#Thank you for your hard work

12 messages · Page 1 of 1 (latest)

tame musk
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I am writing a review for you, I hope it will help you in the future. To summarize, I liked everything. We went in with friends, the game, although a demo, turned out to be deeper than we thought. Unfortunately, there is quite high competition in this genre now, but I would like to highlight this project.
**Advantages of the project: **

  1. original and beautiful design (compared to D&D and DB with their free copied assets)
  2. an interesting idea of the world for this genre
  3. a good basis for the future combat system (so far I like it, it is somewhat similar to mortal Kombat, with all these microstans)
  4. correctly implemented classes, the possibility of wagering (each has its own characteristics and each ability is unique)
  5. the behavior of creeps is well implemented, they are quite complex but do not strain, there is an opportunity to get out of their field of aggression
  6. Resource collection mechanics are well implemented (there is an interactive approach in everything, for a tree you need to chop wood, dig ore, etc. each resource falls in its boxes and biomes, which makes you explore the world, and not just open chests over and over again)
  7. a variety of resources (not much, but quite enough, almost all resources are used)
    maybe I'll add something else on my own

From the negative: things that follow from early access are unfinished textures, gaps in builds and other balance or design issues, but we do not take them into account, after all, the demo.
from what causes concern in the future

  1. The same story as with other similar projects, again melee warriors lag far behind in efficiency in PVE and pvp from ranged heroes, although there are good prerequisites in the form of falling on their backs, but still I would like a little more. The map is multi-level and the advantage of fast and dexterous shooting classes is very great.
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  1. the selection of players does not inspire confidence yet, there may be strong problems with this, a gyrscore or something like it is needed. I hope this selection was just a test
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the rest of the negative feelings are hopefully due only to the fact that this is a demo version, otherwise there are no direct global problems

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Thank you again for your work, you are great fellows, we are waiting for a new test with my friends and we believe in you

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❤️

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in order not to separate online, I would recommend not doing solo duo and trio modes, but selecting a team based on the total weight in the entire team, for example, a heavily dressed solo player who can fight on equal terms with naked trio players, etc

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Well, or something like that

torn socket
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Thanks for all this, we will definitely take all this into consideration.

The last one is tricky. Making a perfect matchmaking system is difficult, but with a lot players in the game we know we need to make it fair and balanced for sure. We will continue to improve!

tame musk
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thank you for reading, but that's exactly the problem, unfortunately there won't be a lot of players, the genre is very interesting and with a strong competitive message, it's difficult for many to play this. in short, I would like to warn you that the audience will not be very large and you need to think in advance about a system in which your game will not suffer much from anyone online

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the main online of this direction is now with DarkandDarker and people who are not attracted to what is happening there will go to your project, so it is not worth looking hard in his direction

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it would be better to do something unique that will gather those dissatisfied with that project and attract new players who were not interested in that project

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Unfortunately, Dangenborn has become a victim of mindless copying. although he had his own unique ideas