feature-requests

487 threads · Page 5 of 10

Selection behavior could use some work IMO 3 messages
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Godot Mod Loader 17 messages
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Text component 4 messages
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Comment blocks 9 messages
duplicate
ctrl Y redo 5 messages
already-exists
Add an option for a control scheme that's more "CAD-style"; also what controls do y'all want? 25 messages
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Saved schematics should be available across all campaign levels 27 messages
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Keybinds for zooming in and out 23 messages
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Variable Delay Score 34 messages
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Variable length assembly codes 3 messages
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show level rewards on the level nodes in level map (maybe after completion) 28 messages
duplicate
ESC should bring you back to level map, then main menu 2 messages
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arrow keys work alongside WASD 7 messages
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rw program memory 20 messages
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Floating-point number type 7 messages
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Reward for fast adder (kinda) 7 messages
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Add optional to enable VIM motions for editor 11 messages
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Tiers and costs of components 7 messages
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Multi-bit AND and OR gates with constant value 36 messages
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Linux build on GOG 4 messages
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Power consumption? 28 messages
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Ability to color custom components 2 messages
duplicate
Add expression/function shortcuts to speed up simulations 8 messages
duplicate
Oscilloscopes 7 messages
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Add battle pass 7 messages
rejected
Be able to change the output of a delay on the first tick 27 messages
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[Campaign] Let the player modify his components 4 messages
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Add support for skins 3 messages
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Add a way to disable component checks 7 messages
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n-MUX cost 2 messages
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Sticky Wires 10 messages
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Efficiency score and tutorial 5 messages
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Better Inputs/Outputs for Sandbox 5 messages
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Game controller component 7 messages
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"Breakpoint" component 16 messages
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Allow to use different versions of a component with different scores 4 messages
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Import standard const set 3 messages
already-exists
Allow aliasing of multiple bytes into one alias 3 messages
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Official float-point levels based on IEEE-754 standard 5 messages
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Make the instructions mnemonics support 16 bits / better if it supports any size 2 messages
duplicate
Custom Programmable Components 13 messages
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Preview windows 14 messages
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Explain switched output pins in the campaign 5 messages
duplicate
[QOL] Separators between inputs, desired outputs and current output 3 messages
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Multi-wire coloring 2 messages
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INTERN 3 messages
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Level Leaderboard on Turingcomplete.game 2 messages
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Copy register/RAM values 20 messages
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ASCII character wire values 4 messages
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A better scoring system 38 messages
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