#Invert the selection
6 messages · Page 1 of 1 (latest)
Some parts don't have a mirrored version. Are you also suggesting they make flipped variants of them?
I didn't think about that.
But yes, that would be necessary for those components.
(i think godot can handle negative scaling, so the component's scale could be multiplied by -1)
That doesn't actually solve the large problem since it also has to be implemented in the backend
This is a long-term TODO