#Larger Probes
12 messages · Page 1 of 1 (latest)
They actually currently accept values of any size
They don't though.
They only display the first 8 bits, but I think they do properly pass the full value through when nested and/or monitored by a program component
It might have been changed since I last looked though
They don't do that either. That's a wire probe on a 0xffff 64bit constant.
It properly shows in the assembly editor though
As far as I'm aware, the reason for limiting the displayed number on the probes themselves is because there's no way to make a probe take up more than a single block on a component. Because of this, they're limited to 1 byte of data for display purposes so that you don't get overlapping text
That being said, probes which can display the full value would be useful for debugging even if they don't change anything when nested inside other components
I don't see why 16+ bit probes can't take up more space to display the full value in the same way 16+ bit constants do. Is there some game engine limitation?
I have setup a component to do this by hand, but it's very expensive both in terms of gates and CPU usage (at least compared to a native component).