I edited this for clarity;
Hunter
As a Hunter main, I find that PvP is quite difficult, while PvE is incredibly easy—almost like a trade-off. To improve Hunter’s viability in PvP, I suggest adding a pure damage effect to arrows (bypassing armor) while slightly reducing their base damage. This would reinforce the "glass cannon" playstyle while making armor less of a hard counter.
Another improvement would be marking arrows that apply a debuff to enemies. I have two possible effects in mind:
Revealing the target’s movement trails.
Increasing the Hunter’s movement speed when the marked target is facing away.
Both changes would give the Hunter more strategic ways to deal with heavily armored Warriors and slippery Rogues.
Rogue
This class feels unbalanced, especially against players who don’t use headphones or have slow reaction times. To improve it:
Bring back the movement speed boost while invisible (previously tied to a talent).
Rework the "Steal" ability, which feels weak. I propose replacing it with a "Critical Punch" attack. This wouldn’t deal damage immediately, but after landing seven consecutive punches, the enemy would be instantly taken down—unless they block. This would give Rogues a way to counter Warriors without making them overpowered against other classes.
Adjust traits, as there is currently one talent point that feels useless.
Warrior
After previously advocating for a Warrior nerf, I’ve identified two main issues:
The War Horn grants too much rage and allows Warriors to chase down and kill any class too easily. It either needs a cooldown increase or should stop generating rage altogether, since Warriors already have plenty of ways to build it.
Battle Frenzy/Raging Shout should no longer grant unstoppable status or break all crowd control effects. Instead, it should reduce negative effect durations by 50%. This would still allow Warriors to resist debuffs while ensuring they aren’t completely immune.