Environments as Map features:
Boneyard - Likely just a portion of the map with multitude of bones and stones creating a maze of columns and archways providing a lot of cover for vehicles and crawlspace for aliens.
Crystal oasis - A centrepiece of a map where a geyser (or an extreme artesian well) spews up water. The water contains balterium, resulting in heavy growth of crystals around the geyser.
Fertile soil - Patches of fertile soil are scattered across the map. These do not provide biotics until the alien commander builds a structure on top of them. The structure seeds the patch with alien flora. These farms generate a slow trickle of biotics for the shrimps to collect, multiplying the amount of biotics invested into the structure over time. The patch eventually runs out of nutrients and the alternative source of biotics thus runs out.
Algae, mosses, succulents and cushion plants - Another potential source of biotics growing on rocks and cliff faces, it is however far easier to spot by humans and thus they may choose to cut the aliens off from them or use them as bait. If a human manages to reach these plants, they may take a sample in the form of a flower, boosting their personal resources.
Xenobiological fossils - When found by humans, they may be quickly examined for a boost to personal resources or a discount on the next science upgrade.
Long dead coral - Remnants of the planet's once aquatic surface, these giant formations provide limited cover as they can be broken. Like bunkers, but working only as barricades.