#PORTALS
4 messages · Page 1 of 1 (latest)
You can only try this with people by testing I would say. 🙂 depending where these are maybe you can write a note to that portal too. Important is the way into and back. Like a Guide System.
Depends on the size of your scene
Regarding portals, I think the less is better (because you need to load a new scene)
Regarding teleportation, i think the more you have, the better is the user experience.
In our case, we are making an island, and we subdivide exploration spaces with teleportation
Thanks for the info. I have added portal to return to HUB. I have been in HUBS that have 150 portals - but that was a different platform. It worked great. Trying to identify limits. Thanks for the info - much apprecaited @vocal hearth @novel glen . 🙂