#Use OS open file dialog
12 messages · Page 1 of 1 (latest)
Really, it's not hard? Considering that godot doesn't have support for it builtin, and therefore it has to be custom low level code for at least three different OSes (and probably an infinite amount for different linux derivatives) I would highly doubt that.
It looks like godot4 might finally have support for native file dialogs
ahem, xdg-open?
come on if you knew linux youd know xdg-open
And if you understood what I was talking about you wouldn't have made that comment
i know what you are talking about
Oh, xdg-open works on windows and mac? Interesting
And it opens an easily integrable file chooser dialog that can easily be accessed from godot? I don't see that in the documentation
having looked a bit more into what xdg-open does: Yes, I am 100% sure you don't/didn't know what this FR is about
fwiw I work on native cross platform software. It really isn't that hard to cover all 3 platforms; none of the file dialog APIs are particularly complex. There are also numerous small libraries that do this for you. Looks like it's already been done before: https://github.com/geequlim-godot-related/GodotNativeDialogs. That being said if you're not familiar with native cross-platform development and/or integrating that with godot it could well be more difficult.
Yeah, it's definitely possible. I also did found these projects (there are multiple of those. They all seem to have various issues, and probably all get out-of-date with the release of godot4) But you also didn't see the original message I was responding to