#One escape per game

3 messages · Page 1 of 1 (latest)

jolly drift
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I'm curious why there is only one escape per game, on one hand it will basically guarantee PvP which can be a good incentive as a point to contest, but on the other it might discourage people from playing since if they aren't good enough at PvP or just lose most fights getting loot will be incredibly difficult and tedious. What is the reasoning behind this and are there potential issues you see in the future? If so, what are some potential solutions you have in mind? Thanks!

strange wolf
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There are actually a few different escapes/extractions/exits. Some are class specific, and some require some reagents/items to unlock (like the Red Key)

The extracts/escapes are all WIP, so curious on your feedback on those!

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Also, the goal for the extracts is that they do create collision/organic PvP when players funnel to the same one, but not too much so that its some bloodbath (think of instance portals in an open world zone in WoW)