bug-fixing

312 threads · Page 1 of 7

Lost levels.txt after running test for level "Score" 9 messages
Complete
Typo: NIM level 5 messages
Complete
TOWER OF HANOI level is cut out in fullscreen 2 messages
MainPatch
INSTRUCTION ALIASES: Requested instructions already defined in the ISA upon level load. 2 messages
Complete
Assembly Programming: Can't edit the assembly causing a commandless softlock 7 messages
ProgressionBlocker Complete
IO Devices: Says Main Memory is not connected to screen, although it is 3 messages
ProgressionBlocker Complete
AI never takes 3 cards in Nim 2 messages
Complete
Weird UI in the dialog of Switch Schematic 3 messages
Complete
VIDEO_SCEDULER_INTERNAL_ERROR 15 messages
Wip
Static value of 99999 not displayed correctly 2 messages
MainPatch
Static values default to 8 on placement 5 messages
Complete
Incorrect gate count displayed for custom components with size-dependent gates 7 messages
MainPatch
Simulation randomly stops 10 messages
MainPatch
crash on Integrating ALU [fedora linux] 11 messages
ProgressionBlocker Complete Crash
Bug when installing after a deleted game 3 messages
WontFix
(SAVE BREAKER) Typo 5 messages
Complete
Cannot select SRAM/DRAM 16 messages
Can't load default.asm or create new_program.asm 4 messages
MainPatch
Crash To Desktop - Counting Signals 3 messages
Complete Crash
MOD with disconnected input different from zero input 5 messages
Complete
[2.1.132] 'Divide' and 'Modulo' level logs do not specify divide/modulo by zero behaviour. 7 messages
Complete
Symphony ALU level bugged ASR? 4 messages
ProgressionBlocker Complete
Bugged Stack Level? 7 messages
Complete
[2.1.129] Delay components in Foundry do not reflect changes in input values when advancing ticks 2 messages
Complete
Slices in the ISA can crash the game 4 messages
MainPatch Crash
Persistent RAM not internally consistent 2 messages
Complete
[2.1.126] Specific custom components not appearing in component selection UI 2 messages
[2.1.126] Lower bit width components have impossible scores 8 messages
RAM tests not checking indirect memory access 2 messages
2.1.124 Windows Foundry Custom Component Repeated Crash 2 messages
Complete Crash
[2.1.117] Some valid solutions still don't verify successfully 2 messages
Complete
Built-in 3-bit decoder costs same as the one without a disable pin 3 messages
WontFix
counter level crashes 8 messages
Complete
The score of 0 can't be saved 2 messages
Complete
clicking 'schematic hub' on the main menu causes CTD 2 messages
Complete
Attempting to run Counter level crashes the game 6 messages
Complete Crash
Tower of Alloy toggle not picking up 4 messages
Complete
Improve Layout of Chinese 16 messages
Complete
[Bug] Time component outputs real Unix time, but validator uses internal tick time (v2.1.111) 4 messages
ProgressionBlocker Complete
[2.1.114] Tower level crashes when outputting 7 messages
ProgressionBlocker Complete
The Counter level crashes the game when running on linux 4 messages
ProgressionBlocker Complete Crash
2.1.110 manual ASCII entry unusable 5 messages
ProgressionBlocker LowPriority
[Win 2.1.110] Custom Components not showing on toolbar 3 messages
Complete
The log and test of RNG are inconsistent 2 messages
Complete
Log of ASR 2 messages
Complete
[2.1.110] ISA crashes when returning %var[65535:0] 10 messages
MainPatch Crash
2.1.11 6 messages
Complete Crash
[2.1.110] Music volume gets subtracted by 2 when I relaunch the game 3 messages
Complete
[win 10 2.1.106] component thinks output is 1 bit when its 8 bit 4 messages
Complete
[2.1.109] Wrong decoding hint Overture ALU level 6 messages
MainPatch