I love the huge slow harvesters but rely only on them is painfully, cause they are slow in late game (mlving a lot to get to ressource fields)and create some huge gaps where the humans has no ressources left and need to wait painfully long until a harvester comes back. That are my ideas:
-
Scouts are currently 100% useless. To slow to really scout. To weak to do any damage. Its just a spawn class to change into bether classes. The Dcout should get an Ability to place a beacon. That beacon spawns a drone hat HQ which fly to the beacon and start to harvest in a small area around it. Maybe 200 minerals until its full then it fly back to HQ to deliver ect. That gives humans a second way to earn minerals, focus the fight more on map control insteat of just running to the enemy base. It also gives scouts a usefull role also in endgame and RTS Player need to balance between Eco and Combat.
-
Harvesters could get an expensive lategame Upgrade option, where ot spawn a collector plane which land on the harvester, get the minerals and bring ot to the refinery while the harvester could stay in place and conrinue to harvest.
-
Units should be able to get a guard order so they are tied to the harvester and protect them all time. Make using them a lot safer.