I have a few things to say. To start with most matches come down to 3 units. The 2 quads vs 1 hunter at start. The problem is humans have no defence and harvesters are dumb and have blind spots meaning they can easily be destroyed by a competent player who stays in its blind spots. Since humans have 0 turrets rather humans get attacked and loose. Am yet to see a game were humans reclaim ground as the only game I have seen were humans win after loosing the quads to a hunter is were a siege tank killed enemy nest as Goliaths got to the HQ. Aliens can just set up turrets and move buildings onto cliffs to be safe but humans are out in the open. secondly impalers / scorpions seem to good. The aliens theme is melee and have stuff that can kill infantry at range faster then melee units kill in melee is weird. And it gets worse if they go on cliff and no player listens to commander since they can just kill your harvesters. I think in the. Current format humans need more options for defence, cliff campers and getting resources since harvesters dumb and can be easily killed
#balance
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