#Early preview of some CYBERPUNK: Neon Ghost gameplay
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Early preview of some CYBERPUNK: Neon Ghost gameplay
Very cool, now can we have RTX ON too like Cyberpunk? 😁
I mean not raytracing, but in the browser context screen space reflections support would be cool
At least in web mode, with maybe reflection probe fallback in mobile & vr
This is very cool guys
i love the effect of the game So dope!
The sheer scale of the game looks insane, with no visible frame drops too. Next Punch Hero level hit in the making right there 👀
ya the depth of this game is pretty insane.
Apologizes, but l hope this is the channel where l can send feedback regarding "Neon Ghost" game at spatial.io portal.
Neon Ghost (spatial.io) MMORPG game - at some point the following bug began occurring (maybe after Spatial system got some update, while game code didn't and the old one became non-compatible with the new system). The enemies respawn (not bosses, only normal enemies in the same room as market/quest area) can only be triggered by 1 out of 8 players those are on server. This player, l think is the "oldest" joined the server. For other players enemies do not respawn, although reloading page (F5) respawns enemies. If there is only 1 player on the server the game runs as intended, but if more the gameplay for other players gets disrupted. There's also no kicking players for inactivity, so a player can just stand on central hub for indefinite time, and enemies will not spawn for other players, as they will spawn for this "sitting duck". The bug fixes itself if you wait until all players, who entered the Neon Ghost before you, leave the server, so you become the "oldest" player who joined the server, and thus the one enemies are respawning for.
l believe this could be addressed by desyncing all enemies from other players, just like bosses are desynced, or walls in Punch Hero are. Generally very recently Neon Ghost became barely playable, because sometimes the character (any) fails entering the game, and sometimes the progress isn't saved, so ground items or gems are suddenly lost!
It seems there is an update being prepared there, a new level, probably then everything will be fixed, but I'm not completely sure about it.
yep, this is exactly what's still going on in February 27th 2025. I was enjoying playing Neon Ghost alone, but the moment there is more than 1 player there, the enemies don't respawn, it's practically impossible to get a Mega Aether Crawler to spawn because i need to keep refreshing the game to be able to go and hit the Aether Crawlers, and hope that the Mega Aether Crawler happens.
Also, there's talk of using a "Perfect Fusion Core" in a "Boss Platform" to "Lure out" a Giga Fusion Crawler, but i don't understand what a Boss Platform is?
okay, turns out the game will tell you about giga fusion crawlers, boss platform, way before you actually unlock the zone.
also here's a typo (should be anomaly)
Yeah still haven’t gotten to BP either plus frustrating for respawns to occur a few times for me as without reading prior my presumption was “game code error can’t load more in”. While accessed only via Spatial, I theorize debugging via patches might be feasible as a separate app with downloadable updates.
Other glitches I have found is Flora often does not recognize daily task completion yet other NPCs do as I abandon task, yellow aethers can spawn under the ledge leading to dark ones, and stagnate ones might appear not attacking but can be exploited for multiple drops for tasks plus boss summons per inability to trigger with 50 kills unless respawning is active: