#astro particles help

15 messages · Page 1 of 1 (latest)

brisk fox
#

here is my code:

---
import Particles from "astro-particles"
import type { ISourceOptions } from "tsparticles-engine";

const options: ISourceOptions = {
    background: {
        color: "#000"
    },
    fullScreen: {
        zIndex: -1
    },
    particles: {
        number: {
            value: 100
        },
        move: {
            enable: true
        }
    }
};
---

<script>
    import { type Container, type Engine, tsParticles } from "tsparticles-engine";
    import { loadFull } from "tsparticles";

    // the function name is the parameter passed to the init attribute
    // required
    // add the function to window is mandatory, it will be searched there
    window.particlesInit = async function (engine: Engine) {
        await loadFull(engine);
    }
    
    // the function name is the parameter passed to the loaded attribute
    // optional
    // add the function to window is mandatory, it will be searched there
    window.particlesLoaded = function (container: Container) {
        console.log("particlesLoaded callback");
    }
</script>

Why am i getting Property 'particlesInit' does not exist on type 'Window & typeof globalThis'?

slender tokenBOT
#

Hi @brisk fox. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:

#

The error message you're seeing is due to TypeScript not recognizing particlesInit as a property on the window object. To resolve this, you can extend the Window interface to include your custom properties.

Here's how you can do it:

declare global {
  interface Window {
    particlesInit: (engine: any) => Promise<void>;
    particlesLoaded: (container: any) => void;
  }
}

This code declares a global augmentation of the Window interface, adding the particlesInit and particlesLoaded methods. This tells TypeScript that these methods are now valid properties on the window object.

You can find more information about extending window and globalThis in the Astro documentation (https://docs.astro.build/en/guides/typescript#extending-window-and-globalthis).

Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:

#

@brisk fox kapa.ai is still learning and improving, please let us know how it did by reacting below

brisk fox
#

@slender token its not custom; im using the astro-particles and tsparticles libraries

slender tokenBOT
#

Let me check the knowledge base for you. One moment! :books:

#

I'm sorry for the confusion. The astro-particles and tsparticles libraries are not mentioned in the provided knowledge sources. Therefore, I can't provide a specific solution based on those libraries.

However, the error you're encountering is a common TypeScript issue when trying to add properties to the window object. The solution I provided earlier should still be applicable. By declaring these properties on the Window interface, you're informing TypeScript about these properties and it should resolve the error.

If you're still encountering issues, I would recommend checking the documentation or community resources of the astro-particles and tsparticles libraries for specific guidance.

Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:

#

@brisk fox kapa.ai is still learning and improving, please let us know how it did by reacting below

brisk fox
#

@slender token how to pass props from astro to svelte

slender tokenBOT
#

Let me check the knowledge base for you. One moment! :books:

#

You can pass props from Astro components to Svelte components in your Astro files. Here's an example:

---
import TodoList from '../components/TodoList.jsx';
import Counter from '../components/Counter.svelte';
---
<div>
  <TodoList initialTodos={["learn Astro", "review PRs"]} />
  <Counter startingCount={1} />
</div>

In this example, initialTodos and startingCount are props being passed to the TodoList and Counter components respectively.

However, please note that while you can pass a function as a prop to a framework component, it only works during server rendering. If you try to use the function in a hydrated component (for example, as an event handler), an error will occur. This is because functions can’t be serialized (transferred from the server to the client) by Astro.

You can find more information about passing props to framework components in the Astro documentation (https://docs.astro.build/en/guides/framework-components#passing-props-to-framework-components).

Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:

#

@brisk fox kapa.ai is still learning and improving, please let us know how it did by reacting below

brisk fox
#

@slender token what would ../components/Counter.svelte look like?

slender tokenBOT
#

Let me check the knowledge base for you. One moment! :books:

#

The Counter.svelte component would look something like this:

<script>
  export let startingCount = 0;
  let count = startingCount;

  function increment() {
    count += 1;
  }
</script>

<button on:click={increment}>
  Count: {count}
</button>

In this Svelte component, startingCount is a prop that is passed from the Astro component. The export keyword is used to declare a variable as a prop in Svelte. The count variable is initialized with the value of startingCount. The increment function increases the count by 1 each time the button is clicked.

You can find more information about Svelte components in the Svelte documentation (https://svelte.dev/tutorial/basics).

Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: