feature-requests
Selection behavior could use some work IMO
open
Godot Mod Loader
open
Text component
open
Comment blocks
duplicate
ctrl Y redo
already-exists
Add an option for a control scheme that's more "CAD-style"; also what controls do y'all want?
open
Saved schematics should be available across all campaign levels
open
Keybinds for zooming in and out
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Variable Delay Score
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Variable length assembly codes
open
show level rewards on the level nodes in level map (maybe after completion)
duplicate
ESC should bring you back to level map, then main menu
open
arrow keys work alongside WASD
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rw program memory
open
Floating-point number type
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Reward for fast adder (kinda)
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Add optional to enable VIM motions for editor
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Tiers and costs of components
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Multi-bit AND and OR gates with constant value
open
Linux build on GOG
open
Power consumption?
open
Ability to color custom components
duplicate
Add expression/function shortcuts to speed up simulations
duplicate
Oscilloscopes
open
Add battle pass
rejected
Be able to change the output of a delay on the first tick
open
[Campaign] Let the player modify his components
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Add support for skins
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Add a way to disable component checks
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n-MUX cost
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Sticky Wires
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Efficiency score and tutorial
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Better Inputs/Outputs for Sandbox
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Game controller component
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"Breakpoint" component
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Allow to use different versions of a component with different scores
open
Import standard const set
already-exists
Allow aliasing of multiple bytes into one alias
open
Official float-point levels based on IEEE-754 standard
open
Make the instructions mnemonics support 16 bits / better if it supports any size
duplicate
Custom Programmable Components
open
Preview windows
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Explain switched output pins in the campaign
duplicate
[QOL] Separators between inputs, desired outputs and current output
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Multi-wire coloring
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INTERN
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Level Leaderboard on Turingcomplete.game
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Copy register/RAM values
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ASCII character wire values
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A better scoring system
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