why does this spell have a range of 18meters, instant cast and is unavoidable/evadable/unblockable and how long do the devs plan on letting this slide?
if iron grip had a range of 18meters (not fully charged), instant cast and was unavoidable/evadable/unlockable the community would cry so fast and hard it would make the devs heads spin and it would be hotfixed the next day
time warp's range should be MAX 10meters or (stand still) and charge for 2seconds for a maximum of 18meters (which would be interruptible and burn mana) and the spell needs to be a projectile that is evadable and blockable allowing the opponent to evade after warped if blocked.
time warp shouldn't be castable mid sprint allowing the wizard freedom to continue to move, much like iron grip, i have to be stationary while it completes its animation) before i can move again
i hope to see some nerfs to time warp asap

