I am writing a review for you, I hope it will help you in the future. To summarize, I liked everything. We went in with friends, the game, although a demo, turned out to be deeper than we thought. Unfortunately, there is quite high competition in this genre now, but I would like to highlight this project.
**Advantages of the project: **
- original and beautiful design (compared to D&D and DB with their free copied assets)
- an interesting idea of the world for this genre
- a good basis for the future combat system (so far I like it, it is somewhat similar to mortal Kombat, with all these microstans)
- correctly implemented classes, the possibility of wagering (each has its own characteristics and each ability is unique)
- the behavior of creeps is well implemented, they are quite complex but do not strain, there is an opportunity to get out of their field of aggression
- Resource collection mechanics are well implemented (there is an interactive approach in everything, for a tree you need to chop wood, dig ore, etc. each resource falls in its boxes and biomes, which makes you explore the world, and not just open chests over and over again)
- a variety of resources (not much, but quite enough, almost all resources are used)
maybe I'll add something else on my own
From the negative: things that follow from early access are unfinished textures, gaps in builds and other balance or design issues, but we do not take them into account, after all, the demo.
from what causes concern in the future
- The same story as with other similar projects, again melee warriors lag far behind in efficiency in PVE and pvp from ranged heroes, although there are good prerequisites in the form of falling on their backs, but still I would like a little more. The map is multi-level and the advantage of fast and dexterous shooting classes is very great.