1 more class that can get out, not sure here) can avoid.

so overall he's not wrong about TW, the spell is way to easy and offers no counter play and can be combod into a crazy "true" combo if done right, that good wizards hit 99% of the time.

I basically agree with him, that TW has to be a projectile/skillshot or there should be a time of 1.5-2sec before you're able to reactivate it.

toxic crag
# gilded yarrow well no, this is not the "true" combo you're describing. There is a "true" combo...

was watching rakan's stream yesterday, he never got combo'd once by a wizard TW because as you play the game you learn how to see when they're going to time warp you and how to counter it. So for example (cause he was narrating his play) he'd say something like "Wizard's coming to time warp me, charging my shot so I can kill the time warp" and sure enough he gets time warped and he instantly kills it. It has easy counterplay, but it's difficult to learn the easy counterplay as you need to get into the mind of your opponent and that takes time and practice and not all people can do that (myself included)

toxic crag
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didn't know my eyes and ears lie to me,, ty for letting me know what I see is not real /s

gilded yarrow
toxic crag
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was a great learning experience listening to him in the 1 v 1 duels to try and figure out how to play wizard better, I got combo'd by better wizards

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then explain it, you mention it at 4:01 am but don't explain the combo and how the priest gets out. Explain it

gilded yarrow
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@sleek moon do your magic. i'm bored and can't do that anymore

toxic crag
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what a lazy answer xD

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you're coming in here and I'm down to learn, if you don't want to explain your answers, just stay out of the convo. I watched a stream yesterday and learned I need to time when I cast my time warp based on my opponents weapon and actions against hunters. Swiftbow hunters are spamming so I can't use it if they're backstepping as they tend to spam fire and it'll get destroyed instantly. Medium/Great bow hunters if they're holding a charged shot I can't cast it as they'll just kill it instantly. That means I need to figure out how to pressure them so they're in a position where they cannot respond to my TW instantly.

gilded yarrow
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just have some patience

sleek moon
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you need to fish for the right moment, timewarp is very strong right now because its "lock on" so basically you cant miss it.

if i hit you with it i give you no time to react to destroy it so I basically immediately reactivate into a frozen cyclone into a dragonsbreath into a snap fireball

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all of this happens while you cant react

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and you eat around 800 damage

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in blue gear

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priest can bubble it
rogue if luck with desync and phantomveil could get out sometimes
warrior can frenzy

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medium bow hunter can elvendance but also if I keep the right distance he cant

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of course your best bet is to try to insta kill the timewarp if a mage blinks at you

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but if done right its kinda unavoidable

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The range isnt really an issue

toxic crag
gilded yarrow
sleek moon
gilded yarrow
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so every other ability is avoidable before getting into the combo

toxic crag
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also I apologize if I came off rude/condescending I'm a grumpy morning person

sleek moon
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rogue backstab is just more avoidable because you are just rooted and you can block pd and its a skillshot

toxic crag
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I also should not be typing in discord while running solo in crypts

sleek moon
gilded yarrow
toxic crag
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would you be down to hop in goldbrook sometime and show me wizup?

sleek moon
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we can do that right now if you want

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EU or NA?

toxic crag
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I could use the help improving myself!

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NA, let me extract

sleek moon
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solo extraction enjoyer here kekw

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NAE or NAW?

toxic crag
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NA W preferred but I can do either or

sleek moon
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let me check the ping

gilded yarrow
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or you just join EU

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and he shows it on me

toxic crag
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that works

sleek moon
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also possible

gilded yarrow
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whiile having the right ping

toxic crag
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ping 100% matters so much, I'm Southern Cali, but have to do Deathmatch on NA E, isn't the same pain as y'all EU people but still pain

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swapping to EU goldbrook

toxic crag
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TYVM Modusmonster & Wizup for showing me the full combo, the missing piece of the puzzle in my head is finally filled in!

gilded yarrow
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practice and abuse it aslong it's still possible. leo_cheers

sleek moon
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If you ever hit me with it I am gonna be angry kekw

sleek moon
# tardy lance why does this spell have a range of 18meters, instant cast and is unavoidable/ev...

To your initial post, the distance is completely fine/irrelevant.

The further away the wizard hits you with it, the better for you actually.

There is 2 ways to “balance it out” in my opinion:

  1. Make timewarp not instantly reactivatable but rather give it some delay

  2. Remove the lock on and make a skill shot out of it, similar to phantom dagger. So it would be blockable and do some pip damage but you actually need to hit the thing.

sleek moon
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The first option is an easy fix for the devs but would change the playstyle a lot.

The second one wouldnt really change the way the combo works but it would be way harder to pull off in theory

gilded yarrow
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first option would make TW kinda bad tbh.

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what could be the perfect "delay"?
rather make it a skilkshot and it feels even better if you hit it and you get rewarded

sleek moon
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Perfekt delay would be around 800ms - 1200ms I suppose. Probably on the higher side.

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But it’s hard to say. If you make the delay longer then defo AOE shouldn’t kill it.

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Right now it does

toxic crag
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oh dude, I was trying to do the combo against a frost wizard, and that's when i learned that frost nova kills it xD, served myself up on a platter to be combo'd

cedar compass
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The majority of issues when people complain about a class is because they feel they know everything within a week of playing and assume they are at the top tier, when in reality it is because they havent learned how to properly play vs the class they have issues with and refuse to acknowledge they have more to learn. Imo.