#AI Infantry should be able to mount Harvesters

1 messages · Page 1 of 1 (latest)

dusk kelp
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2 problems exist:

  1. you have to currently micro an ai unit to defend your harvester as it moves around dumbly or assign an fps players to stand near it the whole early-mid game

  2. if a crab gets on top of a harvester it’s super tedious to deal with and they can just sit on top and avoid all fire. An fps players can climb up and try to kill them but it takes long and they might die anyway. Excluding situations where the harvesters has a driver.

These can both be solved in a way that makes the game less micro heavy, less cheesy, and more intuitive. Have a few mount spots on the harvester where when infantry mount it they can shoot at incoming enemies. Just don’t add too many mount spots harvesters should still be vulnerable targets.

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I’m thinking one guy top mount spot with a small scout seat/area and 1 on each side

light dew
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With a mini manned turret

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For an infantry or player to use it.

dusk kelp
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I was thinking just the infantry literally stand/sit on it no emplaced guns

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Shooting with their rifles

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Only meant to dissuade 1-2 crabs

light dew
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Yeah pretty good Idea but I think dram was going to implement that sooner or later since if I can get in, then AI can do that too.

green sorrel
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a different approach to it could be to change how you get in the harvester and let it carry a small quad and deploy it when needed, but then its gonna be the same as it is now being defended by something else needing micro, so maybe instead of giving it a turret on top thats manable as some people will probably use it as a heavy transport ( i would :> ) maybe give it an ability to shock everything touching the hull that way it still has a defence that it strictly defensive

dusk kelp
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Interesting but I think the infantry mounting is a lot more intuitive and easy to implement

tired nexus
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I actually tried to see if you could in fact make them mount the harvester But I guess they just aren’t made for each other ❤️ (yet)

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Segz jokes aside, it seems like it’s an intended feature anyways so I’m sure we won’t have to worry about crabs on top of harvesters for very long.

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@dusk kelp is a crab sympathiser, yes I’m outing you

tired nexus
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You’re Sick

rough lion
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Being able to set infantry to patrol a building or the interior of the Harvester should be a option.

light dew