#"Run Fast" on levels with sub-tests keeps randomly stopping

7 messages · Page 1 of 1 (latest)

unreal nexus
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This is particularly annoying on levels like "Storage Cracker" which has 256 of them. My tests complete successfully but for whatever reason it keeps stopping after 1-3 tests complete, so I have to keep hitting it hundreds of times for it to get through the full test battery.
Windows, 2.1.21 Alpha

median arch
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I noticed that the lower the execution frequency, the more tests are completed before the pause.

pliant knot
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I believe this was fixed

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But feel free to tag me here if not

hybrid scroll
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@pliant knot this is still occurring for me on Storage Cracker on the latest build (2.1.32) execution speed definitely has an effect on it. I get frequent pauses on 500 Hz, 1 Khz hits pauses but much less frequently, and 5Khz pauses at the end of almost every test

prisma wedge
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This is probably fixed in 2.1.34

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But I've only tested a few speeds in Storage Cracker, please feel free to report if it persists