#Larger Probes

12 messages · Page 1 of 1 (latest)

minor obsidian
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Wire and Memory probes are currently limited to 1 byte. It would be very useful to have 2 byte, 4 byte and 8 byte versions.

meager bronze
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They actually currently accept values of any size

minor obsidian
meager bronze
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They only display the first 8 bits, but I think they do properly pass the full value through when nested and/or monitored by a program component

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It might have been changed since I last looked though

minor obsidian
meager bronze
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It properly shows in the assembly editor though

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As far as I'm aware, the reason for limiting the displayed number on the probes themselves is because there's no way to make a probe take up more than a single block on a component. Because of this, they're limited to 1 byte of data for display purposes so that you don't get overlapping text

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That being said, probes which can display the full value would be useful for debugging even if they don't change anything when nested inside other components

fickle scaffold
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I don't see why 16+ bit probes can't take up more space to display the full value in the same way 16+ bit constants do. Is there some game engine limitation?

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I have setup a component to do this by hand, but it's very expensive both in terms of gates and CPU usage (at least compared to a native component).