#Capture/Victory Points or Buildings with passive resource bonuses

1 messages · Page 1 of 1 (latest)

loud vine
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Multi front fights are fun. Big battles are fun.

Buildings or capture points with a small constant resource while in your possession. If wanted to break map into sectors sector HQ is VP or RP

spark barn
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Aliens capture a meat factory that shits out biotics? Humans capture a... balterium building that shits out balterium?

loud vine
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Harder to explain lorewise but game wise would be amazing. I was thinking spaceport maybe? Settlement? Humans gain money in form of balterium and well the “civilian populace” would be the biotics right?

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Ooh or a mysterious pit that has both

hybrid warren
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@loud vine If it works similar as to Dawn of War I don't see why not.

spark barn
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How does it work there?

loud vine
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You capture for a small resource passive bonus. (X amount in y time) you capture them then can run away and forget about them or defend them. I don’t like victory points but I like capture points I should say. You technically wouldn’t even need to interact with them if you didn’t want to. The problem about not having any passive income is eventually the game just ends due to no resources if it was a good hard battle which is kind of lame.

spark barn
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Just what I want, even longer more protracted games.

loud vine
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(If you are good or well better than me it would most likely have opposite effect. Extra resources in play faster building quicker end) but for a lazy comp stomp yes

serene crown
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I want fast games but they should be faster because of the combat not victory points

loud vine
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Agreed I personally do not like victory points, but it was a suggestion if they were used