#How can I bake bloom(glow) effect?
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i think after exporting the object from blender into unity, some adjustments with shaders needed. You can find "how to bake light" in documentations tho
In unity you need to set the emissive property in the material tab to be more than 0.
You need to create an emission map for your object.
This is just like a texture map but you paint in only the parts you want to glow white (or colored)
For this lesson, I will show you how to create an emission map and how to apply them to your models in Blender and Unity. An emission map is used to make parts of your model glow or give off light. In Unity, if you bake your static objects with emission materials it will cast light onto other static objects around it. You can also apply a bloom ...
Thank you all. I'm gonna try!!